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Guide:Formation Menu

19,142 bytes added, 19:03, 9 October 2020
more stuff
{{Guide}}
Formation Menu will cover echelon selection, formation building, T-Doll additional stats and equipment usingusage.
=Griffin Echelon = == Assigning T-Dolls and Fairy to Echelon =={{ThumbSlider|width=400|align=right|list={{p|[[File:Echelon Display.jpeg|thumb||400px|Echelon interface.]]}}{{p|[[File:Echelon Selection T-Doll Menu.jpg|thumb||400px|T-Doll selection screen.]]}}{{p|[[File:Echelon Selection Fairy Menu.jpg|thumb||400px|Fairy selection screen.]]}}}}* Commanders can assign up to five T-Dolls to form a Griffin echelon. T-Dolls put on the first slot will act as the leader, and the remaining slots will act as members.* To assign T-Dolls to an echelon, simply tap the empty slot or already occupied T-Doll slot. This will bring up the T-Doll selection screen. Commanders may select one of the T-Dolls to assign to that slot.* Aside from T-Dolls, Commander can also assign one fairy to each echelon. [[Technical Fairies|Fairies]] provide aura and unique skills to aid T-Dolls in combat.* To assign a Fairy to an echelon, simply tap the empty slot or already occupied Fairy slot. This will bring up the Fairy selection screen. Commanders may choose one of the Fairies to assign to the echelon.* Commanders can display detailed informations for both T-Dolls and Fairy alike by tapping the button with magnifying glass icon. == Adjusting Formation =={{ThumbSlider|width=400|align=right|list={{p|[[File:Formation Building.jpg|thumb||400px|Formation interface.]]}}{{p|[[File:Formation Building 2.jpg|thumb||400px|Buff tiles demonstration.]]}}}}From here, Commanders may see the formation of the selected echelon, together with some additional information. Formation composition and position offer different stats bonus and directly affects combat. So take into consideration when building echelons and formations!!! === Buff Aura/Area of Effect Tiles ===Generally, each type of T-Dolls will provide buffs to T-Dolls of different types.* Handgun (HG) provides buff tiles to all type.* Submachine Gun (SMG) provides buff tiles to Assault Rifle (AR).** There are few exceptions, such as {{doll name|UMP40|SMG|4}}, {{doll name|MP5|SMG|5|costume=costume5}}, {{doll name|Beretta Model 38|SMG|4|costume=costume1}}, {{doll name|Lusa|SMG|5}}, {{doll name|Dorothy|SMG|EXTRA}}, and {{doll name|Henrietta|SMG|EXTRA}}.* Assault Rifle (AR) provides buff tiles to Submachine Gun (SMG).** There are few exceptions, such as {{doll name|M4A1|AR|4}}, {{doll name|Ribeyrolles|AR|4}}, {{doll name|AUG|AR|5}}, {{doll name|Vepr|AR|3}}, {{doll name|StG44|AR|4|costume=costume1}}, {{doll name|AK-Alfa|AR|5}}, and {{doll name|Angelica|AR|EXTRA}}.* Rifles (RF) provides buff tiles to Handgun (HG).** With a few exceptions, such as {{doll name|Carcano M1891|RF|5}}, {{doll name|Carcano M91∕38|RF|5}}, {{doll name|KSVK|RF|5|costume=costume3}}, {{doll name|SL8|RF|5}} and {{doll name|Mondragon|RF|4}}.* Machine guns (MG) provides buff tiles to Shotgun (SG).** With a few exceptions, such as {{doll name|MG36|MG|5}} and {{doll name|RPK-16|MG|5}}.* Shotguns (SG) provides buff tiles to Machine Guns (MG).** With a few exceptions, such as {{doll name|DP-12|SG|5}} and {{doll name|Defender|SG|4}}. The T-Dolls will enter combat from the left side of the screen. Therefore, the T-Dolls in the far right column are the frontline, meaning that they '''WILL''' almost certainly take damage. T-Dolls in the middle row generally will be targeted by enemies first, and thus will take the most damage. If you have T-Dolls with multiple [[Guide:Factory Menu#Dummy Linking|dummy-links]], it will not only increase the versatility and survivability of the T-Doll itself, but the buff rate of it's T-Dolls also improved. The aura effect icons displayed in the formation menu represent, from left to right: * [[File:Icon_dmg.png|20px]] Damage* [[File:Icon_rof.png|20px]] Rate of Fire* [[File:Icon_acc.png|20px]] Accuracy* [[File:Icon_eva.png|20px]] Evasion* [[File:Icon_crit.png|20px]] Critical Hit Chance* Skill Cooldown* [[File:Icon_armor.png|20px]] Armor {{ThumbSlider|width=400|align=right|list={{p|[[File:Formation Building 3.jpg|thumb||400px|Echelon preset 1.]]