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Difference between revisions of "Contender/skilldata"

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{| class=gf-table
 
{| class=gf-table
 
! text
 
! text
| colspan=10 | Contender shoots a magical bullet after 1 second aim, causing ($Damage)x the damage and increasing damage received by ($Amplify)%, the effect will last ($Effective_Duration)s. Contender chooses her target based on her position(ignored if a boss is present): At front row, she targets furthest enemy; at mid row, she target the enemy with highest HP ; at backrow, she targets the closest enemy.
+
| colspan=10 | After taking aim for 1 second, shoots a special bullet that inflicts ($Damage)x the damage towards the enemy, amplifying the damage received by ($Amplify)% and sets as the target of focus fire for ($Effective_Duration)s. Depending on whether Contender is in the front/middle/back row, it will target the enemy that's the furthest/highest hp/closest correspondingly. If a boss is present, it will target the boss first.
 
 
After taking aim for 1 second, shoots a special bullet that inflicts ($Damage)x the damage towards the enemy, amplifying the damage received by ($Amplify)% and sets as the target of focus fire for ($Effective_Duration)s. Depending on whether Contender is in the front/middle/back row, it will target the enemy that's the furthest/highest hp/closest correspondingly. If a boss is present, it will target the boss first.
 
 
|-
 
|-
 
! initial
 
! initial

Revision as of 01:42, 10 January 2018

text After taking aim for 1 second, shoots a special bullet that inflicts ($Damage)x the damage towards the enemy, amplifying the damage received by ($Amplify)% and sets as the target of focus fire for ($Effective_Duration)s. Depending on whether Contender is in the front/middle/back row, it will target the enemy that's the furthest/highest hp/closest correspondingly. If a boss is present, it will target the boss first.
initial 6
cooldown 15.0 14.7 14.3 14.0 13.7 13.3 13.0 12.7 12.3 12.0
Damage 1.5 1.7 1.8 2.0 2.2 2.3 2.5 2.7 2.8 3.0
Amplify 25 27 28 30 32 33 35 37 38 40
Effective_Duration 3 3.2 3.4 3.7 3.9 4.1 4.3 4.6 4.8 5