GFL2 Story
Resources: Story Assets
In Girls' Frontline 2, main story chapters are assigned a decimal number. Main story parts beginning with "SL" denote story-only parts with no playable stage, while those beginning with "BH" are playable stages unlocking Classified Briefings. Playable stages may have a pre-gameplay story and/or post-gameplay story, and/or some short dialogues with in-gameplay animations before the stage starts.
The nomenclature of limited-time events (except Aphelion which uses main story chapters notation) consists of a letter (usually the first letter of the spotlight Doll's name), followed by the letter "A" for playable stages, "S" for story-only stages or "Z" for playable stages unlocking Classified Briefings. Starting with Corposant, these stages may contain their own side-stories.
Summary
Main Story
Chapters assigned a number in the Campaign menu.
Chapter 1: Double Pendulum Simulation
- See also: GFL2 Story/Summary#Chapter 1
Chapter 2: Second Signal
- See also: GFL2 Story/Summary#Chapter 2
2-1: Guess
SL-2-1: Intersection
2-2: Arrogance
2-3: Diffraction
SL-2-2: Convergence
2-4: Disturbance
2-5: Simulated Defense
2-6: Narrow Path I
2-7: Narrow Path II
2-8: Wolf Pack Assault
SL-2-3: Price
2-9: Signal
SL-2-4: Paradox Loop
2-10: Black Swan
SL-2-5: Final Curtain
Chapter 3: Lacuna Rectification
- See also: GFL2 Story/Summary#Chapter 3
SL-3-1: The Object
3-1: Penetration
SL-3-2: First Encounter
3-2: Preparation I
3-3: Preparation II
3-4: Silent Echo
SL-3-3: Fault Line
3-5: Self-Adaptive
3-6: Negotiation
3-7: Primary Plan
SL-3-4: Time-Variant
3-8: Exclude
SL-3-5: Virtual Reflection
3-9: Capturing
3-10: Chaotic Field
Chapter 4: Reverse Matrix
- See also: GFL2 Story/Summary#Chapter 4
4-1: Chemotaxis
SL-4-1: Backtracing
4-2: First Occupancy Theory
4-3: Ambush
4-4: Annihilation
SL-4-2: Armed to the Teeth
4-5: Invasion I
4-6: Invasion II
SL-4-3: Multidimensional Paradox
4-7: Stress Reaction
4-8: Turbulence
SL-4-4: Solipsism
4-9: Ligne de Fuite
4-10: Dead-End
SL-4-5: The Death of Antigone
SL-4-6: Post-Truth
Chapter 5: Heterodyne Resonance
- See also: GFL2 Story/Summary#Chapter 5
SL-5-1: Jostled Cradle
5-1: Breakthrough I
5-2: Obstacle Clearing
5-3: Transient Reflection
5-4: Quantum Light
SL-5-2: Waveform Deviation
5-5: Dark Passage
SL-5-3: Anomalous Conductor
5-6: Bilateral Constraint
5-7: Random Medium
5-8: Breaktrough II
5-9: Breaktrough III
SL-5-4: Ebb and Flow
5-10: Combined Parameters
Chapter 6: Harmonic Cycle
- See also: GFL2 Story/Summary#Chapter 6
6-1: Dramatic Shift
SL-6-1: Backscattering
6-2: Vortex Field
6-3: Gravitational Potential Field
6-4: Impedance Boundary
SL-6-2: Ideal String
6-5: Sneak Attack I
6-6: Encounter Hypothesis
SL-6-3: Wavefront
6-7: Reimaging
SL-6-4: Discordant Note
6-8: Sneak Attack II
SL-6-5: Rules of Bartering
