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Guide:Tutorial

3,866 bytes added, 17:14, 11 April 2020
Fixed some grammar mistakes
* Each echelon deployed to a map will consume rations at the beginning of every turn.
* Each time an echelon fights a battle on a map, it consumes rations and ammunition at the end of the battle.
* Starting an autobattle Independent Operation will consume all four kinds of resources.
* Construction of either T-Dolls or equipment will consume all four kinds of resources.
=== T-Doll Types ===
There are different types of Tactical Dolls (T-Dolls for short), each with their own usage. However, each Each T-Doll has their own stats, buffs, and actives that makes them unique to others of the same type.<br/>
[[File:Icon HG 2star.png]] Handguns provide support in the Squad by providing buffs to (HG) are very useful for an echelon since HG formation tile buff affects all types of T-Dolls surrounding themdolls. Combat-wise However because they do little can't inflict much damage themselves and are very fragileit's not advised to put HG without protection. HGs use very little resources in terms of ammo and rations among all T-Doll types.<br/>
[[File:Icon SMG 2star.png]] Sub-machine Machine Guns (SMG) known to have high higher rate of evasion and health but little at the cost of low accuracy. They attack enemies in SMGs are focused on the frontline and are good for soaking as their evasion rate will help them avoid damage due to having aboveprotect other T-average health and evasiondolls behind them. They SMGs provide formation tile buffs to Assault Rifles (AR)for ARs. <br/>
[[File:Icon AR 2star.png]] Assault Rifles have general stats (AR) are reliable generalists which makes them good are very useful in many squad formationalmost any situation on the battlefield. They'll focus enemies can be very good at random within rangedealing consistent damage, but can struggle against enemy armored targets where more specialized damage dealers are needed. They ARs provide formation tile buffs to SMGs or to other ARs (rare).<br/>
[[File:Icon RF 2star.png]] Battle Rifle/Sniper Rifles have (RF) is the highest firepower but the low RoF (rate T-doll that specialized for DPS due their type of fire)caliber in real life. They'll attack Combining high damage and/or ROF with higher accuracy and the ability to equip Armor-Piercing Ammo, RF are very useful against armored enemies in the backline. Due to their poor As RF have low evasion statand low health, it is wise not best to put them in on the back linesfrontline and perform much better when protected by other T-dolls. Some RF are blessed with special skill which will deal tremendous amount of DMG and is very useful against Bosses. They RFs provide formation tile buffs for HG to HGs, which boost the chances of decrease their skills triggeringskill cooldown. <br/>
[[File:Icon MG 2star.png]] Machine Guns (MG) are much like RFs in terms the type of DPS. They target T-dolls designed to wipe out enemies closest on sight thanks to them, high damage and have ROF. Most MGs fire at a very high rate of fire150 ROF (3 shots per second) with a few exceptions. However, they have a "cool-down period" where they MGs must reload after firing some number of bulletsdepending on how many Rounds they have, their ROF stat affects their reload time instead. Same as RFs does, MGs also capable to equip AP rounds to increase armor penetration ability against armored targets. It should be noted MG resource consumption is very high among all T-dolls. They MGs provide formation tile buffs to for SGs.<br/>
[[File:Icon_SG_2star.png]] Shotguns (SG) are T-Dolls designed for tanking, much like to be on the frontline as a tank. Unlike SMGs, although SGs have lower evasion rate and instead relies on large health pools and their primary form armor in order to overcome damage from enemies. SGs naturally have low rate of damage reduction is through armor fire capping at 60 ROF (1.25 shots per second) and not evasionrelatively low accuracy but trades this for a chance to apply knockback to enemies. They Because of their nature as tank, SGs are placed at the very front of a formation and provide formation tile buffs to for MGs. <br/> <br/>Although T-Dolls provide buffs for the specified type, there are some exceptions such as [[M4A1|M4A1]], [[Carcano M1891|Carcano M1891]], and [[UMP40|UMP40]].
