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Difference between revisions of "MediaWiki:Gadget-SkillForm.js"

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(Fixed edit link handling and reference)
 
(173 intermediate revisions by 4 users not shown)
Line 1: Line 1:
// Please refer to MediaWiki:SkillData.js to add skill data for new T-Doll pages.
+
RLQ.push(['jquery', function () {
$(document).ready(function() {
+
  $(document).ready(function() {
$.getScript("http://gfwiki.com/index.php?title=" + mw.config.get("wgPageName") + "/skilldata&action=raw&ctype=text/javascript", function( data, textStatus, jqxhr ) {
+
    var skillforms = $('.skillform');
if (get_skill_data != null) {
+
    if (skillforms.length > 0) {// Only 1 on normal pages
build_skill_form();
+
      skillforms.each(function(idx, element) {
} else {
+
        initButtons($(element).find('.tabButtonLane'), function(tabs) {
$.getScript( "http://gfwiki.com/index.php?title=MediaWiki:SkillData.js&action=raw&ctype=text/javascript", function( inner_data, inner_textStatus, inner_jqxhr ) {
+
          initSkillForm(element, tabs);
build_skill_form();
+
          $(element).find('.tabButtonLane button').first().click();
});
+
        });
}
+
      });
});
+
    }
});
+
  });
 +
}]);
 +
 
  
var SkillData = {};
+
function initButtons(buttonContainer, finishedHandler) {
 +
  var skillform = buttonContainer.closest('.skillform');
 +
 
 +
  // Remove any existence of another button
 +
  buttonContainer.empty();
 +
 
 +
  var skillCount = skillform.find('.skilldataraw').length;
 +
 
 +
  for (var idx=1; idx<=skillCount; idx++) {
 +
  var idxNameAddOn = idx === 1 ? "" : ""+idx;
 +
  var skillDataRawElement = skillform.find('.skilldataraw[data-skilldata-content="skill' + idxNameAddOn + 'data"]');
 +
  var skillElement = skillDataRawElement.find('div');
 +
if (skillElement.length === 1) {
 +
  var buttonData = convertSkillData(skillElement);
 +
  var button = $('<button></button>');
 +
  button.data('skilldata', buttonData);
 +
 
 +
  var skillEditLinks = skillDataRawElement.find('.skilleditlinksraw');
 +
  if (skillEditLinks.length === 1) {
 +
button.data('skilleditlinks', skillEditLinks.html());
 +
  }
 +
 
 +
  //Special tab names in Template:PNCHero
 +
  if (skillform.hasClass('pnchero')){
 +
  switch(idx){
 +
  case 1:button.text('Passive'); break;
 +
  case 2:button.text('Auto'); break;
 +
  case 3:button.text('Ultimate'); break;
 +
  default:button.text('Skill' + idx);
 +
  }
 +
  }else{
 +
button.text('Skill' + idx);
 +
  }
 +
 
 +
  buttonContainer.append(button);
 +
}
 +
  }
 +
 
 +
  finishedHandler(buttonContainer.find('button'));
 +
}
  
function build_skill_form() {
+
function initSkillForm(element, tabs) {
    skill_data = get_skill_data();
+
  var skillform = $(element);
    if (skill_data[mw.config.get("wgPageName")]) {
+
         
        calculator_element = document.getElementById("skill_calculator");
+
  // selector is not possible in Wiki so we have to create it :/
        calculator_element.outerHTML =
+
  var levelSelector = skillform.find('.skilllevel select');
            '<div id="skill_calculator" style="position:absolute"><table cellspacing="5"><tr>' +
+
  if (levelSelector.length < 1) {
                '<td rowspan="2" style="background:rgba(128, 128, 128, 0);width:52px;height:52px"></td>' +
+
    levelSelector = $('<select></select>');
                '<td colspan="2" style="background:rgba(255, 255, 255, 0.25);min-width: 300px;">&#8199;</td>' +
+
    levelSelector.addClass("gf-droplist");
            '</tr><tr>' +
+
    skillform.find('.skilllevel').append(levelSelector);
                '<td style="width:60px"><select class="skill" id="skill_level" onchange="SkillData.display_data">' +
+
  }
                    '<option value="0">Lv. 1</option>' +
+
  //The skilldata object will be properly bound to .skilllevel>select during display_data()
                    '<option value="1">Lv. 2</option>' +
+
  levelSelector.on('change', function() { display_data(skillform, $(this).data('skilldata'), $(this).data('skilleditlinks')); });
                    '<option value="2">Lv. 3</option>' +
+
 
