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Girls' Frontline

5,475 bytes added, 21:02, 17 April 2022
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[[File:GFL logo CN.png|right|400px]]
'''Girls' Frontline''', known as 少女前线 or 女前 少前 in Simplified Chinese, 少女前線 in Traditional Chinese, 소녀전선 in Korean and ドールズフロントライン (Doll's Frontline) or ドルフロ in Japanese due to a trademark dispute,<ref>[https://www.4gamer.net/games/405/G040593/20180717006/ 4Gamer] (JP) and [https://docs.google.com/document/d/1SPU1NIu8z7avwSDq3hpXLEyg64rBqbjCRKkX3fFBQyE/edit Chuapp] (translated) news articles about Girls' frontline copyright issues in Japan.</ref> is a turn-based strategy game<ref>On the Chinese market, turn-based strategy games are defined as “SLG” for “Simulation Game”.</ref> with gacha and resources management components for Apple and Android smartphones developed by [[Sunborn]] in partnership , with Vanguard Sound, technology from Criware and [[T-Doll Costume Index#Live2D|Live2D]], soundtrack by Vanguard Sound and animated sequences by [https://www.facebook.com/LiverlessStudio Liverless]. The game was made available in Mainland China on May 20, 2016, in Taiwan and Hong Kong on January 18, 2017, in South Korea on June 30, 2017, in a worldwide English version on May 8, 2018, and in Japan on July 1st, 2018.
The main concept of Girls' Frontline is to have the players collect [[Tactical Doll]]s, feminine androids named after the real-world firearm they are using, depicted and voiced by an expansive cast of artists and actors. T-Dolls are upgraded and used to fight against computer-controlled enemies. The game supports regular limited time events, sometimes in collaboration with other franchises, and paid-for in-game bonuses, and has added numerous features over its lifetime, creating a complex set of unit statistics and management features.
Despite numerous problems when it first reached the market and some subsequent controversies, Girls' Frontline has since become a commercial success for Sunborn and has enabled the developer to produce a remake of its previous game, [[Codename: Bakery Girl]], and three games derivative from Girls' Frontline:
*[[Girls' Frontline 2: Exilium|Girls' Frontline 2: Exile]], a sequel set 8 years after the the start of Girls' Frontline.
*[[Girls' Frontline: Project Neural Cloud|Girls' FrontlineProject: Project Neural Cloud]], a prequel set some time before the current Girls' Frontline Timeline.
*[[Girls' Frontline: Glitch Land]] a fanmade game using some assets and characters from Girls' Frontline.
The game has assembled a large and active community in several languages, sharing creative works and strategies.
Standard T-Dolls receive their name from the weapon they carry. The weapons represented are real-world firearms from many countries and decades, starting from 1895 with the [[Nagant Revolver]]. Special T-Dolls from collaboration events differ from this base concept.
Each T-Doll has a rarity, a type, a set of statistics, a formation buff and an active skill (two with MODNeural Upgrade). Standard rarities rank from two to five star (with exceptions for one-star collaboration events T-Dolls) and the rarity of a T-Doll can increase with MOD Neural Upgrade (up to six stars). Rarer T-Dolls have a higher statistics threshold. There are six types of T-Dolls: Handgun, Submachine Gun, Rifle, Assault Rifle, Machine Gun and Shotgun, each type having specific synergies with other types. Each T-Doll receive a Combat Efficiency rating representing its global statistics.
The statistics of a doll are its level, experience, [[Dummy Link]] level, Health Points, Ammo and Ration level, damage, accuracy, evasion, rate of fire, mobility and [[Affection]]. T-Dolls gain experience in battle and when they receive Combat Reports as a gift, which is used to increase their level up to 100, or up to 120 with MODNeural Upgrade. The Health Points of a T-Doll increase with its level and Dummy Linking, as well as its damage, accuracy, evasion, rate of fire and mobility thresholds. The actual numbers of these five statistics are increased separately from the level, by using T-Doll Enhancement. [[Affection]] is gained from successful combat encounters or by gifting sweets up to 100 (up to 200 with MOD Neural Upgrade and Oath) and give bonuses to damage, accuracy and evasion, but can decrease if the Dolls are defeated in combat. Ammo and Ration are resources that are depleted in combat and must be replenished on specific nodes so the Doll can continue fighting.
