Carl is a playable character in Reverse Collapse: Code Name Bakery. Leader of Squad Fox of the Main Intelligence Directorate (MID), he guides and mentors his subordinate Mendo throughout Operation Bakery to secure high value target Bakery for the Antarctic Union.

"So much to do, so much to do..."

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Carl Mindefeld[1][Note 1]
Information
Full name Carl Mindefeld[1][Note 1]
Affiliation

Antarctic Union, MID

Birthday
Voice actor Fumihiko Tachiki[1]
Artist Unknown
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In Reverse Collapse: Code Name Bakery

Traits and Skills

Attributes
  • Inspiration: Allied Units within 3 tiles deal 5% more damage with normal attacks.
  • Environmental Adaptation: Gain the highest evasion bonus of adjacent terrain tiles, which can offset the negative evasion effects of the current tile. (maximum penalty after offset is 0).
  • Restful Recovery: The effects of recovery-type items are increased by 30%.
  • Will and Spirit: Reduce evasion by 5 to enemies within 5 tiles (reduce evasion by 6 for 4 tiles, evasion by 7 for 3 tiles, evasion by 8 for 2 tiles, and evasion by 9 for 1 tile).
  • Self-Encouragement: Start the battle with 15 SP.
Standard Skills
  • Special Guidance: The selected allied unit gains 1 stack of "Locked On" and 1 stack of "Premonition". (Cannot be used on Carl himself) Locked On: The accuracy of the next normal attack is increased to 100%. Premonition: Evasion is increased by 30 during the next incoming attack.
  • Provoke: Inflict "Impulsive" to enemy units within range for 2 turns. Impulsive: Prioritizes Carl with normal attacks and increase damage by 20% and reduce accuracy by 20.
  • Assault Operation: Increases 4 AP to the targeted allied unit.
  • Terrain Analysis: Multiplies terrain effects within the area by ×1.5 for 2 turns.
  • Traceless: At the end of the turn, gain "Camouflage" for 1 turn. Camouflage: Will not be target by enemy units.
  • Tactical Order: Increase accuracy by 20 to all allied units within range for 1 turn.
  • Area Disruption: Reduce accuracy by 20 to all enemy units for 1 turn.
  • Tactical Deception: Inflict "Confused" to enemy human units within the area of effect for 1 turn. Confused: Select a random allied unit within movement attack range as a target for a normal attack with an increase of 80 accuracy.
Ultimate Skill
  • Decisive Moment: Increase the attack by 15% and accuracy by 15 of all allied units for 2 turns. (Does not include Carl himself)