}}{{p|[[File:Formation Building 4.jpg|thumb||400px|Echelon preset 2.]]}}}}=== Using Echelon Presets ===Echelon Presets allow players to "save" echelons (including the members and their positions) and "load" them when needed. This feature can be accessed by tapping the "Presets" tab on the right of the screen. Further instructions can be found in the following images.            == Utilizing Equipment =={{ThumbSlider|width=400|align=right|list={{p|[[File:Equipment Toggle ON.jpeg|thumb||400px|Equipping or unequipping T-Doll accessories.]]}}{{p|[[File:Equipment Preset ON.jpeg|thumb||400px|Equipment presets.]]}}}}* [[Equipment Index|Equipment]] is various accessories that can be equipped by T-Dolls to further increase their performance, offensively and defensively.* Each T-Doll is given three equipment slots; Accessories, Ammunition, and Body.** Accessory slot is used to mount equipments such as scopes, sight, and suppressor.** Ammunition slot is filled by ammunition-type equipment such as HV ammo, AP rounds, and HP ammo.** Body slot is used to don exoskeleton.* T-Doll level affects the ability to equip certain kind of ammunition, as well as equipment rarity.** Slot 1 is unlocked upon reaching level 20. Slot 2 is unlocked upon reaching level 50. Slot 3 is unlocked upon reaching level 80.** *1 equipment has no level requirement. *3 requires T-Doll to reach level 30. *4 and *5 need level 45 and 60 respectively.* Beware that equipments also have restrictions depends on it's type. For instance, HG, SG and AR (with the exception of 6P62) cannot equip AP ammo while RF and MG cannot equip ITI MARS. Some equipments are exclusive to a specific T-doll and thus can be only used by her. * As above, players can access the equipment menu from each T-Doll additional statistics menu. They can also access it by using the Equipment Display Menu from the main Formation Menu. Simply tap the "Display Equipment" to bring out the display menu. From here, tap the yellow "+" to go the Equipment Menu. = Coalition Echelon (Sangvis Ferri) ={{Spoiler|target=HOC Formation}}As of January 2020, players starting in Official CN server gained access to commanding Sangvis Ferri echelons. SF Coalition echelons are a different experience from conventional, total unit limits is increased from 5 (five) to 9 (nine), the total unit limit is likely due to tile limits, as player owned echelons can only have nine slots. Tile buff auras found on conventional T-Dolls are no longer present, additional equipment is no longer necessary and technical fairies are now simply incompatible. Coalition echelons can be deployed normally on the map without a special helipad, alongside normal echelons. They can also receive bonus from strategic type technical fairies, as well as HOC out-of-combat supports. On the subject of 'How to obtain Sangvis Ferri units', see [[Protocol Assimilation|main topic]] here. == Assigning units =={{ThumbSlider|width=400|align=right|list={{p|[[File:Coalition_Echelon_Assign.jpg|thumb||400px|right|Confirmation dialogue box to switch from normal echelon to Coalition echelon.]]}}{{p|[[File:Coalition_Echelon_Formation.jpg|thumb||400px|right|Coalition unit formation interface.]]}}{{p|[[File:Coalition_Echelon_Unit_Selection.jpg|thumb||400px|right|Coalition unit selection interface.]]