GFL2 Weapon Accessories: Difference between revisions
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Weapon Attachments in Exilium are used to further boost the stats of weapons, bringing bonuses to Attack, Health, Defense, Crit Rate, Crit DMG, Attack Boost, Health Boost or Defense Boost. The type and values of the boosts are randomly generated when receiving the Attachment. They become available at Commander Level 23 and are obtained by running Targeted Study in Supply Missions, in the [[GFL2_Main_Screen#Combat Simulations|Boss Fight]] shop, during events or by dismantling enough Attachments in the [[GFL2 Main Screen#Storeroom|Storeroom]] to earn a Precise Grade Attachment. Attachments are equipped in the Refitting Room. All owned Weapon Attachments can be viewed in the Storage Room. | Weapon Attachments in Exilium are used to further boost the stats of weapons, bringing bonuses to Attack, Health, Defense, Crit Rate, Crit DMG, Attack Boost, Health Boost or Defense Boost. The type and values of the boosts are randomly generated when receiving the Attachment. They become available at Commander Level 23 and are obtained by running Targeted Study in Supply Missions, in the [[GFL2_Main_Screen#Combat Simulations|Boss Fight]] shop, during events or by dismantling enough Attachments in the [[GFL2 Main Screen#Storeroom|Storeroom]] to earn a Precise Grade Attachment. Attachments are equipped in the Refitting Room. All owned Weapon Attachments can be viewed in the Storage Room. | ||
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* Electric Boost - When dealing {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} damage, the damage is increased by {{Color|GF2Orange|20%}}. | * Electric Boost - When dealing {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} damage, the damage is increased by {{Color|GF2Orange|20%}}. | ||
* Hydro Boost - When dealing {{GFL2WeakIcon|hydro}}{{Color|GF2Blue|Hydro}} damage, the damage is increased by {{Color|GF2Orange|20%}}. | * Hydro Boost - When dealing {{GFL2WeakIcon|hydro}}{{Color|GF2Blue|Hydro}} damage, the damage is increased by {{Color|GF2Orange|20%}}. | ||
==Inventory management== | |||
Players will accumulate many unwanted weapon attachments as they farm for the best combination of attributes, so automated inventory management should be setup early in the Storeroom to avoid filling all 1500 inventory slots. | |||
In the Dismantle and Weapon Attachments tab of the Storeroom, attachments can be disassembled in bulk to free space and generate new attachments. Disassembly will ignore any attachment currently attached to a weapon, and attachments which have been locked (represented with an orange padlock on its icon). | |||
In the Weapon Attachments tab of the Storeroom, the Lock Plan button will open a screen dedicated to automating which accessory will be locked when obtained based on their combination of attributes. As of version 2.0.3932, two separate automation plans can be setup for each of the thirteen set effects. Each plan is configured with a combination of the seven attributes are wanted, and whether 1, 2 or 3 attributes (or 4, for the No Set Effect attachments) at once should be present at once for the automated lock to take effect. | |||
In most cases, the combination of "Any 3 items" of Attack, Attack Boost and Crit Rate (or "Any 4 items" and adding Crit DMG for No Set Effect attachments) is what's wanted. | |||
After changing the plans, using the "Quick Unlock" and "Search Attachments" buttons for each attachment type will update the locked state on all attachments. | |||
==List of Attachments== | ==List of Attachments== | ||