                    '<option value="3">Lv. 4</option>' +
+
  if (skillform.hasClass('assimilated')) {
                    '<option value="4">Lv. 5</option>' +
+
  // Add checkbox for max analysis (visibility is controlled from display_data())
                    '<option value="5">Lv. 6</option>' +
+
var anamax = $('<label><input type="checkbox">&nbsp;Max Analysis</label>');
                    '<option value="6">Lv. 7</option>' +
+
skillform.find('.maxanalysis').append(anamax);
                    '<option value="7">Lv. 8</option>' +
+
//The skilldata object will be properly bound to .maxanalysis>input during display_data()
                    '<option value="8">Lv. 9</option>' +
+
anamax.find('input').on('change', function() { display_data(skillform, $(this).data('skilldata'), $(this).data('skilleditlinks')); });
                    '<option value="9" selected="selected">Lv. 10</option>' +
+
  }
                '</select></td><td id="cooldown"></td></tr><tr></tr></table><p id="description"></p></div>';
+
 
        document.getElementById("skill_level").onchange = display_data;
+
  tabs.click(function(evt) {
        display_data();
+
    skillformButtonHandler(evt.target);
 +
  });
 +
}
 +
 
 +
function skillformButtonHandler(element) {
 +
  var currentButton = $(element);
 +
  var skillform = currentButton.closest('.skillform');
 +
 
 +
  skillform.find('.tabButtonLane button').removeClass('tabButton-active');
 +
  currentButton.addClass('tabButton-active');
 +
 
 +
  var convertedData = currentButton.data('skilldata');
 +
  var skillEditLinks = currentButton.data('skilleditlinks');
 +
 
 +
  display_data(skillform, convertedData, skillEditLinks);
 +
}
 +
 
 +
function convertSkillData(dataElement) {
 +
  skill_data = {};
 +
  var key;
 +
 
 +
  dataElement.find('tbody tr').each(function(index, row) {
 +
  var key = $(row).find('th').text().trim();
 +
  var tds = $(row).find('td');
 +
  if (tds.length === 1) {
 +
  skill_data[key] = tds.first().html().trim();
 +
  } else {
 +
  var lines = tds.map(function(index, td) {
 +
        return $(td).text().trim();
 +
    });
 +
  skill_data[key] = lines;
 +
  }
 +
  });
 +
 
 +
  return skill_data;
 +
}
 +
 
 +
function calculateDescriptionText(data, chosenLevelIdx) {
 +
  var regex = /\(\$\w+\)/g;
 +
  var resultText = data.text;
 +
 
 +
  if (!data.text || typeof data.text.match !== "function") {
 +
    //console.log("debug", data);
 +
    return resultText;
 +
  }
 +
 
 +
  var vars = data.text.match(regex);
 +
  //No parameters defined
 +
  if(vars === null) {
 +
  return resultText;
 +
  }
 +
 
 +
  var i; // For i not being global :)
 +
 
 +
  if($('.maxanalysis input').is(':checked')) {
 +
  for (i = 0; i < vars.length; i++) {
 +
    var_name = vars[i].substring(2, vars[i].length - 1);// Trim beginning $( and trailing )
 +
    var_name_max = var_name + '_4';
 +
    if (typeof data[var_name_max] !== 'undefined'){// If defined, use max analysis data instead of base data
 +
    resultText = resultText.replace(vars[i], "<span class='skill-value'>" + data[var_name_max][chosenLevelIdx] + "</span>");
 +
    } else {
 +
    resultText = resultText.replace(vars[i], "<span class='skill-value'>" + data[var_name][chosenLevelIdx] + "</span>");
 +
    }
 +
  }
 +
  } else {
 +
  for (i = 0; i < vars.length; i++) {
 +
    var_name = vars[i].substring(2, vars[i].length - 1);// Trim beginning $( and trailing )
 +
    resultText = resultText.replace(vars[i], "<span class='skill-value'>" + data[var_name][chosenLevelIdx] + "</span>");
 +
  }
 +
  }
 +
 
