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{{Guide}}
 
{{Guide}}
[[File:Icon_main_factory.png|200px|left]]The Factory is where new T-Dolls and Equipment are created and enhanced. The factory can be accessed by clicking the Factory button on the right middle of the [[Guide:Main_Screen|Main Menu]], depicted as a crossed hammer and screwdriver. <div style="clear:left"></div>
+
__TOC__
There are five functions in the Factory menu:
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== T-Doll Production ==
*'''T-Doll Production'''
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{{ThumbSlider|width=300|align=right|list=
*'''Dummy Link'''
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{{p|[[File:T-Doll Tips.jpg|thumb|300px|T-Doll Production Menu Tips.]]}}
*'''T-Doll Enhancement'''
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{{p|[[File:Produce T-Doll Recipe Window.jpg|thumb|300px|T-Doll Formula Menu.]]}}
*'''Retirement/Disassemble'''
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{{p|[[File:Heavy Construction.jpg|thumb|300px|Heavy Construction.]]}}
*'''Equipment Production'''
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{{p|[[File:Mass Production Window.jpg|thumb|300px|Mass Production Interface.]]}}
<BR>
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{{p|[[File:User Craft History List.jpg|thumb|300px|T-Doll Production Log.]]}}
= T-Doll Production =
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{{p|[[File:T-Doll New slot.jpg|thumb|300px|Unlocking more construction slot.]]}}
== Standard T-Doll Construction ==
 
{{ThumbSlider|width=400|align=right|list=
 
{{p|[[File:T-Doll Tips.jpg|thumb|400px|T-Doll Production Menu Tips.]]}}
 
{{p|[[File:Produce T-Doll.jpg|thumb|400px|T-Doll Production Menu.]]}}
 
{{p|[[File:Produce T-Doll Recipe Window.jpg|thumb|400px|T-Doll Formula Menu.]]}}
 
{{p|[[File:User Craft History List.jpg|thumb|400px|T-Doll Production Log.]]}}
 
{{p|[[File:T-Doll New slot.jpg|thumb|400px|T-Doll Production New slot.]]}}
 
{{p|[[File:T-Doll Heavy Locked.jpg|thumb|400px|First time Heavy Construction locked popup.]]}}
 
{{p|[[File:T-Doll Heavy Unlock.jpg|thumb|400px|How to unlock Heavy Construction.]]}}
 
 
}}
 
}}
 +
T-Doll Production is a key feature where Commander can craft new T-Dolls. Crafting consumes a set amount of resources and one {{Icon|contractdoll}} T-Doll production contract. Resources and production contract can be obtained through [[Logistic Support|logistic support]] and completing [[Quests|quests]].
  
T-Doll Production is a feature that enables commanders to craft new T-Dolls. Building T-Dolls consumes one {{Icon|contractdoll}}T-Doll Production Contract and an amount of resources allocated by the commander for each attempt. Crafting Contracts can be earned through various methods, primarily from [[Quests]] and [[Logistic Support|Logistic Supports]].
+
Crafting result isn't affected by Commander level, but [[T-Doll_Production#Resource_Requirement_Chart|total amount]] of resources used. Adjutant also doesn't affect the crafting result. Also keep in mind that a number of T-Dolls aren't available to craft and remain as limited drop.
  
There are established recipes for each class of T-Doll, however, these recipes do not necessarily guarantee that a T-Doll from their respective class will drop. Additionally, some T-Dolls are unavailable through crafting.
+
=== Heavy T-Doll Construction ===
 +
Heavy Construction uses a larger amount of resources, {{Icon|contractdoll}} production contract, and {{Icon|core}} dummy core to perform and is the only method to craft '''Shotguns''' dolls. Unlike normal construction, heavy construction will only yield ★3 dolls and above. Heavy construction will be unlocked after Commander clears 30 different maps.
  
On the right side, opposite regular T-Doll Construction, is Heavy Construction. Heavy Construction allows the use of more resources and Dummy Cores in exchange for higher rarity T-Dolls, including Shotguns, which are unavailable through regular T-Doll Crafting. Heavy Construction must be unlocked by completing any 30 Combat Missions, including Normal, Emergency and Midnight Missions.
+
Some limited drops can be obtained through heavy construction, such as {{doll name|ARX-160|AR|3}}, {{doll name|G28|RF|4}}, and {{doll name|MP7|SMG|5}}.
  
