helialprofile.png
Welcome to IOPWiki, Commander.
We are lacking editors focused on Girls' Frontline and Girls' Frontline 2. You can contribute without an account. Learn how to contribute and join our Discord server.

Changes

Jump to navigation Jump to search

G36/Strategy

2,169 bytes added, 18:04, 14 February 2020
m
updated graph and extra commentaries
Her active skill is a 4-second initial cooldown damage boost of T category, such skill is fairy common amongst the early released 4/5* rarity AR dolls. Being a default 4* rarity, G36's skill is of the same potency and duration as {{doll name|M4A1|AR|4}}, however compared to {{doll name|G41|AR|5}}, G36's skill has weaker potency but the same duration.
After modification G36's skill 1 is on the same modifier as G41's. Modified G36 gains a second skill "Arclight Pact", the pact augments her basic skill by providing a small rate of fire bonus, as well as providing some evasion bonus to T-Dolls (Any type of T-Dolls) standing on her bonus tiles at the time of skill activation. The RoF bonus gained from other dolls standing on her bonus tiles can stack twice, conveniently G36 only has two bonus tiles. Both the rate of fire bonus to self and evasion bonus to allies only lasts 5 seconds, while the main skill lasts 10 (At max rank). Though Arclight Pact's effect will only trigger when there is at least one active doll standing on G36's tiles at the time of activation, this adds a factor of doll positioning into consideration when using modified G36, especially in combat that requires unit movement micro managing. If there are no units present within G36's bonus tiles at time of her skill activation, G36 herself and two other dolls will miss out on a chance of receiving combat bonuses (or receive less bonus if there is one doll on her tiles at time of activation), and for the next available opportunity will have to wait 16 seconds.
=== Stats ===
{ "title": "Average AR stats", "stroke": "#cd4326",
"data": [
{ "label": "HP", "min": 0, "max": 690, "value": 570 579 },
{ "label": "DMG", "min": 0, "max": 69, "value": 52 },
{ "label": "EVA", "min": 0, "max": 54, "value": 43 },
{ "label": "ACC", "min": 0, "max": 68, "value": 47 48 }, { "label": "ROF", "min": 0, "max": 95, "value": 69 73 }
]
}]}}</div>
{ "title": "Average AR stats", "stroke": "#cd4326",
"data": [
{ "label": "HP", "min": 0, "max": 138, "value": 114 116 },
{ "label": "DMG", "min": 0, "max": 69, "value": 52 },
{ "label": "EVA", "min": 0, "max": 54, "value": 43 },
{ "label": "ACC", "min": 0, "max": 68, "value": 47 48 }, { "label": "ROF", "min": 0, "max": 95, "value": 69 73 }
]},
{ "title": "Average 5* AR stats", "stroke": "#c86530",
"data": [
{ "label": "HP", "min": 0, "max": 138, "value": 120 119 },
{ "label": "DMG", "min": 0, "max": 69, "value": 54 },
{ "label": "EVA", "min": 0, "max": 54, "value": 45 },
{ "label": "ACC", "min": 0, "max": 68, "value": 53 },
{ "label": "ROF", "min": 0, "max": 95, "value": 74 75 }
]
}]}}</div>
=== Combat Performance ===
By default her damage output is considered low due to the low stats, combined with her lower skill effect magnitude, she can G36 is not be considered as an AR doll with really a high damage output by late game stage, T-Doll G41 can be considered a stronger version of G36 and can completely replace her in most formations. Due to the excessive amount of AR dolls released in to the game, the top AR damage dealers are all of 5* rarity. Despite being unable to reach the top quarter, in terms of combat rating, G36 can still considered strong is somewhat middle ground amongst 4* AR DPS unit, she can also easily defeat most 3* rarity AR dolls in damage output. G36 can also easily compete against dolls such as {{doll name|TAR-21|AR|4}} and {{doll name|SAR-21|AR|4}} in longer duration battles, and could potentially keep up with {{doll name|CZ2000|AR|4}} and {{doll name|CR-21|AR|4}} in terms of raw damage per second.
Physical damage output of G36 is significantly improved after T-Doll modifications. The improved magnitude of skill 1 brought G36 on the same level as G41, damage per shot is improved. The short duration rate of fire bonus provides a similar effect akin to the Charge Focus skill ARs (such as {{doll name|ART-556ART556|AR|5}} and {{doll name|TAR-21M82|AR|4}}), damage per second is improved for 5 seconds after skill activation. G36's low accuracy is also improved with the addition of her exclusive equipment as it provides a +8 bonus.
