GFL2 Status Effects: Difference between revisions
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{{DefineGF2Effect|title=Accelerant|description=Every Burn buff increases damage dealt by {{Color|GF2Orange|5%}}. When an attack deals Burn damage, damage dealt is increased by {{Color|GF2Orange|30%}}, critical damage is increased by {{Color|GF2Orange|15%}}, and additionally deals 1 instance of fixed damage equal to {{Color|GF2Orange|20%}} of attack. This is considered a Burn buff and it cannot be cleansed.}} | {{DefineGF2Effect|title=Accelerant|description=Every Burn buff increases damage dealt by {{Color|GF2Orange|5%}}. When an attack deals Burn damage, damage dealt is increased by {{Color|GF2Orange|30%}}, critical damage is increased by {{Color|GF2Orange|15%}}, and additionally deals 1 instance of fixed damage equal to {{Color|GF2Orange|20%}} of attack. This is considered a Burn buff and it cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Accolade's Brilliance|description=Increases attack by {{Color|GF2Orange|10%}}. This buff cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Acid Corrosion II|description=Reduce defense by {{Color|GF2Orange|30%}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} defense debuff.}} | |||
== | {{DefineGF2Effect|title=Action Support|description=Performs a Support Attack; cannot be triggered by another Support Attack.}} | ||
{{DefineGF2Effect|title=Active Engagement|description=Attacks deal {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} damage, increasing damage dealt by {{Color|GF2Orange|30%}}, effective {{Color|GF2Orange|once}}. This is considered a buff and cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Additional Movement|description=Can move once, but cannot use any other commands.}} | ||
{{DefineGF2Effect|title=Alert|description=When an enemy within {{Color|GF2Orange|9 tiles}} attempts to attack with [[GFL2 Status Effects#Frost Barrier|{{Color|GF2Blue|Frost Barrier}}]], [[GFL2 Status Effects#Interception|{{Color|GF2Blue|Interception}}]] that enemy, dealing Freeze damage equal to {{Color|GF2Orange|90%}} of attack, {{Color|GF2Orange|2}} stability damage, and applies [[GFL2 Status Effects#Frozen|{{Color|GF2Blue|Frozen}}]] for {{Color|GF2Orange|1 turn}}. Activates {{Color|GF2Orange|2 times}} per turn. This effect cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Ambush|description=Return fire if an enemy within {{Color|GF2Orange|3 tiles}} attempts to use a skill, dealing AoE Physical damage equal to {{Color|GF2Orange|100%}} of attack. This effect cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Anesthesia|description=Immune to basic attacks and skill damage. This immunity is removed after receiving {{Color|GF2Orange|1}} basic attack or skill attack. This is considered a buff.}} | |||
== | {{DefineGF2Effect|title=Angry|description=Increase mobility by {{Color|GF2Orange|2 tiles}} and increase attack by {{Color|GF2Orange|30%}}. Maximum of {{Color|GF2Orange|3 stacks}}. Removed after attacking an enemy unit. This is considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=AOE Support Attack|description=Includes [[GFL2 Status Effects#Action Support|{{Color|GF2Blue|Action Support}}]] and [[GFL2 Status Effects#Emergency Support|{{Color|GF2Blue|Emergency Support}}]] that deal AOE damage.}} | |||
== | {{DefineGF2Effect|title=Apathetic Resistance|description=Critical damage is increased by {{Color|GF2Orange|25%}}. This is considered a Buff and it cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Arctic Benediction|description=Before an active attack, apply [[GFL2 Status Effects#Frozen|{{Color|GF2Blue|Frozen}}]] to the target, increasing damage by {{Color|GF2Orange|10%}}. Effective {{Color|GF2Orange|once}}. This buff cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Asphyxiation|description=When afflicted with [[GFL2 Status Effects#Asphyxiation|{{Color|GF2Blue|Asphyxiation}}]], if the unit does not deal damage to the unit that applied this effect, receive fixed damage equal to {{Color|GF2Orange|40%}} of maximum HP at the end of an action. [[GFL2 Status Effects#Asphyxiation|{{Color|GF2Blue|Asphyxiation}}]] is removed after damaging or killing the unit that applied this effect. This is considered a debuff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Attack Down I|description=Attack decreased by {{Color|GF2Orange|10%}}. Considered a debuff.}} | |||
== | {{DefineGF2Effect|title=Attack Down II|description=Attack decreased by {{Color|GF2Orange|15%}}. Considered a debuff.}} | ||
{{DefineGF2Effect|title=Attack Up I|description=Attack is increased by {{Color|GF2Orange|10%}}. This is considered a buff.}} | |||
== | {{DefineGF2Effect|title=Attack Up II|description=Attack is increased by {{Color|GF2Orange|15%}}. This is considered a buff.}} | ||
{{DefineGF2Effect|title=Avalanche|description=When other {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} debuffs are applied, gain {{Color|GF2Orange|1 stack}}. Upon reaching {{Color|GF2Orange|5 stacks}}, take {{Color|GF2Orange|8}} fixed stability damage. This is considered as a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} debuff.}} | |||
== | {{DefineGF2Effect|title=Blazing Assault II|description=Increase attack by {{Color|GF2Orange|15%}}. This is considered a Burn buff.}} | ||
{{DefineGF2Effect|title=Burn Source Code|description=Attacks apply [[GFL2 Status Effects#Burning Sensation|{{Color|GF2Blue|Burning Sensation}}]] to the target for {{Color|GF2Orange|1 turn}}. This effect cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Burning II|description=Upon gaining this effect and at the end of each action, the user takes fixed damage equal to {{Color|GF2Orange|20%}} of the inflictor's attack. Maximum of {{Color|GF2Orange|3 stacks}}. This is considered a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} debuff.}} | ||