 +
  return resultText;
 +
}
 +
 
 +
function calculateConditionText(data, chosenLevelIdx) {
 +
  /* Passive for skilldata without special properties. */
 +
  var result = "Passive";
 +
  /* Use support points for fairies by default, if this is an assimilated unit use action points instead */
 +
  var pointsToUse = $('.skillform').hasClass('assimilated') ? ' action' : ' support';
 +
  if (data.hasOwnProperty('skill_cost')) {
 +
  /* Fairys hav turn_cooldown and skill_cost. */
 +
  if (Array.isArray(data.skill_cost) || typeof data.skill_cost === 'object') {
 +
      result = data.skill_cost[chosenLevelIdx] + pointsToUse + ' point(s) per use';
 +
    } else {
 +
      result = data.skill_cost + pointsToUse + ' point(s) per use';
 +
    }
 +
    if (data.hasOwnProperty('turn_cooldown')) {
 +
      if (Array.isArray(data.turn_cooldown) || typeof data.turn_cooldown === 'object') {
 +
        result += ', ' + data.turn_cooldown[chosenLevelIdx] + ' turn cooldown';
 +
      } else {
 +
      result += ', ' + data.turn_cooldown + ' turn cooldown';
 +
      }
 
     }
 
     }
 +
  } else if (data.hasOwnProperty('cooldown')) {
 +
  /* cooldown and initial are used for T-Doll Skills. */
 +
    result = data.cooldown[chosenLevelIdx] + 's cooldown';
 +
    if (data.hasOwnProperty('initial')) {
 +
      result += ', ' + data.initial + 's initial cooldown';
 +
    }
 +
  } else if (data.hasOwnProperty('activation')) {
 +
  /* Skills/Buffs activated with a certain chance are defined by 'activation' */
 +
    result = data.activation[chosenLevelIdx] + '% chance to activate';
 +
  }
 +
  return result;
 
}
 
}
 
   
 
   
function display_data() {
+
function display_data(skillDataContainer, data, skilleditlinks) {
    skill_data = get_skill_data();
+
  if (data == null) {
    data = skill_data[mw.config.get("wgPageName")];
+
    console.log("Skill called without data", data);
    if (data !== null) {
+
    return;
        index = document.getElementById("skill_level").value;
+
  }
        regex = /\(\$\w+\)/g;
+
 
        formatted_text = data.text;
+
  // Make sure skillcontainer is visible, as it is display:none by default
        vars = data.text.match(regex);
+
  skillDataContainer.find('.skillcontent').show();
        for (i = 0; i < vars.length; i++) {
+
 
            var_name = vars[i].substring(2, vars[i].length - 1);
+
  // Make sure Level Selector shows the fitting amount of levels
            formatted_text = formatted_text.replace(
+
  var idx = 0;
                vars[i],
+
  var skillLevels = 10;
                data[var_name][index]);
+
  var levelSelector = skillDataContainer.find('.skilllevel select');
        }
+
 
        if (data.hasOwnProperty('cooldown')) {
+
  if (data.hasOwnProperty('skilllevelcount')) {
        cooldownText = '<td id="cooldown" style="color:rgba(255, 182, 0, 1)">' + data.cooldown[index] + 's cooldown';
+
  try {
        if (data.hasOwnProperty('initial')) {
+
    skillLevels = parseInt(data.skilllevelcount, 10);
        cooldownText += ', ' + data.initial + 's initial cooldown';
+
  } catch (e) {
        }
+
    console.log("Error parsing 'skilllevelcount'", e);
        cooldownText += '</td>';
+
  }
        document.getElementById("cooldown").outerHTML = cooldownText;
+
  }
        } else if (data.hasOwnProperty('activation')) {
+
 
        document.getElementById("cooldown").outerHTML =
+
  if (levelSelector.find('option').length != skillLevels) {
            '<td id="cooldown" style="color:rgba(255, 182, 0, 1)">' + data.activation[index] + '% chance to activate</td>';
+
    levelSelector.empty();
        } else {
+
    for (idx=0; idx<skillLevels; idx++) {
        document.getElementById("cooldown").outerHTML =
+
      var opt = $('<option></option>');
            '<td id="cooldown" style="color:rgba(255, 182, 0, 1)">Passive</td>';
+
      opt.text('Lv. ' + (idx+1));
        }
+
      opt.attr('value', idx);
        document.getElementById("description").outerHTML =
+
      if (idx == skillLevels-1) opt.prop('selected', true);
            '<p id="description">' + formatted_text + '</p>';
+
      levelSelector.append(opt);
 
     }
 
     }
 +
  }
 +
 
 +
  // We have to remember skilldata for the levelSelector
 +
  levelSelector.data('skilldata', data);
 +
     
 +
  var name = skillDataContainer.find('.skillname');
 +
  name.text(data.name);
 +
 
