GFL2 Status Effects: Difference between revisions
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SpaceDrive (talk | contribs) adding effects related to Yoohee |
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{{DefineGF2Effect|title=Avalanche|description=When other {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} debuffs are applied, gain {{Color|GF2Orange|1 stack}}. Upon reaching {{Color|GF2Orange|5 stacks}}, take {{Color|GF2Orange|8}} fixed stability damage. This is considered as a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} debuff.}} | {{DefineGF2Effect|title=Avalanche|description=When other {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} debuffs are applied, gain {{Color|GF2Orange|1 stack}}. Upon reaching {{Color|GF2Orange|5 stacks}}, take {{Color|GF2Orange|8}} fixed stability damage. This is considered as a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} debuff.}} | ||
{{DefineGF2Effect|title=Best Dancer|description=Effect depends on the firstly applied {{Color|GF2Orange|3}} [[GFL2 Status Effects#Dance Steps|{{Color|GF2Blue|Dance Steps}}]]; {{Color|GF2Orange|Each}} [[GFL2 Status Effects#Graceful Spin|{{Color|GF2Blue|Graceful Spin}}]] heals all allied units on the battlefield for {{Color|GF2Orange|15%}} of max HP, {{Color|GF2Orange|each}} [[GFL2 Status Effects#Passionate Spin|{{Color|GF2Blue|Passionate Spin}}]] cleanses 1 debuff from all allied units on the battlefield (If {{Color|GF2Blue|Best Dancer}} has already been triggered this turn, Yoohee will not play the dancing animation but the skill effect will still take place).}} | |||
{{DefineGF2Effect|title=Blazing Assault II|description=Increase attack by {{Color|GF2Orange|15%}}. This is considered a Burn buff.}} | {{DefineGF2Effect|title=Blazing Assault II|description=Increase attack by {{Color|GF2Orange|15%}}. This is considered a Burn buff.}} | ||
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{{DefineGF2Effect|title=Damp|description=Reduce healing by {{Color|GF2Orange|40%}}. Upon reaching {{Color|GF2Orange|2 stacks}}, it is converted to [[GFL2 Status Effects#Congestion|{{Color|GF2Blue|Congestion}}]] for {{Color|GF2Orange|2 turns}}. Maximum of {{Color|GF2Orange|2 stacks}}. This is considered a Hydro debuff.}} | {{DefineGF2Effect|title=Damp|description=Reduce healing by {{Color|GF2Orange|40%}}. Upon reaching {{Color|GF2Orange|2 stacks}}, it is converted to [[GFL2 Status Effects#Congestion|{{Color|GF2Blue|Congestion}}]] for {{Color|GF2Orange|2 turns}}. Maximum of {{Color|GF2Orange|2 stacks}}. This is considered a Hydro debuff.}} | ||
{{DefineGF2Effect|title=Dance Steps|description=Includes {{Color|GF2Blue|Graceful Spin}} and {{Color|GF2Blue|Passionate Spin}}.}} | |||
{{DefineGF2Effect|title=Defense Down I|description=Reduce defense by {{Color|GF2Orange|20%}}. Considered a debuff.}} | {{DefineGF2Effect|title=Defense Down I|description=Reduce defense by {{Color|GF2Orange|20%}}. Considered a debuff.}} | ||
{{DefineGF2Effect|title=Defense Down II|description=Reduce defense by {{Color|GF2Orange|30%}}. Considered a debuff.}} | {{DefineGF2Effect|title=Defense Down II|description=Reduce defense by {{Color|GF2Orange|30%}}. Considered a debuff.}} | ||
{{DefineGF2Effect|title=Defense Shredding|description=When dealing {{GFL2WeakIcon|physical}} damage to the target, if its defense has been reduced by {{Color|GF2Orange|more than 100%}}, for every additional {{Color|GF2Orange|1%}} reduction of defense, damage dealt is increased to the target by the equivalent amount. Considered a buff, cannot be cleansed. The ratios are as follows:<br />Additional defense reduction percentage {{Color|GF2Orange|<100%}}: {{Color|GF2Orange|0.5%}};<br />{{Color|GF2Orange|100%≤}} Additional defense reduction percentage {{Color|GF2Orange|<200%}}: {{Color|GF2Orange|0.75%}};<br />{{Color|GF2Orange|200%≤}} Additional defense reduction percentage {{Color|GF2Orange|<300%}}: {{Color|GF2Orange|1%}};<br />Additional defense reduction percentage {{Color|GF2Orange|≥300%}}: {{Color|GF2Orange|1.5%}}.}} | |||
{{DefineGF2Effect|title=Defense Up I|description=Defense increased by {{Color|GF2Orange|20%}}. This is considered a buff.}} | {{DefineGF2Effect|title=Defense Up I|description=Defense increased by {{Color|GF2Orange|20%}}. This is considered a buff.}} | ||
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{{DefineGF2Effect|title=Extra Command|description=Commands other than movement can be executed.}} | {{DefineGF2Effect|title=Extra Command|description=Commands other than movement can be executed.}} | ||