Usually the format of recipes for craft will be written as: "Manpower {{Icon|manpower}}/Ammo {{Icon|ammo}}/Ration {{Icon|rations}}/Parts {{Icon|parts}}". For example, "30/430/130/230" denotes a recipe of 30 manpower, 430 ammunitions, 130 rations and 230 parts.
+
For more information on T-Doll production and recipes, please check the [[T-Doll Production]] page. {{clr}}
  
Also, take note that many 2 and 3 star T-Dolls are much easier to obtain via battle drops rather than crafting. However, the odds of rare 4 and 5 star guns are much higher in T-Doll Construction than they are through battle drops.
+
== Dummy Linking ==
 +
Dummy linking is one of the several method to provide performance boost to T-Doll and Coalition unit alike. It's a mechanic that allows a mainframe to control multiple dummy units at a time, which can boost its offensive and defensive capabilities. Each dummy counts as one individual unit, which effectively increase a T-Doll's firepower outside of enhancements as both the mainframe and the dummy unit deal damage separate to each other.
  
'''Note: User Craft History List'''
+
Dummy units can also serve as a form of ablative armor to protect the mainframe from harm and increase effective hp. If a dummy link takes damage that exceeds its hp, the excess damage will not be transferred to the other links or the main body. While the dummy unit may die, it dies effectively nullifying a notable percentage of damage that the main doll would otherwise have taken. This allows even relatively fragile T-Dolls classes like Rifles to increase their theoretical survivability, especially against high damage hits, while Handgun dolls through this mechanic can become viable secondary tanks despite their generally low hp.
  
As of the September 19, 2016 update, you can see the past recipes of other users who recieved 4 and 5 star Dolls, as well as the recipes that they used to get them. Note that there is no conclusive evidence that any one recipe provides a higher chance of any specific T-Doll, so these can largely be ignored.
+
=== T-Doll ===
 +
[[File:Dummy Link.jpg|thumb|300px|right|Dummy Linking.]]
 +
T-Dolls are eligible to perform dummy linking once they reach level 10, 30, 70, and 90. Commander can choose whether to use dummy core, duplicate units, or both method to perform this.  
  
For more information on T-Doll production and recipes, please check the [[T-Doll_Production|T-Doll Production]] page.
+
Dummy linking raises the experience point gain multiplier by 0.5x per dummy units, up to 3x multiplier. It also increases resources consumption. However, the benefits conferred by dummy linking are often outweigh the increased resources consumption.
 
 
{{clr}}
 
 
 
== Heavy T-Doll Construction ==
 
ToDo
 
 
 
= Dummy Linking =
 
== T-Doll ==
 
[[File:Dummy Link.jpg|thumb|400px|right|Dummy Linking.]]
 
When T-Dolls reach levels 10, 30, 70, and 90, they are permitted a Dummy Link. Each time you complete a dummy link, your T-doll will control a duplicate of themselves with identical stats of the original. The Dummy-Linked Doll will recieve an XP multiplier of 0.5x per Link, up to a max of 3x with 5 Dummy Links.
 
 
 
Dummy links also confer additional offensive and defensive benefits to T-Dolls.  Because each dummy counts as its own unit, additional dummy links can effectively increase a T-Doll's firepower outside of enhancements as both the main unit and the dummy unit deal damage separate to each other.  In addition, because of the aforementioned property of dummy links they can also serve as a form of ablative armor to protect the main T-Doll from harm and increase effective hp.  If a dummy link takes damage that exceeds its hp, the excess damage will not be transferred to the other links or the main body.  While the dummy link may die, it dies effectively nullifying a notable percentage of damage that the main doll would otherwise have taken.  This allows even relatively fragile T-Dolls classes like Rifles to increase their theoretical survivability, especially against high damage hits, while Handgun dolls through this mechanic can become viable secondary tanks despite their generally low hp.
 
 
 
It should be noted that linked T-dolls will consume more resources, so be wise about linking T-dolls as running many dummy linked teams at once can strain resources. However, the benefits conferred by dummy links are often more than worth any cost that a Commander may have to pay.
 
 
 
Dummy Linking is achieved through the two following methods:
 
 
 
#'''Dummy Cores''' - Dummy Cores can be used to perform a Dummy Link. The amount of Cores required to Dummy Link increase proportionally to both the number of Dummy Links already present, and the rarity of the T-Doll. New players are generally encouraged to save their Dummy Cores where possible, as they can be difficult to come by in the mid-game and are generally the main limiting factor of T-Doll improvement.
 
#'''Duplicate T-Dolls''' - A T-Doll who is a duplicate of the T-Doll being linked can be used as fodder to perform the link with. Unlike Dummy Cores, Duplicate T-Dolls only increase proportionally with the number of Dummy Links already present, and not with the rarity of the original T-Doll. Generally, this method is preferred where possible, and should be the method used on most 2 and 3 star T-Dolls. When using this method, one duplicate is required at links x2 and x3, two duplicates at link x4, and three duplicates at link x5.
 
