GFL2 Main Screen: Difference between revisions

Added further tables for Combat Exercise (PVP Ranking), files not posted yet.
No edit summary
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{{GFL2Topics}}
{{GFL2Topics}}
{{Incomplete|reasons=Shop and Combat Simulations}}
{{Incomplete}}
The main menu can be reached from any sub-menu by using the triangle icon on the top left.
The main menu can be reached from any sub-menu by using the triangle icon on the top left.


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#Daily and career quests
#Daily and career quests
#Minor events currently running
#Minor events currently running
#[[#Patrol|Battle Pass]] menu
#[[#Voyage|Battle Pass]] menu
#[[#Navigation|Navigation]] menu
#[[#Navigation|Navigation]] menu
#Friends menu
#Friends menu
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#[[#System|System]], settings and player info (also used to exit the game)
#[[#System|System]], settings and player info (also used to exit the game)


#Current Commander Level, {{Icon|Intelligence Puzzle}} Intelligence Puzzles refill and {{Icon|Collapse Piece}} Collapse Pieces refill
#Current Commander Level, {{Icon|Intelligence Puzzle||gfl2}} Intelligence Puzzles refill and {{Icon|Collapse Piece||gfl2}} Collapse Pieces refill


==Navigation==
==Navigation==
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This sub-menu contains daily resources runs:
This sub-menu contains daily resources runs:
*'''In-Depth Search''' ({{Icon|GFL2 Combat Report}} Combat Reports)
*'''In-Depth Search''' ({{Icon|GFL2 Combat Report||gfl2}} Combat Reports)
*'''Equipment Analysis''' ({{Icon|Analysis Blueprint}} Analysis Blueprints)
*'''Equipment Analysis''' ({{Icon|Analysis Blueprint||gfl2}} Analysis Blueprints)
*'''Cognitive Configuration''' ({{Icon|Boost Stock Bar T1}} Stock Bars, unlocks as Commander Level 20)
*'''Cognitive Configuration''' ({{Icon|Boost Stock Bar T1||gfl2}} Stock Bars, unlocks as Commander Level 20)
*'''Targeted Study''' ([[GFL2 Weapon Accessories|Weapon Accessories]], unlocks as Commander Level 23)
*'''Targeted Study''' ([[GFL2 Weapon Accessories|Weapon Accessories]], unlocks as Commander Level 23)
*'''Standardizing Sync''' ({{Icon|Sardis Gold}} Sardis Gold, unlocks as Commander Level 24): can only be run twice per day (thrice with Battle Pass). The rewards from these maps depend on the player's performance: the [[File:Standardizing Sync Cadet.png|25px]] Cadet rank grants the base amount of Sardis Gold and a {{Icon|Heartfelt Emotion}} Heartfelt Emotion gift pack, while the [[File:Standardizing Sync Junior.png|25px]] Junior, [[File:Standardizing Sync Elite.png|25px]] Elite and [[File:Standardizing Sync Legendary.png|25px]] Legendary ranks grant extra Sardis Gold. Defeating more difficult enemies in a few turns will grant the best rewards. The best performance is reused for auto battles.
*'''Standardizing Sync''' ({{Icon|Sardis Gold||gfl2}} Sardis Gold, unlocks as Commander Level 24): can only be run twice per day (thrice with Battle Pass). The rewards from these maps depend on the player's performance: the [[File:Standardizing Sync Cadet.png|25px]] Cadet rank grants the base amount of Sardis Gold and a {{Icon|Heartfelt Emotion||gfl2}} Heartfelt Emotion gift pack, while the [[File:Standardizing Sync Junior.png|25px]] Junior, [[File:Standardizing Sync Elite.png|25px]] Elite and [[File:Standardizing Sync Legendary.png|25px]] Legendary ranks grant extra Sardis Gold. Defeating more difficult enemies in a few turns will grant the best rewards. The best performance is reused for auto battles.