}}}} Commanders can assign any Coalition units that are already captured into combat echelons, to assign them to combat echelon, go to the formation menu, tap the empty position or already assigned doll, select the sub-categories on top of the menu to Coalition on the doll selection screen, and finalise selection. Upon selecting any coalition units, a dialogue box will prompt asking for confirmation to switch echelon type. To switch back to the conventional echelon type, simply reverse the process by selecting any T-Doll, and confirm on the message prompted. Coalition Echelon of Sangvis Ferri design consist of one leader and up to eight members, Commanders must select a leader first before assigning members of the echelon, note that Ringleader type units cannot be assigned as team members. Coalition echelons also has an unit limit known as 'Cost', each unit has their own cost, the higher the base rarity is, the higher the cost though there are some exceptions. Cost limit restricts Commanders from mindlessly stuffing powerful units into one echelon. {{clr}} == Ringleader units =={{ThumbSlider|width=400|align=right|list={{p|[[File:Coalition_Echelon_Ringleader.jpg|thumb||400px|right|Coalition echelon interface with Executioner present.]]}}{{p|[[File:Ringleader_Tactical_Chips.png|thumb||400px|right|Ringleader's Tactical Chip selection UI.]]}}{{p|[[File:Architect_Fire_Support_Aura.png|thumb||400px|right|UI with Architect's fire support interface]]}}{{p|[[File:Architect Fire_Support_Cut_in.png|thumb||400px|right|Cut-in animation for 'Territorial Spirit']]}}{{p|[[File:Fighting_Spirit_Tactical_Chip_Aura.png|thumb||400px|right|UI with Ringleader's 'Fighting Spirit' Tactical Chip buff indicator]]}}{{p|[[File:Weaken_Tactical_Chip_Aura.png|thumb||400px|right|UI showing Intruder debuffing enemies using 'Weaken' Tactical Chip]]}}}}
[[File:Echelon Selection.jpg|right|450px]]
In this menu, players will be able to select and assemble Combat Echelons. The steps are as follows:
# Click Ringleader units, as story suggests, are field commanders for lesser SF units further down the "+" button chain of command, not only they are very capable of combat, they also act as force multipliers for other SF units present.*Ringleader units are exceptional combatants, boasting stats and ability beyond both ordinary and extraordinary T-Doll are capable of, with {{enemy name|Destroyer|boss}} boasting 930 damage per attack at maximum upgrades, and {{enemy name|Executioner|boss}} capable of unleashing a devastating attack calculating up to 25x of her base damage. *Ringleader comes with a wide variety of skills depending on their occupation for the previous employer.**Their trump card, the primary skill (skill 1) is a combat skill, which can be considered an empty slot ultimate move in combat, usually revolves around dealing massive damage to enemies in front of them.**Secondary, tertiary and quaternary skills differ between different Ringleaders, with ultimate assisting skills, pre-applied combat bonuses, out-of-combat fire support, self modifiers, and many more.*Simply leading the echelon, Ringleaders can apply combat buffs to the entire echelon, though different Ringleaders may apply bonuses to access Tdifferent type of units, as well as different attribute increases.**To further amplify the force-Doll selection menumultiplier effect, Ringleaders can be equipped with (Up to 2) Tactical Chips, providing additional modifiers to their formation.*It is possible to Oath Ringleader type units as of September 2020. {{clr}} == Combat ==[[File:Coalition_Units_InBattle.jpg|thumb|right]] Commanding an SF echelon is not so dissimilar to conventional echelons, with a few exceptions. Coalition echelons always deploy carrying 0 ammo 0 ration, they can be moved just like conventional echelons, and capable of engaging enemies, capturing nodes, destroying map infrastructures and rescuing hostages.Some other points of interest listed below:# Select *Assimilation echelons have a fixed supply cost regardless of how many units are present in the Tformation, -72 Manpower to deploy them, -Doll 360 Rations/Ammo to supply them, Assimilation echelons also posses 10 ammo/ration pips, active battles the SF echelon engages will use 2 ammo pips and 1 ration pip. Echelons with a fire support capable ringleaders will consume 2 ammo and 1 ration pip to launch a fire support session.