 
 
=== Dummy Link Core Cost ===
 
  
 +
==== Dummy Link Core and Duplicate Cost ====
 
{| border="0" cellpadding="1" cellspacing="1" class="gf-table" style="float: center;text-align:center"
 
{| border="0" cellpadding="1" cellspacing="1" class="gf-table" style="float: center;text-align:center"
 
|-
 
|-
Line 65: Line 41:
 
! scope="col"|x5 Link (Level 90)
 
! scope="col"|x5 Link (Level 90)
 
|-
 
|-
|★★
+
|★2
|Core x1
+
|{{Icon|core}}x1 or 1 duplicate
|Core x1
+
|{{Icon|core}}x1 or 1 duplicate
|Core x2
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|{{Icon|core}}x2 or 2 duplicates
|Core x3
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|{{Icon|core}}x3 or 3 duplicates
 
|-
 
|-
|★★★
+
|★3
|Core x3
+
|{{Icon|core}}x3 or 1 duplicate
|Core x3
+
|{{Icon|core}}x3 or 1 duplicate
|Core x6
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|{{Icon|core}}x6 or 2 duplicates
|Core x9
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|{{Icon|core}}x9 or 3 duplicates
 
|-
 
|-
|★★★★
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|★4
|Core x9
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|{{Icon|core}}x9 or 1 duplicate
|Core x9
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|{{Icon|core}}x9 or 1 duplicate
|Core x18
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|{{Icon|core}}x18 or 2 duplicates
|Core x27
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|{{Icon|core}}x27 or 3 duplicates
 
|-
 
|-
|★★★★★
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|★5
|Core x15
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|{{Icon|core}}x15 or 1 duplicate
|Core x15
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|{{Icon|core}}x15 or 1 duplicate
|Core x30
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|{{Icon|core}}x30 or 2 duplicates
|Core x45
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|{{Icon|core}}x45 or 3 duplicates
 
|}
 
|}
 
<div style="clear:right"></div>
 
<div style="clear:right"></div>
  
== Coalition Unit ==
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=== Coalition Unit ===
ToDo
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[[File:Coalition Unit Dummy Link And Analyze.jpg|thumb|right|300px]]
 +
Coalition units also capable of dummy link, although with slight difference. Since they can't utilize dummy core, they can only be dummy linked using duplicate units. Coalition units need less amount of duplicate as the cost for each step doesn't increase. They also don't have level requirements, which means they can achieve max step at level 1.
  
= Enhancement =
+
Contrary to normal doll, Coalition units don't suffer from increased resources consumption from dummy linking. Coalition echelon has fixed amount of resources consumption at {{Icon|manpower}}x72 and {{Icon|ammo}}{{Icon|rations}}x360 (without Self-Suffience chip). This can serve as double-edged sword so please use it wisely.
== Tactical Dolls ==
+
 
 +
Also worth to note that some Coalition units remain at x1 even at max level of dummy linking; such as Ringleaders, {{enemy name|Manticore}}, and {{enemy name|Goliath Factory}}. While they still receive increased stats, they remain at x1 link means they won't lose their damage output should they suffer decreased hitpoint during battle. {{clr}}
 +
 
 +
== Enhancement ==
 +
{{ThumbSlider|width=300|align=right|list=
 +
{{p|[[File:T-Doll Powerup.jpg|thumb|300px|T-Doll Powerup Menu.]]}}
 +
{{p|[[File:T-Doll Powerup Choosing Window.jpg|thumb|300px|Powerup Selection Menu.]]}}
 +
}}
 
You can enhance T-Dolls through T-Doll Enhancement, increasing their damage, evasion, accuracy, and rate of fire stats. This is the primary use of 2 star T-Dolls that you have no use for, commonly referred to as fodder. Please note that high ranked T-Dolls that you do not plan to use should be retired, as they will yield Dummy Cores, which are much more valuable than the stats that they offer as fodder. Alternatively, you may also use Enhancement Capsules gotten from [[Combat_Simulation#Reinforcement_Exercises|Reinforcement Exercises]] in [[Combat_Simulation|Combat Simulation]] Menu, each capsule increasing every stat by 1.
 
You can enhance T-Dolls through T-Doll Enhancement, increasing their damage, evasion, accuracy, and rate of fire stats. This is the primary use of 2 star T-Dolls that you have no use for, commonly referred to as fodder. Please note that high ranked T-Dolls that you do not plan to use should be retired, as they will yield Dummy Cores, which are much more valuable than the stats that they offer as fodder. Alternatively, you may also use Enhancement Capsules gotten from [[Combat_Simulation#Reinforcement_Exercises|Reinforcement Exercises]] in [[Combat_Simulation|Combat Simulation]] Menu, each capsule increasing every stat by 1.
 
Please note: T-Dolls do not become stronger through levels. Instead, increasing a T-Doll's level will increase their statistic caps. T-Doll Enhancement is required to increase your T-Doll's stats.
 
