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Guide:Strategies

45 bytes removed, 10:54, 18 March 2020
m
Carcano M91/38 → Carcano M91∕38
*Each T-Doll have their own "Formation Buff" tiles which intuitively boost the stats of other T-Dolls presiding within those tiles. T-Doll tile-set can be view within their information page below costume.<br />
Generally speaking, -HG tile-set will buff all class of T-Dolls- / -SMG tile-set will buff AR class- / -AR tile-set will buff SMG class- / -SG tile-set will buff MG class- / -MG tile-set will buff SG class- <br />
Some T-Dolls are exceptions to this generality, such as {{doll name|M4A1|AR|4}}, {{doll name|Ribeyrolles|AR|4}}, {{doll name|UMP40|SMG|4}}, {{doll name|Carcano M1891|RF|5}}, and {{doll name|Carcano M91/38M91∕38|RF|5}}. Each of these unique T-Doll tile-set buffs their own class.<br />
*To lower resource cost of leveling/progressing, it is possible to resupply a singular T-Doll, then place the resupplied T-Doll in an echelon with other T-Dolls that have not been resupplied, and then enter battle.<br />
The idea is to defeat enemies with only one resupplied T-Doll doing all the shooting, one non-resupplied T-Doll that will operate as the "tank" taking on incoming fire damage, and three other non-resupplied T-Doll tags along for experience. Refer to the "Corpse Dragging" section below for full information.
Tank Role Key Info: Any armor above +11 is trivial, remove plates from traditional SG such as {{doll name|Super-Shorty|SG|4}} to avoid negative evasive stat.
With that in mind, meet the #2 optimal tank and #1 overall efficient all-star for this stage. {{doll name|M4A1 Mod 3|AR|5|costume=costume1}} with Special Equipment {{equip name|Inherited Weapon Arsenal|Exoskeleton|5}}, which gives +11 armor. Only a +11 armor requirement is needed, thus {{doll name|M4A1 Mod 3|AR|5|costume=costume1}} may act as both tank and dps role simultaneously, giving commanders another tourist spot.
Surprisingly, HGs tank can survive this stage non-kited, although repair time exceed +30 minutes, so for newer players without access to SG. SMGs tank receives more incoming bullets, but possess more HP to survive. HGs actually outperform SMGs here as well, IF the team composition is set up properly. HG tanks requires high evasion, such as {{doll name|PPK|HG|2}}, reaching inherent 118 evasion with Special Equipment {{equip name|PPK Suppressor|Silencer|5}}.
In general sense, they are most effective in the following order.
*S+ {{doll name|G11|AR|5}}
*S {{doll name|AN-94|AR|5}} > {{doll name|ST AR-15 Mod 3|AR|5|costume=costume2}}
*A+ {{doll name|FAL|AR|5}}
*A {{doll name|M4 SOPMOD II|AR|4}} > {{doll name|HK416|AR|5}}
==== 8-1N Zas Run ====
<small>''Note: 8N is only available in Chinese server for now.''</small><br />
 
*''8-1N Zas'' is similar to ''6-3N Zas'', difference being higher Damage stat required.
*There is no XP penalty for dolls' level, proving effective stage for Mod leveling.

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