Singularity: Difference between revisions
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{{ | {{Eventpage | ||
{{ | |fullname=Singularity | ||
|eventtype=Story | |||
|releasedon={{server short|CN}}, {{server short|TW}}, {{server short|KR}}, {{server short|EN}}, {{server short|JP}} | |||
|campaign=CN (with Ranking), EN (with Ranking) | |||
|ranking=Hornet's Nest | |||
|summary={{Incomplete}} | |||
|eventperiods={{EventPeriod|game=GFL|title=塌缩点|start=2018-02-08T10:00:00+07|end=2018-03-08T09:59:59+07|type=Story Event|server=CN}} | |||
{{EventPeriod|title=塌縮點|game=GFL|start=|end=|type=Story Event|server=TW}} | |||
{{EventPeriod|title=특이점|game=GFL|start=2018-03-30T15:00:00+09|end=2018-04-27T14:59:59+09|type=Story Event|server=KR}} | |||
{{EventPeriod|title=Singularity|game=GFL|start=2019-11-19T10:00:00-08|end=2019-12-16T09:59:59-08|type=Story Event|server=EN}} | |||
{{EventPeriod|title=特異点|game=GFL|start=2020-01-17T13:00:00+09|end=2020-02-14T12:59:59+09|type=Story Event|server=JP}} | |||
|rankingperiods={{EventPeriod|game=GFL|title=马蜂窝|start=2020-06-11T10:00:00+07|end=2020-06-18T09:59:59+07|type=Ranking|server=CN|comment=PLUS rerun}} | |||
{{EventPeriod|game=GFL|title=Hornet's Nest|start=2022-09-27T00:00:00-08|end=2022-10-10T23:59:59-08|type=Ranking|server=EN|comment=PLUS rerun, [https://docs.google.com/document/d/1IzR1enqDPikw75pTNtJKHgJO2G-g8cbH7iLOY4_KVuA/edit?tab=t.0#heading=h.qyq2u2xk9tu2 guide]}} | |||
|overview= | |||
<i style="color:#71fdff">Note: A portion of this event walkthrough method and screenshots were written/taken by 菲卡 from NGA.cn, it was <del>shamelessly stolen</del> borrowed with permission from and with respect to the author. Translated by Girls' Frontline Wiki editor(s). Any form of duplication/reposting of this guide not allowed without the authors' permission.</i> | <i style="color:#71fdff">Note: A portion of this event walkthrough method and screenshots were written/taken by 菲卡 from NGA.cn, it was <del>shamelessly stolen</del> borrowed with permission from and with respect to the author. Translated by Girls' Frontline Wiki editor(s). Any form of duplication/reposting of this guide not allowed without the authors' permission.</i> | ||
Singularity is the latest event map released on the main land Chinese servers, both BiliBili and DigitalSky. Singularity describes a immediate follow up story after the event in chapter 10, Singularity also feature a the biggest amount of additional background lore, the most battle chapters and possibly a much harder difficulty when compared to Cube+, Arctic Warfare and Deep Dive. | Singularity is the latest event map released on the main land Chinese servers, both BiliBili and DigitalSky. Singularity describes a immediate follow up story after the event in chapter 10, Singularity also feature a the biggest amount of additional background lore, the most battle chapters and possibly a much harder difficulty when compared to Cube+, Arctic Warfare and Deep Dive. | ||
| Line 24: | Line 35: | ||
Event reward loot boxes are available upon completion of any route of any chapter, however player have to backtrack to renew the loot box rewards eligibility. Players can only renew one chapter's eligibility per reset, if one spent their backtrack loot box eligibility renew on chapter 2, they cannot backtrack and gain loot boxes from chapter 3 in that same day. | Event reward loot boxes are available upon completion of any route of any chapter, however player have to backtrack to renew the loot box rewards eligibility. Players can only renew one chapter's eligibility per reset, if one spent their backtrack loot box eligibility renew on chapter 2, they cannot backtrack and gain loot boxes from chapter 3 in that same day. | ||
|eventmaps= | |||
== Chapter 1 The Great Retreat == | == Chapter 1 The Great Retreat == | ||
| Line 39: | Line 51: | ||
[[File:Singularity E1-1.jpg|right|thumb||450px]] | [[File:Singularity E1-1.jpg|right|thumb||450px]] | ||
Something like this I guess. | Something like this I guess. | ||
{ | {{clr}} | ||
---- | ---- | ||
====E1-2 Branching node 1==== | ====E1-2 Branching node 1==== | ||
| Line 56: | Line 67: | ||
[[File:Singularity E1-2.jpg|right|thumb||450px]] | [[File:Singularity E1-2.jpg|right|thumb||450px]] | ||
This -> | This -> | ||
{ | {{clr}} | ||
---- | ---- | ||
=== Route A "Stroke Dead-Center" === | === Route A "Stroke Dead-Center" === | ||
| Line 74: | Line 84: | ||