{{DefineGF2Effect|title=Fantastic Conception|description=On the next turn, the active skill [[Yoohee#Skills|{{Color|GF2Blue|Improv}}]] is improved. Critical rate is increased by {{Color|GF2Orange|15%}}, and it ignores {{Color|GF2Orange|10%}} of the target's defense, maximum of {{Color|GF2Orange|3 stacks}}. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Fear|description=Uncontrollable, actively moves away from the caster. This is removed when the caster dies.}} | {{DefineGF2Effect|title=Fear|description=Uncontrollable, actively moves away from the caster. This is removed when the caster dies.}} | ||
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{{DefineGF2Effect|title=Frigid|description=Unable to move and cannot be actively displaced. Considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} movement debuff.}} | {{DefineGF2Effect|title=Frigid|description=Unable to move and cannot be actively displaced. Considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} movement debuff.}} | ||
{{DefineGF2Effect|title=Graceful Pirouette|description=Applies [[GFL2 Status Effects#Graceful Spin|{{Color|GF2Blue|Graceful Spin}}]] and [[GFL2 Status Effects#Defense Shredding|{{Color|GF2Blue|Defense Shredding}}]] to 1 allied unit (excluding Yoohee).}} | |||
{{DefineGF2Effect|title=Graceful Spin|description=Critical damage is increased by {{Color|GF2Orange|10%}}. After attacking, restores HP equal to {{Color|GF2Orange|20%}} of attack. Mutually exclusive with [[GFL2 Status Effects#Passionate Spin|{{Color|GF2Blue|Passionate Spin}}]]. Considered a buff, cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Guilty, Too|description=Damage taken is increased. This debuff cannot be cleansed.}} | {{DefineGF2Effect|title=Guilty, Too|description=Damage taken is increased. This debuff cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Monoprotic Acid|description=At the end of action, take fixed damage equal to {{Color|GF2Orange|10%}} of the inflictor's attack. Units with [[GFL2 Status Effects#Monoprotic Acid|{{Color|GF2Blue|Monoprotic Acid}}]] will cause a random ally within {{Color|GF2Orange|4 tiles}} without [[GFL2 Status Effects#Monoprotic Acid|{{Color|GF2Blue|Monoprotic Acid}}]] to also be inflicted with [[GFL2 Status Effects#Monoprotic Acid|{{Color|GF2Blue|Monoprotic Acid}}]] for {{Color|GF2Orange|2 turns}}. Maximum of {{Color|GF2Orange|3 stacks}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} debuff.}} | {{DefineGF2Effect|title=Monoprotic Acid|description=At the end of action, take fixed damage equal to {{Color|GF2Orange|10%}} of the inflictor's attack. Units with [[GFL2 Status Effects#Monoprotic Acid|{{Color|GF2Blue|Monoprotic Acid}}]] will cause a random ally within {{Color|GF2Orange|4 tiles}} without [[GFL2 Status Effects#Monoprotic Acid|{{Color|GF2Blue|Monoprotic Acid}}]] to also be inflicted with [[GFL2 Status Effects#Monoprotic Acid|{{Color|GF2Blue|Monoprotic Acid}}]] for {{Color|GF2Orange|2 turns}}. Maximum of {{Color|GF2Orange|3 stacks}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} debuff.}} | ||
{{DefineGF2Effect|title=Movement Denied|description=Unable to move. | {{DefineGF2Effect|title=Movement Denied|description=Unable to move. Considered a movement debuff.}} | ||
{{DefineGF2Effect|title=Movement Down I|description=Mobility decreased by {{Color|GF2Orange|1 tile}}. This is considered a movement debuff.}} | {{DefineGF2Effect|title=Movement Down I|description=Mobility decreased by {{Color|GF2Orange|1 tile}}. This is considered a movement debuff.}} | ||
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{{DefineGF2Effect|title=Myopia I|description=Maximum range reduced to {{Color|GF2Orange|5 tiles}}. This is considered a debuff.}} | {{DefineGF2Effect|title=Myopia I|description=Maximum range reduced to {{Color|GF2Orange|5 tiles}}. This is considered a debuff.}} | ||