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=== Tactical Map ===
[[File:battle map.png|thumb|450px]]
We have designed several scenarios for the game. In each episode The battlefield itself consists of scenarios, the battle map is different, and so called “Path points” are linked on maps. Squads of tactical girls and enemies moving on these path pointsCommand Post, and acquiring victory by capture opponent’s HQ(Path points include in HQsnodes, Airportsnode lines, Random random event pointsnodes and heliports. In order to start the mission, Radar, regular points, etc.)the player should deploy an echelon at the Command Post.
The two forces are acting by turns. For every turnAfter deploying the echelon on the Command Post, the player has several ‘Action Points’is provided with 2 Action Points. When moving an echelon to another node, which depends on 1 Action Point will be consumed and if the amount player runs out of Airport Action Points, the player captured and Squads cannot move the echelon until the next turn. The main goal on the battlefield that is to recapture an enemy-captured Command Post. In order to gain Action Points, the player ownedshould capture a heliport and deploy another echelon on it. HQ provides Every heliport capturing or echelon deployment will grant 1 AP as wellAction Point after the player ends the turn. Squads’ movement and new squad’s settlement would Another echelon deployment will consume APs1 Action Point.
Every enemy squad owns a single AP in one After the turn. When ends, the two forces face each other enemy on battlefield should stay or move to a same path pointdifferent node, depending on the fight beginsmap itself. The enemy will move in a random direction and only has 1 Action Point. A battle will occur if the player moves an echelon to an enemy-captured node.
The player should recapture any enemy-captured heliports, as in several maps the heliports will deploy enemy forces and begin to capture other nodes. The mission is considered a failure if either of 2 events occur: The enemy captures the player's Command Post, or the player's last echelon is wiped out.
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=== Combat ===
[[File:fight.png|thumb|450px]]
When If the player moves to an enemy node, a battle begins, the player’s squad appears will occur. The player's echelon will be placed on the left side of the screen, and while the enemy appears forces are on the rightside of screen. The two squads As enemy forces will approach each othertowards the player's echelon, and start shooting when once they are the player's task is get rid of them in rangeorder to win the battle. Every character in each squad has hit points, and Each of the player wins when the 's echelon and enemy squad is eliminatedforces have an HP bar on their top. The If one of the player 's T-dolls are badly damaged, the damaged T-dolls will lose retreat or stay on the battle. And if all characters in one of the squad either die or T-dolls are ordered to retreatterminated on the battle, she cannot participate in the next battle unless the player uses an emergency repair in a heliport or the Command Post. The battle will be a failure if any the enemy makes it to wipes out all of the leftmost edge player's T-dolls or if one of the screenenemies moves to empty tiles which are unprotected by T-dolls, and proceeds to move beyond.
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[[File:drag.png|thumb|450px]]
The During battle, player is able to press can drag the screen corresponding T-dolls to move his squad members in a 3*3 table another formation tiles. This is very useful in order to make tactical adjustments such as pulling swap a wounded character out position of damaged T-dolls, or fill the empty tile to prevent enemy from approaching the line beyond of fire formation tiles. In rare occasion, swapping T-dolls to another tile are very useful in order to avoid heavy enemy or blocking the enemy advanceboss projectile. When If the battle endsplayer activate 'bullet time' on settings menu, the game goes back time will be slowed down when dragging a T-dolls to the battle map, and the losing side is eliminated from the Path Pointanother tile.
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[[File:Out of AMMO.png|thumb|450px]]
Every T-Doll consumes An echelon will consume 1 unit bar of rations at ration after the end of each the turn. In addition, each fight that a T-Doll participates in will consume both and during the battle it consumes 1 unit of both rations ration and ammunition1 ammo. This means no T-Doll will able The echelon can still move to take part in more than 5 fights without resupply.  A T-Doll that is another node when running out of rations or ammunition ammo, however they can still make movements on 't attack the battle map, but once its squad becomes involved in a fight, enemy forces when approaching the T-Doll will be unable to fire back - if an entire squad enemy nodes. Resupplying at heliport or Command Post is out of rations or ammunition, the player should choose to retreat to avoid suffering damage without being able to fight backmandatory.
