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Extensible tendrils, viscous fluids, and an enormous bodyーthis "composite" entity defies conventional understanding.
”
Boss of Campaign Stage 2-10.
Possible Weaknesses
Stability Index
20
Stability damage reduction
60%
Critical values
0% critical chance (DMG×100%)
Movement Points
4
Skills
Acid Expansion
No attribute
Basic Attack / Targeted / AoE
8
Range: Self
Area of Effect: 5x5
Saturation: Deals AoE physical damage equal to 120% of attack within a 5x5 area centered on the user.
Erosion: Selects the nearest enemy target within 3 to 9 tiles and deals 120% physical damage to that target.
Prioritizes targets that are not protected by Cover.
Crested Split
No attribute
Active / Summon
0
Range: Map
Area of Effect: Target
After moving, summon 1Flesh Vine at this unit's previous location.
Membrane Hardening I
No attribute
Passive / Buff / Stability Regen
0
Range: Self
Area of Effect: Target
When stability index is greater than 0, reduce damage taken by 80%. Unable to receive stability restoration effects during Stability Break, restore stability index to full 2 turns after Stability Break.
Corrosive Rain
No attribute
Passive / AoE / Cover Destruction / Terrain
0
Range: 8
Area of Effect: Target
At the start of the battle, marks the entire field. At the end of the action, detonates the marked area within 8 tiles of self, dealing fixed damage equal to 50% of the target's max HP to all enemy targets in the area and applying Movement Denied for 1 turn.
Extensible tendrils, viscous fluids, and an enormous body–this "composite" entity defies conventional understanding.
”
Boss of Campaign Stage Hard DF-2-5.
Possible Weaknesses
Stability Index
21
Stability damage reduction
60%
Critical values
0% critical chance (DMG×100%)
Movement Points
4
Skills
Acid Expansion
No attribute
Basic Attack / Targeted / AoE
4
Range: 2
Area of Effect: 3x3
Saturation: Targets an enemy within 2 tiles. Deals AoE Corrosion damage equal to 100% of attack to all enemies within a 3x3 area around them.
Erosion: Targets the closest enemy within 3 to 4 tiles, deals Corrosion damage equal to 100% of attack to them and increases stability damage dealt by 1 point.
Prioritize using Saturation to attack the closest target.
Corrosive Rain
No attribute
Active / AoE / Cover Destruction / Terrain
4
Range: Map
Area of Effect: 5x5
Marks the farthest enemy target. At the start of the next turn, deals AoE Corrosion damage equal to 70% of attack that ignores Cover to all enemy targets within a 5x5 area around the target. Applies Movement Down II and Triacid for 2 turns, and generates Swamp tiles for 4 turns.
Membrane Hardening I
No attribute
Passive / Buff / Stability Regen
0
Range: Self
Area of Effect: Target
When stability index is greater than 0, reduce damage taken by 80%. Unable to receive stability restoration effects during Stability Break, restore stability index to full 2 turns after Stability Break.
Crested Split
No attribute
Passive / Summon
0
Range: Self
Area of Effect: 8
At the end of the action, if stability index is greater than 0, summons 1Flesh Vine at a random position within 4 to 8 tiles, centered on the user.
Selects 1 enemy target within 5 tiles, dealing Corrosion damage equal to 100% of attack to them and applies Movement Down I for 2 turns.
Battle Traits
No traits
Lore / Story involvement
The Nermetea is scaled-down in gameplay, but the cutscenes display tis true size of over 20 meters high. The liquid it spits has light corrosive effect on metal, and is viscous enough to kill a human by suffocation.[1]
The Nemertea Specimen Slide items reads: “A slice of tissue specimen of the Boojum "Nemertea" emits a faint blue fluorescence in a darker environment. The battle required to obtain it is hard to imagine.”