Genetic Upgrade and Nucleobase Completion

  • Attributes
    • Inspiration
      • At Level 1, costs 0: Allied Units within 3 tiles deal 5% more damage with normal attacks.
      • At Level 10, costs 20: Allied Units within 3 tiles deal 10% more damage with normal attacks.
      • At Level 30, costs 30: Allied Units within 4 tiles deal 10% more damage with normal attacks.
    • Environmental Adaptation
      • At Level 5, costs 0: Gain the highest evasion bonus of adjacent terrain tiles, which can offset the negative evasion effects of the current tile. (maximum penalty after offset is 0).
      • At Level 10, costs 20: Gain the highest evasion bonus of adjacent terrain tiles, which can stack with the evasion bonus of the current tile. (maximum evasion after stacking cannot exceed the highest evasion effect of own tile and adjacent tiles.)
      • At Level 30, costs 30: Gain the highest evasion bonus of adjacent terrain tiles and change the evasion bonus of the current tile to match it.
    • Restful Recovery
      • At Level 12, costs 0: The effects of recovery-type items are increased by 30%.
      • At Level 12, costs 20: The effects of recovery-type items are increased by 30% and increase the item effective range of recovery-type items by 1.
      • At Level 30, costs 30: The effects of recovery-type items are increased by 60% and increase the item effective range of recovery-type items by 2.
    • Will and Spirit
      • At Level 20, costs 0: Reduce evasion by 5 to enemies within 5 tiles (reduce evasion by 6 for 4 tiles, evasion by 7 for 3 tiles, evasion by 8 for 2 tiles, and evasion by 9 for 1 tile).
      • At Level 20, costs 20: Reduce evasion by 10 to enemies within 5 tiles (reduce evasion by 11 for 4 tiles, evasion by 12 for 3 tiles, evasion by 13 for 2 tiles, and evasion by 14 for 1 tile).
      • At Level 30, costs 30: Reduce evasion by 10 to enemies within 6 tiles (reduce evasion by 12 for 5 tiles, reduce evasion by 14 for 4 tiles, evasion by 16 for 3 tiles, evasion by 18 for 2 tiles, and evasion by 20 for 1 tile).
    • Self-Encouragement
      • At Level 30, costs 0: Start the battle with 15 SP.
      • At Level 30, costs 20: Start the battle with 15 SP. Gain 1 SP when an allied unit uses a skill.
      • At Level 30, costs 30: Start the battle with 15 SP. Gain 1 SP when an allied unit uses a skill. (If the skill costs more than 10 SP, gain an additional 1 SP) If an allied unit uses an ultimate skill, gain 3 SP.
  • Skills
    • Special Guidance
      • At Level 3, costs 0: The selected allied unit gains 1 stack of "Locked On" and 1 stack of "Premonition". (Cannot be used on Carl himself) Locked On: The accuracy of the next normal attack is increased to 100%. Premonition: Evasion is increased by 30 during the next incoming attack.
      • At Level 3, costs 10: The selected allied unit gains 1 stack of "Locked On" and 1 stack of "Premonition" and the damage of their next normal attack increases by 30%. (Cannot be used on Carl himself) Locked On: The accuracy of the next normal attack is increased to 100%. Premonition: Evasion is increased by 30 during the next incoming attack, if the dodge is unsuccessful, damage taken is reduced by 25%.
      • At Level 14, costs 15: The selected allied unit gains 1 stack of "Locked On" and 1 stack of "Premonition" and the damage of their next normal attack increases by 30%, and if the attack hits, inflict "Vulnerable" to the target for 1 turn. (Cannot be used on Carl himself) Locked On: The accuracy of the next normal attack is increased to 100%. Vulnerable: Increase damage taken by 20%. Premonition: Evasion is increased by 50 during the next incoming attack, if the dodge is unsuccessful, damage taken is reduced by 25%.
      • At Level 25, costs 20: The selected allied unit gains 1 stack of "Locked On" and 1 stack of "Premonition" and the damage of their next normal attack increases by 50%, and if the attack hits, inflict "Vulnerable" to the target for 1 turn. This skill can be used twice. (Cannot be used on Carl himself) Locked On: The accuracy of the next normal attack is increased to 100%. Vulnerable: Increase damage taken by 20%. Premonition: Guaranteed to evade the next normal attack, regardless of the opponent's accuracy. If the damage is caused by a skill, the damage taken is reduced by 25%.
      • At Level 35, costs 25: The selected allied unit gains 1 stack of "Locked On" and 1 stack of "Premonition" and the damage of their next normal attack increases by 80%, and if the attack hits, inflict "Vulnerable" to the target for 1 turn. This skill can be used twice. (Cannot be used on Carl himself) Locked On: The accuracy of the next normal attack is increased to 100%. Vulnerable: Increase damage taken by 30%. Premonition: Guaranteed to evade the next normal attack, regardless of the opponent's accuracy. If the damage is caused by a skill, the damage taken is reduced by 60%.
    • Provoke
      • At Level 3, costs 0: Inflict "Impulsive" to enemy units within range for 2 turns. Impulsive: Prioritizes Carl with normal attacks and increase damage by 20% and reduce accuracy by 20.
      • At Level 3, costs 10: Enemies in range lose 4 AP and are inflicted with "Impulsive" for 2 turns. Impulsive: Prioritizes Carl with normal attacks and increase damage by 20% and reduce accuracy by 20.
      • At Level 14, costs 25: Enemies in range lose 4 AP and are inflicted with "Impulsive" for 2 turns. Impulsive: Prioritizes Carl with normal attacks and increase damage by 20% and reduce accuracy by 40.
      • At Level 25, costs 20: Enemies in range lose 4 AP and are inflicted with "Impulsive" for 2 turns. Impulsive: Prioritizes Carl with normal attacks and increase damage by 20% and reduce accuracy by 40. SP cost decreases from 20 to 15.
      • At Level 35, costs 25: Enemies in range lose 6 AP and are inflicted with "Impulsive" for 2 turns. Impulsive: Prioritizes Carl with normal attacks and increase damage by 20% and reduce accuracy by 60.
    • Assault Operation
      • At Level 8, costs 0: Increases 4 AP to the targeted allied unit.
