Extensible tendrils, viscous fluids, and an enormous bodyーthis "composite" entity defies conventional understanding.
”
Boss of Campaign Stage 2-10.
Possible Weaknesses
Stability Index
20
Stability damage reduction
60%
Critical values
0% critical chance (DMG×100%)
Movement Points
4
Skills
Acid Expansion
No attribute
Basic Attack / Targeted / AoE
8
Range: Self
Area of Effect: 5x5
Saturation: Deals AoE physical damage equal to 120% of attack within a 5x5 area centered on the user.
Erosion: Selects the nearest enemy target within 3 to 9 tiles and deals 120% physical damage to that target.
Prioritizes targets that are not protected by Cover.
Crested Split
No attribute
Active / Summon
0
Range: Map
Area of Effect: Target
After moving, summon 1Flesh Vine at this unit's previous location.
Membrane Hardening I
No attribute
Passive / Buff / Stability Regen
0
Range: Self
Area of Effect: Target
When stability index is greater than 0, reduce damage taken by 80%. Unable to receive stability restoration effects during Stability Break, restore stability index to full 2 turns after Stability Break.
Corrosive Rain
No attribute
Passive / AoE / Cover Destruction / Terrain
0
Range: 8
Area of Effect: Target
At the start of the battle, marks the entire field. At the end of the action, detonates the marked area within 8 tiles of self, dealing fixed damage equal to 50% of the target's max HP to all enemy targets in the area and applying Movement Denied for 1 turn.
Extensible tendrils, viscous fluids, and an enormous body–this "composite" entity defies conventional understanding.
”
Boss of Campaign Stage Hard DF-2-5.
Possible Weaknesses
Stability Index
21
Stability damage reduction
60%
Critical values
0% critical chance (DMG×100%)
Movement Points
4
Skills
Acid Expansion
No attribute
Basic Attack / Targeted / AoE
4
Range: 2
Area of Effect: 3x3
Saturation: Targets an enemy within 2 tiles. Deals AoE Corrosion damage equal to 100% of attack to all enemies within a 3x3 area around them.
Erosion: Targets the closest enemy within 3 to 4 tiles, deals Corrosion damage equal to 100% of attack to them and increases stability damage dealt by 1 point.
Prioritize using Saturation to attack the closest target.
Corrosive Rain
No attribute
Active / AoE / Cover Destruction / Terrain
4
Range: Map
Area of Effect: 5x5
Marks the farthest enemy target. At the start of the next turn, deals AoE Corrosion damage equal to 70% of attack that ignores Cover to all enemy targets within a 5x5 area around the target. Applies Movement Down II and Triacid for 2 turns, and generates Swamp tiles for 4 turns.
Membrane Hardening I
No attribute
Passive / Buff / Stability Regen
0
Range: Self
Area of Effect: Target
When stability index is greater than 0, reduce damage taken by 80%. Unable to receive stability restoration effects during Stability Break, restore stability index to full 2 turns after Stability Break.
Crested Split
No attribute
Passive / Summon
0
Range: Self
Area of Effect: 8
At the end of the action, if stability index is greater than 0, summons 1Flesh Vine at a random position within 4 to 8 tiles, centered on the user.
Selects 1 enemy target within 5 tiles, dealing Corrosion damage equal to 100% of attack to them and applies Movement Down I for 2 turns.
Battle Traits
No traits
Lore / Story involvement
The Nemertea Specimen Slide items reads: “A slice of tissue specimen of the Boojum "Nemertea" emits a faint blue fluorescence in a darker environment. The battle required to obtain it is hard to imagine.”