GFL2 Main Screen: Difference between revisions
Added further tables for Combat Exercise (PVP Ranking), files not posted yet. |
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{{GFL2Topics}} | {{GFL2Topics}} | ||
{{Incomplete | {{Incomplete}} | ||
The main menu can be reached from any sub-menu by using the triangle icon on the top left. | The main menu can be reached from any sub-menu by using the triangle icon on the top left. | ||
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#Daily and career quests | #Daily and career quests | ||
#Minor events currently running | #Minor events currently running | ||
#[[# | #[[#Voyage|Battle Pass]] menu | ||
#[[#Navigation|Navigation]] menu | #[[#Navigation|Navigation]] menu | ||
#Friends menu | #Friends menu | ||
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#[[#System|System]], settings and player info (also used to exit the game) | #[[#System|System]], settings and player info (also used to exit the game) | ||
#Current Commander Level, {{Icon|Intelligence Puzzle}} Intelligence Puzzles refill and {{Icon|Collapse Piece}} Collapse Pieces refill | #Current Commander Level, {{Icon|Intelligence Puzzle||gfl2}} Intelligence Puzzles refill and {{Icon|Collapse Piece||gfl2}} Collapse Pieces refill | ||
==Navigation== | ==Navigation== | ||
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This sub-menu contains daily resources runs: | This sub-menu contains daily resources runs: | ||
*'''In-Depth Search''' ({{Icon|GFL2 Combat Report}} Combat Reports) | *'''In-Depth Search''' ({{Icon|GFL2 Combat Report||gfl2}} Combat Reports) | ||
*'''Equipment Analysis''' ({{Icon|Analysis Blueprint}} Analysis Blueprints) | *'''Equipment Analysis''' ({{Icon|Analysis Blueprint||gfl2}} Analysis Blueprints) | ||
*'''Cognitive Configuration''' ({{Icon|Boost Stock Bar T1}} Stock Bars, unlocks as Commander Level 20) | *'''Cognitive Configuration''' ({{Icon|Boost Stock Bar T1||gfl2}} Stock Bars, unlocks as Commander Level 20) | ||
*'''Targeted Study''' ([[GFL2 Weapon Accessories|Weapon Accessories]], unlocks as Commander Level 23) | *'''Targeted Study''' ([[GFL2 Weapon Accessories|Weapon Accessories]], unlocks as Commander Level 23) | ||
*'''Standardizing Sync''' ({{Icon|Sardis Gold}} Sardis Gold, unlocks as Commander Level 24): can only be run twice per day (thrice with Battle Pass). The rewards from these maps depend on the player's performance: the [[File:Standardizing Sync Cadet.png|25px]] Cadet rank grants the base amount of Sardis Gold and a {{Icon|Heartfelt Emotion}} Heartfelt Emotion gift pack, while the [[File:Standardizing Sync Junior.png|25px]] Junior, [[File:Standardizing Sync Elite.png|25px]] Elite and [[File:Standardizing Sync Legendary.png|25px]] Legendary ranks grant extra Sardis Gold. Defeating more difficult enemies in a few turns will grant the best rewards. The best performance is reused for auto battles. | *'''Standardizing Sync''' ({{Icon|Sardis Gold||gfl2}} Sardis Gold, unlocks as Commander Level 24): can only be run twice per day (thrice with Battle Pass). The rewards from these maps depend on the player's performance: the [[File:Standardizing Sync Cadet.png|25px]] Cadet rank grants the base amount of Sardis Gold and a {{Icon|Heartfelt Emotion||gfl2}} Heartfelt Emotion gift pack, while the [[File:Standardizing Sync Junior.png|25px]] Junior, [[File:Standardizing Sync Elite.png|25px]] Elite and [[File:Standardizing Sync Legendary.png|25px]] Legendary ranks grant extra Sardis Gold. Defeating more difficult enemies in a few turns will grant the best rewards. The best performance is reused for auto battles. | ||
===Combat Simulations=== | ===Combat Simulations=== | ||
