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==Dispatch Room==
==Dispatch Room==
[[File:GFL2 Dispatch menu.jpg|center|600px]]
[[File:GFL2 Dispatch menu.jpg|center|600px]]
Dispatch becomes available after reaching Commander Level 16. It is a way to passively gain items and make use of Dolls not usually deployed in combat, like the [[Forward Base]] in [[Girls' Frontline]].
Dispatch becomes available after reaching Commander Level 16. It is a way to passively gain items, like the [[Forward Base]] in [[Girls' Frontline]], but unlike the Forward Base, the dispatched Dolls are not locked out of combat and enhancement.


There are five missions available at the start, and five more are unlocked as the Dispatch Room is upgraded. Each Dispatch requires two Dolls and takes a certain amount of real time to complete. Five missions can be active at once. Completed dispatches grant certain enhancement items depending on the selected mission, as well as {{Icon|Dispatch Records}} Dispatch Records, the currency to use in the Dispatch Shop, where more other enhancement items as well as {{Icon|Access Permission}} Access Permissions can be purchased. This shop has a limited stocks but is refreshed every 5 days.
There are five missions available at the start, and five more are unlocked as the Dispatch Room is upgraded. Each Dispatch requires two Dolls and takes a certain amount of real time to complete. Five missions can be active at once. Completed dispatches grant certain enhancement items depending on the selected mission, as well as {{Icon|Dispatch Records}} Dispatch Records, the currency to use in the Dispatch Shop, where more other enhancement items as well as {{Icon|Access Permission}} Access Permissions can be purchased. This shop has a limited stocks but is refreshed every 5 days.


Actions in the Dispatch Room grant {{Icon|Composite Materials}} Composite Materials, which are used to improve the Dispatch Room. Regular dispatches count toward a weekly progress which grants {{Icon|Composite Materials}} Composite Materials and {{Icon|Wishing Coin}} Wishing Coins. The coins are used to draw from the mystery box in the Dispatch revenue sub-menu.
Actions in the Dispatch Room grant {{Icon|Composite Materials}} Composite Materials, which are used to improve the Dispatch Room. Regular dispatches count toward a weekly progress which grants {{Icon|Composite Materials}} Composite Materials and {{Icon|Wishing Coin}} Wishing Coins. The coins are used to draw from the mystery box in the Dispatch revenue sub-menu.
===Dispatch Assessment===
To be eligible to dispatch, a Doll must first go through Dispatch Assessment, which requires completing three Doll-specific missions. Each Doll belongs to one of five Personalities: [[File:GF2 resourceful icon.png|25px]] Resourcefulness, [[File:GF2 friendly icon.png|25px]] Friendliness, [[File:GF2 eloquent icon.png|25px]] Eloquence, [[File:GF2 creative icon.png|25px]] Creativity and [[File:GF2 courage icon.png|25px]] Courage. Assigning Dolls to missions compatible with their Personality will yield extra {{Icon|Dispatch Records}} Dispatch Records and a {{Icon|Supply Support Box}} Supply Support Box.


===Missions List===
===Missions List===
 
{| class=gf-table
===Dispatch Assessment===
! Name || Description || Recommended Personalities || Resource Granted || Unlock condition
To be eligible to dispatch, a Doll must first go through Dispatch Assessment, which requires completing three Doll-specific missions. Each Doll belongs to one of five Personalities: [[File:GF2 resourceful icon.png|25px]] Resourcefulness, [[File:GF2 friendly icon.png|25px]] Friendliness, [[File:GF2 eloquent icon.png|25px]] Eloquence, [[File:GF2 creative icon.png|25px]] Creativity and [[File:GF2 courage icon.png|25px]] Courage. Assigning Dolls to missions compatible with their Personality will yield bonus items.
|-
| Frontline Support || A team of bounty hunters transporting supplies in the wilderness have gotten lost and are in desperate need for help. || [[File:GF2 resourceful icon.png|25px]][[File:GF2 friendly icon.png|25px]] || {{Icon|Analysis Blueprint}} Analysis Blueprints ×4000 || Always available
|-
| Emergency Negotiation || Several engineers have been kidnapped by criminals in the Yellow Zone. Their families are in search of competent teams to help with negotiations and rescue efforts. || [[File:GF2 eloquent icon.png|25px]][[File:GF2 courage icon.png|25px]] || {{Icon|GFL2 Combat Report}} Combat Reports ×4000 || Always available
|-
| Relics Exploration || A local scientific exploration team has initiated rescue excavations in the ruins in the Yellow Zone and are currently recruiting extra hands. || [[File:GF2 resourceful icon.png|25px]][[File:GF2 creative icon.png|25px]] || {{Icon|Sardis Gold}} Sardis Gold ×4000 || Always available
|-
| Supply Transport || The underground brokers have finished putting together supplies purchased by the Elmo. Dolls must be dispatched to bring them back now. || [[File:GF2 eloquent icon.png|25px]][[File:GF2 friendly icon.png|25px]] || {{Icon|High-Capacity Memory Stick}} High-Capacity Memory Sticks ×3 || Always available
|-
| Crisis Assessment || IOP engineers are developing new plugins for use in hostile combat environments. They hope to recruit Dolls to take part in the trials. || [[File:GF2 creative icon.png|25px]][[File:GF2 courage icon.png|25px]] || {{Icon|Transcription Conductor II}} Transcription Conductors II ×10 || Always available
|-
|  Impromptu Performance ||  || [[File:GF2 icon.png|25px]][[File:GF2 icon.png|25px]] || {{Icon|}}  × || Dispatch Room level 6
|-
|  Gang Sweep ||  || [[File:GF2 icon.png|25px]][[File:GF2 icon.png|25px]] || {{Icon|}}  × || Dispatch Room level 6
|-
|  Battlefield Care ||  || [[File:GF2 icon.png|25px]][[File:GF2 icon.png|25px]] || {{Icon|}}  × || Dispatch Room level 11
|-
|  Underground Investigation ||  || [[File:GF2 icon.png|25px]][[File:GF2 icon.png|25px]] || {{Icon|}}  × || Dispatch Room level 11
|-
|  Mobile Publicity ||  || [[File:GF2 icon.png|25px]][[File:GF2 icon.png|25px]] || {{Icon|}}  × || Dispatch Room level 11
|}


===Dispatch revenue===
===Dispatch revenue===