{{DefineGF2Effect|title=Burning III|description=When this effect is gained and at the end of action, self and all allies {{Color|GF2Orange|within a 1-tile radius}} receive fixed damage equal to {{Color|GF2Orange|30%}} of the inflictor's attack. This is stackable and is considered a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} debuff.}} | |||
== | {{DefineGF2Effect|title=Burning Sensation|description=If a basic attack or skill is used during the unit's turn, they will take fixed damage equal to {{Color|GF2Orange|40%}} of their maximum HP, capped at {{Color|GF2Orange|200%}} of the inflictor's attack. This is considered a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} debuff.}} | ||
{{DefineGF2Effect|title=Camouflage|description=When other allied units are present, this unit cannot be targeted by enemy basic attacks and active skills. This buff is consumed when damage is taken, and can stack up to {{Color|GF2Orange|2 times}}. Cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Cloaked|description=Cannot be directly targeted by enemy skills. This is considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Cold Conviction|description=Attack is increased by {{Color|GF2Orange|10%}}, maximum of {{Color|GF2Orange|3 stacks}}. This effect will be nullified when using skills other than the active skill {{Color|GF2Blue|Cold Precision Shot}}. Cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Cold Snap|description=Before moving, receive fixed damage equal to {{Color|GF2Orange|10%}} of attack from the unit that applied this effect. This is considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} movement debuff.}} | ||
{{DefineGF2Effect|title=Command|description=Stability damage taken is reduced by {{Color|GF2Orange|2 points}}, damage taken is reduced by {{Color|GF2Orange|30%}}. This is considered a buff and cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Competitive Spirit|description=Increase {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion damage}} dealt by {{Color|GF2Orange|5%}}. Maximum of {{Color|GF2Orange|8 stacks}}. This is considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Concatenation|description=When the inflictor or any other holder of this status receives stability damage, the status holder also receives an equal amount of stability damage. This is considered a debuff and cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Conductivity|description=When attacked, this effect is transformed into [[GFL2 Status Effects#Paralysis|{{Color|GF2Blue|Paralysis}}]]. This is considered an {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} debuff.}} | ||
{{DefineGF2Effect|title=Conflagration|description=Burn damage taken is increased by {{Color|GF2Orange|20%}}. Considered a Burn debuff.}} | |||
== | {{DefineGF2Effect|title=Congestion|description=Cannot be healed. Considered a {{GFL2WeakIcon|hydro}}{{Color|GF2LightBlue|Hydro}} debuff.}} | ||
{{DefineGF2Effect|title=Continuous Healing I|description=Restore {{Color|GF2Orange|10%}} of maximum HP at the end of action. This is considered a buff.}} | |||
== | {{DefineGF2Effect|title=Continuous Healing II|description=Recover {{Color|GF2Orange|20%}} of maximum HP at the end of the action. This is considered a buff.}} | ||
{{DefineGF2Effect|title=Continuous Stability Regen I|description=Recover {{Color|GF2Orange|1 point}} of stability index at the end of the action. This is considered a buff.}} | |||
== | {{DefineGF2Effect|title=Control-type|description=Includes the effects [[GFL2 Status Effects#Taunt|{{Color|GF2Blue|Taunt}}]], [[GFL2 Status Effects#Fear|{{Color|GF2Blue|Fear}}]], {{Color|GF2Blue|Attract}}, and [[GFL2 Status Effects#Stun|{{Color|GF2Blue|Stun}}]].}} | ||
{{DefineGF2Effect|title=Corrosive Infusion|description=At the end of the action, the applier deals AoE {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion damage}} equal to {{Color|GF2Orange|12%}} of attack. For each additional {{Color|GF2Orange|stack}}, the damage multiplier is increased by {{Color|GF2Orange|12%}}. Upon being hit by active attacks from Klukai or {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion damage}} from other enemies, gain {{Color|GF2Orange|1 additional stack}} and refresh the debuff duration, maximum of {{Color|GF2Orange|10 stacks}}. Removed after the applier is killed. Considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} debuff, cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Counterattack|description=<!--NOTE: The in-game description is different compared to the one in this description below but I will leave it unchanged.-->}} | ||
Perform an attack; cannot be triggered by Return Fire, Counterattack or Assists. | Perform an attack; cannot be triggered by Return Fire, Counterattack or Assists. | ||
{{DefineGF2Effect|title=Courage to Endure|description=Damage dealt with {{Color|GF2Blue|Counter-Terrorism Support}} is increased by {{Color|GF2Orange|30%}}. This buff cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Critical Damage Up I|description=Increase critical damage by {{Color|GF2Orange|10%}}. This is considered a buff.}} | |||
= | |||
Increase | |||
== | {{DefineGF2Effect|title=Damage Reduction I|description=Damage dealt reduced by {{Color|GF2Orange|10%}}. This is considered a buff.}} | ||
{{DefineGF2Effect|title=Damage Up I|description=Increase damage dealt by {{Color|GF2Orange|10%}}. This is considered a buff.}} | |||
== | {{DefineGF2Effect|title=Damage Up II|description=Increase damage dealt by {{Color|GF2Orange|20%}}. This is considered a buff.}} | ||
{{DefineGF2Effect|title=Damp|description=Reduce healing by {{Color|GF2Orange|40%}}. Upon reaching {{Color|GF2Orange|2 stacks}}, it is converted to [[GFL2 Status Effects#Congestion|{{Color|GF2Blue|Congestion}}]] for {{Color|GF2Orange|2 turns}}. Maximum of {{Color|GF2Orange|2 stacks}}. This is considered a Hydro debuff.}} | |||
== | {{DefineGF2Effect|title=Defense Down I|description=Reduce defense by {{Color|GF2Orange|20%}}. Considered a debuff.}} | ||
