A bear capable of walking upright. Its skin is perforated by Collapse Crystals coagulated with dust, gravel, and dirt, forming a layer of thorn-like spikes. The continual pain it suffers causes it to lash out at everything around it.
”
Possible Weaknesses
None
Stability Index
Stability damage reduction
60%
Critical values
0% critical chance (DMG×100%)
Movement Points
Skills
Threatening
No attribute
Basic Attack, Targeted
2
Range: 3x3
Area of Effect: Target
Selects 1 target within a 3x3 area, dealing melee physical damage equal to 100% of attack.
A bear capable of walking upright. Its skin is perforated by Collapse Crystals coagulated with dust, gravel, and dirt, forming a layer of thorn-like spikes. The continual pain it suffers causes it to lash out at everything around it.
”
Possible Weaknesses
None
Stability Index
Stability damage reduction
60%
Critical values
0% critical chance (DMG×100%)
Movement Points
Skills
Hammer Strike
No attribute
Basic Attack, Targeted
2
Range: 3x3
Area of Effect: Target
Selects 1 target within a 3x3 area, dealing melee physical damage equal to 100% of attack.
Beast's Breath
No attribute
Active, AoE, Tile
2
Range: 1
Area of Effect: --
Selects 1 direction. Deals Hydro damage equal to 80% of attack to all targets within a 3x4 area in that direction and generates Tideway for 2 turns.
Tideway: Applies Damp to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Hydro damage and Hydro tiles.
Damp: Reduce healing by 40%. Upon reaching 2 stacks, it is converted to Congestion for 2 turns. Maximum of 2 stacks. This is considered a Hydro debuff.
Congestion: Cannot be healed. Considered a Hydro debuff.
A skilled teacher of demolition methods, including but not limited to: hammer, wrecking ball, ranged explosive. No payment required - other than your life.