We need TW players to complete the article of the region-locked game Fingertips Breakout. We're aware of an issue which causes comments to only appear after a long delay and are working on a solution. You don't need an account to add and correct this Wiki. Learn how to contribute, browse Bounties and join our Discord server.
An upgraded version of the Aegis. Its improvements are focused on its defensive systems, making it tougher and more durable, like what one would expect of the name "Bulwark".
”
Also known as: Aegis SWAP Bulwark - Elite. First appears in Campaign Stage 3-5.
Possible Weaknesses
Stability Index
14
Stability damage reduction
60%
Critical values
0% critical chance (DMG×100%)
Movement Points
4
Skills
Fearless Strike
No attribute
Basic Attack / Targeted
4
Range: 5
Area of Effect: Target
Select 1 target within 5 tiles, dealing physical damage equal to 110% of its attack.
Wide-Area Protection
No attribute
Passive / Buff
0
Range: Self
Area of Effect: 5
When stability index is greater than 0, creates a Protection Barrier, reducing damage taken by allied units within 5 tiles by 60%. Upon Stability Break, the Protection Barrier is nullified.
Alert Program
No attribute
Passive / Buff
0
Range: Self
Area of Effect: Target
For every 1 point of stability the user has, reduces damage taken by 5%.
Firewall
No attribute
Passive / Stability Regen
0
Range: Self
Area of Effect: Target
Stability Break state lasts for 2 turns before restoring stability index to full. Unable to receive stability restoration effects during Stability Break.
An upgraded version of the Aegis, essentially a mobile turret that prides itself on its cyclic rate and high firepower, ensuring victory for you and your team from the starting line.
”
Also known as: Aegis SWAP Artillery - Elite. First appears in Campaign Stage 3-9.
Possible Weaknesses
Stability Index
9
Stability damage reduction
60%
Critical values
0% critical chance (DMG×100%)
Movement Points
4
Skills
Heavy Artillery Strike
No attribute
Basic Attack / AoE
5
Range: 5
Area of Effect: 3x3
Select 1 enemy target within 5 tiles and deal AoE physical damage equal to 80% of attack to it and all enemies within 1 tile around it.
Blazar Scatter
No attribute
Active / AoE / Split / Terrain Traversal
2
Range: Map
Area of Effect: 3
Mark the farthest enemy target. At the start of the next turn, fire multiple rockets at the target and all enemy units within 3 tiles of it, dealing AoE physical damage that ignores Cover equal to 180% of attack in total. This damage can be split among multiple targets. When attacked by enemy basic attacks or active skills after marking, transfer the mark to the attacker. This effect can trigger at most once per turn.
Stability Advantage
No attribute
Passive / Buff
0
Range: Self
Area of Effect: Target
For each 1 point of stability index the user has, increases damage by 5%.
An upgraded version of the Aegis. It now focuses on variable attack methods, allowing it to choose from the best option to suit the field conditions. Ever-changing and dynamic, so just take your pick.
”
Also known as: Aegis SWAP Myrmidon - Elite. First appears in Campaign Stage 4-6.
Possible Weaknesses
Stability Index
12
Stability damage reduction
60%
Critical values
0% critical chance (DMG×100%)
Movement Points
5
Skills
Rotary Cannon Bombardment
No attribute
Basic Attack / AoE
3
Range: 3
Area of Effect: 2
Based on the user's charge status, the user fires eitherBurn or Hydro ammo, dealing AoE damage with the corresponding elemental attribute equal to 80% of attack to targets within 3 tiles, and an additional 2 tiles around the target. Additionally, it leaves behind the corresponding Lava or Tideway tiles for 2 turns.
Guidance Command
No attribute
Passive / AoE / Split / Cover Destruction
2
Range: 4
Area of Effect: 2
At the end of the action, marks 1 enemy within 4 tiles. At the start of the next turn, based on the charge status, deals the corresponding phase damage equal to 120% of attack to all enemies within 2 tiles around the target. This damage can be shared.
Charge Command
No attribute
Passive / Debuff
0
Range: Self
Area of Effect: Target
At the start of the battle, randomly gains 1 of the charge states from Burn Source Code and Hydro Source Code. At the end of each action, randomly switches to 1 charge state.
Suppress Command
No attribute
Passive / Debuff
0
Range: Self
Area of Effect: Target
When stability index is greater than 0, reduces damage taken by 50%. For each tile moved before the attack, deals an additional 1 point of fixed stability damage.
One of the upgraded versions of the Aegis series, equipped with several Centralized Goliaths. Gain the powerful combination of Aegis and Goliath with just one small additional payment. Order now!
”
Possible Weaknesses
Stability Index
18
Stability damage reduction
60%
Critical values
0% critical chance (DMG×100%)
Movement Points
4
Skills
Organized Assault
No attribute
Basic Attack / Targeted / Summon
2
Range: 5
Area of Effect: Target
Selects 1 enemy target within 5 tiles, dealing physical damage equal to 130% of attack and marks the target's tile. At the start of the next turn, summons a Centralized Goliath near the target's tile.
Tracking Round
No attribute
Active / Targeted
2
Range: 5
Area of Effect: Target
Selects the farthest enemy target within 5 tiles, deals physical damage equal to 100% of attack to them and applies Dominator Mark
Quick Reinforcements
No attribute
Passive / Summon
Range: Map
Area of Effect: Target
At the end of the action, if stability index is greater than 0 and there are fewer than 4 Centralized Goliaths on the field, summons 2 Centralized Goliaths near this unit.
Bastion Defense
No attribute
Passive / Buff
Range: Self
Area of Effect: Map
For each 1 Centralized Goliath on the field, reduces damage taken by 20%. When this unit dies, all Centralized Goliaths will detonate.