{{DefineGF2Effect|title=Never Give Up|description=When allied units deal {{GFL2WeakIcon|physical}} Physical damage by active attacks, ignore {{Color|GF2Orange|15%}} of the target's defense. Maximum of {{Color|GF2Orange|4 stacks}}. When allied units deal Phase damage, this effect will be ineffective for {{Color|GF2Orange|2 rounds}}. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Nightmare Form|description=AoE damage dealt is increased by {{Color|GF2Orange|10%}} and AoE damage dealt by Support Attacks is increased by {{Color|GF2Orange|50%}}. Additionally, [[GFL2 Status Effects#AOE Support Attack|{{Color|GF2Blue|AOE Support Attack}}]]'s damage type is changed to {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion damage}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} buff and cannot be cleansed.}} | {{DefineGF2Effect|title=Nightmare Form|description=AoE damage dealt is increased by {{Color|GF2Orange|10%}} and AoE damage dealt by Support Attacks is increased by {{Color|GF2Orange|50%}}. Additionally, [[GFL2 Status Effects#AOE Support Attack|{{Color|GF2Blue|AOE Support Attack}}]]'s damage type is changed to {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion damage}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} buff and cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Paralysis|description=Command Prohibition, disallows the use of basic attacks and active skills. {{GFL2WeakIcon|electric}} Electric debuff.}} | {{DefineGF2Effect|title=Paralysis|description=Command Prohibition, disallows the use of basic attacks and active skills. {{GFL2WeakIcon|electric}} Electric debuff.}} | ||
{{DefineGF2Effect|title=Passionate Resonance|description=Applies [[GFL2 Status Effects#Passionate Spin|{{Color|GF2Blue|Passionate Spin}}]] and [[GFL2 Status Effects#Defense Shredding|{{Color|GF2Blue|Defense Shredding}}]] to allied units (excluding Yoohee).}} | |||
{{DefineGF2Effect|title=Passionate Spin|description=Critical damage is increased by {{Color|GF2Orange|10%}}. At the end of this unit's turn, gains {{Color|GF2Orange|2 stacks}} of [[GFL2 Status Effects#Shelter|{{Color|GF2Blue|Shelter}}]]. Mutually exclusive with [[GFL2 Status Effects#Graceful Spin|{{Color|GF2Blue|Graceful Spin}}]]. Considered a buff, cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Patch Mode|description=Damage taken is reduced by {{Color|GF2Orange|30%}}. Stability damage taken is reduced by {{Color|GF2Orange|2 points}}. Cannot be cleansed.}} | {{DefineGF2Effect|title=Patch Mode|description=Damage taken is reduced by {{Color|GF2Orange|30%}}. Stability damage taken is reduced by {{Color|GF2Orange|2 points}}. Cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Power of Unity|description=Each stack gained increases self and the City Warden's targeted damage by {{Color|GF2Orange|10%}}. All stacks are removed before a new attack target is selected. Maximum of {{Color|GF2Orange|3 stacks}}. This buff cannot be cleansed.}} | {{DefineGF2Effect|title=Power of Unity|description=Each stack gained increases self and the City Warden's targeted damage by {{Color|GF2Orange|10%}}. All stacks are removed before a new attack target is selected. Maximum of {{Color|GF2Orange|3 stacks}}. This buff cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Preshow Warmup|description=When dealing {{GFL2WeakIcon|physical}} Physical damage, critical damage is increased by {{Color|GF2Orange|25%}}. Considered a buff, cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Prophecy of Mourning|description=Upon receiving targeted damage, Nemesis performs [[GFL2 Status Effects#Action Support|{{Color|GF2Blue|Action Support}}]] and gains {{Color|GF2Orange|2 points}} of Confectance Index. This effect activates {{Color|GF2Orange|once}}, cannot be cleansed.}} | {{DefineGF2Effect|title=Prophecy of Mourning|description=Upon receiving targeted damage, Nemesis performs [[GFL2 Status Effects#Action Support|{{Color|GF2Blue|Action Support}}]] and gains {{Color|GF2Orange|2 points}} of Confectance Index. This effect activates {{Color|GF2Orange|once}}, cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Stability Lost|description=When at {{Color|GF2Orange|4 stacks}}, the affected unit takes fixed damage equal to {{Color|GF2Orange|120%}} of Darture's attack, then all [[GFL2 Status Effects#Stability Lost|{{Color|GF2Blue|Stability Lost}}]] stacks on the affected unit are removed. This effect cannot be cleansed.}} | {{DefineGF2Effect|title=Stability Lost|description=When at {{Color|GF2Orange|4 stacks}}, the affected unit takes fixed damage equal to {{Color|GF2Orange|120%}} of Darture's attack, then all [[GFL2 Status Effects#Stability Lost|{{Color|GF2Blue|Stability Lost}}]] stacks on the affected unit are removed. This effect cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Stability Offensive I|description=Stability damage dealt is increased by {{Color|GF2Orange|1 point}}. Considered a buff.}} | |||