The formation buff is a passive bonus to damage, accuracy, evasion and rate of fire granted by a T-Doll to other T-Dolls adjacent to her. The buff's grid pattern, the buffed statistics and the amount of buff varies from T-Doll to T-Doll and can change with Dummy Linking and MODNeural Upgrade. The active skill of a T-Doll can have a variety of effects on her, her teammates or enemies and requires a charge delay between activation. The level of the skill can be increased by skill training, expending one of three types of training data.
MOD Neural Upgrade is a three-level process requiring resources, Dummy Cores and Memory Fragments that can be used on certain T-Dolls when they reach their maximum level and maximum affection. MOD Neural Upgrade provides various statistics buffs, a new active skill at MOD2, and a new appearance and unique equipment at MOD3.
Outside of combat, the appearance of a T-Doll can be changed with costumes acquired in the currency shop, the dorm gacha , [[Luffberry Chess]] or [[Code Redemption]]. Some of these costumes are animated and interactive through Live2D technology. Players can also set a T-Doll as their Adjutant so she can be displayed and interacted with in the main menu.
For lists of T-Dolls, see the [[T-Doll Index]].
T-Dolls, Fairies or equipment can be acquired by random drops during combat missions or purchased in the various shops, but are mainly produced from the Factory screen by expending T-Doll and Equipment Contracts. Production is the main gacha aspect of the game, it doesn't provide a specific result on demand but selects a random one in a pool of possibilities. The content of the pool is modified by the amount of resources pledged, the use of Standard or Heavy Production and the occasional rate-up events. Production also takes a fixed amount of time (from 20 minutes to more than 8 hours for T-Dolls) but timers can be skipped with Quick Production Contracts. Unwanted production results can be Retired to provide some resources, and Dummy Cores for higher rarities T-Dolls.
The main resources in the game are Manpower, Ammo, Rations and Parts. A small quantity is acquired over time or by stepping on random nodes, but they are mostly gathered by sending echelons on [[Logistic Support]] missions and by completing quests. Ammo and Rations are used to supply T-Dolls in combat, and Manpower and Parts are used to repair damaged T-Dolls (along with Quick Repair Contracts to bypass the repair timer). All four primary resources are used in production, MODNeural Upgrade, and equipment and Fairy enhancement.
Other necessary resources are: Dummy Cores used for Dummy Linking, Heavy Production and MODNeural Upgrade, gathered by retiring rare T-Dolls ; Calibration Tickets used to calibrate equipment and Fairies, gathered in Defense Drill ; Batteries acquired daily in the Dorms, used to upgrade the base and train Heavy Ordnance Corps ; And Memory Fragments used to MOD perform Neural Upgrade on T-Dolls. Most resources can also be gathered from completing quests, exploration runs, daily mail and event mail, or purchased with gems in the shop.
For detailed information about production, see [[T-Doll Production]] and [[Equipment Production]].
Players can spend their resources outside of combat to upgrade the various features in their base. Some of these features are unlocked after reaching a certain point in the story, or by reaching a certain Commander Level.
The Data Room is used to convert experience surplus into Combat Reports to give experience to T-Dolls and Fairies. The Fairy Chamber unlocks more Fairy Command Points to use in combat and boosts Fairies experience gathering. The Forward Basecamp is used to send T-Dolls and pets in exploration missions and gather various objects and special currencies to spend in the Black Market shop, replenished monthly. The Cafe is used to read the side stories of MOD T-Dolls Neural Upgrades and costumes, and exchange Batteries for promotional videos and official gag comics.