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This sub-menu contains challenge runs: | This sub-menu contains challenge runs: | ||
*'''Neural Survey''': used to farm {{Icon| | *'''Neural Survey''': used to farm {{Icon|Transcription Conductor I||gfl2}} Transcription Conductors and unlock [[Classified Briefings]] entries | ||
*'''Boss Fight''' (unlocks at Commander Level 27): expend a {{Icon|Challenge Access}} Challenge Access to fight a boss enemy ([[Deichgraf]], [[Ledyanaya Mogila]] or [[Tumorhynchus]]) and earn {{Icon|Segment Mark}} Segment Marks to spend in the shop depending on the Challenge Targets achieved. New boss difficulties are unlocked by completing all Challenge Targets for the previous difficulty. 3 {{Icon|Challenge Access}} Challenge Accesses are granted and the boss changes at the start of every week. | *'''Boss Fight''' (unlocks at Commander Level 27): expend a {{Icon|Challenge Access||gfl2}} Challenge Access to fight a boss enemy ([[Deichgraf]], [[Ledyanaya Mogila]] or [[Tumorhynchus]]) and earn {{Icon|Segment Mark||gfl2}} Segment Marks to spend in the shop depending on the Challenge Targets achieved (this shop is the only constant source of {{Icon|Basic Info Core||gfl2}} Basic Info Cores). New boss difficulties are unlocked by completing all Challenge Targets for the previous difficulty. 3 {{Icon|Challenge Access||gfl2}} Challenge Accesses are granted and the boss changes at the start of every week. | ||
**'''Crossroad Challenge''' (unlocks at Commander Level 50): Same as Boss Fight, but the enemy can be selected. | **'''Crossroad Challenge''' (unlocks at Commander Level 50): Same as Boss Fight, but the enemy can be selected. | ||
*'''Combat Exercise''' (unlocks at Commander Level 30): asynchronous PVP mode where players set a defense team for other players to challenge. Expends {{Icon|Exercise Entry Pass}} Exercise Entry Passes for a maximum of 3, replenished daily. Victory grants exercise points, which determine the player's rank (being defeated doesn't deduct exercise points). High-ranking players receive more weekly rewards. Ranks are conditionally reset: | *'''Combat Exercise''' (unlocks at Commander Level 30): asynchronous PVP mode where players set a defense team for other players to challenge. Expends {{Icon|Exercise Entry Pass||gfl2}} Exercise Entry Passes for a maximum of 3, replenished daily. Victory grants exercise points, which determine the player's rank (being defeated doesn't deduct exercise points). High-ranking players receive more weekly rewards. Ranks are conditionally reset: | ||
**Between Junior V and Professional V, players keep their rank week over week, but any accumulated exercise point over their rank's threshold is lost (in other words, they can't get a headstart). | **Between Junior V and Professional V, players keep their rank week over week, but any accumulated exercise point over their rank's threshold is lost (in other words, they can't get a headstart). | ||
**Starting with Professional IV, the rank is reset weekly. | **Starting with Professional IV, the rank is reset weekly. | ||
{| class=gf-table | {| class="gf-table mw-collapsible mw-collapsed" | ||
!Rank name | !Rank name | ||
!Icon | |||
!Exercise Points | |||
|- | |||
|Junior V | |Junior V | ||
|[[File:Rank Junior V.png|70px]] | |||
|0 | |||
|- | |||
|Junior IV | |Junior IV | ||
|[[File:Rank Junior IV.png|70px]] | |||
|11 | |||
|- | |||
|Junior III | |Junior III | ||
|[[File:Rank Junior III.png|70px]] | |[[File:Rank Junior III.png|70px]] | ||
| | |31 | ||
|- | |- | ||
|Junior II | |||
| | |[[File:Rank Junior II.png|70px]] | ||
| | |||
| | |||
|51 | |51 | ||
|- | |||
|Junior I | |||
|[[File:Rank Junior I.png|70px]] | |||
|71 | |71 | ||
|- | |||
|Professional V | |||
