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Guide:Strategies

22 bytes added, 10:46, 18 March 2020
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Tank Role Key Info: Any armor above +11 is trivial, remove plates from traditional SG such as {{doll name|Super-Shorty|SG|4}} to avoid negative evasive stat.
With that in mind, meet the #2 optimal tank and #1 overall efficient all-star for this stage. {{doll name|M4A1 Mod 3|AR|5|costume=costume1}} with Special Equipment {{equip name|Inherited Weapon Arsenal|Exoskeleton|5}}, which gives +11 armor. Only a +11 armor requirement is needed, thus {{doll name|M4A1 Mod 3|AR|5}} may act as both tank and dps role simultaneously, giving commanders another tourist spot.
Surprisingly, HGs tank can survive this stage non-kited, although repair time exceed +30 minutes, so for newer players without access to SG. SMGs tank receives more incoming bullets, but possess more HP to survive. HGs actually outperform SMGs here as well, IF the team composition is set up properly. HG tanks requires high evasion, such as {{doll name|PPK|HG|2}}, reaching inherent 118 evasion with Special Equipment {{equip name|PPK Suppressor|Silencer|5}}.
In general sense, they are most effective in the following order.
*S+ {{doll name|G11|AR|5}}
*S {{doll name|AN-94|AR|5}} > {{doll name|ST AR-15 Mod 3|AR|5|costume=costume2}}
*A+ {{doll name|FAL|AR|5}}
*A {{doll name|M4 SOPMOD II|AR|4}} > {{doll name|HK416|AR|5}}

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