Please note: T-Dolls do not become stronger through levels. Instead, increasing a T-Doll's level will increase their statistic caps. T-Doll Enhancement is required to increase your T-Doll's stats.
 
{{ThumbSlider|width=400|align=right|list=
 
{{p|[[File:T-Doll Powerup.jpg|thumb|400px|T-Doll Powerup Menu.]]}}
 
{{p|[[File:T-Doll Powerup Choosing Window.jpg|thumb|400px|Powerup Selection Menu.]]}}
 
}}
 
  
 
First, pick the T-Doll you want to upgrade on the menu, then select the fodder that you would like to use to enhance your original Doll. This process will destroy the fodder, so make sure you do not pick any T-Dolls that you want to keep. Note that a minimum of 4 T-Dolls are required to gain any stat benefit, so it is generally advised to apply as many as possible at once for efficiency, provided you're not exceeding the stat caps of the original T-Doll.
 
First, pick the T-Doll you want to upgrade on the menu, then select the fodder that you would like to use to enhance your original Doll. This process will destroy the fodder, so make sure you do not pick any T-Dolls that you want to keep. Note that a minimum of 4 T-Dolls are required to gain any stat benefit, so it is generally advised to apply as many as possible at once for efficiency, provided you're not exceeding the stat caps of the original T-Doll.
  
===Fodder enhancement values===
+
==== Fodder Enhancement Values====
 
 
 
Different T-Dolls will offer different enhancement values based on their stats when used as enhancement:
 
Different T-Dolls will offer different enhancement values based on their stats when used as enhancement:
 
 
*'''Damage increase''': <sup>damage_stat</sup>/<sub>damage_stat+50</sub> × 1.2
 
*'''Damage increase''': <sup>damage_stat</sup>/<sub>damage_stat+50</sub> × 1.2
 
*'''Evasion increase''': <sup>evasion_stat</sup>/<sub>evasion_stat+25</sub> × 1.2
 
*'''Evasion increase''': <sup>evasion_stat</sup>/<sub>evasion_stat+25</sub> × 1.2
Line 185: Line 162:
 
| [[USP Compact]] || HG || 0.1831 || 0.2909 || 0.3667 || 0.2722
 
| [[USP Compact]] || HG || 0.1831 || 0.2909 || 0.3667 || 0.2722
 
|}
 
|}
 +
 +
RF and MG fodder are the most effective for increasing the Damage stat; RFs and HGs for Accuracy, HGs and SMGs for Evasion, SMGs and MGs for Firerate. Since ARs have balanced stats, they make decent fodder for all stats.
  
 
Note that the final increase will always be a whole number rounded, so plan accordingly in order to make the best of use of your fodder.
 
Note that the final increase will always be a whole number rounded, so plan accordingly in order to make the best of use of your fodder.
  
NB: The effect of the capsules can be doubled/tripled by giving them a capsule for a random amount. This, however, each T-Dolls have a different mechanism of capsule effect. For instance, when the 11th capsule given to Welrod, the effect will be doubled. In 12th capsule for Welrod, the effect is tripled. While UMP has significant effect increase in 9th capsule, and 10th the effect is quadrupled.
+
Enhancement capsules may also be used instead of or in conjunction with T-doll fodder for enhancing. One capsule will increase all stats by one point. When a stat has reached its cap, adding more capsules will cause the overflow the points to be wasted. However, after 10 or more points are wasted, capsules will begin doubling in value for the remaining stats. After 20 points total have overflown, the effect triples.
  
{{clr}}
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=== Coalition Unit ===
 +
{{ThumbSlider|width=300|align=right|list=
 +
{{p|[[File:Coalition_Unit_Enhance_Normal.jpg|thumb|right|Raising rarity (normal unit).]]}}
 +
{{p|[[File:Coalition_Unit_Enhance_Elite.jpg|thumb|right|Raising rarity (ringleader).]]}}
 +
}}
 +
Coalition units have different enhancement method from normal T-Dolls. Enhancing Coalition units means raising their rarity, which capped at ★5. The higher their rarity is, the higher their stats cap. Coalition units also consume different item for enhancement. Instead of consuming unwanted dolls and {{Icon|Enhancement Capsule}} enhancement capsule, they consume {{Icon|Petri Dish}} Development Petri Dish, which can be obtained mainly from [[Combat_Simulation#Development_Simulation|combat simulation]].
  