|[[File:Rank Professional V.png|70px]] | |||
|91 | |91 | ||
|- | |||
|Professional IV | |||
|[[File:Rank Professional IV.png|70px]] | |||
|111 | |111 | ||
|- | |||
|Professional III | |||
|[[File:Rank Professional III.png|70px]] | |||
|141 | |141 | ||
|- | |||
|Professional II | |||
|[[File:Rank Professional II.png|70px]] | |||
|171 | |171 | ||
|- | |||
|Professional I | |||
|[[File:Rank Professional I.png|70px]] | |||
|201 | |201 | ||
|- | |||
|Elite V | |||
|[[File:Rank Elite V.png|70px]] | |||
|231 | |231 | ||
|- | |||
|Elite IV | |||
|[[File:Rank Elite IV.png|70px]] | |||
|261 | |261 | ||
|- | |||
|Elite III | |||
|[[File:Rank Elite III.png|70px]] | |||
|301 | |301 | ||
|- | |||
|Elite II | |||
|[[File:Rank Elite II.png|70px]] | |||
|341 | |341 | ||
|- | |||
|Elite I | |||
|[[File:Rank Elite I.png|70px]] | |||
|381 | |381 | ||
|- | |||
|Adept V | |||
|[[File:Rank Adept V.png|70px]] | |||
|421 | |421 | ||
|- | |||
|Adept IV | |||
|[[File:Rank Adept IV.png|70px]] | |||
|461 | |461 | ||
|- | |||
|Adept III | |||
|[[File:Rank Adept III.png|70px]] | |||
|501 | |501 | ||
|- | |||
|Adept II | |||
|[[File:Rank Adept II.png|70px]] | |||
|541 | |541 | ||
|- | |||
|Adept I | |||
|[[File:Rank Adept I.png|70px]] | |||
|581 | |581 | ||
|- | |||
|Expert V | |||
|[[File:Rank Expert V.png|70px]] | |||
|621 | |621 | ||
|- | |||
|Expert IV | |||
|[[File:Rank Expert IV.png|70px]] | |||
|661 | |661 | ||
|- | |||
|Expert III | |||
|[[File:Rank Expert III.png|70px]] | |||
|701 | |701 | ||
|- | |||
|Expert II | |||
|[[File:Rank Expert II.png|70px]] | |||
|741 | |741 | ||
|- | |||
|Expert I | |||
|[[File:Rank Expert I.png|70px]] | |||
|781 | |781 | ||
|- | |||
|Master V | |||
|[[File:Rank Master V.png|70px]] | |||
|821 | |821 | ||
|- | |||
|Master IV | |||
|[[File:Rank Master IV.png|70px]] | |||
|861 | |861 | ||
|- | |||
|Master III | |||
|[[File:Rank Master III.png|70px]] | |||
|901 | |901 | ||
|- | |||
|Master II | |||
|[[File:Rank Master II.png|70px]] | |||
|941 | |941 | ||
|- | |||
|Master I | |||
|[[File:Rank Master I.png|70px]] | |||
|981 | |981 | ||
|} | |} | ||
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==Shop== | ==Shop== | ||
The Shop menu is unlocked after completing mission SL-1-2. | The Shop menu is unlocked after completing mission SL-1-2. | ||
===New Arrivals=== | |||
Displays time-limited items and recommended from other shop sections. | |||
===Outfit Boutique=== | |||
List of available [[GFL2 Costumes]]. | |||
===Quality Selection=== | |||
Premium resource packs exchanged for {{Icon|Credit Token||gfl2}} Credit Tokens or microtransaction. {{Icon|Covenant Ring||gfl2}} Covenant Rings are purchased here. A Daily Free Gift Pack can be found in the “Standard Package” section. | |||
===Custom Skin=== | |||
List of available [[GFL2 Weapons#Skins List|weapon skins]]. | |||
===Subscription Agreement=== | |||
Dedicated to the monthly premium subscriptions to {{Icon|Credit Token||gfl2}} Credit Tokens and {{Icon|Collapse Piece||gfl2}} Collapse Pieces. | |||
===Trading Post=== | ===Trading Post=== | ||
*Basic Purchases (buy with {{Icon|Collapse Piece}} Collapse Pieces, unlimited quantity, permanent): Gacha items | *Basic Purchases (buy with {{Icon|Collapse Piece||gfl2}} Collapse Pieces, unlimited quantity, permanent): Gacha items | ||
*Growth Stack (buy with {{Icon|Withdrawal Receipt}} Withdrawal Receipts, limited quantity, refreshed every 18 days): Gacha items, upgrade currencies | *Growth Stack (buy with {{Icon|Withdrawal Receipt||gfl2}} Withdrawal Receipts, limited quantity, refreshed every 18 days): Gacha items, upgrade currencies | ||
