GFL2 Main Screen: Difference between revisions
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*Visitor Room: [[#Gacha|Gacha]] menu | *Visitor Room: [[#Gacha|Gacha]] menu | ||
*Trading Room: [[#Shop|Shop]] menu | *Trading Room: [[#Shop|Shop]] menu | ||
*Storeroom | *[[#Storeroom|Storeroom]] ([[GFL2 Items|Items]] and crafting) | ||
*[[#Elmo Cloud Server Room|Elmo Cloud Server Room]] | *[[#Elmo Cloud Server Room|Elmo Cloud Server Room]] | ||
*[[Public Area]] | *[[Public Area]] | ||
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*'''Cognitive Configuration''' ({{Icon|Boost Stock Bar T1}} Stock Bars, unlocks as Commander Level 20) | *'''Cognitive Configuration''' ({{Icon|Boost Stock Bar T1}} Stock Bars, unlocks as Commander Level 20) | ||
*'''Targeted Study''' ([[GFL2 Weapon Accessories|Weapon Accessories]], unlocks as Commander Level 23) | *'''Targeted Study''' ([[GFL2 Weapon Accessories|Weapon Accessories]], unlocks as Commander Level 23) | ||
*'''Standardizing Sync''' ({{Icon|Sardis Gold}} Sardis Gold, unlocks as Commander Level 24) | *'''Standardizing Sync''' ({{Icon|Sardis Gold}} Sardis Gold, unlocks as Commander Level 24): can only be run twice per day (thrice with Battle Pass). The rewards from these maps depend on the player's performance. Defeating more difficult enemies in a few turns will grant the best rewards. The best performance is reused for auto battles. | ||
===Combat Simulations=== | ===Combat Simulations=== | ||
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This sub-menu contains challenge runs: | This sub-menu contains challenge runs: | ||
*'''Neural Survey''' | *'''Neural Survey''': used to farm {{Icon|Basic Info Core}} Basic Info Cores and unlock [[Classified Briefings]] entries | ||
*'''Boss Fight''' (unlocks at Commander Level 27) | *'''Boss Fight''' (unlocks at Commander Level 27): expend a {{Icon|Challenge Access}} Challenge Access to fight a boss enemy ([[Deichgraf]], [[Ledyanaya Mogila]] or [[Tumorhynchus]]) and earn {{Icon|Segment Mark}} Segment Marks to spend in the shop depending on the Challenge Targets achieved. New boss difficulties are unlocked by completing all Challenge Targets for the previous difficulty. 3 {{Icon|Challenge Access}} Challenge Accesses are granted and the boss changes at the start of every week. | ||
*'''Combat Exercise''' (unlocks at Commander Level 30) | **'''Crossroad Challenge''' (unlocks at Commander Level 50): Same as Boss Fight, but the enemy can be selected. | ||
*'''Peak Value Assessment''' (unlocks at Commander Level 30) | *'''Combat Exercise''' (unlocks at Commander Level 30): asynchronous PVP mode where players set a defense team for other players to challenge. Expends {{Icon|Exercise Entry Pass}} Exercise Entry Passes for a maximum of 3, replenished daily. Victory grants exercise points, which determine the player's rank (being defeated doesn't deduct exercise points). High-ranking players receive more weekly rewards. Ranks are conditionally reset: | ||
*'''Expansion Drills''' (unlocks at Commander Level 23) | **Between Junior V and Professional V, players keep their rank week over week, but any accumulated exercise point over their rank's threshold is lost (in other words, they can't get a headstart). | ||
*'''Military Simulation''' (unlocks at rank Adept V) | **Starting with Professional IV, the rank is reset weekly. | ||
{| class=gf-table | |||
!Rank name | |||
|Junior V | |||
|Junior IV | |||
|Junior III | |||
|- | |||
!Icon | |||
|[[File:Rank Junior V.png|70px]] | |||
|[[File:Rank Junior IV.png|70px]] | |||
|[[File:Rank Junior III.png|70px]] | |||
|- | |||
!Exercise Points | |||
|0 | |||
|11 | |||
|31 | |||
|} | |||
*'''Peak Value Assessment''' (unlocks at Commander Level 30): Groups of maps to complete once and unlock reward tiers distributed weekly. Each tier is divided into waves, and waves into hordes. | |||
*'''Expansion Drills''' (unlocks at Commander Level 23): high-difficulty battles. Clearing a map will also clear and grant the rewards of every other map of lower difficulty. The reward pool is reset every two weeks. | |||
*'''Military Simulation''' (unlocks at Combat Exercise rank Adept V): ranked PVP. | |||
===Hunter Assessment=== | ===Hunter Assessment=== | ||
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===Weapon Index=== | ===Weapon Index=== | ||
Lists all available [[GFL2 Weapons|weapons]]. Use the magnifying glass above the weapon's name to access its details. | Lists all available [[GFL2 Weapons|weapons]]. Use the magnifying glass above the weapon's name to access its details. | ||
==Storeroom== | |||
All [[GFL2 Items|Items]], [[GFL2 Weapons]] and [[GFL2 Weapon Accessories|Weapon Accessories]] owned are listed in the Storeroom. | |||
In the crafting tab of the Storeroom, unwanted weapons can be exchanged for {{Icon|Withdrawal Receipt}} Withdrawal Receipts. Unwanted Weapon Attachments can be dismantled, and when enough Attachments have been dismantled, a random Precise Grade Attachment will be obtained. {{Icon|Boost Stock Bar T1}} Boost Stock Bars and {{Icon|Transcription Conductor I}} Transcription Conductors of lower rarity can also be converted to higher rarity. | |||
==System== | ==System== | ||