===Combat Simulations===
===Combat Simulations===
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This sub-menu contains challenge runs:
This sub-menu contains challenge runs:
*'''Neural Survey''': used to farm {{Icon|Basic Info Core}} Basic Info Cores and unlock [[Classified Briefings]] entries
*'''Neural Survey''': used to farm {{Icon|Transcription Conductor I||gfl2}} Transcription Conductors and unlock [[Classified Briefings]] entries
*'''Boss Fight''' (unlocks at Commander Level 27): expend a {{Icon|Challenge Access}} Challenge Access to fight a boss enemy ([[Deichgraf]], [[Ledyanaya Mogila]] or [[Tumorhynchus]]) and earn {{Icon|Segment Mark}} Segment Marks to spend in the shop depending on the Challenge Targets achieved. New boss difficulties are unlocked by completing all Challenge Targets for the previous difficulty. 3 {{Icon|Challenge Access}} Challenge Accesses are granted and the boss changes at the start of every week.
*'''Boss Fight''' (unlocks at Commander Level 27): expend a {{Icon|Challenge Access||gfl2}} Challenge Access to fight a boss enemy ([[Deichgraf]], [[Ledyanaya Mogila]] or [[Tumorhynchus]]) and earn {{Icon|Segment Mark||gfl2}} Segment Marks to spend in the shop depending on the Challenge Targets achieved (this shop is the only constant source of {{Icon|Basic Info Core||gfl2}} Basic Info Cores). New boss difficulties are unlocked by completing all Challenge Targets for the previous difficulty. 3 {{Icon|Challenge Access||gfl2}} Challenge Accesses are granted and the boss changes at the start of every week.
**'''Crossroad Challenge''' (unlocks at Commander Level 50): Same as Boss Fight, but the enemy can be selected.
**'''Crossroad Challenge''' (unlocks at Commander Level 50): Same as Boss Fight, but the enemy can be selected.
*'''Combat Exercise''' (unlocks at Commander Level 30): asynchronous PVP mode where players set a defense team for other players to challenge. Expends {{Icon|Exercise Entry Pass}} Exercise Entry Passes for a maximum of 3, replenished daily. Victory grants exercise points, which determine the player's rank (being defeated doesn't deduct exercise points). High-ranking players receive more weekly rewards. Ranks are conditionally reset:
*'''Combat Exercise''' (unlocks at Commander Level 30): asynchronous PVP mode where players set a defense team for other players to challenge. Expends {{Icon|Exercise Entry Pass||gfl2}} Exercise Entry Passes for a maximum of 3, replenished daily. Victory grants exercise points, which determine the player's rank (being defeated doesn't deduct exercise points). High-ranking players receive more weekly rewards. Ranks are conditionally reset:
**Between Junior V and Professional V, players keep their rank week over week, but any accumulated exercise point over their rank's threshold is lost (in other words, they can't get a headstart).
**Between Junior V and Professional V, players keep their rank week over week, but any accumulated exercise point over their rank's threshold is lost (in other words, they can't get a headstart).
**Starting with Professional IV, the rank is reset weekly.
**Starting with Professional IV, the rank is reset weekly.
{| class=gf-table