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For repairing, visit [[Guide:Restore_MenuRepair_Menu|Restore Repair Menu]]
== Using the Formation ==
The Formation menu is where Commanders organize their echelons by adding or removing dolls and their position within in the echelon.<br/>
Main article: [[Guide:Formation_Menu|Formation Menu]]
== Using the Factory ==
The Factory is where Commanders craft Dolls, Dummy Link, perform T-Doll Enhancement, Retire T-Dolls, and craft Equipment. <br/>
Main article: [[Guide:Factory_Menu|Factory Menu]]
== Removing Censor ==
(this This tutorial was discovered and taken from the Discord group)
Due to the PRC laws, after 1.030 patch, many T-dolls' CGs (Damaged and Normal CGs) had their sensitive parts censored. However, many people weren't pleased with the new update and therefore, this section is used to show how to remove the censor and get the old CGs back.
===On Android===
In order to make it works, you will need a "rooted" phone, or an emulator in "rooted" setting.
[[File<span style="color:RemoveCensor_Step1.jpg|thumb|400px|Step 1]]*Step 1: Follow the directionred;">Please note: </data/data/comspan> check carefully which set of instructions to follow before proceeding.digitalsky.girlsfrontline.cn(add .bili if you are using bilibili client)/shared_prefs/
{{clr}}'''CN/TW/KR/EN Region:'''<br/>*[[Guide:Tutorial#On_Android|Android]]<br/>*[[Guide:Tutorial#On_iOS|iOS]]<br/> ==== Uncensor Recipe's ====One of the methods to uncensoring the game is through a simple recipe done in the T-doll Production menu, These recipes will only work on the TW and EN servers, trying them on the other servers wont yield any results except maybe a T-doll, once you do the recipes, the game will need to sync with the server for a few seconds to minutes (which is not shown visually), afterwards when you close and reopen the game it will begin downloading the uncensored CG assets. '''Note:''' Not all the CG files will be uncensored, some of them are outright rejected CG files which will not be downloaded period and some are hard censored which are unaffected by the uncensor recipes and is censored by default.
[[File:RemoveCensor_Step2.jpg{|thumbclass="gf-table" width=60%;|-! Target! {{Icon|400pxmanpower|Step 2]]w=30px}}*Step 2: Open the file: com.digitalsky.girlsfrontline.cn(.bili).xml, find the line: <int name! {{Icon|ammunition|w="Normal" and change the value from "0" to "1" then close the file.30px}}! {{Icon|rations|w=30px}}! {{Icon|parts|w=30px}}|-| TW Server| 666| 666| 666| 666|-| EN Server| 522| 320| 404| 137|-|}
===CN/TW/KR/EN Client===
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====On Android====
 
{{ThumbSlider|width=400|align=right|list=
{{p|[[File:RemoveCensor_Step1.jpg|thumb|400px|Step 1]]}}
{{p|[[File:RemoveCensor_Step2.jpg|thumb|400px|Step 2]]}}
{{p|[[File:RemoveCensor_Step3.jpg|thumb|400px|Step 3]]}}
}}
[[File:RemoveCensor_Step3.jpg|thumb|400px|Step 3]]
*Step 3: Go to File Properties, Permission tab, tick only the "R" section.
{{clr}}In order for this to work you will need a "rooted" phone or an emulator in "rooted" mode.
*Step 1: Navigate to the file directory: /data/data/com.digitalsky.girlsfrontline.cn(add .bili if you are using bilibili client)/shared_prefs/
*Step 2: Open the file: com.digitalsky.girlsfrontline.cn(.bili).xml, find the line: <int name="Normal" and change the value from "0" to "1" then close the file.
*Step 3: Go to File Properties, Permission tab, tick only the "R" section.
*Step 4: Reopen the game, wait for it to download the package and enjoy.
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 ==== On iOS ====
{{ThumbSlider|width=300|align=right|list=
{{p|[[File:RemoveCensorIOS_Step1.png|thumb|300px|Step 1]]}}
}}
Much like on Android, you will need to jailbreak your phone, or use an emulator with "jailbreak mode" on.
*Step 1->3: Follow the direction in the images.
*Step 4: Open the file: com.digitalsky.girlsfrontline.cn.plist
*Step 6->7: Open the File Properties and set Permission to "Read".
*Step 8: Open the game, wait for it to download the package and enjoy.
 
 
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