Documentation icon Template documentation[view] [edit] [history] [purge]

This template is used for T-Doll pages, fill in the parameters as instructed and it should create a T-Doll page with all the information intact.


Usage

Please remove the parameters that are left blank.

{{T-Doll
| title =
| index =
| nationality = 
| classification =
| rarity =
| manufacturer =
| artist = 
| fullname = 
| voiceactor =

| weaponinfo =

| characterinfo =
=== Design ===
=== Personality ===
=== In-game ===
=== Story Involvement ===
{{Spoiler|target=Game_Data}}
{{WIP}}

| min_dmg=
| max_dmg=
| min_eva=
| max_eva= 
| min_acc=
| max_acc=
| min_rof=
| max_rof=
| min_hp=
| max_hp=
| min_armor=
| max_armor=
| clipsize=
| mov=
| craft=

| aura1=
| aura2=
| aura3=

| tile1=
| tile2=
...
| tile9=

| characterid =

| GAIN_CN = 
| GAIN_JP = 
| GAIN_EN = 
| INTRODUCTION_CN = 
| INTRODUCTION_JP = 
| INTRODUCTION_EN = 
| DIALOGUE1_CN = 
| DIALOGUE1_JP = 
| DIALOGUE1_EN = 
| DIALOGUE2_CN = 
| DIALOGUE2_JP = 
| DIALOGUE2_EN = 
| DIALOGUE3_CN = 
| DIALOGUE3_JP = 
| DIALOGUE3_EN = 
| DIALOGUEWEDDING_CN = 
| DIALOGUEWEDDING_JP = 
| DIALOGUEWEDDING_EN = 
| SOULCONTRACT_CN = 
| SOULCONTRACT_JP = 
| SOULCONTRACT_EN = 

| ALLHALLOWS_CN = 
| ALLHALLOWS_JP = 
| ALLHALLOWS_EN = 
| CHRISTMAS_CN = 
| CHRISTMAS_JP = 
| CHRISTMAS_EN = 
| NEWYEAR_CN = 
| NEWYEAR_JP = 
| NEWYEAR_EN = 
| VALENTINE_CN = 
| VALENTINE_JP = 
| VALENTINE_EN = 
| TANABATA_CN = 
| TANABATA_JP = 
| TANABATA_EN = 

| BLACKACTION_CN = 
| BLACKACTION_JP = 
| BLACKACTION_EN = 
| FEED_CN = 
| FEED_JP = 
| FEED_EN = 
| COMBINE_CN = 
| COMBINE_JP = 
| COMBINE_EN = 
| BUILDOVER_CN = 
| BUILDOVER_JP = 
| BUILDOVER_EN = 
| FIX_CN = 
| FIX_JP = 
| FIX_EN = 
| FORMATION_CN = 
| FORMATION_JP = 
| FORMATION_EN = 
| GOATTACK_CN = 
| GOATTACK_JP = 
| GOATTACK_EN = 
| HELLO_CN = 
| HELLO_JP = 
| HELLO_EN = 
| MEET_CN = 
| MEET_JP = 
| MEET_EN = 
| WIN_CN = 
| WIN_JP = 
| WIN_EN = 
| RETREAT_CN = 
| RETREAT_JP = 
| RETREAT_EN = 
| BREAK_CN = 
| BREAK_JP = 
| BREAK_EN = 
| OPERATIONBEGIN_CN = 
| OPERATIONBEGIN_JP = 
| OPERATIONBEGIN_EN = 
| OPERATIONOVER_CN = 
| OPERATIONOVER_JP = 
| OPERATIONOVER_EN = 
| SKILL1_CN = 
| SKILL1_JP = 
| SKILL1_EN = 
| SKILL2_CN = 
| SKILL2_JP = 
| SKILL2_EN = 
| SKILL3_CN = 
| SKILL3_JP = 
| SKILL3_EN = 

| trivia =
| references =
|}}

Parameter list

The basic and most common parameters are as follows (see below for the full list):

title - deprecated
index - The index number of the T-Doll.
nationality - The country of origin of the gun.
classification - What class it belongs to in the game. Use abbreviations: HG/SMG/AR/RF/MG
rarity - The rarity of the T-Doll in stars, from 1 to 5.
manufacturer - The manufacturer (or manufacturers) that have produced the gun in the past.
artist - The artist behind the T-Doll.
fullname - Full name of the gun from its manufacturers.
voiceactor - The voice actor behind the T-Doll, if it has voice acting.
backgroundinfo - Content under the Background Info section. Typically information behind the gun itself.


min_dmg - Damage stat of the T-Doll at lv1.
max_dmg - Damage stat of the T-Doll at lv100.
min_eva - Evasion stat of the T-Doll at lv1.
max_eva - Evasion stat of the T-Doll at lv100.
min_acc - Accuracy stat of the T-Doll at lv1.
max_acc - Accuracy stat of the T-Doll at lv100.
min_rof - Rate of Fire stat of the T-Doll at lv1.
max_rof - Rate of Fire stat of the T-Doll at lv100.
min_hp - HP stat of the T-Doll at lv1.
max_hp - HP stat of the T-Doll at lv100.
min_armor - armor stat of the T-Doll at lv1(if applicable).
max_armor - armor stat of the T-Doll at lv100(if applicable).
clipsize - the number shots before reloading for shotguns and machineguns
mov - Movement speed of the T-Doll


craft - Production Time for the T-Doll


aura1 - First line for aura effects. Usually about what gun types it affects. E.G. Affects handguns
aura2 - Second line for aura effects. E.G. Increases rate of fire by 10%
aura3 - Third line for aura effects. Format is same as aura2, but this parameter may be omitted if the T-Doll does not have another effect
For HGs, instead of writing down the number (e.g. Increases rate of fire by 20%), Template:HG aura and enter Increases rate of fire by {{HG aura|20}} to automatically get the effect of the handgun each dummylink level.