*Neural Integration: (buy with {{Icon|Redundant Pieces}} Redundant Pieces, limited quantity, refreshed every 18 days): Military Grade weapons | *Neural Integration: (buy with {{Icon|Redundant Pieces||gfl2}} Redundant Pieces, limited quantity, refreshed every 18 days): Military Grade weapons | ||
===Redemption=== | |||
{{Icon|Credit Token||gfl2}} Credit Tokens purchase screen. | |||
== | ==Voyage== | ||
The | The Voyage menu (formerly “Patrol”) contains the Battle Pass features. The Battle Pass currency is {{Icon|Mileage||gfl2}} Mileage. | ||
The ''Voyage Logs'' tab displays the current Battle Pass. Each Battle Pass goes for one month and spans 60 levels. The Free Battle pass only grants {{Icon|Access Permission}} Access Permissions, {{Icon|Targeted Access Permission}} Targeted Access Permissions are exclusive to paying tiers. Paying tiers are called Hunter's Path (9.99$) and Broker's Path (19.99$), only Hunter's Path grants extra {{Icon|Targeted Access Permission}} Targeted Access Permissions. | The ''Voyage Logs'' tab displays the current Battle Pass. Each Battle Pass goes for one month and spans 60 levels. The Free Battle pass only grants {{Icon|Access Permission||gfl2}} Access Permissions, {{Icon|Targeted Access Permission||gfl2}} Targeted Access Permissions are exclusive to paying tiers. Paying tiers are called Hunter's Path (9.99$) and Broker's Path (19.99$), only Hunter's Path grants extra {{Icon|Targeted Access Permission||gfl2}} Targeted Access Permissions. | ||
The ''Actions En Route'' are where daily and weekly missions are displayed and validated. | The ''Actions En Route'' are where daily and weekly missions are displayed and validated. | ||
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All [[GFL2 Items|Items]], [[GFL2 Weapons|weapons]] and [[GFL2 Weapon Accessories|Weapon Accessories]] owned are listed in the Storeroom. | All [[GFL2 Items|Items]], [[GFL2 Weapons|weapons]] and [[GFL2 Weapon Accessories|Weapon Accessories]] owned are listed in the Storeroom. | ||
In the crafting tab of the Storeroom, unwanted weapons can be exchanged for {{Icon|Withdrawal Receipt}} Withdrawal Receipts. Unwanted Weapon Attachments can be dismantled, and when enough Attachments have been dismantled, a random Precise Grade Attachment will be obtained. {{Icon|Boost Stock Bar T1}} Boost Stock Bars and {{Icon|Transcription Conductor I}} Transcription Conductors of lower rarity can also be converted to higher rarity. | In the crafting tab of the Storeroom, unwanted weapons can be exchanged for {{Icon|Withdrawal Receipt||gfl2}} Withdrawal Receipts. Unwanted Weapon Attachments can be dismantled, and when enough Attachments have been dismantled, a random Precise Grade Attachment will be obtained. {{Icon|Boost Stock Bar T1||gfl2}} Boost Stock Bars and {{Icon|Transcription Conductor I||gfl2}} Transcription Conductors of lower rarity can also be converted to higher rarity. | ||
==System== | ==System== | ||
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#Change title (visible to other players). Titles are unlocked by obtaining new Dolls and completing missions. | #Change title (visible to other players). Titles are unlocked by obtaining new Dolls and completing missions. | ||
#Change personal message (visible to other players). | #Change personal message (visible to other players). | ||
#Set Support Dolls available as Friend Support units and claim {{Icon|Sardis Gold}} Sardis Gold from support uses. | #Set Support Dolls available as Friend Support units and claim {{Icon|Sardis Gold||gfl2}} Sardis Gold from support uses. | ||
#Display and set badges obtained by completing missions. | #Display and set badges obtained by completing missions. | ||
#Redeem codes obtained from live streams and social media. | #Redeem codes obtained from live streams and social media. | ||