{{DefineGF2Effect|title=Defense Down II|description=Reduce defense by {{Color|GF2Orange|30%}}. Considered a debuff.}} | |||
== | {{DefineGF2Effect|title=Defense Up I|description=Defense increased by {{Color|GF2Orange|20%}}. This is considered a buff.}} | ||
{{DefineGF2Effect|title=Defense Up II|description=Defense increased by {{Color|GF2Orange|30%}}. This is considered a buff.}} | |||
== | {{DefineGF2Effect|title=Defense Up III|description=Defense increased by {{Color|GF2Orange|40%}}. This is considered a buff.}} | ||
{{DefineGF2Effect|title=Defensive Support|description=Increase defense equal to {{Color|GF2Orange|30%}} of the applier's base defense, maximum of {{Color|GF2Orange|4 stacks}}. This effect cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Degradation Mark|description=Receive fixed damage equal to {{Color|GF2Orange|80%}} of the inflictor's attack at the end of action. Can stack up to {{Color|GF2Orange|5 times}}. This is considered a debuff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Degradation Mark II|description=At the end of the faction's turn, receive fixed damage equal to {{Color|GF2Orange|30%}} of the inflictor's attack. This effect is stackable and cannot be cleansed. Eliminating Onyx Steles or Dark Wings in a turn will remove stacks of [[GFL2 Status Effects#Degradation Mark II|{{Color|GF2Blue|Degradation Mark II}}]] before their effects are resolved: {{Color|GF2Orange|1}} elimination: {{Color|GF2Orange|1 stack}}; {{Color|GF2Orange|2}} eliminations: {{Color|GF2Orange|4 stacks}}; {{Color|GF2Orange|3}} or more eliminations: {{Color|GF2Orange|7 stacks}}.}} | |||
== | {{DefineGF2Effect|title=Delicate|description=Damage taken is increased by {{Color|GF2Orange|30%}}, and an additional {{Color|GF2Orange|2 points}} of fixed stability damage is received. This is considered a debuff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Dismay|description=Movement is decreased by {{Color|GF2Orange|1 tile}}, attack is reduced by {{Color|GF2Orange|30%}}, and stability damage dealt is reduced by {{Color|GF2Orange|4}}. This is considered a debuff.}} | |||
== | {{DefineGF2Effect|title=Dissolve|description=Restores {{Color|GF2Orange|50%}} of attack as HP to the inflictor at the end of their action. If a unit dies while under this effect, it causes an explosion that deals {{Color|GF2Orange|85%}} of the inflictor's attack as AoE {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} damage to all enemy targets {{Color|GF2Orange|within a 3-tile range}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Dream Guardian|description=AoE damage dealt by Support Attacks is increased by {{Color|GF2Orange|30%}}. Considered a buff, cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Dual Defense|description=Increase defense by {{Color|GF2Orange|200%}}. This effect is stackable and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Edifice|description=Increase defense by {{Color|GF2Orange|25%}}. {{Color|GF2Orange|1 stack}} is consumed upon being attacked. This is considered a buff, can be stacked, and can be cleansed.}} | |||
== | {{DefineGF2Effect|title=Efficiency Boost|description=Increase attack by {{Color|GF2Orange|30%}}, stackable. This is considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Electric Shock|description=For each {{Color|GF2Orange|1 tile}} moved, receive fixed damage equal to {{Color|GF2Orange|5%}} of the inflictor's attack. This is considered an {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} debuff.}} | |||
== | {{DefineGF2Effect|title=Electric ShockA|description=When receiving {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} damage, the attacker who inflicted the [[GFL2 Status Effects#Electric ShockA|{{Color|GF2Blue|Electric ShockA}}]] deals an additional {{Color|GF2Orange|50%}} of their attack as fixed damage. This is considered an {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} debuff.}} | ||
{{DefineGF2Effect|title=Emergency Plan|description=AoE damage taken is reduced by the current stack count x {{Color|GF2Orange|25%}}. Each instance of AoE damage consumes {{Color|GF2Orange|1 stack}}, with a stacking maximum of {{Color|GF2Orange|3 stacks}}. This is considered a buff.}} | |||
== | {{DefineGF2Effect|title=Emergency Support|description=Performs a Support Attack.}} | ||
{{DefineGF2Effect|title=Energy Storage|description=Trigger the effects of the skill {{Color|GF2Blue|Focused Flameheart}} upon reaching {{Color|GF2Orange|3 stacks}}. This effect cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Explosive Momentum|description=All {{Color|GF2Blue|Explosive}} damage increased by {{Color|GF2Orange|100%}}. This is considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Extra Action|description=1 action can be taken.}} | |||
== | {{DefineGF2Effect|title=Extra Command|description=Commands other than movement can be executed.}} | ||
{{DefineGF2Effect|title=Fear|description=Uncontrollable, actively moves away from the caster. This is removed when the caster dies.}} | |||
== | {{DefineGF2Effect|title=Feeling Full|description=Attack increased by {{Color|GF2Orange|15%}} of the unit's own defense. Expands the passive's effect to the entire map. This is considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Ferocious II|description=Increase damage dealt by {{Color|GF2Orange|80%}} and reduce damage taken by {{Color|GF2Orange|40%}}. This is considered a buff.}} | |||
== | {{DefineGF2Effect|title=Flammable|description=When taking {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} damage, increase stability damage taken by {{Color|GF2Orange|2 points}}, and the attacker recovers {{Color|GF2Orange|2 points}} of stability index. Each time {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} damage is taken, {{Color|GF2Orange|1 stack}} is consumed. Maximum of {{Color|GF2Orange|2 stacks}}. This is considered a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} debuff.}} | ||