This is one possible way of passing the level. | This is one possible way of passing the level. | ||
{ | {{clr}} | ||
---- | ---- | ||
====E1-A2==== | ====E1-A2==== | ||
| Line 89: | Line 98: | ||
[[File:Singularity E1-A2.jpg|right|thumb||450px]] | [[File:Singularity E1-A2.jpg|right|thumb||450px]] | ||
The map looks like this, standard day time elimination mission, no turn limits and nothing much of interest, get some fast firing units against the Dinergates. Players can use this map as a leveling level while farming for Thunder .50. | The map looks like this, standard day time elimination mission, no turn limits and nothing much of interest, get some fast firing units against the Dinergates. Players can use this map as a leveling level while farming for Thunder .50. | ||
{ | {{clr}} | ||
---- | ---- | ||
====E1-A3==== | ====E1-A3==== | ||
| Line 104: | Line 112: | ||
[[File:Singularity E1-A3.jpg|right|thumb||450px]] | [[File:Singularity E1-A3.jpg|right|thumb||450px]] | ||
Those who know how to defeat Jupiter cannons can just go straight through them with one team, those who does not/can not, go around it. | Those who know how to defeat Jupiter cannons can just go straight through them with one team, those who does not/can not, go around it. | ||
{ | {{clr}} | ||
---- | ---- | ||
====E1-A4==== | ====E1-A4==== | ||
| Line 121: | Line 128: | ||
Note, when the support squadrons highlighted by the yellow circle reached their marked locations, put on halt. When the green circled support squadron reached the green mark, put on halt for one turn to divert the third squadron into the correct path, then set on elimination to capture the southwest side of the cannon. | Note, when the support squadrons highlighted by the yellow circle reached their marked locations, put on halt. When the green circled support squadron reached the green mark, put on halt for one turn to divert the third squadron into the correct path, then set on elimination to capture the southwest side of the cannon. | ||
{ | {{clr}} | ||
[[File:Singularity E1-A4_Executioner.jpg|right|thumb||450px]] | [[File:Singularity E1-A4_Executioner.jpg|right|thumb||450px]] | ||
Boss battle looks like this, standing in this formation should avoid all AOE damage. | Boss battle looks like this, standing in this formation should avoid all AOE damage. | ||
| Line 128: | Line 134: | ||
**Executioner will unleash a T shaped attack pattern after reaching certain HP level, the attack will damage the middle row and the rear column, adjust to avoid damage. | **Executioner will unleash a T shaped attack pattern after reaching certain HP level, the attack will damage the middle row and the rear column, adjust to avoid damage. | ||
**Executioner will also unleash a penetrating attack on the top and bottom row, deals minor damage. | **Executioner will also unleash a penetrating attack on the top and bottom row, deals minor damage. | ||
{ | {{clr}} | ||
---- | ---- | ||
=== Route B "Compression Processing" === | === Route B "Compression Processing" === | ||
| Line 149: | Line 154: | ||
Notice how the SOCOM unit switched sides. | Notice how the SOCOM unit switched sides. | ||
[[File:Singularity E1-B1_1.jpg|right|thumb||450px]] | [[File:Singularity E1-B1_1.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
Turn 2: Move squadron one node left, one node up, switch place with friendly SOCOM units, move one node down to fight the Ferri below. | Turn 2: Move squadron one node left, one node up, switch place with friendly SOCOM units, move one node down to fight the Ferri below. | ||
[[File:Singularity E1-B1_2.jpg|right|thumb||450px]] | [[File:Singularity E1-B1_2.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
Turn 3: Set SOCOM unit to stationary with the stand by command button (Stand by command button is the middle one, as circled in the provided screenshot picture), capture node in front of the supply point, maintain supply line for 3 turns. | Turn 3: Set SOCOM unit to stationary with the stand by command button (Stand by command button is the middle one, as circled in the provided screenshot picture), capture node in front of the supply point, maintain supply line for 3 turns. | ||
[[File:Singularity E1-B1_3.jpg|right|thumb||450px]] | [[File:Singularity E1-B1_3.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
Turn 4: Deal with the circled Ferri unit should it interfere with the supply line, end turn until mission accomplishment. | Turn 4: Deal with the circled Ferri unit should it interfere with the supply line, end turn until mission accomplishment. | ||
