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*{| class="gf-table" style="float: center;text-align:left"|-! Type! Name! Effects|-| Strategic Chip#| Rapid Supply - | Call an airdrop to fully resupply a friendly echelon within one node (Cost 3 action points and 2 turn cooldown).*|-| Aura Chips#| Weakening - | Decreases enemy echelons damage within 2 node by 12%.#|-| | Fighting Spirit - | Increases friendly echelons damage within 3 nodes by 6%.#|-| | Lone Wolf - | Increases own echelon damage by 10% when there is no friendly echelons present within one node.#|-| | Steadfast - | Increases own echelon evasion and armour by 100% and 50% respectively when standing engaging enemy on friendly node.*|-|-| Squad-Buffing Chips#| Night Vision 1 - | Provides one extra vision during night battle.#|-| | Night Vision 2 - | Eliminates night battle accuracy penalty by 100%.#|-| | Shadow Step - | Action point won't be used for the first step each turn.#|-| | Self-Sufficient - | Echelon can carry two extra supplies. |} {{clr}}
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In general, tactical chips are divided into three categories; '''Strategic''', '''Squad-Buffing''', and '''Aura'''.
=== Binary Infusion Impeller ===