tile1, tile2...tile9 - The tile to light up for the gun's tile effect. Put value 1 for affected tiles, put 0 for the T-Doll's location.The template uses numpad notation. E.G. To light up tile6(→), put |tile6 = 1


costume1, costume2...costume3... - enter the name of the costume. Add the corresponding pictures for the costumes in the format of DOLLNAME_costume#.png and DOLLNAME_costume#_D.png for damaged. Contact discord chat for details.


characterid - If the character has voice acting, this is based on the file name of the voice clips. See the current characterid list for the T-Dolls with voice acting so far here. By default this will be the page name.


X_CN, X_EN, X_JP - Various quotes for various lines, based the sound filenames:
Add _CN, _JP, _EN to the end for the respective language and use them as parameters:
Parameter Name Note
GAIN_ Acquisition
INTRODUCTION_ Introduction (in-game T-Doll index page)
DIALOGUE1_, DIALOGUE2_, DIALOGUE3_ Secretary 1~3
DIALOGUEWEDDING_ Extra Secretary line after for Oathed T-Dolls
SOULCONTRACT_ During the Oath ceremony
ALLHALLOWS_ Halloween Secretary
CHRISTMAS_ Christmas Secretary
NEWYEAR_ Lunar New Year Secretary
VALINTINE_ Valintine's Day Secretary
BLACKACTION_ Autobattle Secretary
FEED_ T-doll Powerup/Enhancement
COMBINE_ Dummylinking
BUILDOVER_ T-Doll Production/Construction
FIX_ T-DOll Repair/Restoration
FORMATION_ Joining an echelon
GOATTACK_ Starting a mission
HELLO_ Log on
MEET_ Battle Start
WIN_ MVP
RETREAT_ Defeated/Retreated
BREAK_ Heavily Damaged
OPERATIONBEGIN_ Logistics Start
OPERATIONOVER_ Logistics Complete
SKILL1_, SKILL2_, SKILL3_ Skill Activation
ATTACK_, DEFENSE_, PHRASE_, LOADING_ Unused, although you may wish to translate as it will be added when it's implemented in game.
Example: Add | HELLO_EN = Greetings commander line to a T-doll page to have the english translation for her log-in line appear on the page.



trivia - Various trivia behind the gun or the T-Doll, but try to keep things objective
references - References used for this page. Make sure everything is within the CC 3.0 license.

Skill Data

Skill data for T-Dolls need to be filled in the said T-Doll's /skilldata subpage separately (e.g. Kar98k/skilldata) in the form of a table, to make the it display on that T-Doll's page properly . Create the page if it does not exist.

The format is:

{| class=gf-table
! name
| colspan=10 | Name of Skill goes here
|-
! icon
| colspan=10 | id of the icon goes here
|-
! text
| colspan=10 | Text description goes here. Use ($value_name1) to add data for different level from 1 to 10, ($value_name2) for another value. value names can be anything.
|-
! initial
| colspan=10 | 3
|-
! cooldown
| 15.0 || 14.7 || 14.3 || 14.0 || 13.7 || 13.3 || 13.0 || 12.7 || 12.3 || 12.0
|-
! value_name1
| 16.0 || 17.0 || 19.0 || 20.0 || 21.0 || 23.0 || 24.0 || 25.0 || 27.0 || 28.0
|-
! value_name2
| 16.0 || 17.0 || 19.0 || 20.0 || 21.0 || 23.0 || 24.0 || 25.0 || 27.0 || 28.0
|}


The corresponding icon filename of the skill. Do not add ".png" to it.

List of skill icons: Category:Skill icons


Name, Icon, Text, initial and cooldown are preset variables and filling them will change (initial and cooldown can be omitted for passive skills) , other ones are to compliment text variable (which is the skill description) and these can be named to anything.


For example:

name Chain Shot
icon AimAttackCurrentTarge
text Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage.
initial 8.0
cooldown 20 19.6 19.1 18.7 18.2 17.8 17.3 16.9 16.4 16
damage_value 1.5 1.7 1.9 2.2 2.4 2.6 2.8 3.1 3.3 3.5


{| class=gf-table
! name 
| colspan=10 | Chain Shot
|-
! icon
| colspan=10 | AimAttackCurrentTarge
|-
! text 
| colspan=10 | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage.
|-
! initial 
| colspan=10 | 8.0
|-
! cooldown 
| 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16
|-
! damage_value
| 1.5 || 1.7 || 1.9 || 2.2 || 2.4 || 2.6 || 2.8 || 3.1 || 3.3 || 3.5
|}