[[File:Singularity E1-B1_4.jpg|right|thumb||450px]] | [[File:Singularity E1-B1_4.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
---- | ---- | ||
====E1-B2==== | ====E1-B2==== | ||
| Line 177: | Line 178: | ||
Day time casual combat, no turn limits, no special tricks and nothing of interest. Just remember to surround the Jupiter cannon and capture all the blocks before attacking it. It looks something like this -> | Day time casual combat, no turn limits, no special tricks and nothing of interest. Just remember to surround the Jupiter cannon and capture all the blocks before attacking it. It looks something like this -> | ||
[[File:Singularity E1-B2.jpg|right|thumb||450px]] | [[File:Singularity E1-B2.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
---- | ---- | ||
====E1-B3 Branching node 2==== | ====E1-B3 Branching node 2==== | ||
| Line 195: | Line 195: | ||
Day time casual combat, no turn limits, no special tricks and nothing of interest. It looks something like this -> | Day time casual combat, no turn limits, no special tricks and nothing of interest. It looks something like this -> | ||
[[File:Singularity E1-B3.jpg|right|thumb||450px]] | [[File:Singularity E1-B3.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
---- | ---- | ||
====E1-B4==== | ====E1-B4==== | ||
| Line 215: | Line 214: | ||
*Players with Air drop fairy can drop down at the air field and attack Executioner at round 1. | *Players with Air drop fairy can drop down at the air field and attack Executioner at round 1. | ||
[[File:Singularity E1-B4.jpg|right|thumb||450px]] | [[File:Singularity E1-B4.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
---- | ---- | ||
=== Route C "Re-ignition" === | === Route C "Re-ignition" === | ||
| Line 255: | Line 253: | ||
'''Recommended Team Composition:''' WIP | '''Recommended Team Composition:''' WIP | ||
---- | ---- | ||
=== Hidden | === Chapter 1 Hidden Map: Messenger=== | ||
This level is unlocked by defeating Executioner four times in A4. | This level is unlocked by defeating Executioner four times in A4. | ||
*There is an achievement for completing this level without fighting any enemy, players can just deploy a fodder HG squad and run through four random points while avoiding other enemies and completing the level without any resources consumption. | *There is an achievement for completing this level without fighting any enemy, players can just deploy a fodder HG squad and run through four random points while avoiding other enemies and completing the level without any resources consumption. | ||
| Line 289: | Line 286: | ||
**Turn 1: Deploy fighting squad, move one slot left, deploy fodder squad. | **Turn 1: Deploy fighting squad, move one slot left, deploy fodder squad. | ||
**Turn 2: <del>Rush B</del> Make a dash for the air field, sit on it, end turn. | **Turn 2: <del>Rush B</del> Make a dash for the air field, sit on it, end turn. | ||
{ | {{clr}} | ||
---- | ---- | ||
=== Route A "Queen's Gambit" === | === Route A "Queen's Gambit" === | ||
| Line 306: | Line 302: | ||
*Only one squad is needed, deploy and follow the arrow shown on the picture to the right. | *Only one squad is needed, deploy and follow the arrow shown on the picture to the right. | ||
**Note: Recommend using RF/HG team, there is a "Typhoon" class tank sitting on the enemy HQ, which fires a piercing laser beam straight down the middle row of your squadron. Having fast movers units such as HG in the middle row is recommended as slow mover units may take damage from the laser beam. | **Note: Recommend using RF/HG team, there is a "Typhoon" class tank sitting on the enemy HQ, which fires a piercing laser beam straight down the middle row of your squadron. Having fast movers units such as HG in the middle row is recommended as slow mover units may take damage from the laser beam. | ||
{ | {{clr}} | ||
---- | ---- | ||
====E2-A2==== | ====E2-A2==== | ||
| Line 321: | Line 316: | ||
[[File:Singularity E2-A2.jpg|right|thumb||450px]] | [[File:Singularity E2-A2.jpg|right|thumb||450px]] | ||
*One turn only, deploy fighting squadron on the far left zone, fill the other two zone with fodder squadrons. Start battle, <del>Rush B</del> follow the direction arrow straight down the middle and end turn on the air field. | *One turn only, deploy fighting squadron on the far left zone, fill the other two zone with fodder squadrons. Start battle, <del>Rush B</del> follow the direction arrow straight down the middle and end turn on the air field. | ||