== Coalition Unit ==
+
==== Enhancement Cost ====
ToDo
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{| class="gf-table" style="float: center;text-align:center"
 +
|-
 +
! Base Rarity
 +
! ★2 Upgrade<br>(Lv. 10)
 +
! ★3 Upgrade<br>(Lv. 30)
 +
! ★4 Upgrade<br>(Lv. 70)
 +
! ★5 Upgrade<br>(Lv. 90)
 +
! Total Cost
 +
|-
 +
| ★1
 +
| {{Icon|Petri Dish}}x50
 +
| {{Icon|Petri Dish}}x70
 +
| {{Icon|Petri Dish}}x100
 +
| {{Icon|Petri Dish}}x200
 +
| {{Icon|Petri Dish}}x420
 +
|-
 +
| ★2
 +
| N/A
 +
| {{Icon|Petri Dish}}x100
 +
| {{Icon|Petri Dish}}x150
 +
| {{Icon|Petri Dish}}x300
 +
| {{Icon|Petri Dish}}x550
 +
|-
 +
| ★3
 +
| N/A
 +
| N/A
 +
| {{Icon|Petri Dish}}x300
 +
| {{Icon|Petri Dish}}x450
 +
| {{Icon|Petri Dish}}x750
 +
|-
 +
|} {{clr}}
  
= Retirement/Disassemble =
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== Retirement/Disassemble ==
{{ThumbSlider|width=400|align=right|list=
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{{ThumbSlider|width=300|align=right|list=
{{p|[[File:T-Doll Retire.jpg|thumb|400px|T-Doll Retire.]]}}
+
{{p|[[File:T-Doll Retire.jpg|thumb|300px|T-Doll Retire.]]}}
{{p|[[File:T-Doll Retire Selecting Window.jpg|thumb|400px|T-Doll Retire Selection Window.]]}}
+
{{p|[[File:T-Doll Retire Selecting Window.jpg|thumb|300px|T-Doll Retire Selection Window.]]}}
{{p|[[File:Equipment Recycle Selecting Window.jpg|thumb|400px|Recycle Selection Menu.]]}}
+
{{p|[[File:Equipment Recycle Selecting Window.jpg|thumb|300px|Recycle Selection Menu.]]}}
 
}}
 
}}
 +
Retirement menu allows Commander to free up slots from unwanted T-Dolls, equipment, fairies, or Coalition units.
  
This menu allows you to retire unwanted T-Dolls and disassemble unwanted equipment. Worth noting: T-Dolls are not disassembled, simply demilitarised, after which they become a regular civilian Doll.
+
Retiring T-Dolls refund a small amount of resources, with additional dummy cores if it's ★3 dolls or above. Farming and retiring high rarity dolls is the main method to obtain dummy core. There are several maps which have decent drop rate and some of them even double as leveling spot. Commander can camp there to farm for drop and retire them later.
 +
*Retired T-Doll can be recovered through index. Commander can recover one T-Doll per week by paying certain amount of dummy cores, depend on the T-Doll's rarity.
 +
 
 +
Dismantling equipment and fairies only yield a small amount of resources, so it's not really worth mentioning. Retiring Coalition units will give {{Icon|Supernova Kernel}} Supernova kernel and {{Icon|Dark Star Kernel}} Dark Star kernel, which used as currency for [[Protocol Assimilation|Coalition shop]].  
  
Ideally you will only use this menu on 3 star or higher T-Dolls, as the resource rewards for retiring 2 star T-Dolls are negligible, and they are better used as fodder to increase the stats of your other Dolls. Retiring unwanted 3, 4 and 5 star T-Dolls yields valuable '''Dummy Cores''', which are often the limiting factor in Dummy Linking your Dolls.
 
 
{| class="gf-table"
 
{| class="gf-table"
 
|-
 
|-
Line 210: Line 227:
 
! Cores
 
! Cores
 
|-
 
|-
| ★★
+
| ★2
 
| 0
 
| 0
 
|-
 
|-
| ★★★
+
| ★3
 
| 1
 
| 1
 
|-
 
|-
| ★★★★
+
| ★4
 
| 3
 
| 3
 
|-
 
|-
| ★★★★★
+
| ★5
 
| 5
 
| 5
 
|}
 
|}
 
{|style="width:100%"
 
{|style="width:100%"
 
|
 
|
|}
+
|} {{clr}}
 
 
Similarly, this menu should only be used to disassemble junk equipment after your armory is full, as the resources you receive from disassembly are negligible.
 