*When extracting an Assimilation echelon from a helipad, you'll refund their excess supply costs, for example if you supplied them at the start of the round, and then extracted them from a helipad, you want 'll get +360 Ammo/Rations back.*Assimilated units can be separated into two distinct classes; Melee and Ranged. Ranged units should be placed in the backline and will not be affected by players' Orders. Melee units should be placed on the frontline, these units will change their properties based on the orders Players' give them.*All 1* and 2* (non-Ringleader) units will auto use their combat skill, if they have the said skill(s) unlocked. Manually controlling SF unit skills are currently not possible.*Assimilation Echelons have a default vision radius of 1 tile in night battles. This radius can be expanded by another 1 tile, with the 'Night Combat FoV' Tactical Chip.*Assimilation Echelons are affected by the night battle accuracy penalty similar to add regular echelons. This can be corrected by the 'Night Combat Ability' Tactical Chip which completely negates the echelons penalty. === Assault, Eliminate and Guard ===Players will notice distinct UI differences when entering combat sessions with an Coalition SF echelon, doing this is known as the Assault, Eliminate and Guard order. All combat session deploys with the echelon under 'Guard' stance. Entering battle, assimilation echelons will engage enemies much like regular T-Dolls, assuming units are occupying the rightmost tiles, ranged units will have max range and will target anything within range. Units moved away to engage enemies at melee range will still be 'tethered' to their tiles, but however they will also get you back not response to change position/swapping managements when they are not under 'Guard' order. The only real command a player can give to melee units is either move-to-engage, or return-to-position. While melee units are on the move all AoE attacks aimed at them will be aimed at their model's spot, lacking the precise control, the only way to micro-manage them away from the attack is to give the main Echelon menuguard order. '''Guard:'''[[File:Command_Guard.png|thumb||400px|right|Coalition echelon holding their position]] The default stance, all units will stand their ground, will only attack enemies when they are within reach. This obviously does not affect ranged units, but melee units will stand their position{{| style="widthclr}} '''Eliminate:100%"'''[[File:Command_Eliminate.png|thumb||400px|right|}Executioner leading the charge]]
[[File:Echelon Selection T-Doll Menu.jpg|right|450px]]* You can swap the orders of T-Dolls in an Echelon by dragging them to the position your like.* The first slot in the echelon (the farthest to the left) Eliminate is the echelon leader.* Echelon leaders gain additional experience.* Tapping the yellow button with the "+" inside the magnifying glass of each T-Doll middle command, this will send all melee units to access that T-Doll additional statistics.* Tapping the Formation Menu to get to the Formation Building Menuattack their closest enemy, range units will still attack as normal.
'''NOTE:''' On the right side of the T-Doll selection menu, players can change the showing order and filtering of T-Dolls:{{clr}}
For "Order by", there are'''Assault:'''[[File:Command_Assault.png|thumb||400px|right|Melee units performing a frontal assault on the enemy]]
* By Level : From highest to lowest levels* By Rarity : From 5 to 2 stars* By AcquireSequence : The order players acquired Assault mode sends melee units charging straight down their Tlane until encountering an enemy or edge of the 'kill-Dolls* By Name : Alphabetical zone'. If encountering enemies during the process of the charge, melee units will initiate attack until either enemies are defeated or the guard order according to T-Doll namesis given.* By Emotion : Emotions depend on Upon reaching the Tedge of the 'kill-Doll activities (Autozone' they will halt still, until no enemy remains in the 'kill-battle, Logistics Operations, Repairing, Skill Researching,..zone' or given the guard order.)