{ | {{clr}} | ||
---- | ---- | ||
====E2-A3 Branching node 2==== | ====E2-A3 Branching node 2==== | ||
| Line 339: | Line 333: | ||
*Only one squad needed, move one step at a time to establish a supply line. | *Only one squad needed, move one step at a time to establish a supply line. | ||
**SG/MG team might be more comfortable with this level due to fast moving Armored Dinergate (yellow doggos) are present. High enough rate of fire buffed RF can deal with the Dinergate units but player may have to retreat the HG units up front to avoid Dinergate bites. | **SG/MG team might be more comfortable with this level due to fast moving Armored Dinergate (yellow doggos) are present. High enough rate of fire buffed RF can deal with the Dinergate units but player may have to retreat the HG units up front to avoid Dinergate bites. | ||
{ | {{clr}} | ||
---- | ---- | ||
====E2-A4==== | ====E2-A4==== | ||
| Line 355: | Line 348: | ||
Turn 1: Deploy two squadron at available nodes, move as the arrow indicates. | Turn 1: Deploy two squadron at available nodes, move as the arrow indicates. | ||
[[File:Singularity E2-A4.jpg|right|thumb||450px]] | [[File:Singularity E2-A4.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
Turn 2: Relocate two squadrons as the arrow indicates | Turn 2: Relocate two squadrons as the arrow indicates | ||
[[File:Singularity E2-A4_1.jpg|right|thumb||450px]] | [[File:Singularity E2-A4_1.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
Turn 3-5: Hold both squadron in position at those nodes until battle victory achieved | Turn 3-5: Hold both squadron in position at those nodes until battle victory achieved | ||
[[File:Singularity E2-A4_2.jpg|right|thumb||450px]] | [[File:Singularity E2-A4_2.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
---- | ---- | ||
=== Route B "Castling" === | === Route B "Castling" === | ||
| Line 380: | Line 370: | ||
3 turns, follow the indicated arrow, easy does it. | 3 turns, follow the indicated arrow, easy does it. | ||
[[File:Singularity E2-B1.jpg|right|thumb||450px]] | [[File:Singularity E2-B1.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
---- | ---- | ||
====E2-B2==== | ====E2-B2==== | ||
| Line 396: | Line 385: | ||
3 turns, follow the indicated arrow again, simple as it looks. | 3 turns, follow the indicated arrow again, simple as it looks. | ||
[[File:Singularity E2-B2.jpg|right|thumb||450px]] | [[File:Singularity E2-B2.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
---- | ---- | ||
====E2-B3==== | ====E2-B3==== | ||
| Line 412: | Line 400: | ||
You know how to do an elimination mission by now, right? Capture points and do stuff. | You know how to do an elimination mission by now, right? Capture points and do stuff. | ||
[[File:Singularity E2-B3.jpg|right|thumb||450px]] | [[File:Singularity E2-B3.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
---- | ---- | ||
====E2-B4==== | ====E2-B4==== | ||
| Line 430: | Line 417: | ||
*Assume all random nodes on the map are enemy units (mostly Dragoons) encounters. | *Assume all random nodes on the map are enemy units (mostly Dragoons) encounters. | ||
[[File:Singularity E2-B4.jpg|right|thumb||450px]] | [[File:Singularity E2-B4.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
Turn 1: Deploy fodder squadron on the left, deploy combat squadron on the right, move up one space, end turn. | Turn 1: Deploy fodder squadron on the left, deploy combat squadron on the right, move up one space, end turn. | ||
| Line 438: | Line 424: | ||
Turn 3: Move squadron to the radar point below Gager, toggle the now under player command top SOCOM unit to stand by. | Turn 3: Move squadron to the radar point below Gager, toggle the now under player command top SOCOM unit to stand by. | ||
[[File:Singularity E2-B4_1.jpg|right|thumb||450px]] | [[File:Singularity E2-B4_1.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
Turn 4: After Gager fight, switch SOCOM unit to capture mode, end turn until enemy base captured. | Turn 4: After Gager fight, switch SOCOM unit to capture mode, end turn until enemy base captured. | ||
| Line 463: | Line 448: | ||
Standard night elimination mission, enemies are all stationary thus this level can be easily done with two deployed squadrons. | Standard night elimination mission, enemies are all stationary thus this level can be easily done with two deployed squadrons. | ||