6-9: Sneak Attack III
6-10: Critical Angle
Chapter 6.5 & 6.7: Sojourners of the Glass Island
- See also: GFL2 Story/Summary#Chapter 6.5 (Sojourners of the Glass Island - Part 1)
- See also: GFL2 Story/Summary#Chapter 6.7 (Sojourners of the Glass Island - Part 2)
UA-1-1: Unexpected Discovery
UA-1-2: Brilliant Disguise
US-1-1: Old Friend
UA-1-3: Mystical Adventure
UA-1-4: Unsolved Mystery
UA-1-5: Hidden Crisis
UA-1-6: Eerie Ghost
UA-1-7: Daring Decision
US-1-2: The Two Ends of the Scale
UA-1-8: Strike Again
UA-1-9: Expulsion Signal
UA-1-10: Chasing Shadows
US-1-3: Prototype of a Dream
-
Part 1
-
Part 2
Chapter 7: Radiation Decay
- See also: GFL2 Story/Summary#Chapter 7
7-1: Clearance I
7-2: Clearance I
SL-7-3: Metastable
7-3: Polarization
7-4: Surpass
7-5: Memory Effect
7-6: Clearance III
SL-7-2: The Only Solution
7-7: Relay Point
SL-7-3: Illusory Revelation
7-8: Stimulated State
7-9: Tower
7-10: Consensus
Chapter 8: Aliasing Effect
- See also: GFL2 Story/Summary#Chapter 8
8-1: Covert Surveillance
8-2: Reverse Hacking
SL-8-1: Handover Area
8-3: Pathfinding I
SL-8-2: Darkest Moment
8-4: Pathfinding II
8-5: Pathfinding III
SL-8-3: Epiphyllum
8-6: Pathfinding IV
SL-8-4: Light
8-7: Out of Hand
8-8: Merge
8-9: Pathfinding V
SL-8-5: Coaxial
8-10: Fame Chaser
Chapter 8.3: Amidst Wings of Gray
GS-1-1: Acquaintances in Flowerbeds
GW-1-1: Detuned
GW-1-2: Ordered Sequence
GW-1-3: Heavy Bass
GS-1-2: Divergent Calling
GW-1-4: Chaos Factor
GW-1-5: Turbulent Flow
GW-1-6: Overture of Obscenity
GW-1-7: Reverberation of Terror
GW-1-8: The Silent List
GW-1-9: Amidst Wings of Gray
Chapter 8.7: Bitter Thorns and Daisies
This story chapter ran under as a gameplay event under the title Zucchero Café.
CA-1-1: Promised Day
CA-1-2: Omen
CA-1-3: Fleeing Pursuit
CS-1-1: Safehouse
CA-1-4: Baptism of Memory
CA-1-5: Level III Base Layer
CA-1-6: Creeping Mist
CA-1-7: Racing Rescue
CA-1-8: Third-Generation Doll
CA-1-9: Signal Decryption
Chapters 9 & 10: Aphelion
- See also: GFL2 Story/Summary#Chapter 9 (Aphelion - Part 1)
- See also: GFL2 Story/Summary#Chapter 10 (Aphelion - Part 2)
9-1: Twilight
9-2: Eye of th'e Storm
9-3: Secondary Mirror
9-4: Out of Focus
9-5: Roche Limit
SL-9-1: Entangled State
9-6: Dual-Beam Observation
SL-9-2: Dormant Black Hole
9-7: Lattice Distortion
SL-9-3: Delayed Signal
9-8: Tidal Effect
9-9: Buried Consciousness
9-10: Fusion
SL-9-4: Approaching Light
10-1: Resonant Response
10-2: Triple Point
SL-10-1: Cognitive Dissonance
10-3: Mind Remap
10-4: Dirac Sea
SL-10-2: Anomalous Projection
10-5: Annular Eclipse
SL-10-3: Catalyst
10-6: Thermal Conduction
SL-10-4: Secondary Perforation
10-7: Erroneous Extrapolation
SL-10-5: Dialetheia
10-8: Condensed Matter
10-9: Hobson's Choice
10-10: Tunneling Effect
SL-10-6: Dark Matter
-
Chapter 9.
-
Chapter 10.