For Filtering "Only Show"Melee units will only stay in their lane of the formation, there are:and during the assault order, they will ignore all enemies that they do not make contact with, unless another order is given.
* Show All* Pistol (HG)* Submachine Gun (SMG)* Rifle (RF)* Assault Rifle (AR)* Machine Gun (MG){| style="width:100%"|{clr}}
== HOC Formation Building ==ToDo
[[File:Formation Building= Popular Formations =Below are lists of popular formations recommended for new players.jpg|right|450px]]From here, player can see Keep in mind this section will only guide on the general formation building and you must make best of dolls you have to build the selected best echelon, together with some additional informationyou can.
Formation composition and position offer different stats bonus and directly affects combatWe'll be using keypad location to refer to each positions.{| class="wikitable" style="text-align:center;"|-| 7| 8| 9|-| 4| 5| 6|-| 1| 2| 3|}The roles in each cell will be in order from highest priority to lowest priority roles of the spots. So take into consideration when building echelons and formations!!!
=== AR-SMG/RF-HG Balanced ==={| class="wikitable" style="text-align:center;"|-|style="width:200px"| DPS|style="width:200px"| Tank / Buff / DPS|style="width:200px"| |-|style="width:200px"| Buff Aura/Area of Effect Tiles DPS|style="width:200px"| Tanker|style="width:200px"| |-|style="width:200px"| DPS|style="width:200px"| Tank / Buff / DPS|style="width:200px"| |}* This formation is the most commonly used and the most balanced in all aspects.* 741, the DPS spots, are usually taken by AR or RF.* 4 as buffer spot is usually taken by HG, but {{doll name|M4A1|AR|4}} or {{doll name|Ribeyrolles|AR|4}} can work as buff-DPS hybrid as well on 3-AR formations.* 5, the Main-Tanker spot, is usually taken by SMG/HG with high evasion and health.* 82, the Sub-Tanker spot, usually use DPS or smoke/flash SMGs or HG buffer.* It is not recommended to leave 8 empty, as it will cause the DPS doll on 7 to be targeted.
Depending on T==== [[Anti-Rain]] ===={| class="wikitable" style="background-color: black; text-align:center;"|-|style="width:200px"| {{doll name|ST AR-15|AR|4}}|style="width:200px"| {{doll name|M16A1|AR|4}}|style="width:200px"| |-|style="width:200px"| {{doll name|M4A1|AR|4}}|style="width:200px"| {{doll name|RO635|SMG|5}}|style="width:200px"| |-|style="width:200px"| {{doll name|M4 SOPMOD II|AR|4}}|style="width:200px"| |style="width:200px"| |}* Just like the original AR-Doll typesSMG formation, most Tthis is a very balanced formation.* All dolls can be obtained through story, which is both an advantage and a disadvantage.** As long as you complete the story all the way up to Ep.7, you have all the dolls needed for this.** All dolls are one-Dolls will provide buffs time only drop, so they all use cores to add dummy links.* If the enemies' damage is low enough, M16A1 with armor can stand as main tanker by switching places with RO635.* Although this echelon is powerful, this is not a certain very efficient way to use these powerful story-reward dolls, and can only be seen as a "concept" echelon rather than actual battle-efficient one.** {{doll name|ST AR-15|AR|4}} and {{doll name|M4 SOPMOD II|AR|4}} both possess powerful DPS and buff tiles adjacent , which are not being fully taken advantage of with only single SMG there to be buffed while lacking any significant DPS buff from multiple SMGs.** {{doll name|M16A1|AR|4}}, although with high evasion with some armor combined with the flashbang skill, is still an AR, not an SMG, and lacks sufficient tanking ability to be used as a tanker while also not being so good on DPS. She is generally not an efficient doll to thembe used under normal circumstances, and more commonly used for Corpse Dragging or when killing Golyat Plus(red beans) without a force shielder.