Modified G36 has a much better combat performance thanks to her improved stats and added skill 2, with her high empowered uptime skill, at level 120 her combat rating is likely rated top 10 amongst all AR dolls.
'''Anti-armor performance:'''
G36's skill grants her additional damage (70-75%), her per shot damage receives increase. To an extend some armored armoured enemy units can be dealt with by simply brute forcing with high damage dolls, without having the needs of AP ammo equipment. Though G36 may not be as good at that task as other AR dolls such as {{doll name|OTs-14|AR|5}} and {{doll name|9A-91|AR|4}} at night, but she can still be used in this way in some situations. With the release of [[Deep Dive]], more and more bosses (For example {{enemy name|Gaia|boss}} from Deep Dive, {{enemy name|Agent|boss}} from [[Singularity]]) are now present in game with a low armour value present, this means AR dolls who can improve their own damage per shot are slightly favored favoured over those who cannot.
'''Long duration fights:'''
10 seconds of active skill time with a 6 second downtime inbetween in between each power-up, G36's total empowered uptime is fairly high (62.5%), This trait means she fairly decent choice for long duration fights, such as boss battles.
== Formation ==
=== Tile Bonus ===
G36 is a 4* rarity doll, but her tile bonuses and shape are as strong as most 5* rarity AR dolls. She provides a large damage bonus and a small rate of fire bonus to SMG dolls, these bonuses are considered valuable to DPS type SMG units due to the magnitude.
<div style="width:470px;">
=== Compatibility ===
Due to her lower innate rate of fire, G36 can receive up to 67% (66.66%) of rate of fire bonus before hitting the 120 cyclic cap. Her relatively low innate damage also means boosting her damage attribute can also improve her damage output.
*Examples of SMG dolls providing rate of fire bonus are {{doll name|UMP9|SMG|4}}, {{doll name|Vector|SMG|5}} and {{doll name|RO635|SMG|5}}
*Examples of SMG dolls providing damage bonus are {{doll name|UMP45|SMG|4}}, {{doll name|Honey Badger|SMG|4}} and {{doll name|PP-19|SMG|4}}
*Examples of SMG dolls who provide both rate of fire and damage are {{doll name|G36C|SMG|5}} and {{doll name|C-MS|SMG|5}}
It is worth mentioning the modification improved taking into consideration, that G36's modification improved her default rate of fire, the newly obtained skill 2 also added a fair rate of fire bonus which is dependent on how many dolls are on her tiles, as it stacks twice, G36 can get up to 21% extra RoF (arriving at 92 shots per minute) from having 2 two dolls present on her tilesat the time of skill activation. A point to take into consideration when making formations with G36, as to not cap the 120 in game rate of fire limit.  '''SMG Dolls optimised for offense''' As mentioned in the prior passage, G36's tiles are offensive oriented, SMG dolls who are designed to deal damage will benefit greatly from standing on her tiles, a few in particular candidates stands out:*{{doll name|Vector|SMG|5}}'s own incendiary grenade skill benefits greatly from the 30% damage stats increase, she is also able to provide rate of fire bonus directly back to G36.*{{doll name|SR-3MP|SMG|5}} is often considered the go-to DPS SMG, for she has strong damage output, high up time skill, as well as the desirable rate of fire and crit rate tile bonuses, a fine pairing choice with G36.*Both {{doll name|JS 9|SMG|5}} and {{doll name|X95|SMG|5}} have a very nice back row covering tile which makes them suitable for position 8 within an echelon directly in front of G36 typically. JS 9 has the same type of bonus as SR-3MP as well as boasting some degree of offensive capability. While X95's tiles may not be as desirable as it provides no crit chance, it does provide rate of fire and accuracy, X95's offensive capabilities are however a lot stronger than JS 9. '''Other potential formation candidates based on tile shape and bonuses as following:'''*Slot 5 SMG dolls: {{doll name|UMP9|SMG|4}} (primarily rate of fire, modification possible), {{doll name|RO635|SMG|5}} (primarily rate of fire), {{doll name|UMP45|SMG|4}} (crit rate and damage, modification possible), {{doll name|C-MS|SMG|5}} (primarily damage, small rate of fire) and {{doll name|G36C|SMG|5}} (small damage and rate of fire bonus, force shield skill).*Slot 8 or 2 {{doll name|Honey Badger|SMG|4}} (crit rate and damage, but primarily slot 8) and {{doll name|PP-19|SMG|4}} (large damage increase, grenadier)
== Equipment ==
3,457
edits

Navigation menu