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Boys AT Rifle/skilldata

1,098 bytes added, 27 February
Assigning the value to quite a lot of skill stats as well as the description and the name. As the current editor has insufficient resources to level through all the level stats, only level 1 and 10 are currently shown. Additional info needed.
{| class=gf-table
! name
| colspan=10 | Placeholder NameBVR Annihilation
|-
! icon
|-
! text
| colspan=10 | Placeholder text, did you know this [Active]: Reduce rate of fire by ($rof_value)% for ($time_value) seconds. While the skill is a placeholder descriptionactive, in case you haven't noticed this is in fact, a placeholder descriptionshots have different effects on different types of enemy units along their trajectory: Regular humanoid units: Deal ($damage_value)% damage and reduce the target damage and rate of fire by ($debuff_value)% for ($time_value2) seconds. The effect does not stack. Armored humanoid units and regular mechanical units: Deal ($damage_value2)% damage and inflict ($vulnerability_value)% vulnerability for 3 seconds. The effect does not stack. Armored mechanical units and boss units: Deal ($damage_value3)% damage. And these -->  Spawns: Deal ($placeholder_valuedamage_value4) <-- are question marks% damage.
|-
! initial
| colspan=10 | 05
|-
! placeholder_valuecooldown| 20 || ? || ? || ? || ? || ? || ? || ? || ? || 16|-! rof_value| 30 || 30 || 30 || 30 || 30 || 30 || 30 || 30 || 30 || 30|-! debuff_value| 5 || ? || ? || ? || ? || ? || ? || ? || ? || 10|-! damage_value| 40 || ? || ? || ?|| ? || ? || ? || ? || ? || 70|-! damage_value2| 100 || ? || ? || ? || ? || ? || ? || ? || ? || 120|-! damage_value3| 110 || ? || ? || ? || ? || ? || ? || ? || ? || 150|-! damage_value4| 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100|-! vulnerability_value| 5 || ? || ? || ? || ? || ? || ? || ? || ? || 10|-! time_value| 6 || ? || ? || ? || ? || ? || ? || ? || ? || 10|-! time_value2| 3 || ? || ? || ? || ? || ? || ? || ? || ? || 5
|-
|}

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