{{DefineGF2Effect|title=Flesh Vine|description=Can act immediately after summoning.}} | |||
== | {{DefineGF2Effect|title=Frenzy|description=Converts enemy {{Color|GF2Orange|attacks within a 4-tile radius}} to {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} damage, and applies a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} weakness to enemy targets within the range. This is considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Frost|description=Applies [[GFL2 Status Effects#Frozen|{{Color|GF2Blue|Frozen}}]] to units which end their movement in this area for {{Color|GF2Orange|2 turns}}. Enemy units in this area gain a weakness to {{Color|GF2Orange|Freeze}} damage and Freeze tiles.}} | |||
== | {{DefineGF2Effect|title=Frost Barrier|description=When [[GFL2 Status Effects#Shield|{{Color|GF2Blue|Shield}}]] or [[GFL2 Status Effects#Frost Barrier|{{Color|GF2Blue|Frost Barrier}}]] is destroyed, apply [[GFL2 Status Effects#Frigid|{{Color|GF2Blue|Frigid}}]] for {{Color|GF2Orange|1 turn}} to the unit that destroyed it. This is considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Frozen|description=Movement is decreased by {{Color|GF2Orange|1 tile}}. If {{Color|GF2Blue|Frozen}} has reached {{Color|GF2Orange|2 stacks}} at the end of the action, it is converted to [[GFL2 Status Effects#Frigid|{{Color|GF2Blue|Frigid}}]], which lasts for {{Color|GF2Orange|1 turn}}. Maximum of {{Color|GF2Orange|2 stacks}}. This is considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} movement debuff.}} | |||
== | {{DefineGF2Effect|title=Frigid|description=Unable to move and cannot be actively displaced. Considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} movement debuff.}} | ||
{{DefineGF2Effect|title=Guilty, Too|description=Damage taken is increased. This debuff cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Glacial Domain|description=Provides {{Color|GF2Orange|1}} instance of Action Support to an enemy unit within range when they are hit by targeted damage from an ally, dealing {{Color|GF2Orange|80%}} of attack as Physical damage and {{Color|GF2Orange|2 points}} of stability damage. Can trigger up to {{Color|GF2Orange|2 times per turn}}. Cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Hatred|description=When attacked by the Atrocity Thorn, take additional fixed damage equal to {{Color|GF2Orange|30%}} of its attack and {{Color|GF2Orange|4 points}} of fixed stability damage, then {{Color|GF2Blue|Hate}} is removed. This is considered a debuff.}} | |||
== | {{DefineGF2Effect|title=Haywire Force Field|description=At the end of the Fortress Titan's turn, all enemy targets with [[GFL2 Status Effects#Haywire Force Field|{{Color|GF2Blue|Haywire Force Field}}]] are teleported to random locations within a {{Color|GF2Orange|4-tile AoE}} centered around the Fortress Titan. This effect cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Heat Recovery|description=Before being attacked, recovers own HP equal to {{Color|GF2Orange|30%}} of the inflictor's attack, recovers {{Color|GF2Orange|2 points}} of stability, and randomly cleanses {{Color|GF2Orange|1}} buff from the attacker. Triggers {{Color|GF2Orange|once}}. Considered a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} buff.}} | |||
== | {{DefineGF2Effect|title=Hesitation|description=Decrease mobility by {{Color|GF2Orange|1 tile}} and increase damage taken by {{Color|GF2Orange|20%}}. This is considered a debuff.}} | ||
{{DefineGF2Effect|title=Hole|description=At the start of the turn, Sneaker Crysmoles will always emerge from their {{Color|GF2Blue|caves}}; positioning a unit on top of a {{Color|GF2Blue|cave}} entrance prevents Sneaker Crysmoles from emerging through it. For ever {{Color|GF2Blue|cave}} that is not blocked by a unit, Sneaker Crysmoles gain {{Color|GF2Orange|1 stack}} of [[GFL2 Status Effects#Restless|{{Color|GF2Blue|Restless}}]] for {{Color|GF2Orange|1 turn}}.}} | |||
== | {{DefineGF2Effect|title=Hunter's Talent|description=Ullrid exclusive mark. Cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Hydro Source Code|description=Attacks apply [[GFL2 Status Effects#Congestion|{{Color|GF2Blue|Congestion}}]] to the target for {{Color|GF2Orange|1 turn}}. This effect cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Ice's Grace|description=Upon reaching {{Color|GF2Orange|4 stacks}}, the active skill {{Color|GF2Blue|Hero's Code}} gains an additional effect, ignoring {{Color|GF2Orange|15%}} of the target's Cover damage reduction. The damage is converted into {{Color|GF2Cyan|Freeze damage}} and if the target is on a Freeze tile {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} tile, damage dealt is increased to {{Color|GF2Orange|130%}}. Can stack up to {{Color|GF2Orange|4 times}} and is effective {{Color|GF2Orange|once}}. Cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Impact Response I|description=<!--NOTE: Only Suomi has this status effect.--> | |||
After being attacked, Suomi gains {{Color|GF2Orange|10%}} of maximum HP. This is considered a buff.}} | |||
== | {{DefineGF2Effect|title=Impede|description=When a unit is afflicted with [[GFL2 Status Effects#Impede|{{Color|GF2Blue|Impede}}]], they are unable to deal stability damage. It can be removed by moving {{Color|GF2Orange|4 or more tiles}} before using a skill. This is considered a debuff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Incineration|description=Inflicts Burn weakness to enemy units within the area. Inflicts [[GFL2 Status Effects#Overburn|{{Color|GF2Blue|Overburn}}]] and [[GFL2 Status Effects#Conflagration|{{Color|GF2Blue|Conflagration}}]] to enemy units that remain within the area at the end of their action, lasting 2 turns. Considered a Burn tile.}} | |||
== | {{DefineGF2Effect|title=Infatuated|description=Uncontrollable, actively moves toward the caster. This is removed when the caster dies.}} | ||