Chapters 11 & 12: Deep Oblivion
- See also: GFL2 Story/Summary#Chapter 11 (Deep Oblivion - Part 1)
- See also: GFL2 Story/Summary#Chapter 12 (Deep Oblivion - Part 2)
LS-1-1: Hearty Welcome
LA-1-1: Unfamiliar Familiarity
LA-1-2: Deliberate Oversight
LS-1-2: Covert Investigation
LA-1-3: Roiling Undertow
LA-1-4: Extreme Decryption
LS-1-3: Publicity Stunt
LA-1-5: Routine Traffic Stop
LA-1-6: Danger Sign I
LA-1-7: Danger Signal II
Combat only
LA-1-8: Bizarre Investigation
LS-1-4: Projection Conflict
LA-1-9: Invisible Tactics
LS-1-5: Hidden Clues
LA-1-10: DEFY I
LA-1-11: DEFY II
Combat only
LA-1-12: Third-Generation Doll
LS-1-6: Yearn for freedom
LA-1-13: Destruction Schedule
LA-1-14: Breaking Out
LA-1-15: Mortal Choice
LA-1-16: Only Chance
LA-1-17: Sheltering Wings
LS-1-7: Strife and Confusion
BA-1-3: Multiple Pile-up II
Combat only
BA-1-15: Choice II
Combat only
-
Part I
-
Part II
Chapter 12.5: Intertwined Assault
Chapters 13, 14 & 15: Corposant
- See also: GFL2 Story/Summary#Chapter 13 (Corposant - Part 1)
- See also: GFL2 Story/Summary#Chapter 14 (Corposant - Part 1.5)
- See also: GFL2 Story/Summary#Chapter 15 (Corposant - Part 2)
AS-1-1: The First Substance
AA-1-1: Sun's Gold
Gameplay only
AS-1-2: As above, so below.
AA-1-2: Moon's Silver
Gameplay only
AS-1-3: Pelican's Blood
AA-1-3: Gnostic Revelation
AA-1-4: Caduceus
AA-1-5: Tree of Life
AS-1-4: Mercurial Fountain
AA-1-6: Sirr al-Asrār
Gameplay only
AA-1-7: Ouroboros
AA-1-8: Spark of Life
AS-1-5: The Fifth Element
AS-2-1: Nigredo of Putrefaction
AS-2-2: Albedo of Purification
AS-2-3: Citrinitas of Refinement
AA-2-1: Rubedo of Awakening
AA-2-2: Carrion Crow
AA-2-3: Spotless Swan
AA-2-4: Transcendent Violet
AS-2-4: Slumbering Lion
AA-2-5: Embers
AA-2-6: Sycamore Branches
AS-2-5: Magnum Opus
AA-2-7: Tabula Smaragdina
AA-2-8: Peacock's Tail
AS-2-6: Homunculus
VS-1-1: Enter, Stage Left
VA-1-1: Knight I
VS-1-2: King I
VA-1-2: Hunter I
VA-1-3: Knight II
VA-1-4: Knight III
VS-1-3: Hunter II
VS-1-4: Witch I
VS-1-5: Prophet I
VS-1-6: King II
VA-1-5: Witch II
VA-1-6: Knight IV
Gameplay only
VA-1-7: Prophet II
VA-1-8: Confluence
VZ-1-1: Beyond The Stage I
VS-1-7: Door Ajar
VZ-1-2: Beyond The Stage II
VA-1-9: Faithful Sacrifice
VS-1-8: Prophet III
VS-1-9: Witch III
VA-1-10: Hunter III
VA-1-11: Collapsing Epiphyllum
VA-1-12: Princess' Dream
VZ-2-1: Beyond The Stage III
VS-1-10: The Curtain Falls
VZ-2-2: Beyond The Stage IV
VS-1-11: New Script
-
Part 1.5
-
Part 2
Chapters 16 & 17: Antiparallel
- See also: GFL2 Story/Summary#Chapter 16 (Antiparallel - Part 1)
- See also: GFL2 Story/Summary#Chapter 17 (Antiparallel - Part 2)
HA-1-1: Slumbering Nightmare
HA-1-2: Bygone Name
HS-1-1: Phantom Construct
HS-1-2: Dream's Harbor
HA-1-3: Neural Labyrinth
HA-1-4: Coming Storm
HA-1-5: In-Depth Investigation
HA-1-6: Long-Awaited Reunion
HA-1-7: Mutual Use
HA-1-8: Source Divergence
HS-1-3: Through Thick and Thin
HA-1-9: Strange Reunion
HA-1-10: Reflection Interplay
HA-1-11: Chiaroscuro
HA-1-12: Separate Ways
HS-1-4: Home of My heart
-
Part 1.