      • At Level 8, costs 10: Increases 4 AP and grant 2 stacks of "Swift Action" to the targeted allied unit. Swift Action: Item AP cost is reduced by 1.
      • At Level 14, costs 15: Increases 6 AP and grant 2 stacks of "Swift Action" to the targeted allied unit. Swift Action: Item AP cost is reduced by 1.
      • At Level 25, costs 20: Increases 6 AP and grant 2 stacks of "Swift Action" to the targeted allied unit. Swift Action: Item AP cost is reduced by 1. SP cost is reduced from 15 to 12.
      • At Level 35, costs 25: Increases 8 AP and grant 2 stacks of "Swift Action" to the targeted allied unit. Swift Action: Item AP cost is reduced by 1.
    • Terrain Analysis
      • At Level 8, costs 0: Multiplies terrain effects within the area by ×1.5 for 2 turns.
      • At Level 8, costs 10: Multiplies terrain effects within the area by ×1.5 and AP cost for allies to move over each tile within the area is reduced by 1 (to a minimum of 1 AP) for 2 turns.
      • At Level 14, costs 15: Multiplies terrain effects within the area by ×1.5 and AP cost for allies to move over each tile within the area is reduced by 1 (to a minimum of 1 AP) while enemy AP costs to move over each tile within the area are increased by 1 for 2 turns.
      • At Level 25, costs 20: Multiplies terrain effects within the area by ×2 and AP cost for allies to move over each tile within the area is reduced by 1 (to a minimum of 1 AP) while enemy AP costs to move over each tile within the area are increased by 1 for 2 turns.
      • At Level 35, costs 25: Multiplies terrain effects within the area by ×2 and AP cost for allies to move over each tile within the area is reduced by 2 (to a minimum of 1 AP) while enemy AP costs to move over each tile within the area are increased by 2 for 2 turns.
    • Traceless
      • At Level 16, costs 0: At the end of the turn, gain "Camouflage" for 1 turn. Camouflage: Will not be target by enemy units.
      • At Level 16, costs 10: At the end of the turn, gain "Camouflage" for 1 turn. Camouflage: Will not be target by enemy units. Recover 30% of Max HP at the start of the next turn.
      • At Level 16, costs 15: At the end of the turn, gain "Camouflage" for 1 turn. Camouflage: Will not be target by enemy units. Recover 30% of Max HP and 3 AP at the start of the next turn.
      • At Level 25, costs 20: At the end of the turn, gain "Camouflage" for 1 turn. Camouflage: Will not be target by enemy units. Recover 30% of Max HP and 5 AP at the start of the next turn.
      • At Level 35, costs 25: At the end of the turn, gain "Camouflage" for 1 turn. Camouflage: Will not be target by enemy units. Recover 50% of Max HP, 5 AP and 8 SP at the start of the next turn.
    • Tactical Order
      • At Level 16, costs 0: Increase accuracy by 20 to all allied units within range for 1 turn.
      • At Level 16, costs 10: Increase accuracy by 20 and evasion by 10 to all allied units within range for 1 turn.
      • At Level 16, costs 15: Increase accuracy by 30 and evasion by 15 to all allied units within range for 1 turn.
      • At Level 25, costs 20: Increase accuracy by 30 and evasion by 15 to all allied units within range for 1 turn. Range increases from 3 to 4.
      • At Level 35, costs 25: Increase accuracy by 40 and evasion by 20 to all allied units within range for 1 turn.
    • Area Disruption
      • At Level 25, costs 0: Reduce accuracy by 20 to all enemy units for 1 turn.
      • At Level 25, costs 10: Reduce accuracy by 20 and range by 2 (minimum of 1) to all enemy units for 1 turn.
      • At Level 25, costs 15: Reduce accuracy by 30 and range by 2 (minimum of 1) to all enemy units for 1 turn.
      • At Level 25, costs 20: Reduce accuracy by 30 and range by 3 (minimum of 1) to all enemy units for 1 turn.
      • At Level 35, costs 25: Reduce accuracy by 50 and range by 3 (minimum of 1) to all enemy units for 1 turn.
    • Tactical Deception
      • At Level 25, costs 0: Inflict "Confused" to enemy human units within the area of effect for 1 turn. Confused: Select a random allied unit within movement attack range as a target for a normal attack with an increase of 80 accuracy.
      • At Level 25, costs 10: Inflict "Confused" to enemy human units within the area of effect for 1 turn. Confused: Select a random allied unit within movement attack range as a target for a normal attack with an increase of 50% damage and 80 accuracy.
      • At Level 25, costs 15: Inflict "Confused" to enemy human units within the area of effect for 1 turn. Confused: Select a random allied unit within movement attack range as a target for a normal attack with an increase of 75% damage and 100 accuracy.
      • At Level 25, costs 20: Inflict "Confused" to enemy human units within the area of effect for 1 turn. Confused: Select a random allied unit within movement attack range as a target for a normal attack with an increase of 75% damage and 100 accuracy. Reduce self evasion by 30 for 1 turn on the next turn.
      • At Level 35, costs 25: Inflict "Confused" to enemy human units within the area of effect for 1 turn. Confused: Select a random allied unit within movement attack range as a target for a normal attack with an increase of 100% damage and 100 accuracy. Reduce self evasion by 50 for 1 turn on the next turn.
  • Nucleobase Completion
    • A (50 Potential Keys): Increase the attack by 15%, accuracy by 15, critical rate by 10%, and critical damage by 25% of all allied units for 2 turns. (Does not include Carl himself)
    • T (150 Potential Keys): Increase the attack by 20%, accuracy by 20, critical rate by 10%, and critical damage by 25% of all allied units for 2 turns. (Does not include Carl himself)
    • C (300 Potential Keys): Increase the attack by 20%, accuracy by 20, critical rate by 10%, and critical damage by 25% of all allied units for 2 turns. Additionally, reduce the cooldown to all allied units' skills by 2 turns. (Does not include Carl himself)
    • G (500 Potential Keys): Increase the attack by 25%, accuracy by 25, critical rate by 15%, and critical damage by 40% of all allied units for 2 turns. Additionally, reduce the cooldown to all allied units' skills by 2 turns. (Does not include Carl himself)

