Scarecrow
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Unit Type
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Humanoid
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Ranged
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Armourless
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Buff Tiles
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Affect all allies
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RoF and Evasion
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Skill 1 Battlefield Purge
Active ICd 6s, Cd 12s
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Passive - Normal attack consists of 3 instances of attack that deal 0.4x damage each.
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Skill 2 Shadow Predation
Map Skill Cd 2 turn
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Deploy a hologram within 1 node that last for 1 turn. Hologram can't move but able to switch position with allied echelon. When the hologram is attacked, deal damage equal to 30% of the enemy max hp before disappearing.
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Active - Maximize firing rate, increase damage dealt by drones by 100%, prioritize enemy with the lowest health and deal 10 instances of attacks.
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Skill 3 Curse
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Every 2 attacks, reduce target's evasion and firing rate by 40% and 20% respectively for 5s.
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Skill 4 Devil Step
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Raise echelon damage by 10% when engaging enemy on allied node.
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Executioner
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Unit Type
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Humanoid
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Ranged
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Armourless
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Buff Tiles
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Affect all allies
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Damage and Critical Hit
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Affect melee allies
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Accuracy and Evasion
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Skill 1 Cleaving Slaughter
Active ICd 6s, Cd 12s
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Launch a slashing attack, targeting enemy with the highest hp, dealing 3 instances of attack equal to 17.5x damage. Attack is distributed evenly to the number of target's dummy link, and deal additional 0.7x damage to all enemies within 1 units from target and obtain 38 hp shield.
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Skill 2 Execution Requiem
Active ICd 0s, Cd 5s
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Click the skill to toggle between 2 modes. Gain 100% movement speed for 3s upon switching.
Windy Rose (Default) - Deal 1x damage to nearest enemy. Every 3 attack will apply weakening debuff to target, making them receive 10% extra damage.
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Clear Moon Empress - Switch to melee, reduce attack range to 3, all attack deal critical hit, decrease firing rate by 20% and deal 0.8x damage which ignore armour to all enemies within 4 units. For the first toggle, increase all allies movement speed by 50%, and grant all melee allies hp shield equal to 5% of Executioner's max hp, last 5s.
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Skill 3 Blinding Flash
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When switching to melee, increase evasion by 50% and obtain 50 hp shield that last 3s.
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Skill 4 Shattering Frost
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Deal more damage the lower the enemy hp is.
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Hunter
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Unit Type
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Humanoid
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Ranged
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Armourless
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Buff Tiles
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Affect all allies
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Damage and Accuracy
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Affect melee allies
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Accuracy and Evasion
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Affect ranged allies
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Damage and Accuracy
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Skill 1 Crimson Bullet of Devastation
Active ICd 6s, Cd 12s
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Passsive - Normal attack deals two instances of attack equal to 0.5x damage each.
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Skill 2 Capturer's Aim
Active ICd 0s, Cd 3s
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Obtain a special restraint bullet every 6s, and can store up to 3 bullets. Activate the skill to release, targeting enemy with the highest hp, dealing 1x damage and apply provoke for 3s. Target will suffer 50% accuracy and armour reduction, cannot stack and last 5s.
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Active - For 6s upon skill activation, prioritize enemy with the highest health, dealing 0.7x damage per shot. Continuously attacking the same target will increase damage dealt by 15%, stack up to 15 times. If there's enemy marked with restraint bullet, prioritize them first.
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Skill 3 Furor
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For every attack that is not critical hit, increase next critical hit damage by 15%.
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Skill 4 Edge of Malignance
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Deal 20% extra damage to debuffed enemy.
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Intruder
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Unit Type
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Humanoid
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Ranged
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Armourless
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Buff Tiles
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Affect all allies
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Damage, Accuracy, Evasion, Critical Hit
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Skill 1 Military Raid
Active ICd 6s, Cd 12s
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Call forth three waves of Dinergates with 5x link, dealing 0.4x damage to all enemies in their path. Reinforcement will inherit 5% max hp, 100% damage, 50% accuracy, and 50% evasion of the summoner.