The Intelligence Center produces information samples that are analyzed to gather Enhancement Chips and Central Data for [[Heavy Ordnance Corps]]. The Heavy Ordnance Corps can be deployed on some maps from Heavy Helipads to act as artillery support for regular echelons. They are managed from the Garage, where they can be trained to enhance either their level with Batteries and Special Combat Reports or one of their three skills with Training Data. Heavy Ordnance Corps can also receive statistics boost by using Enhancement Chips, and repaired from the Garage.
==Plot==
The story takes place starts in 2062. The player plays as is a new [[The Commander|Commander]] of the Private Military Contractor [[Griffin and Kryuger]] as a commander for , directing [[Tactical Doll]]sin battle. Griffin is tasked with fighting against the T-Dolls of [[Sangvis Ferri]], who rebelled against mankind after the [[Butterfly Incident]], but one special T-Doll in Griffin's [[AR Team]], [[{{doll name|M4A1]]|AR|4}}, comes at the center of the attention of Sangvis Ferri and other factions as Griffin is drawn into a conspiracy involving [[Relic Technology]].
Aside from the main storyline, Girls' Frontline tells side stories in limited time events, character costumes and the MOD Neural Upgrade feature. The world of Girls' Frontline has been expanded on by [[Confidential Files]] and is set 30 years before the game ''[[Codename: Bakery Girl]]'', set in the same universe.
For a list of story chapters, see [[Story]]. For a list of limited time events, including story events, see [[Events Overview]]. For information on the world of Girls' Frontline, see [[Lore]]. For events with storylines, see [[:Category:Story Events|Story Events]] and [[:Category:Collaboration Events|Collaboration Events]].
==Development history==
{{Cleanup[[File:GFL First Beta.jpg|right|300px|thumb|To A screenshot of Girls' Frontline's first beta.]]Girls' Frontline can be seen as the fusion of the concepts from [[MICA Team]]'s previous projects, using both the Sci-Fi war story from the [[Codename: Bakery Girl]] game and the light-hearted gun anthropomorphism from the [[Guns&Girls]] doujin series. Mica Team (incorporated as [[Sunborn|Shanghai Sunborn Network Technology Company]]) started development on Girls' Frontline in early 2015. Mica's lead Yuzhong (羽中, a pseudonym) enlisted the help of his personal friend and CEO of Yostar, Yao Meng (姚蒙), who established Shanghai Array Network Technology Company (上海阵面网络公司) to help fund and produce the game. Yuzhong and Yao Meng had previously worked together on a short-lived amateur games fanzine, then on Codename: Bakery Girl in 2013 with Yao Meng's previous company GameMaster. Array was expected to handle distribution of the game and its derivative products and share revenues with Sunborn in Mainland China, Hong Kong, Macau, Taiwan and Japan.<ref name=Chuapp /> The game was first announced on 4 June 2015 with an expected release date for October 2015, then shown during ComiCup 16.<ref>Game announcement on [https://www.hexieshe.com/650177/ Hexieshe] and [http://www.chuapp.com/article/171949.html Chuapp]</ref> The first beta for the game launched on 31 August 2015 with an initial distribution of 500 accounts, and attracted a total of about 6000 people. The second beta launched on 26 October 2015, with an initial distribution of 6000 codes. With 3000 to 4000 players logging in at once, the game's servers crashed for 8 hours due to various technical oversights from Mica Team. About 10,000 activation codes were distributed in total for the second beta. 2 hours after the launch of the third beta on 25 January 2016, the servers went unresponsive for 9 days and problems with the game's Weibo account prevented Mica Team from communicating on the issue during a day and a half. The beta players nonetheless spent around 2 million RMB in the cash shop, expecting their accounts to be transferred in full to the final game. The game was delayed after the third beta, then scheduled for release in Mainland China on 20 May 2016. Chuapp reported that the game's development was significantly hindered by repeated miscommunication, reduced