{{DefineGF2Effect|title=Insight|description=Increases the Range of Ultimate Skills by {{Color|GF2Orange|1 tile}}. This is considered a buff.}} | |||
== | {{DefineGF2Effect|title=Inspired|description=Damage dealt increased by {{Color|GF2Orange|50%}}. This is considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Interception|description=Performs an attack; cannot be triggered by Interceptions, Counterattacks or Action Supports.}} | |||
== | {{DefineGF2Effect|title=Intimidation|description=At the end of an action, if beyond a {{Color|GF2Orange|7 tile range}} from the unit which applied this effect, remove [[GFL2 Status Effects#Intimidation|{{Color|GF2Blue|Intimidation}}]]. Otherwise, receive {{Color|GF2Orange|1 instance}} of basic attack from the unit that applied this effect.}} | ||
{{DefineGF2Effect|title=Lava|description=Applies [[GFL2 Status Effects#Burning II|{{Color|GF2Blue|Burning II}}]] to units which end their movement in this area for {{Color|GF2Orange|2 turns}}. Enemy units in this area gain a weakness to {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} damage and {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} tiles.}} | |||
== | {{DefineGF2Effect|title=Level Up|description=Increase attack by {{Color|GF2Orange|5%}}. Maximum of {{Color|GF2Orange|15 stacks}}. Removed upon Stability Break. This is considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Lightspike|description=Critical Rate and critical damage increased by {{Color|GF2Orange|3%}}, stacking up to {{Color|GF2Orange|8 times}}. This is considered a buff and cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Limited Mobility|description=Unable to act. This effect cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Low Energy|description=Attack reduced by {{Color|GF2Orange|50%}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} debuff.}} | |||
== | {{DefineGF2Effect|title=Mark of Prey|description=<!--NOTE: Currently only Ullrid can apply this debuff and in-game wording states 'Ullrid'. However, if future T-Dolls have this status effect then a change in name is necessary.--> | ||
At the end of action, if within a {{Color|GF2Orange|5-tile radius}} of Ullrid, Ullrid inflicts AoE Physical damage equal to 100% of attack. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Monoprotic Acid|description=At the end of action, take fixed damage equal to {{Color|GF2Orange|10%}} of the inflictor's attack. Units with [[GFL2 Status Effects#Monoprotic Acid|{{Color|GF2Blue|Monoprotic Acid}}]] will cause a random ally within {{Color|GF2Orange|4 tiles}} without [[GFL2 Status Effects#Monoprotic Acid|{{Color|GF2Blue|Monoprotic Acid}}]] to also be inflicted with [[GFL2 Status Effects#Monoprotic Acid|{{Color|GF2Blue|Monoprotic Acid}}]] for {{Color|GF2Orange|2 turns}}. Maximum of {{Color|GF2Orange|3 stacks}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} debuff.}} | |||
== | {{DefineGF2Effect|title=Movement Denied|description=Unable to move. This is considered a movement debuff.}} | ||
{{DefineGF2Effect|title=Movement Down I|description=Mobility decreased by {{Color|GF2Orange|1 tile}}. This is considered a movement debuff.}} | |||
== | {{DefineGF2Effect|title=Movement Down II|description=Mobility decreased by {{Color|GF2Orange|2 tiles}}. This is considered a movement debuff.}} | ||
Increase | {{DefineGF2Effect|title=Movement Up I|description=Increase mobility by {{Color|GF2Orange|1 tile}}. This is considered a movement buff.}} | ||
== | {{DefineGF2Effect|title=Movement Up II|description=Increase mobility by {{Color|GF2Orange|2 tiles}}. This is considered a movement buff.}} | ||
{{DefineGF2Effect|title=Myopia I|description=Maximum range reduced to {{Color|GF2Orange|5 tiles}}. This is considered a debuff.}} | |||
== | {{DefineGF2Effect|title=Nightmare Form|description=AoE damage dealt is increased by {{Color|GF2Orange|10%}} and AoE damage dealt by Support Attacks is increased by {{Color|GF2Orange|50%}}. Additionally, [[GFL2 Status Effects#AOE Support Attack|{{Color|GF2Blue|AOE Support Attack}}]]'s damage type is changed to {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion damage}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Nightmarish Shroud|description=Before Mechty is attacked, reduces the attacker's attack by {{Color|GF2Orange|5%}} and cleanses {{Color|GF2Orange|1}} random debuff on self. If any weakness is being exploited by enemy, damage taken is reduced by {{Color|GF2Orange|30%}}. Activates {{Color|GF2Orange|once}}, this is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} buff.}} | |||
== | {{DefineGF2Effect|title=Optical Afterimage|description=Damage taken is reduced by {{Color|GF2Orange|80%}}. The clone vanishes after being attacked by an AoE skill.}} | ||
{{DefineGF2Effect|title=Overburn|description=Upon gaining this effect and at the end of this unit's action, this unit and all allied units within a {{Color|GF2Orange|1 tile}} centered on this unit take fixed damage equal to {{Color|GF2Orange|10%}} of the applier's attack. Considered a Burn debuff.}} | |||
== | {{DefineGF2Effect|title=Overheat|description=Command Prohibition, disallows the use of active skills. Considered a Burn debuff.}} | ||
{{DefineGF2Effect|title=Overheat Combustion|description=Burn damage taken is increased by {{Color|GF2Orange|30%}}. Upon gaining this effect and at the start of this unit's action, this unit and all allied units within a {{Color|GF2Orange|3x3}} area centered on this unit take fixed damage equal to {{Color|GF2Orange|20%}} of the applier's attack. Considered a Burn debuff.}} | |||
== | {{DefineGF2Effect|title=Overheating|description=Command Prohibition, disallow the use of basic attacks and active skills. Burn debuff.}} | ||
{{DefineGF2Effect|title=Overload|description=Cannot move, and damage dealt decreased by {{Color|GF2Orange|50%}}. This is considered a debuff.}} | |||