-
Part 2.
Chapters 18 & 19: Dawnforger
Moonshroud Requiem
Chapters 20 & 21: Chiral Redundancy
-
Part 1.
-
Part 2.
Side Stories
Stories that are not assigned a chapter number in the Campaign menu.
Vestigial Display
Rhapsody Quartet
- See also: GFL2 Story/Summary#Rhapsody Quartet
MA-1-1: Error Exchange
MA-1-2: Unexpected Visit
MS-1-1: Danger Wanted
MA-1-3: Stiff Doll
MA-1-4: Invasion operation
MA-1-5: Reliable Partner
MS-1-2: Unexpected Encounter
MA-1-6: Mechanical Assembly Order
MA-1-7: Abrupt Appearance
MA-1-8: Center of the Stage
MA-1-9: End of Fantasy
Halting Station
- See also: GFL2 Story/Summary#Halting Station
DA-1-1: Revelation of Chaos
DA-1-2: Regional Cleanup
DA-1-3: Mysterious Plan
DA-1-4: Immediate Action
DA-1-5: Soul Impact
DA-1-6: Urgent Summons
DS-1-1: New-Type Stress Relief Toy
DA-1-7: Machinist's Wish
DA-1-8: Sprouts of Hope
DA-1-9: The End of Destiny
Escape from Cyborg
- See also: GFL2 Story/Summary#Escape from Cyborg
VA-1-1: Their Respective Positions
VA-1-2: Game Time
VA-1-3: Familiar Stranger
VA-1-4: Misery Maker
VA-1-5: Unexpected Ally
VS-1-1: Virtual Murder
VA-1-6: The Sands of Memory
VA-1-7: Beginning of a Nightmare
VS-1-2: Dream Escape Squad
VA-1-8: In Someone Else's Shoes
VA-1-9: It is a Calm Night
Echo of Dawn
- See also: GFL2 Story/Summary#Echo of Dawn
ZS-1-1: An Opportunity for Reunion
ZA-1-1: Another Plan
ZA-1-2: Barren Hunting Grounds
ZS-1-2: Secret Tears
ZA-1-3: Bloodlust Abounding
ZA-1-4: Before Dawn
ZS-1-3: Second Female Main Character
ZA-1-5: Campground Surival Guide
ZA-1-6: Released From the Shackles
ZA-1-7: The Curtain Rises
ZA-1-8: The Sparks of Revenge
ZA-1-9: Oath at Dawn
Neural Migration - 404 Found
- See also: GFL2 Story/Summary#404 Found
BA-1-1: Belka - Recollection Node I
BA-1-2: Belka - Recollection Node II
Combat only
BA-1-3: Belka - Recollection Node III
BA-1-4: Belka - Recollection Node IV
Combat only
BA-1-5: Belka - Recollection Node V
BA-1-6: Belka - Recollection Node VI
Combat only
BA-1-7: Belka - Recollection Node VII
Combat only
BA-1-8: Belka - Recollection Node VIII
BA-1-9: Belka - Recollection Node IX
Neural Migration - Into the Shadows
- See also: GFL2 Story/Summary#Into the Shadows
AA-1-1: Andoris - Recollection Node I
AA-1-5: Andoris - Recollection Node V
AA-1-7: Andoris - Recollection Node VII
AA-1-9: Andoris - Recollection Node IX
Mímisbrunnr's Loop
- See also: GFL2 Story/Summary#Mimisbrunnr's Loop
SA-1-1: Looming Steps
SS-1-1: Holiday Moment
SA-2-1: Combat Mentality