* Handguns (=== MG-SG ==={| class="wikitable" style="text-align:center;"|-|style="width:200px"| MG|style="width:200px"| |style="width:200px"| SG|-|style="width:200px"| MG / HG|style="width:200px"| HG) affect all T|style="width:200px"| SG|-Doll types.|style="width:200px"| MG|style="width:200px"| |style="width:200px"| SG|}* Submachine guns (SMG) affect Assault Rifle (AR)This formation works with all MG-SG based formations.* Assaulr rifles (AR) affect Submachine guns (SMG)It should be noted that the MGs use a lot of ammo while SGs use a lot of rations, making this formation very resource-heavy.* Rifles (RF) affect Handguns (You may use some HG)to buff the MGs.* Machine guns (MG) donIt doesn't provide matter if the SG gets HG buffsor not as no HG formation buff increases armor, the SGs' source of tanking ability.
The T=== Sole DPS "Exodia" ==={| class="wikitable" style="text-align:center;"|-|style="width:200px"| Buff|style="width:200px"| Buff|style="width:200px"| |-|style="width:200px"| DPS|style="width:200px"| Buff / Tank|style="width:200px"| |-Dolls will enter combat from |style="width:200px"| Buff|style="width:200px"| Buff|style="width:200px"| |}* This is a formation where the left side of single DPS doll receives as much buff as possible.* This formation is mainly used for [[Guide:Strategies#Resource Preservative Runs|grinding]] without a tanker or for killing the screenboss with minimum possible resource. Therefore* The common DPS doll used are {{doll name|IWS 2000|RF|5}}, {{doll name|M4A1|AR|4}} Mod 3, and {{doll name|G11|AR|5}}.** It's crucial to pick out the T-Dolls in the far right column are HG to build the frontline vanguardsformation with, this means that they are the meat shields focusing on Rate of the formations Fire and Damage for IWS 2000 and M4A1, and Damage and Accuracy for G11.* This isn'''WILL''' definitely take damage. Additionally, t an easy formation to build as it requires all the T-Doll at the centre of dolls in the frontline will formation to be the main target of enemies' fire at maximum efficiency for giving buff, like skill level 10 or 5-link HG.** The buffers are usually 5-link HGs, but for M4A1 and will take the most damageG11 you may consider using Ribeyrolles.
'''ADDITIONAL NOTICE'''=== Corpse Dragging ===* AR Team members, [[M4A1]], [[M4 SOPMOD II]], [[M16A1]] and [[ST AR15]] buff Assault rifles (RF), '''NOT''' Submachine guns (SMG).{{Main|Guide:Strategies#Corpse Dragging}}{| class="wikitable" style="text-align:center;"|-|style="width:200px"| Tourist| style="width:100%200px"| |style="width:200px"| |-|style="width:200px"| DPS / Tourist|style="width:200px"| DPS / Tourist|style="width:200px"| Tank|-|style="width:200px"| Tourist|style="width:200px"| Tourist|style="width:200px"|
|}
* This is a specialized formation for [[Guide:Strategies#Corpse Dragging|Corpse Dragging]]. See the page for more detail on its purpose.
* There should be only '''one''' DPS doll, the only doll that gets supplied.
* The "tourists" should be placed wisely to maximize their buff to the DPS doll.
* Keep in mind that without supply, dolls won't use their skills either.
== T-Doll Additional Statistics ==
{{Slider|width=500px450px|align=right|list=
<div class="jcarousel-item">
[[File:T-Doll Additional Stats 1.jpg|450px]]</div>
In the right column, from top to bottom:
* Damage - Damage per hit: max(2, damage - armor)
* Accuracy - Affects hit probability: 1 - (Enemy Evasion)/(Enemy Evasion + T-Doll Accuracy)
* Evasion - Affects evasion probability: (T-Doll Evasion)/(T-Doll Evasion + Enemy Accuracy)
* Rate of Fire - How many hits per 50 seconds (e.g. 50 ROF = 1 hit per second).