== | {{DefineGF2Effect|title=Overwhelming Momentum|description=All {{Color|GF2Blue|Overwhelming}} damage increased by {{Color|GF2Orange|100%}}. This is considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Overzealous|description=<!--NOTE: Currently only Vepley can apply this debuff and in-game wording states 'Vepley', but I changed the wording to 'inflictor' in case future units can apply it as well.--> | |||
When attacked by the {{Color|GF2Blue|inflictor}}, increases damage taken by {{Color|GF2Orange|30%}}. This debuff cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Paralysis|description=Command Prohibition, disallows the use of basic attacks and active skills. {{GFL2WeakIcon|electric}} Electric debuff.}} | ||
{{DefineGF2Effect|title=Patch Mode|description=Damage taken is reduced by {{Color|GF2Orange|30%}}. Stability damage taken is reduced by {{Color|GF2Orange|2 points}}. Cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Permeating Field|description=Detonates when stacked to {{Color|GF2Orange|2 stacks}}, dealing fixed damage equal to {{Color|GF2Orange|80%}} of the inflictor's attack, then removes all [[GFL2 Status Effects#Permeating Field|{{Color|GF2Blue|Permeating Field}}]]s from the target. This is considered a debuff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Pitch Perfect|description=Before launching active attacks, deals stability damage equal to the number of [[GFL2 Status Effects#Tuning|{{Color|GF2Blue|Tuning}}]] stacks. Can trigger {{Color|GF2Orange|1 time}}. This effect cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Power of Unity|description=Each stack gained increases self and the City Warden's targeted damage by {{Color|GF2Orange|10%}}. All stacks are removed before a new attack target is selected. Maximum of {{Color|GF2Orange|3 stacks}}. This buff cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Prophecy of Mourning|description=Upon receiving targeted damage, Nemesis performs [[GFL2 Status Effects#Action Support|{{Color|GF2Blue|Action Support}}]] and gains {{Color|GF2Orange|2 points}} of Confectance Index. This effect activates {{Color|GF2Orange|once}}, cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Protection|description=When an allied unit (excluding self) within {{Color|GF2Orange|5 tiles}} is attacked an survives, this unit counterattacks the attacker, dealing {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} damage equal to {{Color|GF2Orange|130%}} of attack and applying [[GFL2 Status Effects#Low Energy|{{Color|GF2Blue|Low Energy}}]] for {{Color|GF2Orange|2 turns}}. This effect cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Protective Coating|description=Expends [[GFL2 Status Effects#Protective Coating|{{Color|GF2Blue|Protective Coating}}]]'s HP to neutralize an equal amount of damage. When a unit with [[GFL2 Status Effects#Protective Coating|{{Color|GF2Blue|Protective Coating}}]] is attacked, the attacker receives {{Color|GF2Orange|1 stack}} of [[GFL2 Status Effects#Frozen|{{Color|GF2Blue|Frozen}}]] for {{Color|GF2Orange|1 turn}}. [[GFL2 Status Effects#Protective Coating|{{Color|GF2Blue|Protective Coating}}]] can stack. This is considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} buff.}} | |||
== | {{DefineGF2Effect|title=Quick Barrier|description=Targeted damage taken reduced by {{Color|GF2Orange|60%}}, effective {{Color|GF2Orange|once}}. This is considered a buff.}} | ||
{{DefineGF2Effect|title=Rapture|description=Damage dealt is increased by {{Color|GF2Orange|7.5%}}, stacking up to {{Color|GF2Orange|4 times}}. Cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Reciprocal Gift|description=Reduce by {{Color|GF2Orange|1 stack}} for each time attacked. If the attack taken is a basic attack or active skill dealing targeted damage, counterattack using {{Color|GF2Blue|Edge Strike}}. This effect is stackable and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Recon Order|description=When normal or active attacks deal targeted damage, Scouts_SWAP inflicts AoE Physical damage equal to {{Color|GF2Orange|30%}} of attack and {{Color|GF2Orange|3 points}} of stability damage on the target and all enemy targets within a {{Color|GF2Orange|3x3 radius}}. This effect cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Reflective Coating|description=When a unit with [[GFL2 Status Effects#Reflective Coating|{{Color|GF2Blue|Reflective Coating}}]] is attacked, the attacker receives fixed damage equal to {{Color|GF2Orange|30%}} of the damage dealt. This is considered a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} buff.}} | ||
{{DefineGF2Effect|title=Resolve to Defend|description=Attacks {{Color|GF2Orange|1}} more time with [[GFL2 Status Effects#Surveillance|{{Color|GF2Blue|Surveillance}}]]. For each time the enemy target is attacked, increase damage dealt to that target by {{Color|GF2Orange|5%}}. This buff cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Resonance|description=When an ally with [[GFL2 Status Effects#Resonance|{{Color|GF2Blue|Resonance}}]] takes damage from an attack, this unit is also dealt an equal amount of fixed damage. This is considered a debuff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Restless|description=Mobility increased by {{Color|GF2Orange|1 tile}}. Stackable. This is considered a buff and cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Retaliation|description=When an enemy attempts a basic attack or active attack in an area under [[GFL2 Status Effects#Retaliation|{{Color|GF2Blue|Retaliation}}]], and is within {{Color|GF2Orange|3-11 tiles}} of Felaskju, they are attacked for physical damage equal to {{Color|GF2Orange|80%}} of attack. This effect cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Second Strike|description=If this unit is not within {{Color|GF2Orange|3 tiles}} of the applier of this effect at the end of their action, they take fixed damage equal to {{Color|GF2Orange|40%}} of maximum HP. [[GFL2 Status Effects#Second Strike|{{Color|GF2Blue|Second Strike}}]] cannot be acquired again within {{Color|GF2Orange|2 turns}}. This effect is removed after the applier is killed. This is considered a debuff and cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Security Monitoring|description=At the end of this unit's action, perform [[GFL2 Status Effects#Surveillance|{{Color|GF2Blue|Surveillance}}]] on the entire map. When an enemy unit uses a basic attack or an active attack, damage them for {{Color|GF2Orange|40%}} of own attack. This effect can trigger {{Color|GF2Orange|1 time}} per turn.}} | ||