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Skill 2 Iron Wall Reinforcement
Map Skill 2 turn
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Select one of the friendly echelon within 3 nodes to provide it with reinforcement. At the start of the battle, two 5x link Dinergates will spawn, and have 300 hp, 80 damage, 50 firing rate, 50 accuracy, and 70 evasion.
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Skill 3 Total Protection
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At the beginning of the battle, provide hp shield equal to 10% of Intruder's max hp that last 5s.
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Skill 4 Reinforcement Upgrade
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When present, all reinforcement will receive hp shield equal to 10% of Intruder's max hp, and increase their damage by 10% of Intruder's damage.
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Destroyer
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Unit Type
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Humanoid
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Ranged
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Armourless
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Buff Tiles
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Affect armoured allies
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Damage and Armour
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Affect machine allies
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Damage and Accuracy
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Skill 1 Trigger Happy Storm
Active ICd 6s, Cd 12s
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Lock onto enemy with the highest hp, deal 2x damage to all enemies in cross-shaped area with target as the center.
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Skill 2 Waypoint Strike
Fire Support ICd 0s, Cd 6s
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Provides fire support to allied echelon within 2 nodes. Executes attack every 6s, launching two grenades equal to 0.5x damage each to enemies within 1 units. Fire support deal damage to dummy links, and can attack installation equal to 0.1x damage.
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Skill 3 Compound Grenade
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Obtain 12 special grenades at the beginning of the battle and use them to attack. Reload time is fixed at 2s. At the cost of decreasing firing rate by 50%, normal attack will use 2 grenades to deal 0.5x explosion damage each to enemies within 1 units.
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Skill 4 Red Flame Filling
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The first attack of each reload will ignite the area around the target, dealing an additional 0.15x damage every 0.5s. At the same time, enemies within 2.5 units will suffer weakening debuff, making them receive 10% extra damage.
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Architect
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Unit Type
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Humanoid
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Ranged
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Armourless
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Buff Tiles
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Affect all allies
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Accuracy and Evasion
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Affect machine allies
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Damage and Accuracy
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Skill 1 Missile Fervor
Active ICd 6s, Cd 12s
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Target the enemy with highest hp, fire a missile dealing 4x damage and additional 1.2x damage to all enemies within 4 units around the target.
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Skill 2 Spice Things Up!
Fire Support ICd 0s, Cd 6s
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Provides fire support to allied echelon within 2 nodes. Executes attack every 6s, dealing 0.5x damage to enemies within 2 units, and deal damage to force shield equal to 0.5x damage.
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Skill 3 Burst
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Normal attack will cause 4 instances of attack equal to 0.25x damage each. And every 6 attacks, deal additional 0.8x damage to enemies within 1 units of the current target.
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Skill 4 Fireworks
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When present, increase all allies explosion damage by 20%.
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Ouroboros
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Unit Type
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Humanoid
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Ranged
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Armourless
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Buff Tiles
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Affect all allies
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Evasion and Critical Rate
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Affect armourless allies
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Damage and Accuracy
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Skill 1 Venomous Descend
Active ICd 6s, Cd 12s
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Switch attack mode into launching 8 missiles that deal critical damage to random enemies.
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Skill 2 Mobius
Map Skill Cd 3 turn
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Passive - When engaging enemies on an allied node, increase all allies firing rate by 15% and movement speed by 3. Effect will always active during night battle regardless of the node status.
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Active - Select one of enemy's echelon within 2 node to disable it from moving for 1 turn.
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Skill 3 Fangs
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Normal attack consists of 2 instances of attack that deal 0.5x damage each. Critical hit will apply weakening debuff, making the target receive 5% more damage which stack 3 times and last 3s.
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Skill 4 Stimulating Hormone
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Increase all allies critical hit by 20% for 5s.
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Alchemist
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Unit Type
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Humanoid
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Melee
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Armourless
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Buff Tiles
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Affect machine allies
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RoF and Accuracy
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Affect melee allies
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Damage and Evasion
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Skill 1 The End
Active ICd 6s, Cd 12s
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Passive - In Guard Mode, extend firing range. Normal attack will cause two instances of attack equal to 0.5x damage each. In Assault Mode, go melee and deal two instances of attack equal to 0.5x damage each and increase critical rate by 50%
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Skill 2 Quality Activation
Active ICd 3s, Cd 8s
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Passive - Critical hit will apply Organism Mark to target.