  
 
+
== Equipment Production ==
= Equipment Production =
+
{{ThumbSlider|width=300|align=right|list=
== Standard Equipment Production ==
+
{{p|[[File:Produce Equipment.jpg|thumb|300px|Equipment Production Menu.]]}}
{{ThumbSlider|width=400|align=right|list=
+
{{p|[[File:Produce Equipment Recipe Window.jpg|thumb|300px|Equipment Formula Menu.]]}}
{{p|[[File:Produce Equipment.jpg|thumb|400px|Equipment Production Menu.]]}}
+
{{p|[[File:User Equipment Craft History List.jpg|thumb|300px|Equipment Production Log.]]}}
{{p|[[File:Produce Equipment Recipe Window.jpg|thumb|400px|Equipment Formula Menu.]]}}
 
{{p|[[File:User Equipment Craft History List.jpg|thumb|400px|Equipment Production Log.]]}}
 
 
}}
 
}}
 +
Equipment Production is a key feature where Commander can craft equipment which is necessary to further strengthening the Dolls. Crafting consumes a set amount of resources and one {{Icon|contractequip}} equipment development contract. Resources and production contract can be obtained through [[Logistic Support|logistic support]] and completing [[Quests|quests]].
  
Producing Equipment requires one Equipment Development Contract {{Icon|contractequip}} and an amount of resources allocated by the commander for each attempt. The rarity and type of equipment produced is determined on the resources allocated. The process is nearly identical to T-Doll Production, albeit with markedly quicker crafting times.
+
Crafting result isn't affected by Commander level, but total amount of resources used. Also keep in mind that several equipment aren't available to craft and remain either as limited drop or reward, mainly exclusive equipment for a specific T-Doll, such as {{doll name|HK416|AR|5}}'s {{equip name|EOT XPS3|Special|5}}.  
 
 
=== IOP Special Ticket ===
 
ToDo
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
== Heavy Equipment Production ==
+
==== IOP Special Ticket ====
Similar to T-Doll Production, there is another menu on the right side entitled "Heavy Production". This feature, which is used to craft '''Tactical Fairy'''.
+
Crafting equipment using this special ticket will guarantee equipment from selected recipe. For example, if Commander choose the suppressor recipe, it will always yield suppressors. However, the equipment's rarity will still be random. The commander can do special equipment craft 20 times per week.
  
As of the September 19, 2016 update, you can see the past recipes of other users who recieved 4 and 5 star Equipment, as well as the recipes that they used to get them. Note that there is no conclusive evidence that any one recipe provides a higher chance of any specific piece of Equipment, so these can largely be ignored.
+
For more information on Producing Equipment and recipes, please check the [[Equipment Production]] page.
  
For more information on Producing Equipment and recipes, please check the [[Equipment_Production|Produce Equipment]] page.
+
== Fairy Production ==
{{clr}}
+
[[File:Fairy Production EN.jpg|300px|right|thumb|Fairy Production Menu]]
 +
After the version 3 update, the Heavy Equipment Production menu is now replaced with the Fairy Production menu. The Fairy Production serves to produce Fairies to support echelons. It requires a set combination of the 4 basic resources (Personnel, Ammo, Rations, and Parts), Equipment Contracts, and Cores to construct a fairy.

Latest revision as of 05:43, 20 December 2023

T-Doll Production

 
T-Doll Production Menu Tips.
 
T-Doll Formula Menu.
 
Heavy Construction.
 
Mass Production Interface.
 
T-Doll Production Log.
 
Unlocking more construction slot.

   

T-Doll Production is a key feature where Commander can craft new T-Dolls. Crafting consumes a set amount of resources and one   T-Doll production contract. Resources and production contract can be obtained through logistic support and completing quests.

Crafting result isn't affected by Commander level, but total amount of resources used. Adjutant also doesn't affect the crafting result. Also keep in mind that a number of T-Dolls aren't available to craft and remain as limited drop.

Heavy T-Doll Construction

Heavy Construction uses a larger amount of resources,   production contract, and   dummy core to perform and is the only method to craft Shotguns dolls. Unlike normal construction, heavy construction will only yield ★3 dolls and above. Heavy construction will be unlocked after Commander clears 30 different maps.

Some limited drops can be obtained through heavy construction, such as AR ARX-160 ARX-160     , RF G28 G28     , and SMG MP7 MP7     .

For more information on T-Doll production and recipes, please check the T-Doll Production page.

Dummy Linking

Dummy linking is one of the several method to provide performance boost to T-Doll and Coalition unit alike. It's a mechanic that allows a mainframe to control multiple dummy units at a time, which can boost its offensive and defensive capabilities. Each dummy counts as one individual unit, which effectively increase a T-Doll's firepower outside of enhancements as both the mainframe and the dummy unit deal damage separate to each other.

Dummy units can also serve as a form of ablative armor to protect the mainframe from harm and increase effective hp. If a dummy link takes damage that exceeds its hp, the excess damage will not be transferred to the other links or the main body. While the dummy unit may die, it dies effectively nullifying a notable percentage of damage that the main doll would otherwise have taken. This allows even relatively fragile T-Dolls classes like Rifles to increase their theoretical survivability, especially against high damage hits, while Handgun dolls through this mechanic can become viable secondary tanks despite their generally low hp.

T-Doll

 
Dummy Linking.

