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Difference between revisions of "Boys AT Rifle/skilldata"

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(Filled in rest of data.)
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|-
 
|-
 
! cooldown
 
! cooldown
| 20 || ? || ? || ? || ? || ? || ? || ? || ? || 16
+
| 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16
 
|-
 
|-
 
! rof_value
 
! rof_value
Line 27: Line 27:
 
|-
 
|-
 
! debuff_value
 
! debuff_value
| 5 || ? || ? || ? || ? || ? || ? || ? || ? || 10
+
| 5 || 6 || 6 || 7 || 7 || 8 || 8 || 9 || 9 || 10
 
|-
 
|-
 
! damage_value
 
! damage_value
| 40 || ? || ? || ? || ? || ? || ? || ? || ? || 70
+
| 40 || 43 || 47 || 50 || 53 || 57 || 60 || 63 || 67 || 70
 
|-
 
|-
 
! damage_value2
 
! damage_value2
| 100 || ? || ? || ? || ? || ? || ? || ? || ? || 120
+
| 100 || 102 || 104 || 107 || 109 || 111 || 113 || 116 || 118 || 120
 
|-
 
|-
 
! damage_value3
 
! damage_value3
| 110 || ? || ? || ? || ? || ? || ? || ? || ? || 150
+
| 110 || 114 || 119 || 123 || 128 || 132 || 137 || 141 || 146 || 150
 
|-
 
|-
 
! damage_value4
 
! damage_value4
Line 42: Line 42:
 
|-
 
|-
 
! vulnerability_value
 
! vulnerability_value
| 5 || ? || ? || ? || ? || ? || ? || ? || ? || 10
+
| 5 || 6 || 6 || 7 || 7 || 8 || 8 || 9 || 9 || 10
 
|-
 
|-
 
! time_value
 
! time_value
| 6 || ? || ? || ? || ? || ? || ? || ? || ? || 10
+
| 6 || 6.4 || 6.9 || 7.3 || 7.8 || 8.2 || 8.7 || 9.1 || 9.6 || 10
 
|-
 
|-
 
! time_value2
 
! time_value2
| 3 || ? || ? || ? || ? || ? || ? || ? || ? || 5
+
| 3 || 3.6 || 4.1 || 4.7 || 5.2 || 5.8 || 6.3 || 6.9 || 7.4 || 8
 
|-
 
|-
 
|}
 
|}

Revision as of 17:00, 27 February 2024

name BVR Annihilation
icon BoysAntiTank
text [Active]: Reduce rate of fire by ($rof_value)% for ($time_value) seconds. While the skill is active, shots have different effects on different types of enemy units along their trajectory:

Regular humanoid units: Deal ($damage_value)% damage and reduce the target damage and rate of fire by ($debuff_value)% for ($time_value2) seconds. The effect does not stack.

Armored humanoid units and regular mechanical units: Deal ($damage_value2)% damage and inflict ($vulnerability_value)% vulnerability for ($time_value2) seconds. The effect does not stack.

Armored mechanical units and boss units: Deal ($damage_value3)% damage.

Spawns: Deal ($damage_value4)% damage.

initial 5
cooldown 20 19.6 19.1 18.7 18.2 17.8 17.3 16.9 16.4 16
rof_value 30 30 30 30 30 30 30 30 30 30
debuff_value 5 6 6 7 7 8 8 9 9 10
damage_value 40 43 47 50 53 57 60 63 67 70
damage_value2 100 102 104 107 109 111 113 116 118 120
damage_value3 110 114 119 123 128 132 137 141 146 150
damage_value4 100 100 100 100 100 100 100 100 100 100
vulnerability_value 5 6 6 7 7 8 8 9 9 10
time_value 6 6.4 6.9 7.3 7.8 8.2 8.7 9.1 9.6 10
time_value2 3 3.6 4.1 4.7 5.2 5.8 6.3 6.9 7.4 8