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Active - After skill activation, perform 9 attacks on random enemies. Each attack deal 1.3x critical damage and apply Organism Mark to target, also gain invulnerability for the duration of the skill.
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Active - Increase firepower, evasion, and critical damage by 30%, 100%, and 30% for 4s.
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Skill 3 Organism
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Deal 1.1x more damage to target with Organism Mark. At the same time, gain 6 hp shield without upper limit that lasts 16s. Organism Mark will last for 9s.
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Skill 4 Unraveling Gravity
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In Guard Mode, gain hp shield equal to 6% max hp every second that lasts 5s. In Assault mode, increase all allies movement speed by 100% for 3s that gradually decays.
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Dreamer
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Unit Type
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Humanoid
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Ranged
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Armourless
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Buff Tiles
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Affect all allies
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Accuracy and Evasion
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Affect ranged allies
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Damage and Critical Rate
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Skill 1 Silence-Piercing Blast
Active ICd 6s, Cd 12s
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Passive - Prioritize attacking the furthest enemy.
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Skill 2 Execution Hour
Map Skill ICd 6s, Cd 3s
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Provide fire support to allied echelon within 3 nodes. Execute attack every 3s, dealing 2.25x damage and prioritize enemy with the highest hp. The attack ignore armour, and decrease target's RoF by 50% that last 3s.
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Active - Fire a penetrating beam at the foremost of the current target, dealing 6 hits of 0.4x damage for 3s. The attack can't miss, ignore armour, and deal damage per dummy link.
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Skill 3 Hawkeye Sanctuary
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Guard Mode - Increase attack range to 16, critical hit and damage by 10%, and can't miss.
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Skill 4 Sky Ruler
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Deal more damage the further the enemy is. Damage bonus begin at 5 range, and capped at 0.2x at 12 range.
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Assault Mode - Increase the damage and RoF of ranged units by 10%, while melee units receive 20% damage reduction.
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Gager
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Unit Type
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Humanoid
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Ranged
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Armourless
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Buff Tiles
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Affect all allies
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Damage
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Affect humanoid allies
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Accuracy and Critical Rate
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Affect melee allies
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Evasion and Armour
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Skill 1 Moon-Rending Slash
Active ICd 6s, Cd 12s
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Perform a two-stage charge on 3 enemies with the highest hp. The first attack deal 1.5x damage that surehit, can't crit, and ignore armour, as well as putting 1 layer of Weight Mark on the target. The second attack deal 3.2x damage that surehit and ignore armour. Deal 0.4x additional explosion attack that surehit, can't crit, and ignore armour to all enemies within 2 unit based on Weight Mark layer.
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Skill 2 Overall Calibration
Active ICd 3s, Cd 8s
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Passive - Normal attack consist of two instances of damage that deal 0.6x damage each, also has 30% chance to inflict Weight Mark on target.
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Active - Max out the RoF while decreasing the evasion and accuracy by 30% and 10%. Switch targeting priority to enemy that hasn't been attacking, as well as inflicting Weight Mark on target.
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Skill 3 Weight
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Each layer of Weight Mark reduce target's movement speed by 10%, damage by 10%, and armour by 50% that last 5s and stack up to 3 times.
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Skill 4 Duel Arbritration
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After 3s into battle, when the number of allies is not greater than the opposition, increase all allies damage by 20%. When the table turned, buff will be lost.
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Judge
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Unit Type
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Humanoid
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Ranged
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Armoured
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Buff Tiles
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Affect all allies
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Damage, RoF, Critical Rate, Armour
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Skill 1 Verdict
Active ICd 6s, Cd 12s
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Perform a jump kick to enemy with the highest hp, dealing 4 hits totalling 12x damage that can't miss, ignore armour, can't crit, and distributed evenly based on the number of dummy link to enemies within 1 unit. At the same time, generate a zone with 4 unit radius around the target for 5s. Enemies caught in this zone will have their damage and RoF decreased by 10% and 30%, and amplify damage taken by 10%. Additionally, generate a shield with taunt effect that last 3s. The shield will inherit 4% of Judge's hp and damage taken by the shield is fixed at 1.
