M870/Strategy: Difference between revisions

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M870 was introduced in said Major Event as a drop and also possess a Force Shield based skill however hers specifically mentions what her max defence value is for her skill and that her "Current" Defence value decays as the skill is active. Below is a table of how much incoming damage is '''REDUCED''' while her skill is active for each respective Skill level. If the section is left as 0%, it means the skill has gone on CD by that time.
M870 was introduced in said Major Event as a drop and also possess a Force Shield based skill however hers specifically mentions what her max defence value is for her skill and that her "Current" Defence value decays as the skill is active. Below is a table of how much incoming damage is '''REDUCED''' while her skill is active for each respective Skill level. If the section is left as 0%, it means the skill has gone on CD by that time.
[[File:M870 (Maxed Defence).PNG|200px|thumb|right|Picture of M870 with an SL-10 Skill during its initial skill activation. No damage is received]]
[[File:M870 (After Decay).PNG|200px|thumb|right|Picture of M870 with an SL-10 Skill after decay. Damage has been taken.]]
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As you can see, M870's Force Shield gradually loses strength so she'll end up taking more damage as her shield decays. Another thing to note is while her skill does have a "Current" Defence value, it also does have a "Max" Defence value which is a fixed 1000. This is where the percentages are determined. On SL-9, her Current Defence is 950 which is 95% of her Max Defence Value, so all incoming damage will be reduced by 95%. On SL-10 however, for the first second of her skill's duration, she'll reduce all incoming damage by '''100%''' meaning she'll completely ignore all forms of damage for that first second. This is also why SMG dolls like {{doll name|Thompson|SMG|5}}, {{doll name|G36C|SMG|5}} and {{doll name|MP5|SMG|4}} are completely immune to all forms of damage while their skills are active, because their force shields have both their Current and Max Defence Values at 9999.
As you can see, M870's Force Shield gradually loses strength so she'll end up taking more damage as her shield decays. Another thing to note is while her skill does have a "Current" Defence value, it also does have a "Max" Defence value which is a fixed 1000. This is where the percentages are determined. On SL-9, her Current Defence is 950 which is 95% of her Max Defence Value, so all incoming damage will be reduced by 95%. On SL-10 however, for the first second of her skill's duration, she'll reduce all incoming damage by '''100%''' meaning she'll completely ignore all forms of damage for that first second. This is also why SMG dolls like {{doll name|Thompson|SMG|5}}, {{doll name|G36C|SMG|5}} and {{doll name|MP5|SMG|4}} are completely immune to all forms of damage while their skills are active, because their force shields have both their Current and Max Defence Values at 9999.


Now this doesn't make her completely immune to damage. Force Shields can still be damaged by enemies possessing 2 particular stats, a "Lethality" stat and "Piercing" stat. These stats may be familiar as our HOC units also posses these stats. Now almost all enemy units in the game dont possess these particular stats, however there are some that do so be mindful of this. Enemies which posses skills that bypass armour/EVA or can damage multiple dummy links, '''ARE AFFECTED BY THE DEFENCE VALUE!''' So damage done by these forms of attacks will be reduced, such examples can come from {{enemy name|Cyclops}}'s AP grenades which can be reduced down to doing 1 ~ 5 damage (Depending on M870's dummy links). However special installation units such the missile launchers on some maps (not {{enemy name|Jaguar}}'s) have both a Lethality Stat and Piercing Stat, meaning they can damage M870 directly bypassing her shield which is VERY DANGEROUS!
Now this doesn't make her completely immune to damage. Force Shields can still be damaged by enemies possessing 2 particular stats, a "Lethality" stat and "Piercing" stat. These stats may be familiar as our HOC units also posses these stats. Now almost all enemy units in the game dont possess these particular stats, however there are some that do so be mindful of this. Enemies which posses skills that bypass armour/EVA or can damage multiple dummy links, '''ARE AFFECTED BY THE DEFENCE VALUE!''' So damage done by these forms of attacks will be reduced, such examples can come from {{enemy name|Cyclops}}'s AP grenades which can be reduced down to doing 1 ~ 5 damage (Depending on M870's dummy links). However special installation units such the missile launchers on some maps (not {{enemy name|Jaguar}}'s or {{enemy name|Jupiter Cannon}}'s) have both a Lethality Stat and Piercing Stat, meaning they can damage M870 directly bypassing her shield which is VERY DANGEROUS!


Lastly, M870's Force shield can also stack with HP shields and other Damage reducing barriers. This is incredibly effective in further reducing incoming damage done to M870, as HP shields treat the shielded doll as a unit with 1x dummy links, so Grenade based damage will only do 1x damage, not 1x damage x target dummy links.
Lastly, M870's Force shield can also stack with HP shields and other Damage reducing barriers. This is incredibly effective in further reducing incoming damage done to M870, as HP shields treat the shielded doll as a unit with 1x dummy links, so Grenade based damage will only do 1x damage, not 1x damage x target dummy links. So pairing her with HP shield giving units is an excellent idea.


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