Koshmar: Difference between revisions

Created page with "{{Incomplete}} {{Spoiler}} {{GFL2Enemy |affiliation=None |class=boss |releasedon={{server short|CN|GFL2}} (), {{server short|KR|GFL2}} (), {{server short|JP|GFL2}} (), {{server short|EN|GFL2}} |variants= {{GFL2EnemyVariants |name=Koshmar |description=A "phantom" native to the virtual world, an AI born of stolen real Doll data. Koshmar may have assembled a form for herself through theft, but she was never capable of reaching the dream's other shore. |appearances=Boss of S..."
 
No edit summary
Line 287: Line 287:
|Skill2Description=
|Skill2Description=
}}
}}
|strategy=
|strategy=A boss tailored for [[Vector (GFL2)|Vector]].
 
There is no effective way to deal direct damage to Koshmar: she's invincible as long as her summons have HPs and when all summons are down, she gains a 90% damage reduction. Indirect damage must be dealt to her by repetitively taking down her summons: every time the HPs of a summon are depleted, Koshmar will lose 4% of her HP.
 
The quickest way to take the summons down is with AoE attacks, but there's a catch in the form of powerful retaliatory attacks for any summon taken down without using burn or melee attacks. This is why Vector, focused on AoE Burn attacks, is optimal for this boss. Dolls capable of retaliating multiple time during Koshmar's turn, such as [[Peritya]], are also be useful.
|lore=
|lore=
|gallery=<gallery>
|gallery=<gallery>