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Skills
name
Practice Shot
icon
Skill_Attack_Pistol
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Stability Damage: 2 Selects 1 enemy target within 6 tiles and deals Physical damage equal to 80% of attack to it.
“Cut the chatter and open fire.”
turn_cooldown
0
name
Ruinous Whirl
icon
Skill_FayeSSR_Active_1
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Stability Damage: 2 Expends all Confectance Index. For each point of Confectance Index expended, Faye applies 1 stack of RendPhysical damage taken is increased by 30%. Up to 8 instances can be active at once (this effect does not stack). Considered a Defense debuff, cannot be cleansed. to all enemy units within 3 tiles, pulls them 2 tiles toward self, and deals AoE Physical damage equal to 80% of attack, while also applying Movement DeniedUnable to move. Considered a movement debuff. for 1 turn. Faye gains 8 tiles of Additional MovementCan move once, but cannot use any other commands. and BypassCan move through tiles occupied by enemies. Considered a Buff, cannot be cleansed. for 1 turn.
“Get out of my way if you don't want to get hurt, or you'll be crushed under my boot like everything else.”
Fortification Segment 05: Damage multiplier is increased by 20%. Duration of Movement DeniedUnable to move. Considered a movement debuff. and BypassCan move through tiles occupied by enemies. Considered a Buff, cannot be cleansed. is increased by 1 turn. After this skill is used, Faye cleanses all defense and movement debuffs on self.
skill_cost
1
name
Fissioned Firelight
icon
Skill_FayeSSR_Active_2
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Stability Damage: 4 Faye gains 2 points of Confectance Index. Selects an enemy target within 6 tiles, applies 2 stacks of RendPhysical damage taken is increased by 30%. Up to 8 instances can be active at once (this effect does not stack). Considered a Defense debuff, cannot be cleansed. to it, and deals Physical damage equal to 120% of attack.
“This is the fury of the salamanders.”
Fortifcation Segment 02: Damage multiplier is increased by 20%. If the enemy target holds 4 or more stacks of RendPhysical damage taken is increased by 30%. Up to 8 instances can be active at once (this effect does not stack). Considered a Defense debuff, cannot be cleansed. after Faye uses this skill, Faye additionally applies a number of stacks of GashAt the end of the debuff holder's action, takes fixed damage equal to 8% of the applier's attack for each stack of Gash and expends 2 stacks of Gash. Considered a debuff. equal to the number of stacks of RendPhysical damage taken is increased by 30%. Up to 8 instances can be active at once (this effect does not stack). Considered a Defense debuff, cannot be cleansed. to it.
turn_cooldown
2
name
No Survivors
icon
Skill_FayeSSR_Active_3
text
Stability Damage: 3 Selects an enemy target within 6 tiles. Applies a number of stacks of GashAt the end of the debuff holder's action, takes fixed damage equal to 8% of the applier's attack for each stack of Gash and expends 2 stacks of Gash. Considered a debuff. equal to the stacks of RendPhysical damage taken is increased by 30%. Up to 8 instances can be active at once (this effect does not stack). Considered a Defense debuff, cannot be cleansed. to all enemies holding RendPhysical damage taken is increased by 30%. Up to 8 instances can be active at once (this effect does not stack). Considered a Defense debuff, cannot be cleansed. within 6 tiles, and deals Physical damage equal to 160% of attack. If the enemy target holds 6 or more stacks of RendPhysical damage taken is increased by 30%. Up to 8 instances can be active at once (this effect does not stack). Considered a Defense debuff, cannot be cleansed., expends 6 stacks of RendPhysical damage taken is increased by 30%. Up to 8 instances can be active at once (this effect does not stack). Considered a Defense debuff, cannot be cleansed. from the target to increase the damage that the target takes from this attack by 120%.
“Out by the roots, every last one.”