 +
  if (skilleditlinks) {
 +
  var skilleditlinksDestination = skillDataContainer.find('.skilleditlinks');
 +
skilleditlinksDestination.html(skilleditlinks);
 +
  }
 +
 
 +
  var iconImg = skillDataContainer.find('.skillicon img');
 +
  var iconId = data.icon || "";
 +
  var iconFilename = "Icon_Skill_" + iconId + ".png";
 +
  if (iconImg.attr('alt') != iconFilename) {
 +
    iconImg.attr('alt', iconFilename);
 +
    var wikiPath = "/images/" + gfUtils.createWikiPathPart(iconFilename) + iconFilename;
 +
    var fallbackPath = "/images/thumb/5/5b/skill_backup.png/75px-skill_backup.png 1.5x, /images/5/5b/skill_backup.png 2x"
 +
    iconImg.attr('src', wikiPath);
 +
    if (iconId == '' || iconId == null) {
 +
  iconImg.attr('srcset', fallbackPath);
 +
} else {
 +
  // Check if icon actually exists as a file
 +
  var img = new Image();
 +
  img.src = wikiPath;
 +
  img.onload = function(){ iconImg.attr('srcset', wikiPath + " 1.5x"); }
 +
  img.onerror = function(){ iconImg.attr('srcset', fallbackPath); }
 +
}
 +
  }
 +
 
 +
  if (skillDataContainer.hasClass('assimilated')) {
 +
  // Show checkbox for max analysis only for assimilated first skill, else hide (hidden by default)
 +
  var anamax = skillDataContainer.find('.maxanalysis');
 +
  anamax.find('input').data('skilldata', data);
 +
  if (skillDataContainer.find('.tabButton-active').text() == 'Skill1') {
 +
  anamax.show();
 +
  } else {
 +
  anamax.hide();
 +
  }
 +
  }
 +
 +
  var chosenLevelIdx = skillDataContainer.find('.skilllevel select').val();
 +
  var formatted_text = calculateDescriptionText(data, chosenLevelIdx);
 +
  var description = skillDataContainer.find('.skilldesc');
 +
  description.html(formatted_text);
 +
 
 +
  var conditions = skillDataContainer.find('.skillconditions');
 +
  if (data.hasOwnProperty('cost')) {
 +
    conditions.addClass('cost');
 +
  } else {
 +
    conditions.removeClass('cost');
 +
  }
 +
  if (data.hasOwnProperty('cooldown')) {
 +
    conditions.addClass('cooldown');
 +
  } else {
 +
    conditions.removeClass('cooldown');
 +
  }
 +
 
 +
  var conditionText = calculateConditionText(data, chosenLevelIdx);
 +
  conditions.text(conditionText);
 
}
 
}

Latest revision as of 03:55, 25 February 2024

RLQ.push(['jquery', function () {
  $(document).ready(function() {
    var skillforms = $('.skillform');
    if (skillforms.length > 0) {// Only 1 on normal pages
      skillforms.each(function(idx, element) {
        initButtons($(element).find('.tabButtonLane'), function(tabs) {
          initSkillForm(element, tabs);
          $(element).find('.tabButtonLane button').first().click();
        });
      });
    }
  });
}]);


function initButtons(buttonContainer, finishedHandler) {
  var skillform = buttonContainer.closest('.skillform');
  
  // Remove any existence of another button
  buttonContainer.empty();
  
  var skillCount = skillform.find('.skilldataraw').length;
  
  for (var idx=1; idx<=skillCount; idx++) {
  	var idxNameAddOn = idx === 1 ? "" : ""+idx;
  	var skillDataRawElement = skillform.find('.skilldataraw[data-skilldata-content="skill' + idxNameAddOn + 'data"]');
  	var skillElement = skillDataRawElement.find('div');
	if (skillElement.length === 1) {
	  var buttonData = convertSkillData(skillElement);
	  var button = $('<button></button>');
	  button.data('skilldata', buttonData);
	  
	  var skillEditLinks = skillDataRawElement.find('.skilleditlinksraw');
	  if (skillEditLinks.length === 1) {
		button.data('skilleditlinks', skillEditLinks.html());
	  }
	  
	  //Special tab names in Template:PNCHero
	  if (skillform.hasClass('pnchero')){
	  	switch(idx){
	  		case 1:button.text('Passive'); break;
	  		case 2:button.text('Auto'); break;
	  		case 3:button.text('Ultimate'); break;
	  		default:button.text('Skill' + idx);
	  	}
	  }else{
		button.text('Skill' + idx);
	  }
	  
	  buttonContainer.append(button);
	}
  }
  
  finishedHandler(buttonContainer.find('button'));
}

function initSkillForm(element, tabs) {
  var skillform = $(element);
          