{| class="gf-table mw-collapsible mw-collapsed"
!Rank name
!Rank name
!Icon
!Exercise Points
|-
|Junior V
|Junior V
|[[File:Rank Junior V.png|70px]]
|0
|-
|Junior IV
|Junior IV
|[[File:Rank Junior IV.png|70px]]
|11
|-
|Junior III
|Junior III
|Junior II
|Junior I
|Professional V
|Professional IV
|Professional III
|Professional II
|Professional I
|Elite V
|Elite IV
|Elite III
|Elite II
|Elite I
|Adept V
|Adept IV
|Adept III
|Adept II
|Adept I
|Expert V
|Expert IV
|Expert III
|Expert II
|Expert I
|Master V
|Master IV
|Master III
|Master II
|Master I
|-
!Icon
|[[File:Rank Junior V.png|70px]]
|[[File:Rank Junior IV.png|70px]]
|[[File:Rank Junior III.png|70px]]
|[[File:Rank Junior III.png|70px]]
|
|31
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|-
!Exercise Points
|Junior II
|0
|[[File:Rank Junior II.png|70px]]
|11
|31
|51
|51
|-
|Junior I
|[[File:Rank Junior I.png|70px]]
|71
|71
|-
|Professional V
|[[File:Rank Professional V.png|70px]]
|91
|91
|-
|Professional IV
|[[File:Rank Professional IV.png|70px]]
|111
|111
|-
|Professional III
|[[File:Rank Professional III.png|70px]]
|141
|141
|-
|Professional II
|[[File:Rank Professional II.png|70px]]
|171
|171
|-
|Professional I
|[[File:Rank Professional I.png|70px]]
|201
|201
|-
|Elite V
|[[File:Rank Elite V.png|70px]]
|231
|231
|-
|Elite IV
|[[File:Rank Elite IV.png|70px]]
|261
|261
|-
|Elite III
|[[File:Rank Elite III.png|70px]]
|301
|301
|-
|Elite II
|[[File:Rank Elite II.png|70px]]
|341
|341
|-
|Elite I
|[[File:Rank Elite I.png|70px]]
|381
|381
|-
|Adept V
|[[File:Rank Adept V.png|70px]]
|421
|421
|-
|Adept IV
|[[File:Rank Adept IV.png|70px]]
|461
|461
|-
|Adept III
|[[File:Rank Adept III.png|70px]]
|501
|501
|-
|Adept II
|[[File:Rank Adept II.png|70px]]
|541
|541
|-
|Adept I
|[[File:Rank Adept I.png|70px]]
|581
|581
|-
|Expert V
|[[File:Rank Expert V.png|70px]]
|621
|621
|-
|Expert IV
|[[File:Rank Expert IV.png|70px]]
|661
|661
|-
|Expert III
|[[File:Rank Expert III.png|70px]]
|701
|701
|-
|Expert II
|[[File:Rank Expert II.png|70px]]
|741
|741
|-
|Expert I
|[[File:Rank Expert I.png|70px]]
|781
|781
|-
|Master V
|[[File:Rank Master V.png|70px]]
|821
|821
|-
|Master IV
|[[File:Rank Master IV.png|70px]]
|861
|861
|-
|Master III
|[[File:Rank Master III.png|70px]]
|901
|901
|-
|Master II
|[[File:Rank Master II.png|70px]]
|941
|941
|-
|Master I
|[[File:Rank Master I.png|70px]]
|981
|981
|}
|}
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==Shop==
==Shop==
The Shop menu is unlocked after completing mission SL-1-2.
The Shop menu is unlocked after completing mission SL-1-2.
===New Arrivals===
Displays time-limited items and recommended from other shop sections.
===Outfit Boutique===
List of available [[GFL2 Costumes]].
===Quality Selection===
Premium resource packs exchanged for {{Icon|Credit Token||gfl2}} Credit Tokens or microtransaction. {{Icon|Covenant Ring||gfl2}} Covenant Rings are purchased here. A Daily Free Gift Pack can be found in the “Standard Package” section.
===Custom Skin===
List of available [[GFL2 Weapons#Skins List|weapon skins]].
===Subscription Agreement===
Dedicated to the monthly premium subscriptions to {{Icon|Credit Token||gfl2}} Credit Tokens and {{Icon|Collapse Piece||gfl2}} Collapse Pieces.


