Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | 1125(x1) | ||
542 | 49 | ||
74 | 69 | ||
20 | 150 | ||
8 | 30 | ||
180 | Range | N/A |
Manticore | Assimilated |
Information | |
---|---|
Full name | Manticore |
Affiliation | Sangvis Ferri |
Voice actor | N/A |
Artist | ??? |
Initial Rarity | 2 |
Tags | Armored, Machine, Ranged |
Released on | CN, TW, KR, EN |
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An extremely powerful and well-rounded unit that possesses good armor and evasion as well as high firepower, along with the ability to delay enemy forces at the start of battle. They are equally as useful as allies as they were feared as enemies. Like Ringleaders and the Goliath Factory, they gain base stats instead of Dummy Links on Peak Value Analysis, making them resistant to AoE and can provide consistent performance even at low health.
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Obtained through various Assimilation seasons, appear as 2* initial rarity unit.
ASSIMILATION See Protocol Assimilation for details.
REWARD Not obtained as a reward
Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | 1125(x1) | ||
542 | 49 | ||
74 | 69 | ||
20 | 150 | ||
8 | 30 | ||
180 | Range | N/A |
This unit does not receive new dummies when Analysis Level increases.
name | Vicious Assault | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
icon | mantic1 | |||||||||
skilllevelcount | 5 | |||||||||
text | The next normal attack is enhanced into a strafing barrage centered on the horizontal row occupied by the current target, inflicting two instances of ($dam_value1)x damage to each targets' Dummy-Link | |||||||||
dam_value1 | 1.5 | 1.75 | 2 | 2.25 | 2.5 | |||||
initial | 3 | |||||||||
cooldown | 10 | 9 | 8 | 7 | 6 |
name | Adaptive Suppression | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
icon | mantic2 | |||||||||
skilllevelcount | 5 | |||||||||
text | The Manticore suppresses units which have not entered attack mode yet. Units which have been suppressed cannot be suppressed again during the cooldown period. If in Guard mode, the Manticore pushes back enemy units and reduces their movement and attack speed by ($stat_decrease)% for ($duration) seconds. If not in Guard mode, enemies are stunned for ($duration_2) seconds. | |||||||||
initial | 0 | |||||||||
cooldown | 12 | 12 | 11 | 11 | 10 | |||||
stat_decrease | 18 | 21 | 24 | 27 | 30 | |||||
duration | 2 | 2.3 | 2.5 | 2.8 | 3 | |||||
duration_2 | 1 | 1.4 | 1.8 | 2.1 | 2.5 |
name of skill here | |||
A regular military mech made for the army equipped with contemporary military assault weaponry and armor. It deals staggering long-range damage and is extremely well-defended.