{{DefineGF2Effect|title=Self-Repair|description=When the City Warden takes lethal damage, it gains this effect. Becomes immune to all damage and fixed damage, and cannot act or be attacked. When the effect duration ends, remove all debuffs and restores all of its HP and stability index.}} | |||
== | {{DefineGF2Effect|title=Shelter|description=Gain Stability Protection, reducing stability damage taken by {{Color|GF2Orange|2 points}}. Each instance of stability damage taken consumes {{Color|GF2Orange|1 stack}}, maximum of {{Color|GF2Orange|3 stacks}}. This is considered a buff.}} | ||
{{DefineGF2Effect|title=Shield|description=Absorbs a certain amount of damage. Shields do not stack, but they can overlap. When the most recently-applied shield expires or takes more damage than the previous one(s), they overlap. Shields include [[GFL2 Status Effects#Frost Barrier|{{Color|GF2Blue|Frost Barrier}}]] and other effects.}} | |||
== | {{DefineGF2Effect|title=Shock|description=Applies [[GFL2 Status Effects#Paralysis|{{Color|GF2Blue|Paralysis}}]] to target for {{Color|GF2Orange|1 turn}} before attacking, effective {{Color|GF2Orange|once}}. This is considered an {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} buff.}} | ||
{{DefineGF2Effect|title=Siege|description=Increase damage dealt by {{Color|GF2Orange|15%}}. This buff can stack and cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Sleep Aid Kit|description=Damage dealt is increased by {{Color|GF2Orange|10%}}, maximum of {{Color|GF2Orange|2 stacks}}. Considered a buff, cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Sleetdrift Sprint|description=The range of Support Fire is increased by {{Color|GF2Orange|1 tile}}. This effect cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Smolder|description=Upon taking Burn damage, generates [[GFL2 Status Effects#Incineration|{{Color|GF2Blue|Incineration}}]] tiles within {{Color|GF2Orange|3 tiles}} for {{Color|GF2Orange|2 turns}}. This is considered a Burn debuff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Stability Loss I|description=Stability damage taken is increased by {{Color|GF2Orange|1 point}}. Defense debuff.}} | |||
== | {{DefineGF2Effect|title=Stability Lost|description=When at {{Color|GF2Orange|4 stacks}}, the affected unit takes fixed damage equal to {{Color|GF2Orange|120%}} of Darture's attack, then all [[GFL2 Status Effects#Stability Lost|{{Color|GF2Blue|Stability Lost}}]] stacks on the affected unit are removed. This effect cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Standard Approach|description=Reduce AoE damage taken by {{Color|GF2Orange|25%}}. Each instances of AoE damage taken consumes {{Color|GF2Orange|1 stack}}. Maximum of {{Color|GF2Orange|3 stacks}}. This is considered a buff.}} | |||
== | {{DefineGF2Effect|title=Steady Progress|description=Mobility increased by {{Color|GF2Orange|1 tile}}, immune to displacement effects from enemy units. Cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Stop-Hit|description=Performs an attack which ends the target's movement. Cannot trigger [[GFL2 Status Effects#Action Support|{{Color|GF2Blue|Action Support}}]]s, [[GFL2 Status Effects#Interception|{{Color|GF2Blue|Interception}}]]s, or [[GFL2 Status Effects#Counterattack|{{Color|GF2Blue|Counterattack}}]]s.}} | |||
== | {{DefineGF2Effect|title=Stress Response|description=Increase mobility by {{Color|GF2Orange|2 tiles}} and increase attack by {{Color|GF2Orange|100%}}. This is considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Strike|description=Mobility increased by {{Color|GF2Orange|1 tile}}, attack increased by {{Color|GF2Orange|10%}}, defense increased by {{Color|GF2Orange|20%}}, stacking up to {{Color|GF2Orange|6 times}}. This is considered a buff and cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Stun|description=Unable to act.}} | ||
{{ | {{DefineGF2Effect|title=Support|description=Enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes {{Color|GF2Blue|Action Support}} {{Color|GF2Orange|1 time}}, dealing Physical damage equal to {{Color|GF2Orange|80%}} of attack and {{Color|GF2Orange|3}} stability damage. This effect cannot be cleansed.}} | ||
== | {{DefineGF2Effect|title=Support Boost I|description=Increase damage dealt with [[GFL2 Status Effects#Action Support|{{Color|GF2Blue|Action Support}}]] by {{Color|GF2Orange|15%}}. Damage against exposed units is increased by {{Color|GF2Orange|10%}}. Activates {{Color|GF2Orange|1 time}}. This is considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Support Boost II|description=Increase damage dealt with [[GFL2 Status Effects#Action Support|{{Color|GF2Blue|Action Support}}]] by {{Color|GF2Orange|30%}}. Damage against exposed units is increased by {{Color|GF2Orange|10%}}. Activates {{Color|GF2Orange|1 time}}. This is considered a buff and cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Surveillance|description=When an enemy attempts to move in an area under [[GFL2 Status Effects#Surveillance|{{Color|GF2Blue|Surveillance}}]] and is within {{Color|GF2Orange|3 to 10 tiles}} of Aegis Deadeye, deals Physical damage equal to {{Color|GF2Orange|130%}} of attack. Cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Swamp|description=Deal fixed damage equal to {{Color|GF2Orange|20%}} of own attack to enemy units which end their turn in this area. Apply a weakness to {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} to enemy units in this area. At the start of every {{Color|GF2Orange|2nd turn}}, the [[GFL2 Status Effects#Swamp|{{Color|GF2Blue|Swamp}}]] spreads {{Color|GF2Orange|1 tile in each direction}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} tile.}} | |||