===Trading Post===
===Trading Post===
*Basic Purchases (buy with {{Icon|Collapse Piece}} Collapse Pieces, unlimited quantity, permanent): Gacha items
*Basic Purchases (buy with {{Icon|Collapse Piece||gfl2}} Collapse Pieces, unlimited quantity, permanent): Gacha items
*Growth Stack (buy with {{Icon|Withdrawal Receipt}} Withdrawal Receipts, limited quantity, refreshed every 18 days): Gacha items, upgrade currencies
*Growth Stack (buy with {{Icon|Withdrawal Receipt||gfl2}} Withdrawal Receipts, limited quantity, refreshed every 18 days): Gacha items, upgrade currencies
*Neural Integration: (buy with {{Icon|Redundant Pieces}} Redundant Pieces, limited quantity, refreshed every 18 days): Military Grade weapons
*Neural Integration: (buy with {{Icon|Redundant Pieces||gfl2}} Redundant Pieces, limited quantity, refreshed every 18 days): Military Grade weapons
 
===Redemption===
{{Icon|Credit Token||gfl2}} Credit Tokens purchase screen.


==Patrol==
==Voyage==
The Patrol menu contains the Battle Pass features. The Battle Pass currency is {{Icon|Mileage}} Mileage.
The Voyage menu (formerly “Patrol”) contains the Battle Pass features. The Battle Pass currency is {{Icon|Mileage||gfl2}} Mileage.


The ''Voyage Logs'' tab displays the current Battle Pass. Each Battle Pass goes for one month and spans 60 levels. The Free Battle pass only grants {{Icon|Access Permission}} Access Permissions, {{Icon|Targeted Access Permission}} Targeted Access Permissions are exclusive to paying tiers. Paying tiers are called Hunter's Path (9.99$) and Broker's Path (19.99$), only Hunter's Path grants extra {{Icon|Targeted Access Permission}} Targeted Access Permissions.
The ''Voyage Logs'' tab displays the current Battle Pass. Each Battle Pass goes for one month and spans 60 levels. The Free Battle pass only grants {{Icon|Access Permission||gfl2}} Access Permissions, {{Icon|Targeted Access Permission||gfl2}} Targeted Access Permissions are exclusive to paying tiers. Paying tiers are called Hunter's Path (9.99$) and Broker's Path (19.99$), only Hunter's Path grants extra {{Icon|Targeted Access Permission||gfl2}} Targeted Access Permissions.


The ''Actions En Route'' are where daily and weekly missions are displayed and validated.
The ''Actions En Route'' are where daily and weekly missions are displayed and validated.
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All [[GFL2 Items|Items]], [[GFL2 Weapons|weapons]] and [[GFL2 Weapon Accessories|Weapon Accessories]] owned are listed in the Storeroom.
All [[GFL2 Items|Items]], [[GFL2 Weapons|weapons]] and [[GFL2 Weapon Accessories|Weapon Accessories]] owned are listed in the Storeroom.


In the crafting tab of the Storeroom, unwanted weapons can be exchanged for {{Icon|Withdrawal Receipt}} Withdrawal Receipts. Unwanted Weapon Attachments can be dismantled, and when enough Attachments have been dismantled, a random Precise Grade Attachment will be obtained. {{Icon|Boost Stock Bar T1}} Boost Stock Bars and {{Icon|Transcription Conductor I}} Transcription Conductors of lower rarity can also be converted to higher rarity.
In the crafting tab of the Storeroom, unwanted weapons can be exchanged for {{Icon|Withdrawal Receipt||gfl2}} Withdrawal Receipts. Unwanted Weapon Attachments can be dismantled, and when enough Attachments have been dismantled, a random Precise Grade Attachment will be obtained. {{Icon|Boost Stock Bar T1||gfl2}} Boost Stock Bars and {{Icon|Transcription Conductor I||gfl2}} Transcription Conductors of lower rarity can also be converted to higher rarity.


==System==
==System==
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#Change title (visible to other players). Titles are unlocked by obtaining new Dolls and completing missions.
#Change title (visible to other players). Titles are unlocked by obtaining new Dolls and completing missions.
#Change personal message (visible to other players).
#Change personal message (visible to other players).
#Set Support Dolls available as Friend Support units and claim {{Icon|Sardis Gold}} Sardis Gold from support uses.
#Set Support Dolls available as Friend Support units and claim {{Icon|Sardis Gold||gfl2}} Sardis Gold from support uses.
#Display and set badges obtained by completing missions.
#Display and set badges obtained by completing missions.
#Redeem codes obtained from live streams and social media.
#Redeem codes obtained from live streams and social media.