SA-2-2: Coordinated Offensive
SA-2-3: A Companion's Invitation
SS-1-2: Feelings of Spring
SA-3-1: Surveillance Perspective
SA-3-2: Locking Accident
SA-3-3: Asymmetric Competition
SS-1-3: A Referee's Duty
SA-4-1: Moment of Overloading
SA-4-2: Opportunity Displacement
SS-1-4: Match Observation
SA-5-1: Before the End
SA-5-2: Victor's Dinner
PS-1-1: Cloaked Dialogue
PA-1-1: Back to Start
PA-1-2: Unfamiliar Face
PA-1-3: Nowhere To Run
PA-1-4: Eradication
PA-1-5: Incomplete Coordination
PA-1-6: Soundless Hunt
PS-1-2: Void Boundary
PA-1-7: Good Price
PS-1-3: Anomalous Point
PS-1-4: Hole Card
PA-1-8: Broker's Principles
PS-1-5: Invitation To Tea
PA-1-9: Checkmate
PS-1-6: Scorching Embers
PA-1-10: Victory Banner
PA-1-11: Maintaining Vigilance
PS-1-7: Termination Code Computation
PS-1-8: Re-Voyage
PS-1-9: Breezesong
-
Part I.
-
Part II.
Life Rekindled
- See also: GFL2 Story/Summary#Life Rekindled
QS-1-1: No Response
QA-1-1: Gate To Paradise
QA-1-2: Sewer Ecology Survey
QA-1-3: Without Recourse
QS-1-2: Why Reminisce At Reunions?
QA-1-4: Whitewashed Peace
QA-1-5: Paupers' Homecoming
QS-1-3: Shucking Off The Past
QA-1-6: Treasure Trove
QS-1-4: Voice of Faith
QA-1-7: Familiar Evanescence
QS-1-5: Day of Departure
QA-1-8: Old Glory
QA-1-9: Out With The Old, In With The New
QS-1-6: Endless Hearthflame
Neural Migration - Silvered Whispers
- See also: GFL2 Story/Summary#Silvered Whispers
YA-1-1: Yoohee - Recollection Node I
YA-1-3: Yoohee - Recollection Node III
YA-1-5: Yoohee - Recollection Node V
YA-1-7: Yoohee - Recollection Node VII
YA-1-9: Yoohee - Recollection Node IX
Ex Umbra
- See also: GFL2 Story/Summary#Ex Umbra
NS-1-1: Fading Existence
NA-1-1: Shadow Forest
NS-1-2: Cryptic Invitation
NA-1-2: Covert Transport
NA-1-3: Seeds of Doubt
NA-1-4: Chasing Ghosts
NS-1-3: Lure and Trap
NA-1-5: Silence and Confession
NA-1-6: Bloody Lie
NA-1-7: Nested Action
NA-1-8: Buried in Ashes
NA-1-9: Onset of Vengeance
NS-1-4: Looming Future
Breaking Butterfly
- See also: GFL2 Story/Summary#Breaking Butterfly
LS-1-1: Neural Undertow
LA-1-1: Ambusher of Memory
LS-1-2: Dreamscape Blindspot
LA-1-2: Backtrace I
LS-1-3: Overlapping Response
LA-1-3: Backtrace II
LA-1-4: Giant Mech Rampage
LA-1-5: Sealed File
LS-1-4: Moment of Unsealing
LA-1-6: Impostor
LA-1-7: Mirror Gaol
LA-1-8: Chamber Check
LS-1-5: Bipolar Contagion
LA-1-9: Double Purification
LS-1-6: Extended Promise
Thriller Wonderland
- See also: GFL2 Story/Summary#Thriller Wonderland