[[File:Singularity E2-C1.jpg|right|thumb||450px]] | [[File:Singularity E2-C1.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
---- | ---- | ||
====E2-C2==== | ====E2-C2==== | ||
| Line 481: | Line 465: | ||
Turn 2: Move attacker squad according to blue arrows, end turn on the enemy HQ | Turn 2: Move attacker squad according to blue arrows, end turn on the enemy HQ | ||
[[File:Singularity E2-C2.jpg|right|thumb||450px]] | [[File:Singularity E2-C2.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
---- | ---- | ||
====E2-C3 Branching node 3==== | ====E2-C3 Branching node 3==== | ||
| Line 499: | Line 482: | ||
*Player can save one move set point by switching position with the rescue targets, then rescue them while moving towards the HQ. | *Player can save one move set point by switching position with the rescue targets, then rescue them while moving towards the HQ. | ||
*The map itself looks like this -> | *The map itself looks like this -> | ||
{ | {{clr}} | ||
---- | ---- | ||
====E2-C4==== | ====E2-C4==== | ||
| Line 519: | Line 501: | ||
Turn 1: Deploy fodder squadron 1 at the left, deploy fighting squadron on the right. Move fighting squadron out according to indicator arrow and surround capture the air field | Turn 1: Deploy fodder squadron 1 at the left, deploy fighting squadron on the right. Move fighting squadron out according to indicator arrow and surround capture the air field | ||
[[File:Singularity E2-C4.jpg|right|thumb||450px]] | [[File:Singularity E2-C4.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
Turn 2: Deploy fodder squad 2 at the right side air field, move fighting squadron to the node indicated to clear the random node | Turn 2: Deploy fodder squad 2 at the right side air field, move fighting squadron to the node indicated to clear the random node | ||
[[File:Singularity E2-C4_1.jpg|right|thumb||450px]] | [[File:Singularity E2-C4_1.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
Turn 2 carry on: Move fodder squad behind the fighting squad, switch position with them | Turn 2 carry on: Move fodder squad behind the fighting squad, switch position with them | ||
[[File:Singularity E2-C4_2.jpg|right|thumb||450px]] | [[File:Singularity E2-C4_2.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
Turn 3: Move fighting squadron to the radar station node as shown on the picture, switch SOCOM unit under stand by command | Turn 3: Move fighting squadron to the radar station node as shown on the picture, switch SOCOM unit under stand by command | ||
Turn 4: After Gager fight, switch SOCOM unit to capture mode, end turn until enemy base captured. | Turn 4: After Gager fight, switch SOCOM unit to capture mode, end turn until enemy base captured. | ||
[[File:Singularity E2-C4_3.jpg|right|thumb||450px]] | [[File:Singularity E2-C4_3.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
Notes on Gager fight: | Notes on Gager fight: | ||
| Line 558: | Line 536: | ||
This is a potential path the player can follow, after capturing the radar station and confirm that Gager is on the right side of the ridge, adjust squadron path accordingly to maintain one space in between your squadron and Gager. Gager '''Cannot''' be fought on this map, as she is accompanied with three red bombs. | This is a potential path the player can follow, after capturing the radar station and confirm that Gager is on the right side of the ridge, adjust squadron path accordingly to maintain one space in between your squadron and Gager. Gager '''Cannot''' be fought on this map, as she is accompanied with three red bombs. | ||
[[File:Singularity E2-D1.jpg|right|thumb||450px]] | [[File:Singularity E2-D1.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
---- | ---- | ||
====E2-D2==== | ====E2-D2==== | ||
| Line 575: | Line 552: | ||
*Assume all ? nodes on the map are enemy encounters. | *Assume all ? nodes on the map are enemy encounters. | ||
[[File:Singularity E2-D2.jpg|right|thumb||450px]] | [[File:Singularity E2-D2.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
This is a potential way of completing this level. | This is a potential way of completing this level. | ||
| Line 583: | Line 559: | ||
[[File:Singularity E2-D2_2.jpg|right|thumb||450px]] | [[File:Singularity E2-D2_2.jpg|right|thumb||450px]] | ||