T-Dolls are eligible to perform dummy linking once they reach level 10, 30, 70, and 90. Commander can choose whether to use dummy core, duplicate units, or both method to perform this.

Dummy linking raises the experience point gain multiplier by 0.5x per dummy units, up to 3x multiplier. It also increases resources consumption. However, the benefits conferred by dummy linking are often outweigh the increased resources consumption.

Dummy Link Core and Duplicate Cost

Rarity x2 Link (Level 10) x3 Link (Level 30) x4 Link (Level 70) x5 Link (Level 90)
★2  x1 or 1 duplicate  x1 or 1 duplicate  x2 or 2 duplicates  x3 or 3 duplicates
★3  x3 or 1 duplicate  x3 or 1 duplicate  x6 or 2 duplicates  x9 or 3 duplicates
★4  x9 or 1 duplicate  x9 or 1 duplicate  x18 or 2 duplicates  x27 or 3 duplicates
★5  x15 or 1 duplicate  x15 or 1 duplicate  x30 or 2 duplicates  x45 or 3 duplicates

Coalition Unit

Coalition units also capable of dummy link, although with slight difference. Since they can't utilize dummy core, they can only be dummy linked using duplicate units. Coalition units need less amount of duplicate as the cost for each step doesn't increase. They also don't have level requirements, which means they can achieve max step at level 1.

Contrary to normal doll, Coalition units don't suffer from increased resources consumption from dummy linking. Coalition echelon has fixed amount of resources consumption at  x72 and   x360 (without Self-Suffience chip). This can serve as double-edged sword so please use it wisely.

Also worth to note that some Coalition units remain at x1 even at max level of dummy linking; such as Ringleaders, Manticore, and Goliath Factory. While they still receive increased stats, they remain at x1 link means they won't lose their damage output should they suffer decreased hitpoint during battle.

Enhancement

 
T-Doll Powerup Menu.
 
Powerup Selection Menu.

   

You can enhance T-Dolls through T-Doll Enhancement, increasing their damage, evasion, accuracy, and rate of fire stats. This is the primary use of 2 star T-Dolls that you have no use for, commonly referred to as fodder. Please note that high ranked T-Dolls that you do not plan to use should be retired, as they will yield Dummy Cores, which are much more valuable than the stats that they offer as fodder. Alternatively, you may also use Enhancement Capsules gotten from Reinforcement Exercises in Combat Simulation Menu, each capsule increasing every stat by 1. Please note: T-Dolls do not become stronger through levels. Instead, increasing a T-Doll's level will increase their statistic caps. T-Doll Enhancement is required to increase your T-Doll's stats.

First, pick the T-Doll you want to upgrade on the menu, then select the fodder that you would like to use to enhance your original Doll. This process will destroy the fodder, so make sure you do not pick any T-Dolls that you want to keep. Note that a minimum of 4 T-Dolls are required to gain any stat benefit, so it is generally advised to apply as many as possible at once for efficiency, provided you're not exceeding the stat caps of the original T-Doll.

Fodder Enhancement Values

Different T-Dolls will offer different enhancement values based on their stats when used as enhancement:

  • Damage increase: damage_stat/damage_stat+50 × 1.2
  • Evasion increase: evasion_stat/evasion_stat+25 × 1.2
  • Accuracy increase: accuracy_stat/accuracy_stat+25 × 1.2
  • Rate of Fire increase: rof_stat/rof_stat+150 × 1.2

Common fodder enhancement values:

T-Doll Class        
M1911 HG 0.2000 0.2323 0.3176 0.2426
Nagant Revolver HG 0.2164 0.2323 0.3667 0.1944
P38 HG 0.2000 0.2323 0.3429 0.2426
PPK HG 0.1831 0.2625 0.3892 0.2625
M3 SMG 0.2164 0.0889 0.3176 0.2816
PPSh-41 SMG 0.2000 0.0889 0.2909 0.3628
PP-2000 SMG 0.2323 0.0889 0.3667 0.3304
MP40 SMG 0.2164 0.0889 0.2909 0.3089
Beretta Model 38 SMG 0.2323 0.0889 0.2625 0.3089
m45 SMG 0.2323 0.0889 0.3176 0.3089
SVT-38 RF 0.5548 0.2909 0.2000 0.1655
Simonov RF 0.5258 0.2909 0.2000 0.1655
G43 RF 0.5407 0.2909 0.1655 0.1831
FN-49 RF 0.5407 0.2909 0.1655 0.1535
BM59 RF 0.5548 0.2909 0.1655 0.1831
G3 AR 0.3781 0.2323 0.2000 0.2576
L85A1 AR 0.3176 0.2000 0.2000 0.3089
Galil AR 0.3304 0.2000 0.2000 0.2674
SIG-510 AR 0.3781 0.2000 0.2000 0.2476
LWMMG MG 0.5258 0.1655 0.1655 0.3628
DP28 MG 0.4593 0.1655 0.1655 0.4035
MG34 MG 0.4683 0.1286 0.1655 0.4275
FNP-9 HG 0.2164 0.2625 0.3667 0.2625
MP-446 HG 0.2164 0.2625 0.3176 0.2526
Spectre M4 SMG 0.2000 0.0889 0.3429 0.3549
IDW SMG 0.1831 0.0889 0.3429 0.2955
Type 64 SMG 0.2164 0.0889 0.3176 0.3628
F2000 AR 0.3176 0.2323 0.2323 0.3304
FG42 MG 0.4683 0.1655 0.2000 0.4275
AAT-52 MG 0.4857 0.1655 0.1655 0.4405
Type 63 AR 0.3667 0.2000 0.2000 0.3000
Bren Ten HG 0.2323 0.2625 0.3176 0.2526
USP Compact HG 0.1831 0.2909 0.3667 0.2722

