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The game was first announced on 4 June 2015 with an expected release date for October 2015, then shown during ComiCup 16.<ref>Game announcement on [https://www.hexieshe.com/650177/ Hexieshe] and [http://www.chuapp.com/article/171949.html Chuapp]</ref> The first beta for the game launched on 31 August 2015 with an initial distribution of 500 accounts, and attracted a total of about 6000 people. The second beta launched on 26 October 2015, with an initial distribution of 6000 codes. With 3000 to 4000 players logging in at once, the game's servers crashed for 8 hours due to various technical oversights from Mica Team. About 10,000 activation codes were distributed in total for the second beta. 2 hours after the launch of the third beta on 25 January 2016, the servers went unresponsive for 9 days and problems with the game's Weibo account prevented Mica Team from communicating on the issue during a day and a half. The beta players nonetheless spent around 2 million RMB in the cash shop, expecting their accounts to be transferred in full to the final game. The game was delayed after the third beta, then scheduled for release in Mainland China on 20 May 2016.
 
The game was first announced on 4 June 2015 with an expected release date for October 2015, then shown during ComiCup 16.<ref>Game announcement on [https://www.hexieshe.com/650177/ Hexieshe] and [http://www.chuapp.com/article/171949.html Chuapp]</ref> The first beta for the game launched on 31 August 2015 with an initial distribution of 500 accounts, and attracted a total of about 6000 people. The second beta launched on 26 October 2015, with an initial distribution of 6000 codes. With 3000 to 4000 players logging in at once, the game's servers crashed for 8 hours due to various technical oversights from Mica Team. About 10,000 activation codes were distributed in total for the second beta. 2 hours after the launch of the third beta on 25 January 2016, the servers went unresponsive for 9 days and problems with the game's Weibo account prevented Mica Team from communicating on the issue during a day and a half. The beta players nonetheless spent around 2 million RMB in the cash shop, expecting their accounts to be transferred in full to the final game. The game was delayed after the third beta, then scheduled for release in Mainland China on 20 May 2016.
  
Chuapp reported that the game's development was significantly hindered by repeated miscommunication, reduced team sizes, lack of internal skills, unclear distribution of responsibilities, legal disputes and general trust issues between Sunborn and Array. Shanghai Xinfan Asset Management, one of Sunborn's main investors, reportedly pushed Sunborn to end their partnership with Array in favor of [http://www.windplay.cn/ Windplay] and later [http://www.digisky.com/ Digital Sky], who would become Sunborn's launch partners. The internal debacle was followed by the general public on Weibo and described by Chuapp as the second big public drama on the Chinese mobile games market after Warship Girls R. Due to contractual issues with Array, Sunborn was denied access to data from the third beta and asked beta players to take on a multi-steps verification system to transfer their accounts to the final game. Array ceased operating after the partnership with Sunborn ended.<ref name=Chuapp>[https://docs.google.com/document/d/1SPU1NIu8z7avwSDq3hpXLEyg64rBqbjCRKkX3fFBQyE/edit Translated article from Chuapp]</ref><ref>[https://weibo.com/p/1001603976919883368606 Array's Breach of Contract public announcement]</ref> An estimated 30 Sunborn members worked on the initial game development.<ref>[https://www.bilibili.com/video/BV1af4y197ma/ Girls' Frontline Summer Event Livestream] ([https://docs.google.com/document/d/1qwdOPiUdXHQvCBxD3v2ApmBANM18M77XKfgEGiF9EV4/edit Translation])</ref> By September 2016, the game had one million accounts with over 200,000 daily active players.<ref>[https://weibo.com/5611537367/F2LBOiAb9 First anniversary post on Weibo]</ref>
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Chuapp reported that the game's development was significantly hindered by repeated miscommunication, reduced team sizes, lack of internal skills, unclear distribution of responsibilities, legal disputes and general trust issues between Sunborn and Array. Shanghai Xinfan Asset Management, one of Sunborn's main investors, reportedly pushed Sunborn to end their partnership with Array in favor of [http://www.windplay.cn/ Windplay] and later [http://www.digisky.com/ Digital Sky], who would become Sunborn's launch partners. The internal debacle was followed by the general public on Weibo and described by Chuapp as the second big public drama on the Chinese mobile games market after Warship Girls R. Due to contractual issues with Array, Sunborn was denied access to data from the third beta and asked beta players to take on a multi-steps verification system to transfer their accounts to the final game. Array ceased operating after the partnership with Sunborn ended.<ref name=Chuapp>[https://docs.google.com/document/d/1SPU1NIu8z7avwSDq3hpXLEyg64rBqbjCRKkX3fFBQyE/edit Translated article from Chuapp]</ref><ref>[https://weibo.com/p/1001603976919883368606 Array's Breach of Contract public announcement]</ref> The game is often included among the foundational titles of Chinese gacha games due to its historical connections with Yostar, who later published influential games ''Azur Lane'' and ''Arknights'' and achieved notably better financial results. An estimated 30 Sunborn members worked on the initial game development.<ref>[https://www.bilibili.com/video/BV1af4y197ma/ Girls' Frontline Summer Event Livestream] ([https://docs.google.com/document/d/1qwdOPiUdXHQvCBxD3v2ApmBANM18M77XKfgEGiF9EV4/edit Translation])</ref> By September 2016, the game had one million accounts with over 200,000 daily active players.<ref>[https://weibo.com/5611537367/F2LBOiAb9 First anniversary post on Weibo]</ref>
  