Weapons

AT-77U
 
Unlock conditions Base weapon
Tier 1
AP Cost
Attack
Range
Standard Accuracy
Accuracy during stealth
Critical Hit Rate
Critical Hit Damage
Weapon Trait
Tier 2
AP Cost
Attack
Range
Standard Accuracy
Accuracy during stealth
Critical Hit Rate
Critical Hit Damage
Weapon Trait
Tier 3
AP Cost
Attack
Range
Standard Accuracy
Accuracy during stealth
Critical Hit Rate
Critical Hit Damage
Weapon Trait
Tier 4
AP Cost
Attack
Range
Standard Accuracy
Accuracy during stealth
Critical Hit Rate
Critical Hit Damage
Weapon Trait
Tier 5
AP Cost
Attack
Range
Standard Accuracy
Accuracy during stealth
Critical Hit Rate
Critical Hit Damage
Weapon Trait
Accessories
Stock, Basic Scope, Foregrip
Draco
 
Unlock conditions Chapter 4, Enticement
Tier 1
AP Cost
Attack
Range
Standard Accuracy
Accuracy during stealth
Critical Hit Rate
Critical Hit Damage
Weapon Trait
Tier 2
AP Cost
Attack
Range
Standard Accuracy
Accuracy during stealth
Critical Hit Rate
Critical Hit Damage
Weapon Trait
Tier 3
AP Cost
Attack
Range
Standard Accuracy
Accuracy during stealth
Critical Hit Rate
Critical Hit Damage
Weapon Trait
Tier 4
AP Cost
Attack
Range
Standard Accuracy
Accuracy during stealth
Critical Hit Rate
Critical Hit Damage
Weapon Trait
Tier 5
AP Cost
Attack
Range
Standard Accuracy
Accuracy during stealth
Critical Hit Rate
Critical Hit Damage
Weapon Trait
Accessories
Basic Scope, Suppressor, Laser

Story

Trivia

Notes

  1. Carl's name was transliterated as “Mintfield” in fan-translations of Codename: Bakery Girl, instead of “Mindefeld” as in the official translation of Reverse Collapse: Code Name Bakery. “Mintfield” still appears in the official translation of the Reprinted Secret Documents.

References