  // selector is not possible in Wiki so we have to create it :/
  var levelSelector = skillform.find('.skilllevel select');
  if (levelSelector.length < 1) {
    levelSelector = $('<select></select>');
    levelSelector.addClass("gf-droplist");
    skillform.find('.skilllevel').append(levelSelector);
  } 
  //The skilldata object will be properly bound to .skilllevel>select during display_data()
  levelSelector.on('change', function() { display_data(skillform, $(this).data('skilldata'), $(this).data('skilleditlinks')); });
  
  if (skillform.hasClass('assimilated')) {
  	// Add checkbox for max analysis (visibility is controlled from display_data())
	var anamax = $('<label><input type="checkbox">&nbsp;Max Analysis</label>');
	skillform.find('.maxanalysis').append(anamax);
	//The skilldata object will be properly bound to .maxanalysis>input during display_data()
	anamax.find('input').on('change', function() { display_data(skillform, $(this).data('skilldata'), $(this).data('skilleditlinks')); });
  }
  
  tabs.click(function(evt) {
    skillformButtonHandler(evt.target);
  });
}

function skillformButtonHandler(element) {
  var currentButton = $(element);
  var skillform = currentButton.closest('.skillform');
  
  skillform.find('.tabButtonLane button').removeClass('tabButton-active');
  currentButton.addClass('tabButton-active');
  
  var convertedData = currentButton.data('skilldata');
  var skillEditLinks = currentButton.data('skilleditlinks');
  
  display_data(skillform, convertedData, skillEditLinks);
}

function convertSkillData(dataElement) {
  skill_data = {};
  var key;
  
  dataElement.find('tbody tr').each(function(index, row) {
  	var key = $(row).find('th').text().trim();
  	var tds = $(row).find('td');
  	if (tds.length === 1) {
  		skill_data[key] = tds.first().html().trim();
  	} else {
  		var lines = tds.map(function(index, td) {
        	return $(td).text().trim();
    	});
  		skill_data[key] = lines;
  	}
  });
  
  return skill_data;
} 

function calculateDescriptionText(data, chosenLevelIdx) {
  var regex = /\(\$\w+\)/g;
  var resultText = data.text;
  
  if (!data.text || typeof data.text.match !== "function") {
    //console.log("debug", data);
    return resultText;
  }
  
  var vars = data.text.match(regex);
  //No parameters defined
  if(vars === null) {
  	return resultText;
  }
  
  var i; // For i not being global :)
  
  if($('.maxanalysis input').is(':checked')) {
  	for (i = 0; i < vars.length; i++) {
	    var_name = vars[i].substring(2, vars[i].length - 1);// Trim beginning $( and trailing )
	    var_name_max = var_name + '_4';
	    if (typeof data[var_name_max] !== 'undefined'){// If defined, use max analysis data instead of base data
	    	resultText = resultText.replace(vars[i], "<span class='skill-value'>" + data[var_name_max][chosenLevelIdx] + "</span>");
	    } else {
	    	resultText = resultText.replace(vars[i], "<span class='skill-value'>" + data[var_name][chosenLevelIdx] + "</span>");
	    }
  	}
  } else {
	  for (i = 0; i < vars.length; i++) {
	    var_name = vars[i].substring(2, vars[i].length - 1);// Trim beginning $( and trailing )
	    resultText = resultText.replace(vars[i], "<span class='skill-value'>" + data[var_name][chosenLevelIdx] + "</span>");
	  }
  }
  
