Girls' Frontline 2: Exilium: Difference between revisions
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[[File:GFL2 Logo | [[File:GFL2 Logo CN.png|right|300px]] | ||
[[File:GFL2 Icon 4.png|right|150px|thumb|The poster girl for the game is [[OTs-14|Groza]].]] | [[File:GFL2 Icon 4.png|right|150px|thumb|The poster girl for the game is [[OTs-14|Groza]].]] | ||
'''Girls' Frontline 2: Exilium''' known as 少女前线2:追放 in Simplified Chinese, 少女前線2:追放 in Traditional Chinese, 소녀전선2: 망명 in Korean, ドールズフロントライン2:エクシリウム (Dolls' Frontline 2: Exilium) in Japanese, and Girls' Frontline 2: Lưu Đày in Vietnamese, is a game by [[Sunborn]]'s Mica Team using XCOM-lite, tactical two-dimensional Strategy RPG gameplay with 3D graphics. The game combines Non-Photorealistic Rendering typical of anime games with Physically Based Rendering, blending "anime"-style characters into realistic environments and clothes.<ref name=GC24 /><ref name=4G2026>[https://www.4gamer.net/games/009/G100903/20260522010/ 4Gamer interview May 2026]</ref> It launched for PC, Android and iOS on 21 December 2023 in CN, on 3 December 2024 on the Global Sunborn servers, and on 5 December 2024 in Japan, South Korea, Taiwan and Haoplay Global servers. The game includes voice lines in Japanese, Chinese and Korean. | '''Girls' Frontline 2: Exilium''' known as 少女前线2:追放 in Simplified Chinese, 少女前線2:追放 in Traditional Chinese, 소녀전선2: 망명 in Korean, ドールズフロントライン2:エクシリウム (Dolls' Frontline 2: Exilium) in Japanese, and Girls' Frontline 2: Lưu Đày in Vietnamese, is a game by [[Sunborn]]'s Mica Team using XCOM-lite, tactical two-dimensional Strategy RPG gameplay with 3D graphics. The game combines Non-Photorealistic Rendering typical of anime games with Physically Based Rendering, blending "anime"-style characters into realistic environments and clothes.<ref name=GC24 /><ref name=4G2026>[https://www.4gamer.net/games/009/G100903/20260522010/ 4Gamer interview May 2026]</ref> It launched for PC, Android and iOS on 21 December 2023 in CN, on 3 December 2024 on the Global Sunborn servers, and on 5 December 2024 in Japan, South Korea, Taiwan and Haoplay Global servers. The game includes voice lines in Japanese, Chinese and Korean. | ||
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===2026=== | ===2026=== | ||
With [[Chiral Redundancy]], the Heavy Ordnance Corps unit category was introduced to the game alongside the new team-based [[Frontier Conquest]] mode and the challenging [[GFL2_Events#Iterative_Corridor|Iterative Corridor]] mode, intended for hardcore players.<ref name=Inven /> | With [[Chiral Redundancy]], the Heavy Ordnance Corps unit category was introduced to the game alongside the new team-based [[Frontier Conquest]] mode and the challenging [[GFL2_Events#Iterative_Corridor|Iterative Corridor]] mode, intended for hardcore players.<ref name=Inven /> By surveying community discussions, writers determined that the ideal length for a story chapter was between 60,000 and 120,000 Chinese characters, with the minor chapter [[Needy Catgirl Overload]] running near 70,000 and the major chapter Chiral Redundancy running near 100,000. The writing efforts centered on balancing an engagingly complex storyline, emphasizing featured characters, expanding the fictional world and setting up the gradual expansion of the story's scope. [[Yuzhong]] <ref>[https://mp.weixin.qq.com/s/jrfuQSfNLdGrPbdxOCbMtg Weixin - Games Research Group interview]</ref> | ||
In an interview published on 5 May, Yuzhong considered that the game was still in its early stages of operation, running on an average content update cycle of 18 updates a year, including small updates every 21 days and large updates every 42 days on average.<ref name=4G2026 /> | In an interview published on 5 May, Yuzhong considered that the game was still in its early stages of operation, running on an average content update cycle of 18 updates a year, including small updates every 21 days and large updates every 42 days on average.<ref name=4G2026 /> | ||