[[File:Singularity E2-D2_1.jpg|right|thumb||450px]] | [[File:Singularity E2-D2_1.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
Turn 2: | Turn 2: | ||
[[File:Singularity E2-D2_3.jpg|right|thumb||450px]] | [[File:Singularity E2-D2_3.jpg|right|thumb||450px]] | ||
[[File:Singularity E2-D2_4.jpg|right|thumb||450px]] | [[File:Singularity E2-D2_4.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
Turn 3: Continue supply line establishment | Turn 3: Continue supply line establishment | ||
[[File:Singularity E2-D2_5.jpg|right|thumb||450px]] | [[File:Singularity E2-D2_5.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
Turn 4: Connect supply line | Turn 4: Connect supply line | ||
[[File:Singularity E2-D2_6.jpg|right|thumb||450px]] | [[File:Singularity E2-D2_6.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
Turn 5-9: Kite the tank while waiting for completion. | Turn 5-9: Kite the tank while waiting for completion. | ||
[[File:Singularity E2-D2_7.jpg|right|thumb||450px]] | [[File:Singularity E2-D2_7.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
---- | ---- | ||
====E2-D3==== | ====E2-D3==== | ||
| Line 616: | Line 587: | ||
Turn 1: Deploy squad 1, rescue hostage, deploy squad 2, switch and extract hostage | Turn 1: Deploy squad 1, rescue hostage, deploy squad 2, switch and extract hostage | ||
[[File:Singularity E2-D3.jpg|right|thumb||450px]] | [[File:Singularity E2-D3.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
Turn 2: Squad 1 rescue hostage, squad 2 move towards northwest | Turn 2: Squad 1 rescue hostage, squad 2 move towards northwest | ||
[[File:Singularity E2-D3_1.jpg|right|thumb||450px]] | [[File:Singularity E2-D3_1.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
Turn 3: Squad 1 capture air field, squad 2 rescue hostage | Turn 3: Squad 1 capture air field, squad 2 rescue hostage | ||
[[File:Singularity E2-D3_2.jpg|right|thumb||450px]] | [[File:Singularity E2-D3_2.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
Turn 4: Squad 1 move according to arrow, squad 2 capture node in front of air field to secure escape route | Turn 4: Squad 1 move according to arrow, squad 2 capture node in front of air field to secure escape route | ||
[[File:Singularity E2-D3_3.jpg|right|thumb||450px]] | [[File:Singularity E2-D3_3.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
Turn 5: Squad 2 move to air field, extract hostage, squad 1 move to the node outside, switch places, extract hostage. | Turn 5: Squad 2 move to air field, extract hostage, squad 1 move to the node outside, switch places, extract hostage. | ||
[[File:Singularity E2-D3_4.jpg|right|thumb||450px]] | [[File:Singularity E2-D3_4.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
---- | ---- | ||
====E2-D4==== | ====E2-D4==== | ||
| Line 649: | Line 615: | ||
Turn 2: Move according to arrow shown. | Turn 2: Move according to arrow shown. | ||
[[File:Singularity E2-D4.jpg|right|thumb||450px]] | [[File:Singularity E2-D4.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
Turn 3: Move according to arrow, prepare to fight Agent on the last move | Turn 3: Move according to arrow, prepare to fight Agent on the last move | ||
[[File:Singularity E2-D4_1.jpg|right|thumb||450px]] | [[File:Singularity E2-D4_1.jpg|right|thumb||450px]] | ||
{ | {{clr}} | ||
'''Note on Agent fight:''' | '''Note on Agent fight:''' | ||
| Line 663: | Line 627: | ||
*At 15, 5% health she activates shields, if the shield is not broken down in time, squadron will take massive AOE damage | *At 15, 5% health she activates shields, if the shield is not broken down in time, squadron will take massive AOE damage | ||
---- | ---- | ||
=== Hidden | === Chapter 2 Hidden Map: Survivor=== | ||
'''Clear reward:''' WIP | '''Clear reward:''' WIP | ||
| Line 746: | Line 709: | ||
'''Recommended Team Composition:''' Top equipment rating, max level, armor piercing focused RF/HG team x1 and MG/SG team x2. | '''Recommended Team Composition:''' Top equipment rating, max level, armor piercing focused RF/HG team x1 and MG/SG team x2. | ||
---- | ---- | ||
=== Hidden | === Chapter 3 Hidden Map (Ranking): Hornet's Nest=== | ||
'''Clear reward:''' WIP | '''Clear reward:''' WIP | ||
| Line 756: | Line 718: | ||
'''Recommended Team Composition:''' WIP | '''Recommended Team Composition:''' WIP | ||
---- | ---- | ||
|plot={{Main|Story#Episode 10.5 - Singularity}} | |||
[ | |gallery= | ||
* [https://twitter.com/GirlsFrontlineE/status/1192039444594847746 Promotional video for EN] | |||
}} | |||