RF and MG fodder are the most effective for increasing the Damage stat; RFs and HGs for Accuracy, HGs and SMGs for Evasion, SMGs and MGs for Firerate. Since ARs have balanced stats, they make decent fodder for all stats.

Note that the final increase will always be a whole number rounded, so plan accordingly in order to make the best of use of your fodder.

Enhancement capsules may also be used instead of or in conjunction with T-doll fodder for enhancing. One capsule will increase all stats by one point. When a stat has reached its cap, adding more capsules will cause the overflow the points to be wasted. However, after 10 or more points are wasted, capsules will begin doubling in value for the remaining stats. After 20 points total have overflown, the effect triples.

Coalition Unit

 
Raising rarity (normal unit).
 
Raising rarity (ringleader).

   

Coalition units have different enhancement method from normal T-Dolls. Enhancing Coalition units means raising their rarity, which capped at ★5. The higher their rarity is, the higher their stats cap. Coalition units also consume different item for enhancement. Instead of consuming unwanted dolls and   enhancement capsule, they consume   Development Petri Dish, which can be obtained mainly from combat simulation.

Enhancement Cost

Base Rarity ★2 Upgrade
(Lv. 10)
★3 Upgrade
(Lv. 30)
★4 Upgrade
(Lv. 70)
★5 Upgrade
(Lv. 90)
Total Cost
★1  x50  x70  x100  x200  x420
★2 N/A  x100  x150  x300  x550
★3 N/A N/A  x300  x450  x750

Retirement/Disassemble

 
T-Doll Retire.
 
T-Doll Retire Selection Window.
 
Recycle Selection Menu.

   

Retirement menu allows Commander to free up slots from unwanted T-Dolls, equipment, fairies, or Coalition units.

Retiring T-Dolls refund a small amount of resources, with additional dummy cores if it's ★3 dolls or above. Farming and retiring high rarity dolls is the main method to obtain dummy core. There are several maps which have decent drop rate and some of them even double as leveling spot. Commander can camp there to farm for drop and retire them later.

  • Retired T-Doll can be recovered through index. Commander can recover one T-Doll per week by paying certain amount of dummy cores, depend on the T-Doll's rarity.

Dismantling equipment and fairies only yield a small amount of resources, so it's not really worth mentioning. Retiring Coalition units will give   Supernova kernel and   Dark Star kernel, which used as currency for Coalition shop.

Rarity Cores
★2 0
★3 1
★4 3
★5 5

Equipment Production

 
Equipment Production Menu.
 
Equipment Formula Menu.
 
Equipment Production Log.

   

Equipment Production is a key feature where Commander can craft equipment which is necessary to further strengthening the Dolls. Crafting consumes a set amount of resources and one   equipment development contract. Resources and production contract can be obtained through logistic support and completing quests.

Crafting result isn't affected by Commander level, but total amount of resources used. Also keep in mind that several equipment aren't available to craft and remain either as limited drop or reward, mainly exclusive equipment for a specific T-Doll, such as AR HK416 HK416     's  EOT XPS3.

IOP Special Ticket

Crafting equipment using this special ticket will guarantee equipment from selected recipe. For example, if Commander choose the suppressor recipe, it will always yield suppressors. However, the equipment's rarity will still be random. The commander can do special equipment craft 20 times per week.

For more information on Producing Equipment and recipes, please check the Equipment Production page.

Fairy Production

 
Fairy Production Menu

After the version 3 update, the Heavy Equipment Production menu is now replaced with the Fairy Production menu. The Fairy Production serves to produce Fairies to support echelons. It requires a set combination of the 4 basic resources (Personnel, Ammo, Rations, and Parts), Equipment Contracts, and Cores to construct a fairy.