GFL2 Status Effects: Difference between revisions

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Added Hot Sobering Tea & Renamed 'Absolute Defense' to 'Perfect Defense'.
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{{DefineGF2Effect|title=Absolute Defense|description=Immune to basic attacks and skill damage. The immunity is removed after receiving {{Color|GF2Orange|1}} basic attack or skill attack. This is considered a buff.}}


{{DefineGF2Effect|title=Accelerant|description=Every Burn buff increases damage dealt by {{Color|GF2Orange|5%}}. When an attack deals Burn damage, damage dealt is increased by {{Color|GF2Orange|30%}}, critical damage is increased by {{Color|GF2Orange|15%}}, and additionally deals 1 instance of fixed damage equal to {{Color|GF2Orange|20%}} of attack. This is considered a Burn buff and it cannot be cleansed.}}
{{DefineGF2Effect|title=Accelerant|description=Every Burn buff increases damage dealt by {{Color|GF2Orange|5%}}. When an attack deals Burn damage, damage dealt is increased by {{Color|GF2Orange|30%}}, critical damage is increased by {{Color|GF2Orange|15%}}, and additionally deals 1 instance of fixed damage equal to {{Color|GF2Orange|20%}} of attack. This is considered a Burn buff and it cannot be cleansed.}}
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{{DefineGF2Effect|title=Hot Investment|description=Damage taken is reduced by {{Color|GF2Orange|10%}}. Healing received is reduced by {{Color|GF2Orange|10%}}. At the start of the buff holder's action, number of stacks is reduced by half (rounding up). Maximum of {{Color|GF2Orange|6 stacks}}. Cannot be cleansed.}}
{{DefineGF2Effect|title=Hot Investment|description=Damage taken is reduced by {{Color|GF2Orange|10%}}. Healing received is reduced by {{Color|GF2Orange|10%}}. At the start of the buff holder's action, number of stacks is reduced by half (rounding up). Maximum of {{Color|GF2Orange|6 stacks}}. Cannot be cleansed.}}
{{DefineGF2Effect|title=Hot Sobering Tea|description=When allied units deal {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn damage}}, {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn damage}} dealt is increased by {{Color|GF2Orange|15%}}, critical damage of {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn damage}} is increased by {{Color|GF2Orange|10%}}. Cannot be cleansed.}}


{{DefineGF2Effect|title=Hunter's Talent|description=Ullrid exclusive mark. Cannot be cleansed.}}
{{DefineGF2Effect|title=Hunter's Talent|description=Ullrid exclusive mark. Cannot be cleansed.}}
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{{DefineGF2Effect|title=Penetrating Seal|description=When attacking, ignores {{Color|GF2Orange|5%}} of the target's defense. Can be stacked, considered a buff, cannot be cleansed.}}
{{DefineGF2Effect|title=Penetrating Seal|description=When attacking, ignores {{Color|GF2Orange|5%}} of the target's defense. Can be stacked, considered a buff, cannot be cleansed.}}
{{DefineGF2Effect|title=Perfect Defense|description=Immune to basic attacks and skill damage. The immunity is removed after receiving {{Color|GF2Orange|1}} basic attack or skill attack. This is considered a buff.}}


{{DefineGF2Effect|title=Permeating Field|description=Detonates when stacked to {{Color|GF2Orange|2 stacks}}, dealing fixed damage equal to {{Color|GF2Orange|80%}} of the inflictor's attack, then removes all {{GF2Effect|Permeating Field}}s from the target. This is considered a debuff and cannot be cleansed.}}
{{DefineGF2Effect|title=Permeating Field|description=Detonates when stacked to {{Color|GF2Orange|2 stacks}}, dealing fixed damage equal to {{Color|GF2Orange|80%}} of the inflictor's attack, then removes all {{GF2Effect|Permeating Field}}s from the target. This is considered a debuff and cannot be cleansed.}}