**The max RoF for SG is 60.
**The RoF for all MG is a constant 150.
**The max RoF for AR, SMG, RF, and HG is 120.
* Movement Speed - How fast T-Dolls move
* Overall Operational Effectiveness
 
Hidden stats unless modified:
* Critical Rate (Only shown if modified) - Percent chance of a hit being a critical, which deals 150% damage post-mitigation.
** MG: 5% Critical Rate
** HG: 20% Critical Rate
** AR: 20% Critical Rate
** RF: 40% Critical Rate
** SG: 40% Critical Rate
* Damage* Accuracy* Evasion* Rate of Fire* Movement Speed* Overall Operational EffectivenessArmor Penetration - How much armor will be mitigated: 15 base armor penetration for all T-Dolls.
=== Equipment ===*Armor - How much damage will be mitigated.** SG: armor based on T-Doll** Others: 0 armor
From here, player can access equipment menu for the T*Night Vision -Doll% Reduction in night operation penalty.**Night operations confers -90% accuracy. This penalty is multiplied by any other auras or buffs.*Skill Cooldown Reduction- % Reduction in skill cooldown. Max 30% cooldown reduction.
=== Skill ==='''Affection''': At the bottom of the table is the Affection meter of the T-Doll.
This part is about the T-Doll primary skill and its detailed descriptions.Main article: [[Affection]]
=== Buff Tiles ===Once players obtain a T-Doll, the Affection will always be at 50/100. The meter will go up gradually when you use that T-Doll in Combat. Additionally, Echelon Leader and T-Dolls who get MVP in combat will earn more Affection. On the other hand, the Affection can also goes down when a T-Doll lose all of her Health in combat and when the enemy get through to the farthest left screen. Once this happens, not only the dying T-Doll but all the T-Dolls in the Echelon will drop their Affections, so be careful!!!
Description of Affection buffs: When the Affection meter reaches 90, the T-Doll's Effect Tileswill receive a +5% boost to her Damage, Accuracy and Evasion stats.{| style="width:100%"|}
== Using Equipment ==Marriage: When a T-Doll's Affection reaches 100, a small heart symbol will appear on her card. And you can choose to marry her (Click the Button with the ring symbol at the right side of the Affection meter). A married T-Doll will have a ring symbol on her card, and her Max affection will increase to 150, upon reaching 140+, that T-doll will receive an additional +5% boost for Damage, Accuracy and Evasion (stack with the previous buffs to +10% boost).
[[File:Equipment Display.jpg|right|450px]]Equipment give different improvements and penalties to T-Dolls depending on their types. Equipment availability varies by T-Doll types, ranges from scopes, ammunition types to powered exoskeletons. Deciding what equipment to put on your T-Dolls is a very important decision since it can greatly change how a T-Doll performs and allows you to cater to your own personal style of play.=== Skill ===
Equipment slots are gradually opened for This part is about the T-Doll when they reach a certain level. More specifically, the first slot will open at Level 20, the second at Level 50, primary skill and the third slot at Level 80its detailed descriptions.
As above, players can access the equipment menu from each T-Doll additional statistics menu. They can also access it by using the Equipment Display Menu from the main Formation Menu. Simply tap the "Display Equipment" to bring out the display menu. From here, tap the yellow "+" to go the Equipment Menu.=== Buff Tiles ===
The Equipment Display Menu also show Description of the exact modding values of T-Doll's Effect Tiles. Also, the equipment on tile shows the direction of buff bonus for T-DollDolls.
{| style="width:100%"
|}
[[File:Equipment Selecting.jpg|right|450px]]==Additional Help==
From here, just tap the equipment you want the T-Doll to use, you will then be bring back to the previous menu, now with the T-*[https://docs.google.com/document/d/1STNoii10S7cHSz573t39BWtKFEY0CFWqWMkas1472RE/edit?usp=sharing Introductory Principles of Doll equipping with the equipment.Formations]
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