team sizes, lack of internal skills, unclear distribution of responsibilities, legal disputes and general trust issues between Sunborn and Array. Shanghai Xinfan Asset Management, one of Sunborn's main investors, reportedly pushed Sunborn to end their partnership with Array in favor of [http://www.windplay.cn/ Windplay] and later [http://www.digisky.com/ Digital Sky], who would become Sunborn's launch partners. The internal debacle was followed by the general public on Weibo and described by Chuapp as the second big public drama on the Chinese mobile games market after Warship Girls R. Due to contractual issues with Array, Sunborn was denied access to data from the third beta and asked beta players to take on a multi-steps verification system to transfer their accounts to the final game. Array ceased operating after the partnership with Sunborn ended.<ref name=Chuapp>[https://docs.google.com/document/d/1SPU1NIu8z7avwSDq3hpXLEyg64rBqbjCRKkX3fFBQyE/edit Translated article from Chuapp]</ref>  The Japanese release was announced in January 2016 to be handled by [https://web.archive.org/web/20160318165041/http://dl.wave-game.com/ Wave-Game] and planned for the same year,<ref>[http://www.chuapp.com/article/223822.html Chuapp article]</ref> but the partnership was scrapped and the game delayed to July 2018 due to a trademark dispute where Sunborn Japan engaged in legal proceedings to buy the name Girls' Frontline (少女前線) from its local owners, but was unable to doso as it had been transferred to a third party before the expected transaction date. The trademark is instead known as Doll's Frontline (ドールズフロントライン) in Japan.<ref>[https://www.4gamer.net/games/405/G040593/20180717006/ 4Gamer] (JP) news article about Girls' Frontline copyright issues in Japan.</ref> The original trademark was acquired by Sunborn in Japan on December 2020.<ref>[https://www.j-platpat.inpit.go.jp/c1800/TR/JP-2016-029961/90CEF99DCA601185BF629672A7C69BBC40F2B7A46F98C6A4C49903144B9858B0/40/en Japan Platform for Patent Information]</ref> [[Dormitory|Dormitories]] and [[T-Doll Costume Index|Costumes]] were added to the game in October 2016, Shotgun T-Dolls in January 2017, [[Technical Fairies]] in July 2017, Neural Upgrade in January 2018, [[Heavy Ordnance Corps]] in July 2018, [[Forward Base]] in August 2019, [[Protocol Assimilation]] in March 2020 and [[Luffberry Chess]] in April 2021. The partnership between Sunborn and Digital Sky for distribution of the game in Mainland China ended in April 2020.<ref>[https://gf-cn.sunborngame.com/NewsInfo?id=5557 Notice of transfer for Digital Sky accounts on the official site]</ref> Sunborn distributes the game internally in all regions (under the name Darkwinter Software for the Android release) except in Korea and Taiwan, where it is distributed by local branches of X.D. Network. As of the game's fifth anniversary, more than 13,400,000 player accounts had been registered.<ref>[https://docs.google.com/document/d/1EkFe5_oF7gM7BA_g2i1IZuchQzKqmua3YOyLmWy-hX0/edit# Girls' Frontline Carnival 2021]</ref> ===Prerelease media===<gallery>File:GFL Reveal poster.jpgFile:GFL Reveal M4.jpgFile:GFL PreAlpha 1.jpg|Pre-Alpha official screenshots.File:GFL PreAlpha 2.jpgFile:GFL PreAlpha 3.jpgFile:GFL PreAlpha 4.jpgFile:GFL PreAlpha 5.jpgFile:GFL Beta2 Screen 1.jpg|Second beta official screenshots.File:GFL Beta2 Screen 2.jpgFile:GFL Beta2 Screen 3.jpgFile:GFL Beta2 Screen 4.jpgFile:GFL Beta2 Screen 5.jpgFile:GFL Beta2 Screen 6.jpgFile:GFL Beta2 Screen 7.jpgFile:GFL Beta2 Screen 8.jpgFile:GFL Beta2 Screen 9.jpg</gallery> *[https://www.bilibili.com/video/av2764179/ First trailer from ComiCup 16.5]*[https://www.bilibili.}}com/video/BV1ys411v78x Release trailer]
==Derivative works==
===Manhua===
The official manhua adapting the game''s story is titled [[Girls' Frontline: Doll's Song'' (少女前线-人形之歌 in Chinese and ドールフロントライン人形之歌 in Japanese) is the official Girls' Frontline manhua (“Chinese manga”) illustrated by Ling and published in Chinese by Bilibili Manga since January 2019. [[The Commander]] is replaced by a new character named [[Gentiane]]. No release outside China has been announced.
