Technical Fairies (also called as Fairysimply Fairies) are support units that assist the an Echelon during combat. They're , seen as UAVs hovering above the team. Getting them requires They are acquired from [[Equipment_Production|Heavy Equipment Production]]. The official art of almost every fairy used in the game are all drawn by Saru, the Large Equipment Craftsame illustrator who produced T-dolls such as {{doll name|MP5|SMG|4}}, {{doll name|P7|HG|4}} and {{doll name|M99|RF|5}}. [[File:Combat_with_Fairy.png|thumb|450px|Combat showing a Technical Fairy presentin combat]]
==Technical Fairy system==
Serve Faries serve as the 6th man of the team, they providing all sorts of combat buff buffs or support. Each usage of their skill consumes a "Support Order" which can be . Support Orders are seen in on the map, it are shared across all missions and gradually regenerate overtime. Skills can be increased in level through training. They also had have a 2nd ability known as a "Talent" which is a team-wide buff that triggers randomly and it's buff affect the team during combat. This Talents can be Calibrated/change skillchanged through Fairy Calibration.
Each fairy also has it's unique its own set of stat boost that benefits the entire squad itself. Fairies can also level-up during combat and be enhanced with other fairies just like normal T-dolls.
Skill training, Fairy can increase level during combat. Each Enhancement, and Fairy has a fixed skill, which Calibration can all be increased via training.found in the [[Guide:Research_Menu|Research Menu]]
===Fairies obtainable with [[Equipment_Production|Equipment Construction]]===
{| class<dpl> namespace="gf-table"|- category=Craftable Fairies! No. includesubpages=false! includepage ={Fairy! Skills & Effect|-| 1| Warrior Fairy| Combat Efficiency (Consume 1 Support Order)Raise Echelon's Damage by 20}:index:[[% and 10TITLE% Firing Speed for 20 seconds in the next battle - Doesn't stack.|-| 2| Fury Fairy| Killing Urge (Consume 1 Support Order)Raise Echelon's Accuracy by 50% and 25% Critical Rate for 20 seconds in next battle - doesn't stack.|-| 3| Armor Fairy| Riot Control (Consume 3 Support Order)Raise Echelon's SG Riot Control Ability]], armor up to 50% in the next battle|-| 4| Shield {Fairy| Energy Shield (Consume 5 Support Order)Deploy Shield for Echelon's SMG in the next battle, each shield takes a maxinum of 150 damage|Technical-| 5| Defense Fairy| Temporary Armor (Consume 5 Support Order)Reduce Echelon's Damage taken by 30$ for every battle in one tun for 20 seconds|-| 6| Taunt Fairy| Taunt Target (Consume 2 Support Order)Deploy a decoy which attracts enemy's firepower in the next battle, each decoy has 1000 HP|Skill-| 7| Sniper Fairy| Sniper Command (Consume 2 Support Order)Aim for the enemy with the highest HP and deal 20000 damage to it in the next battleCell.dpl}| table =class="gf-| 8| Bombard Fairy| Bombard Command (Consume 3 Support Order)Fire a mortal shell and deal 1200 to enemy within 2.5 range in the next battle.|-| 9| Air Raid Fairy| Fatal Air Raid (Consume 3 Support Order)Calling for an Air Strike during opening and deal 500 damage to all enemies in the next battle|-| 10| Reinforcement Fairy | T-Doll Reinforcement (Consume 2 Support Order)Echelon's T-Doll with the least amount of HP will receive an extra Dummy Reinforcementtable sortable" cellspacing="1", at the same time raising the Echelon's evasion by 10% for 20 secs for every battle per turn|-| 11| [[Airborne Fairy]]| Landing Zone Liberation (Consume 5 Support Order)This echelon can airdrop to any landing zone in the map, but will receive a 40% penalty to Damage, Accuracy, Evasion, Armor, and Critical Hit for two turns.|class="defaultsort" data-| 12| Mine Fairy| Mine Front (Consume 5 Support Order)Bury a Mine at the neighboring point where there is no enemy, this mine will stay for 2 turns and when the enemy triggers it, will deal 50% damage to the current HP. Not effective to BOSS.|sort-type="number"| 13| Rocket Fairy | Air Patrol (Consume 5 Support Order)Deploy a rocket launcher at a specified rangeIndex, if the enemy move within range in two turnsName, it will deal 20% damage based on it's current HP.class="unsortable"|-Skill| 14| Work Fairy | Emergency Fortress (Consume 5 Support Order)Build an unmovable fortress at your Echelon's position. If your Echelon takes battle in this spot will gain a boost in damage, accuracy, evasion, armor and critical hit rate by 30%|-| 15| Command Fairy | Super EXP (Consume 1 Support Order)Echelon will gain extra 25% EXP in the next battle. No effect during simulation.|-| 16| Rescue Fairy | Efficient Rescue (Consume tablesortcol=1 Support Order)Increase in Rare T-Doll rescue rate in the next battle.|-| 17| Illuminate Fairy | Night Illumination (Consume 5 Support Order)Raise Echelon's vision by 2 points within 2 turns, during this period raise Echelon's accuracy by 30% for 20 seconds in all battles.|-| 18| Golden Fairy| Golden Law''The message from fate shall boost your determination.''|}</dpl>
===Fairies obtainable from events===
<dpl> namespace= category=Extra Fairies includesubpages=false includepage ={Fairy}:index:[[%TITLE%]],{Fairy| Technical-Fairy-Skill-Cell.dpl} table =class="gf-tablesortable exclusiveequipmenttable" cellspacing="1",-,class="defaultsort" data-sort-type="number"|-! No.! Fairy! Skills & Effect! EventIndex,Name,class="unsortable"|-Skill| tablesortcol=1| [[Yae_Sakura|Yae Sakura]]| <skill name/dpl> ===Fairies obtainable by other means===Please see the fairy's page for more detail.<skill descdpl>| [[Hitoribocchi]] namespace= category=Battle Fairies|-Strategy Fairies| 2 notcategory=Craftable Fairies| [[Kaguya_Hime|Kaguya Hime]] notcategory=Extra Fairies| <skill name> includesubpages=false<skill desc>| includepage ={Fairy}:index:[[Hitoribocchi%TITLE%]],{Fairy|Technical-Fairy-Skill-Cell.dpl} table =class="gf-table sortable" cellspacing="1",-,class="defaultsort" data-sort-type="number"| 3Index,Name,class="unsortable"| [[Chloe]]Skill| <skill name> tablesortcol=1 <skill desc/dpl>| [[Hitoribocchi]]|}