== | {{DefineGF2Effect|title=Taunt|description=Uncontrollable, forced to use basic attacks on the user. This is removed when the user dies.}} | ||
{{DefineGF2Effect|title=Tenacity|description=Reduce defense by {{Color|GF2Orange|50%}}. Increase stability damage taken by {{Color|GF2Orange|1}}. This debuff cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Tenacity to Withstand|description=Damage dealt increases with the target's remaining HP, with a maximum of {{Color|GF2Orange|60%}}. This buff cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Thermal Cycling|description=Upon consuming [[GFL2 Status Effects#Heat Recovery|{{Color|GF2Blue|Heat Recovery}}]], regain {{Color|GF2Orange|1 stack}} of [[GFL2 Status Effects#Heat Recovery|{{Color|GF2Blue|Heat Recovery}}]]. Triggers {{Color|GF2Orange|1 time}}. This is considered a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} buff and cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Tideway|description=Applies [[GFL2 Status Effects#Damp|{{Color|GF2Blue|Damp}}]] to units which end their movement in this area for {{Color|GF2Orange|2 turns}}. Enemy units in this area gain a weakness to {{Color|GF2Orange|Hydro}} damage and Hydro tiles.}} | ||
{{DefineGF2Effect|title=Toxic Infiltration|description=At the end of the action, gains {{Color|GF2Orange|1 stack}} of [[GFL2 Status Effects#Corrosive Infusion|{{Color|GF2Blue|Corrosive Infusion}}]] for {{Color|GF2Orange|2 turns}}. Upon death, the applier inflicts {{Color|GF2Blue|Toxic Infiltration}} on the debuff holder and all enemy units within {{Color|GF2Orange|3 tiles}} for {{Color|GF2Orange|2 turns}}, dealing AoE {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion damage}} equal to {{Color|GF2Orange|60%}} of attack. This effect is removed after the applier is killed. Considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} debuff.}} | |||
== | {{DefineGF2Effect|title=Toxic Mist|description=Inflicts {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} weakness to enemy units within the area. Deals fixed damage equal to {{Color|GF2Orange|50%}} of the inflictor's attack and inflicts [[GFL2 Status Effects#Stability Loss I|{{Color|GF2Blue|Stability Loss I}}]] to enemy units that remain within the area at the end of their action. Lasting {{Color|GF2Orange|2 turns}}. Considered a Corrosion tile.}} | ||
{{DefineGF2Effect|title=Toxin Inundation|description={{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion damage}} taken is increased by {{Color|GF2Orange|25%}}. Considered a Corrosion defense debuff.}} | |||
== | {{DefineGF2Effect|title=Treacherous|description=Critical rate is increased by {{Color|GF2Orange|100%}}, and critical damage is increased by {{Color|GF2Orange|50%}}. This is considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Triacid|description=At the end of action, receive fixed damage equal to {{Color|GF2Orange|30%}} of the unit that inflicted this debuff's attack. Units affected by {{Color|GF2Blue|Triacid}} will randomly cause one ally within a {{Color|GF2Orange|4-tile radius}} without {{Color|GF2Blue|Triacid}} to also be affected by {{Color|GF2Blue|Triacid}} after their action, lasting for {{Color|GF2Orange|2 turns}}. This effect is stackable, and is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} debuff.}} | |||
== | {{DefineGF2Effect|title=Tuning|description=Increases critical rate and critical damage by {{Color|GF2Orange|3%}}, maximum of {{Color|GF2Orange|10 stacks}}. Gains {{Color|GF2Orange|6 tiles}} of [[GFL2 Status Effects#Additional Movement|{{Color|GF2Blue|Additional Movement}}]] after using an active attack. This buff cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Turbo Mode|description=Attack and defense are increased by {{Color|GF2Orange|30%}}. At the end of Mechty's action, gains {{Color|GF2Orange|2 points}} of Confectance Index. Cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=United Advance|description=Increase damage dealt by {{Color|GF2Orange|50%}}. This is considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Unshakable Confidence|description=Increase the critical rate and critical damage of ultimate skills by {{Color|GF2Orange|5%}}. Maximum of {{Color|GF2Orange|4 stacks}}. This buff cannot be cleansed.}} | |||
== | {{DefineGF2Effect|title=Vulnerable I|description=Increase damage taken by {{Color|GF2Orange|10%}}. This is considered a defense debuff.}} | ||
{{DefineGF2Effect|title=Vulnerable II|description=Increase damage taken by {{Color|GF2Orange|20%}}. This is considered a defense debuff.}} | |||
== | {{DefineGF2Effect|title=Wintry Bastion|description=Reduce damage taken by {{Color|GF2Orange|30%}}, maximum of {{Color|GF2Orange|5 stacks}}. Expend {{Color|GF2Orange|1 stack}} upon being attacked. This is considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Whirlwind|description=Gain {{Color|GF2Orange|6 tiles}} of extra mobility, and allow for the use of {{Color|GF2Blue|Blade Whirlwind}}.}} | |||
== | {{DefineGF2Effect|title=Wise Support|description=Performs a Support Attack.}} | ||
Increase damage dealt by {{Color|GF2Orange|15%}}, and increase stability damage by {{Color|GF2Orange|2 points}}. This stacks up to {{Color|GF2Orange|2 times}} and is effective {{Color|GF2Orange|once}}. This buff cannot be cleansed. | {{DefineGF2Effect|title=Zoom In|description=Increase damage dealt by {{Color|GF2Orange|15%}}, and increase stability damage by {{Color|GF2Orange|2 points}}. This stacks up to {{Color|GF2Orange|2 times}} and is effective {{Color|GF2Orange|once}}. This buff cannot be cleansed.}} | ||