*===Animations===An [[https://mangaGirls' Frontline (anime)|anime series]] based on the game aired in 2022.bilibili.com/detail/mc24529 Bilibili manga page[[Chibi Dolls Theater]]*[https://www.bilibili.com/blackboard/topic/activityare parody shorts divided in the light-LccEDV3Obhearted “Healing Chapters” and more chaotic “Madness Chapters”.html Promotional website]
<gallery>File:Manga cover 1.jpg|Cover of the first paper volume.</gallery> ===Mini-animes4koma===Two 12-episodes short''Girls' Frontline: Trigger Happy'' (ドールフロントライン トリガーハッピー) is the official Japanese 4koma (4-format mini-anime parodies tentatively translated “Healing Chapter” (どるふろ癒し編panels gag comics) and “Madness Chapter” by tobimura (どるふろ狂乱編鳶村) have been produced with Chinese and , serialized since December 2019 on the official Japanese dubs. They were broadcast in 2019 and sold in Blu-Rays in 2020. No English version have been announced. *[https://www.jvcmusic.co.jp/dollsfrontline/minianime/ Official website]*[https://www.youtube.com/watch?v=cBi00VAgiJ0 Trailer for Healing Chapter]*[https://www.youtube.com/watch?v=ks7AVZenJQI Trailer for Madness Chapter]*[https://wwwTwitter account.youtube.com/watch?v=HiD9vFFT3WQ Trailer for Healing Chapter Blu-Ray]*[https://www.youtube.com/watch?v=6ixRGyf16E4 Trailer for Madness Chapter Blu-Ray]
<gallery>
File:Healing chapter logo.png|Healing Chapter logo.File:Madness Chapter logo.png|Madness Chapter logo.File:Healing Chapter BluRay.jpg|Healing Chapter Blu-Ray cover.File:Madness Chapter BluRay.jpeg|Madness Chapter Blu-Ray cover.File:Madness Chapter promo artTrigger Happy announcement.jpg|Promotional artwork for Madness Chapter Blu-Ray.
</gallery>
File:NEXT Anthology 3.jpg
File:NEXT Anthology 4.jpg
File:NEXT Anthology 5.jpg
File:Official Skin Collection.jpg|Official Skin Collection.
</gallery>
===Original soundtrackMusic===The [[Girls' Frontline Original Soundtrack]] spans more than 200 tracks including collab event tracks, and original soundtrack are included with songs from the artbooksalbum [[Girls' Frontline ECHOES]]. The first soundtrack was sold separately in 2019, containing over 30 tracks. The second volume was released separately in 2020 in a standard edition, and an orchestra edition including a Blu-RayMultiple concerts played the music made for the game.
<gallery>From the [[Glory Day]] story event, a Girls' Frontline song pack was released for DJMax Respect V for PlayStation 4 on 4 September 2018 and for Steam on 10 December 2020, containing the tracks ''Barbarous Funera'', ''Frontline'' and ''What am I fighting for? '' and a Girls' Frontline visual skin.File*[https:OST Volume 1//store.jpgFile:OST Volume 2steampowered.jpg<com/app/1472191/DJMAX_RESPECT_V__GIRLS_FRONTLINE_PACK/gallery>Steam page for DJMax Respect V - Girls' Frontline Pack]
==Gallery==
*[https://gf.txwy.tw/ Official website (Taiwan)]
*[https://girlsfrontline.world.tmall.com Official online shop]
*[https://weibo.com/shaonvqianxian?is_all=1 Weibo account]
*[https://space.bilibili.com/32472953 Bilibili account]
===Japanese===
==References==
<references />
[[Category:Related games]]{{NavboxFranchise}}

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