4
edits
Changes
Jump to navigation
Jump to search
m
Changed "Anger" to "Rage" to be more consistent with skill 2 and the game.
|-
! text
| colspan=10 | [Passive]: Has a 15% chance to trigger Anger Rage when attacking. While Anger Rage is active, every hit will deal an extra hit of ($all_value)% additional damage for 3 seconds. [Active]: On skill activation, begins monitoring all enemy units. When attacking a monitored unit, increases damage, accuracy and critical hit rate by ($all_value)%, if being attacked by a monitored unit, increases own evasion by ($all_value)% as well. Monitoring lasts 6 seconds. While monitoring is active, gains +5 stacks of Overload for every 2 seconds monitoring is active. Additionally, grants +1 stack of Overload for each monitored enemy unit. Upon reaching ($overload) stacks of Overload, Clears all current Overload stacks and ends active skills effect while reducing own rate of fire and accuracy by 20% for 5 seconds. This debuff can coexist with Monitoring, however skill cannot be reactivated while debuff is present.
|-
! initial