  return resultText;
}

function calculateConditionText(data, chosenLevelIdx) {
  /* Passive for skilldata without special properties. */
  var result = "Passive";
  /* Use support points for fairies by default, if this is an assimilated unit use action points instead */
  var pointsToUse = $('.skillform').hasClass('assimilated') ? ' action' : ' support';
  if (data.hasOwnProperty('skill_cost')) {
  	/* Fairys hav turn_cooldown and skill_cost. */
  	if (Array.isArray(data.skill_cost) || typeof data.skill_cost === 'object') {
      result = data.skill_cost[chosenLevelIdx] + pointsToUse + ' point(s) per use';
    } else {
      result = data.skill_cost + pointsToUse + ' point(s) per use';
    }
    if (data.hasOwnProperty('turn_cooldown')) {
      if (Array.isArray(data.turn_cooldown) || typeof data.turn_cooldown === 'object') {
        result += ', ' + data.turn_cooldown[chosenLevelIdx] + ' turn cooldown';
      } else {
      	result += ', ' + data.turn_cooldown + ' turn cooldown';
      }
    }
  } else if (data.hasOwnProperty('cooldown')) {
  	/* cooldown and initial are used for T-Doll Skills. */
    result = data.cooldown[chosenLevelIdx] + 's cooldown';
    if (data.hasOwnProperty('initial')) {
      result += ', ' + data.initial + 's initial cooldown';
    }
  } else if (data.hasOwnProperty('activation')) {
  	/* Skills/Buffs activated with a certain chance are defined by 'activation' */
    result = data.activation[chosenLevelIdx] + '% chance to activate';
  }
  return result;
}
 
function display_data(skillDataContainer, data, skilleditlinks) {
  if (data == null) {
    console.log("Skill called without data", data);
    return;
  }
  
  // Make sure skillcontainer is visible, as it is display:none by default
  skillDataContainer.find('.skillcontent').show();
  
  // Make sure Level Selector shows the fitting amount of levels
  var idx = 0;
  var skillLevels = 10;
  var levelSelector = skillDataContainer.find('.skilllevel select');
  
  if (data.hasOwnProperty('skilllevelcount')) {
  	try {
  	  skillLevels = parseInt(data.skilllevelcount, 10);
  	} catch (e) {
  	  console.log("Error parsing 'skilllevelcount'", e);
  	}
  }
  
  if (levelSelector.find('option').length != skillLevels) {
    levelSelector.empty();
    for (idx=0; idx<skillLevels; idx++) {
      var opt = $('<option></option>');
      opt.text('Lv. ' + (idx+1));
      opt.attr('value', idx);
      if (idx == skillLevels-1) opt.prop('selected', true);
      levelSelector.append(opt);
    }
  }
  
  // We have to remember skilldata for the levelSelector
  levelSelector.data('skilldata', data);
      
  var name = skillDataContainer.find('.skillname');
  name.text(data.name);
  
  if (skilleditlinks) {
  	var skilleditlinksDestination = skillDataContainer.find('.skilleditlinks');
	skilleditlinksDestination.html(skilleditlinks);
  }
  
  var iconImg = skillDataContainer.find('.skillicon img');
  var iconId = data.icon || "";
  var iconFilename = "Icon_Skill_" + iconId + ".png";
  if (iconImg.attr('alt') != iconFilename) {
    iconImg.attr('alt', iconFilename);
    var wikiPath = "/images/" + gfUtils.createWikiPathPart(iconFilename) + iconFilename;
    var fallbackPath = "/images/thumb/5/5b/skill_backup.png/75px-skill_backup.png 1.5x, /images/5/5b/skill_backup.png 2x"
    iconImg.attr('src', wikiPath);
    if (iconId == '' || iconId == null) {
	  iconImg.attr('srcset', fallbackPath);
	} else {
	  // Check if icon actually exists as a file
	  var img = new Image();
	  img.src = wikiPath;
	  img.onload = function(){ iconImg.attr('srcset', wikiPath + " 1.5x"); }
	  img.onerror = function(){ iconImg.attr('srcset', fallbackPath); }
	}
  }
  
  if (skillDataContainer.hasClass('assimilated')) {
  	// Show checkbox for max analysis only for assimilated first skill, else hide (hidden by default)
	  var anamax = skillDataContainer.find('.maxanalysis');
	  anamax.find('input').data('skilldata', data);
	  if (skillDataContainer.find('.tabButton-active').text() == 'Skill1') {
	  	anamax.show();
	  } else {
	  	anamax.hide();
	  }
  }

  var chosenLevelIdx = skillDataContainer.find('.skilllevel select').val();
  var formatted_text = calculateDescriptionText(data, chosenLevelIdx);
  var description = skillDataContainer.find('.skilldesc');
  description.html(formatted_text);
  
  var conditions = skillDataContainer.find('.skillconditions');
  if (data.hasOwnProperty('cost')) {
    conditions.addClass('cost');
  } else {
    conditions.removeClass('cost');
  }
  if (data.hasOwnProperty('cooldown')) {
    conditions.addClass('cooldown');
  } else {
    conditions.removeClass('cooldown');
  }
  
  var conditionText = calculateConditionText(data, chosenLevelIdx);
  conditions.text(conditionText);
}