GFL2 Main Screen: Difference between revisions

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**'''Crossroad Challenge''' (unlocks at Commander Level 50): Same as Boss Fight, but the enemy can be selected.
**'''Crossroad Challenge''' (unlocks at Commander Level 50): Same as Boss Fight, but the enemy can be selected.
*'''Combat Exercise''' (unlocks at Commander Level 30): asynchronous PVP mode where players set a defense team for other players to challenge. Expends {{Icon|Exercise Entry Pass||gfl2}} Exercise Entry Passes for a maximum of 3, replenished daily. Victory grants exercise points, which determine the player's rank (being defeated doesn't deduct exercise points). High-ranking players receive more weekly rewards. Ranks are conditionally reset:
*'''Combat Exercise''' (unlocks at Commander Level 30): asynchronous PVP mode where players set a defense team for other players to challenge. Expends {{Icon|Exercise Entry Pass||gfl2}} Exercise Entry Passes for a maximum of 3, replenished daily. Victory grants exercise points, which determine the player's rank (being defeated doesn't deduct exercise points). High-ranking players receive more weekly rewards. Ranks are conditionally reset:
**Between Junior V and Professional V, players keep their rank week over week, but any accumulated exercise point over their rank's threshold is lost (in other words, they can't get a headstart).
**Between Junior V and Elite I, players keep their rank week over week, but any accumulated exercise point over their rank's threshold is lost (in other words, they can't get a headstart).
**Starting with Professional IV, the rank is reset weekly.
**Starting at Adept V, the rank is reset to Elite I weekly.
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{| class="gf-table mw-collapsible mw-collapsed"
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