 
Skills for the characters Neptunia, Noire and Blanc from Compile Heart and Idea Factory's Hyperdimension Neptunia series dating from early 2018 point to a collab event being considered. [https://tieba.baidu.com/p/5941038435 Datamined chibi files] found in November 2018 revealed that Sunborn had worked on characters Aliasse and Riela, and later [https://gall.dcinside.com/mgallery/board/view/?id=micateam&no=824079 Imca], [https://gall.dcinside.com/mgallery/board/view/?id=micateam&no=823887 Selvaria], [https://gall.dcinside.com/mgallery/board/view/?id=micateam&no=823955 Alicia] and [https://gall.dcinside.com/mgallery/board/view/?id=micateam&no=824049 Edy] from Sega's Valkyria Chronicles series, including normal, swimsuit and Valkyria form chibis, as well as [https://gall.dcinside.com/mgallery/board/view/?id=micateam&no=824011 enemies] and [[Technical Fairies]] based on Isara and Juliana, hinting that a collaboration event had been planned at some point. Soon after, [https://www.zhihu.com/question/300840243/answer/527504256 an anonymous source] claimed that Sunborn and Sega had cancelled the partnership after Sega pushed contractual terms disadvantageous to Sunborn.
 
Skills for the characters Neptunia, Noire and Blanc from Compile Heart and Idea Factory's Hyperdimension Neptunia series dating from early 2018 point to a collab event being considered. [https://tieba.baidu.com/p/5941038435 Datamined chibi files] found in November 2018 revealed that Sunborn had worked on characters Aliasse and Riela, and later [https://gall.dcinside.com/mgallery/board/view/?id=micateam&no=824079 Imca], [https://gall.dcinside.com/mgallery/board/view/?id=micateam&no=823887 Selvaria], [https://gall.dcinside.com/mgallery/board/view/?id=micateam&no=823955 Alicia] and [https://gall.dcinside.com/mgallery/board/view/?id=micateam&no=824049 Edy] from Sega's Valkyria Chronicles series, including normal, swimsuit and Valkyria form chibis, as well as [https://gall.dcinside.com/mgallery/board/view/?id=micateam&no=824011 enemies] and [[Technical Fairies]] based on Isara and Juliana, hinting that a collaboration event had been planned at some point. Soon after, [https://www.zhihu.com/question/300840243/answer/527504256 an anonymous source] claimed that Sunborn and Sega had cancelled the partnership after Sega pushed contractual terms disadvantageous to Sunborn.
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The partnership between Sunborn and Digital Sky for distribution of the game in Mainland China ended in April 2020.<ref>[https://gf-cn.sunborngame.com/NewsInfo?id=5557 Notice of transfer for Digital Sky accounts on the official site]</ref> Sunborn distributes the game internally in all regions (under the name Darkwinter Software for the Android release) except in Korea and Taiwan, where it is distributed by local branches of X.D. Network. As of the game's fifth anniversary, more than 13,400,000 player accounts had been registered.<ref>[https://docs.google.com/document/d/1EkFe5_oF7gM7BA_g2i1IZuchQzKqmua3YOyLmWy-hX0/edit# Girls' Frontline Carnival 2021]</ref>
 
The partnership between Sunborn and Digital Sky for distribution of the game in Mainland China ended in April 2020.<ref>[https://gf-cn.sunborngame.com/NewsInfo?id=5557 Notice of transfer for Digital Sky accounts on the official site]</ref> Sunborn distributes the game internally in all regions (under the name Darkwinter Software for the Android release) except in Korea and Taiwan, where it is distributed by local branches of X.D. Network. As of the game's fifth anniversary, more than 13,400,000 player accounts had been registered.<ref>[https://docs.google.com/document/d/1EkFe5_oF7gM7BA_g2i1IZuchQzKqmua3YOyLmWy-hX0/edit# Girls' Frontline Carnival 2021]</ref>
 
The game is often included among the foundational titles of Chinese gacha games due to its historical connections with Yostar, who later published influential gacha games ''Azur Lane'' and ''Arknights''. Though Girls' Frontline has long underperformed financially compared to competing games, it has regardless continuously received new content since its launch in 2016, leading to Sunborn's reputation as a studio that never closes their games (known as EOS for "End of Service" in the gacha community) whereas even games supported by big IPs struggle to survive past a few years in the gacha market segment.
 
  
 
===Japanese release===
 
===Japanese release===

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