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Skill 2 Individual Adjustment
Map Skill Cd 2 turn
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Grant nearby echelon within 1 node 70 hp shield at the beginning of a battle. Armoured units will receive 30% extra armour, and armourless units will receive 30% extra evasion, last 10s.
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Skill 3 Jurisprudence
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Normal attack deal 50% damage to two enemies. Every 8th attack, deal additional damage to enemies within 3 units equal to 40x armour. Additionally, obtain 50 hp shield that lasts 5s.
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Skill 4 Criterion
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When present, allies in 1/2/3 column obtain 10 armour/40% accuracy/10% damage.
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Agent
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Unit Type
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Humanoid
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Ranged
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Armourless
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Buff Tiles
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Affect all allies
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Damage, Accuracy, and Evasion
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Skill 1 Bloody Gleam
Active ICd 3s, Cd 24s
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Call forth three clones that last 15s. Each clone inherit 10% hp/50% damage/80% RoF/60% accuracy/20% evasion/10 armour, and the rest of the stats match the original.
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Skill 2 Doom Incursion
Map Skill Cd turn
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Active - Teleport instantly to any available helipad, while imposing debuff to the echelon by 60% decrease of damage, accuracy, evasion, and armour that last 2 turn.
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Passive - When supported by HOC or Coalition, increase allies critical rate by 15%, and ranged unit attack range by 1.
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Skill 3 Invisible
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Normal attack consist of 4 hit attack, each dealing 0.25x damage. Every 5th hit, stun target for 1s, and amplify damage it takes by 10% for 5s.
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Skill 4 Punishment
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Every time an ally or reinforcement die, increase self damage by 10% for 5s, stack 3 times.
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Adeline
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Unit Type
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Humanoid
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Ranged
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Armourless
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Buff Tiles
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Affect all allies
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RoF
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Affect humanoid allies
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Damage and Accuracy
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Skill 1 Silent Epitaph
Active ICd 6s, Cd 16s
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Passive - Distribute attack evenly to the number of target's dummy link. If the target has Black or White Mark, deal 2x explosion damage which ignore armour.
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Skill 2 Looming Epitaph
Fire Support Cd 2s
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Provides fire support to allied echelon within 3 nodes. Executes attack every 2s, dealing 1x damage and prioritize target without Black Mark. Fire support will ignore armour and apply Black Mark which lasts 3s.
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Active - For 6s, change normal attack into firing at fixed RoF every 1s, prioritizing enemy without link and deal 2.5x critical hit that doesn't ignore armour. Attacking target with Black Mark will not consume the mark upon detonation, and decrease target's evasion by 30%.
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Skill 3 Slumber
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Every time an attack missed, apply Black Mark to target and increase own damage by 20%.
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Skill 4 Pronouncement of Death
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When present on the battlefield, all allies deal 10% more damage to enemies with Black or White mark.
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Alina
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Unit Type
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Humanoid
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Melee
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Armourless
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Buff Tiles
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Affect humanoid allies
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Damage and Accuracy
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Affect machine allies
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Evasion and Critical Rate
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Skill 1 Polarday Advent
Active ICd 4s, Cd 18s
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Passive - Distribute attack evenly to the number of target's dummy link. If the target has Black or White Mark, deal 2x explosion damage which ignore armour.
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Skill 2 Polarday Sign
Fire Support Cd 2s
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Provides fire support to allied echelon within 1 node. Executes attack every 2s, dealing 2x damage to enemies within 3 units. Fire support will ignore armour and apply White Mark which lasts 3s.
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Active - For 12s, change normal attack into three-hit string with 2x, 3x, and 1.5x increased damage. Third hit will deal 3 unit AoE damage and activates Rest In Peace. Each attack will apply White Mark permanently.
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Skill 3 Rest In Peace
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Has 20% chance to completely negate damage taken to all allies within 2 units. Affected units will also gain 100% damage up for 2s.
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Skill 4 Pronouncement of Death
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When present on the battlefield, all allies deal 10% more damage to enemies with Black or White mark.
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