Fortification Segment 04: The effect of applying GashAt the end of the debuff holder's action, takes fixed damage equal to 8% of the applier's attack for each stack of Gash and expends 2 stacks of Gash. Considered a debuff. to all enemies around Faye with RendPhysical damage taken is increased by 30%. Up to 8 instances can be active at once (this effect does not stack). Considered a Defense debuff, cannot be cleansed. is changed as follows: Applies 4 stacks of GashAt the end of the debuff holder's action, takes fixed damage equal to 8% of the applier's attack for each stack of Gash and expends 2 stacks of Gash. Considered a debuff. to all enemy units on the field. For enemy units with stacks of RendPhysical damage taken is increased by 30%. Up to 8 instances can be active at once (this effect does not stack). Considered a Defense debuff, cannot be cleansed., applies an equal number of stacks of GashAt the end of the debuff holder's action, takes fixed damage equal to 8% of the applier's attack for each stack of Gash and expends 2 stacks of Gash. Considered a debuff. to them. At the end of Faye's action, triggers all stacks of GashAt the end of the debuff holder's action, takes fixed damage equal to 8% of the applier's attack for each stack of Gash and expends 2 stacks of Gash. Considered a debuff. but does not expend the stacks of GashAt the end of the debuff holder's action, takes fixed damage equal to 8% of the applier's attack for each stack of Gash and expends 2 stacks of Gash. Considered a debuff..
Fortification Segment 06: The effects applied when the target holds 6 or more stacks of RendPhysical damage taken is increased by 30%. Up to 8 instances can be active at once (this effect does not stack). Considered a Defense debuff, cannot be cleansed. is changed as follows: Expends 6 stacks of RendPhysical damage taken is increased by 30%. Up to 8 instances can be active at once (this effect does not stack). Considered a Defense debuff, cannot be cleansed.. For each stack of RendPhysical damage taken is increased by 30%. Up to 8 instances can be active at once (this effect does not stack). Considered a Defense debuff, cannot be cleansed. that the enemy target holds, damage taken from this attack is increased by 20%, to a maximum increase of 160%. Each stack of RendPhysical damage taken is increased by 30%. Up to 8 instances can be active at once (this effect does not stack). Considered a Defense debuff, cannot be cleansed. increases Faye's critical rate for this attack by 5% and critical damage for this attack by 2%.
turn_cooldown
0
name
Tomahawk Combo
icon
Skill_FayeSSR_Passive_4
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When attacking, Faye ignores an amount of the target's defense equal to (2%× number of RendPhysical damage taken is increased by 30%. Up to 8 instances can be active at once (this effect does not stack). Considered a Defense debuff, cannot be cleansed. stacks) and recovers HP equal to 10% + (2%× number of RendPhysical damage taken is increased by 30%. Up to 8 instances can be active at once (this effect does not stack). Considered a Defense debuff, cannot be cleansed. stacks) of Max HP. At the end of an enemy unit's action, if it is within 6 tiles, Faye throws a tomahawk at it, gains 1 point of Confectance Index, applies 1 stack of RendPhysical damage taken is increased by 30%. Up to 8 instances can be active at once (this effect does not stack). Considered a Defense debuff, cannot be cleansed. to it, and deals Physical damage equal to 80% of attack and 2 points of stability damage. If the enemy is within 3 tiles, Faye performs an axe whirl instead; gains 1 point of Confectance Index, applies 2 stacks of RendPhysical damage taken is increased by 30%. Up to 8 instances can be active at once (this effect does not stack). Considered a Defense debuff, cannot be cleansed. to all enemy units within 3 tiles, and deals AoE Physical damage equal to 60% of attack and 1 point of stability damage. This effect can trigger up to 2 times a turn.
“The axe does not discriminate.”
Fortification Segment 01: The amount of defense ignored by per stack of RendPhysical damage taken is increased by 30%. Up to 8 instances can be active at once (this effect does not stack). Considered a Defense debuff, cannot be cleansed. is increased by 2%. At the end of an enemy unit's action, if it holds 2 or more stacks of RendPhysical damage taken is increased by 30%. Up to 8 instances can be active at once (this effect does not stack). Considered a Defense debuff, cannot be cleansed., Faye applies 2 stacks of RendPhysical damage taken is increased by 30%. Up to 8 instances can be active at once (this effect does not stack). Considered a Defense debuff, cannot be cleansed. to the nearest enemy unit.
Fortification Segment 03: At the end of Faye's action, performs an axe whirl and applies Movement DeniedUnable to move. Considered a movement debuff. to all enemy units within the area for 1 turn. Damage dealt by this attack is increased by 30%.