{{DefineGF2Effect|title=Stability Offensive II|description=Stability damage dealt is increased by {{Color|GF2Orange|2 points}}. Considered a buff.}} | |||
{{DefineGF2Effect|title=Standard Approach|description=Reduce AoE damage taken by {{Color|GF2Orange|25%}}. Each instances of AoE damage taken consumes {{Color|GF2Orange|1 stack}}. Maximum of {{Color|GF2Orange|3 stacks}}. This is considered a buff.}} | {{DefineGF2Effect|title=Standard Approach|description=Reduce AoE damage taken by {{Color|GF2Orange|25%}}. Each instances of AoE damage taken consumes {{Color|GF2Orange|1 stack}}. Maximum of {{Color|GF2Orange|3 stacks}}. This is considered a buff.}} | ||
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{{DefineGF2Effect|title=Swamp|description=Deal fixed damage equal to {{Color|GF2Orange|20%}} of own attack to enemy units which end their turn in this area. Apply a weakness to {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} to enemy units in this area. At the start of every {{Color|GF2Orange|2nd turn}}, the [[GFL2 Status Effects#Swamp|{{Color|GF2Blue|Swamp}}]] spreads {{Color|GF2Orange|1 tile in each direction}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} tile.}} | {{DefineGF2Effect|title=Swamp|description=Deal fixed damage equal to {{Color|GF2Orange|20%}} of own attack to enemy units which end their turn in this area. Apply a weakness to {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} to enemy units in this area. At the start of every {{Color|GF2Orange|2nd turn}}, the [[GFL2 Status Effects#Swamp|{{Color|GF2Blue|Swamp}}]] spreads {{Color|GF2Orange|1 tile in each direction}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} tile.}} | ||
{{DefineGF2Effect|title=Targeted Attack Defense I|description=Targeted damage taken is reduced by {{Color|GF2Orange|10%}}. Considered a buff.}} | |||
{{DefineGF2Effect|title=Targeted Attack Defense II|description=Targeted damage taken is reduced by {{Color|GF2Orange|20%}}. Considered a buff.}} | |||
{{DefineGF2Effect|title=Taunt|description=Uncontrollable, forced to use basic attacks on the user. This is removed when the user dies.}} | {{DefineGF2Effect|title=Taunt|description=Uncontrollable, forced to use basic attacks on the user. This is removed when the user dies.}} | ||
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{{DefineGF2Effect|title=Triacid|description=At the end of action, receive fixed damage equal to {{Color|GF2Orange|30%}} of the unit that inflicted this debuff's attack. Units affected by {{Color|GF2Blue|Triacid}} will randomly cause one ally within a {{Color|GF2Orange|4-tile radius}} without {{Color|GF2Blue|Triacid}} to also be affected by {{Color|GF2Blue|Triacid}} after their action, lasting for {{Color|GF2Orange|2 turns}}. This effect is stackable, and is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} debuff.}} | {{DefineGF2Effect|title=Triacid|description=At the end of action, receive fixed damage equal to {{Color|GF2Orange|30%}} of the unit that inflicted this debuff's attack. Units affected by {{Color|GF2Blue|Triacid}} will randomly cause one ally within a {{Color|GF2Orange|4-tile radius}} without {{Color|GF2Blue|Triacid}} to also be affected by {{Color|GF2Blue|Triacid}} after their action, lasting for {{Color|GF2Orange|2 turns}}. This effect is stackable, and is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} debuff.}} | ||
{{DefineGF2Effect|title=Troupe's Core|description=When Yoohee applies [[GFL2 Status Effects#Dance Steps|{{Color|GF2Blue|Dance Steps}}]] or [[GFL2 Status Effects#Defense Shredding|{{Color|GF2Blue|Defense Shredding}}]] to an allied unit (excluding Yoohee), Yoohee gains one stack of that effect. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Tuning|description=Increases critical rate and critical damage by {{Color|GF2Orange|3%}}, maximum of {{Color|GF2Orange|10 stacks}}. Gains {{Color|GF2Orange|6 tiles}} of [[GFL2 Status Effects#Additional Movement|{{Color|GF2Blue|Additional Movement}}]] after using an active attack. This buff cannot be cleansed.}} | {{DefineGF2Effect|title=Tuning|description=Increases critical rate and critical damage by {{Color|GF2Orange|3%}}, maximum of {{Color|GF2Orange|10 stacks}}. Gains {{Color|GF2Orange|6 tiles}} of [[GFL2 Status Effects#Additional Movement|{{Color|GF2Blue|Additional Movement}}]] after using an active attack. This buff cannot be cleansed.}} | ||
