The story of Project: Neural Cloud as seen in the campaign.

"We're not at an optimal state yet, commander."

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Chapter 0: Oasis Defense

Prologue

Standard 0-1: Emergency

Standard 0-2: Last Stand

Standard 0-3: Miraculous Escape

Chapter 1: Artificial Intelligence Sector - Rossum

Standard 1-1: Explore

Standard 1-2: Trade

Standard 1-3: Fox

Standard 1-4: Clash

Standard 1-5: Method

Standard 1-6: Argument

Standard 1-7: Viewpoint

Standard 1-8: Backup

Standard 1-9: Sacrifice

Standard 1-10: Farewell

Standard 1-11: Return

Dark 1-1: Determination

Dark 1-2: Proposal

Dark 1-3: Route

Dark 1-4: Fragment

Dark 1-5: Name

Chapter 2: Military Sector - Cyclopes

Standard 2-1: Shrieking Arrow

Standard 2-2: Hunting Grounds

Standard 2-3: Powderkeg

Standard 2-4: Utter Destruction

Standard 2-5: Bullseye

Standard 2-6: Arrow Let Loose

Standard 2-7: Fallacies

Standard 2-8: In Range

Standard 2-9: Sniper's Scope

Stage 2-13: Unrestrained

(While this is not considered a story stage in-game, combats are scripted and story-relevant.)

Slides(Script)

Standard 2-10: Recalibration

Standard 2-11: Shattered Arrow

Dark 2-1: Phantom Pain (Part I)

Dark 2-2: Phantom Pain (Part II)

Dark 2-3: Wrong Path

Dark 2-4: Rebirth

Dark 2-5: Wavering

Dark 2-6: Restart

Chapter 3: Environment and Energy Sector - Helios

Standard 3-1: MIA

Standard 3-2: Incongruence

Standard 3-3: Deja Vu

Standard 3-4: Upturn

Standard 3-5: Downturn

Standard 3-6: Ill Tidings

Standard 3-7: Deletion

Standard 3-8: Perseverance

Standard 3-9: Deep Learning

Standard 3-10: Fireworks

Standard 3-11: Kindling

Dark 3-1: Cycle

Dark 3-2: Embark

Dark 3-3: Responsibility

Dark 3-4: Companions

Dark 3-5: Angled Light

Chapter 4: Computer Sector - Enigma

Chapter 5: Art Sector - Pierides

Project Neural Cloud
Dolls List · Events List · Costumes List · Items List · Enemy List · NPCs List · Story (Worldview · Horizon Record · Loading Screens)
Main Screen Guide · Doll Info Menu · Oasis Menu · Combat · Strategies · Exploration Menu · Factory Menu · Function Cards · Spirits · Dormitory · Achievements