Slow Shock: Difference between revisions

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|fullname=Slowshock
|fullname=Slowshock
|eventtype=Story
|eventtype=Story
|releasedon={{server short|CN|}} (慢休克)<!--, {{server short|TW}}, {{server short|KR}}-->
|releasedon={{server short|CN|}}, {{server short|TW}}, {{server short|KR}}, {{server short|EN}}, {{server short|JP}}
|summary={{Stub}}
|campaign=CN (with Ranking), EN, TW, KR, JP
|ranking=Self-Portrait
|summary={{Incomplete|reason=Shop content}}
{{StoryQuote|A dream driven by an iron fist, dawn breaks in the Dead Sea. This is our fight, Commander, Operation Muromets is go!|<ref>[https://m.weibo.cn/5611537367/MBZlFhC9j PV Announcement]</ref>}}
Main 2023 story event, announced during the April 2023 Livestream. Focused on [[Angelia]]'s past.
Main 2023 story event, announced during the April 2023 Livestream. Focused on [[Angelia]]'s past.
|eventperiods={{EventPeriod|game=GFL|title=慢休克|start=2023-04-27T22:00:00+08|end=2023-05-25T10:00:00+08|type=Story Event|server=CN}}
{{EventPeriod|game=GFL|title=慢休克|start=|end=|type=Story Event|server=TW}}
{{EventPeriod|game=GFL|title=만성쇼크|start=2023-05-12T15:00:00+09|end=2023-06-10T15:00:00+09|type=Story Event|server=KR}}
{{EventPeriod|game=GFL|title=Slow Shock|start=2023-12-26T10:00:00-08|end=2024-01-22T23:59:00-08|type=Story Event|server=EN}}
{{EventPeriod|game=GFL|title=慢性虚脱|start=2024-01-26T04:00:00+09|end=2024-02-23T13:00:00+09|type=Story Event|server=JP}}
|plot={{Main|Story#Episode 14 - Slow Shock}}
|overview=The main gimmick of this event is Angelia's Heart rate. Every enemy killed adds 20 to her heart rate and it lowers by 20 at the start of every round. Certain BPM ranges bring bonuses and others penalties:
*<30 (Bradychardia): Ange loses 30% of her HP and BPM returns to 50.
*30 to 50 (Depressed): -10% damage, ROF and move speed.
*60 to 120 (Normal): No modifiers
*130 to 250 (Elevated): +15% damage, ROF and move speed.
*>250 (Tachycardia): Cannot move for the remainder of the round, -50% damage, ROF and move speed, BPM returns to 150 on next turn.


“A dream driven by an iron fist, dawn breaks in the Dead Sea. This is our fight, Commander, Operation Muromets is go!”<ref>[https://m.weibo.cn/5611537367/MBZlFhC9j PV Announcement]</ref>
The starting BPM depends on the mission.
|eventperiods={{EventPeriod|title=Slow Shock|start=2023-04-27T22:00:00+08|end=2023-05-25T10:00:00+08|type=Story Event|server=CN}}
 
|plot=
In chapter 3, the gimmick changes for signal-to-noise ratio, increasing by 5 each turn while being reduced by 5 for each kill. An NPC allied squad can use skills to change the values.
|overview=
*<25 (Disconnected): Paralyze all units for the turn and inflict -50% accuracy, evasion and crit rate. Returns to 50 and normal values on next turn. Can be cleared by stage skill.
*25 to 50 (Low): -10% accuracy, evasion and crit rate, increase AP consumed per move.
*55 to 80 (Normal): No modifiers
*85 to 110 (High): +15% accuracy, evasion and crit rate.
*>110 (Exposed): +15% accuracy, evasion and crit rate, additional enemy reinforcements.
|chapters=
|chapters=
|overalldifficulty=
|overalldifficulty=
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* {{doll name|VP9|HG|4}}
* {{doll name|VP9|HG|4}}
|newequipment=*{{equip name|M2 Custom AP Round|Special|5}}
|newequipment=*{{equip name|M2 Custom AP Round|Special|5}}
|newfairies=*{{fairy name|Healer Fairy|Battle Fairy}}
|newfairies=*{{fairy name|Healer Fairy|Strategy Fairy}}
|eventshop=
|eventshop=
|eventmaps=
|eventmaps=
|gallery=<gallery>
|gallery=<gallery>
File:Login Slow Shock.jpg|Login illustration.
File:Login Slow Shock.jpg|Login illustration.
File:Slow Shock code.jpg|Code input interface in chapter L8. Players must input the code 9367 shown earlier in the chapter to unlock the rest of the story.
</gallery>
</gallery>
|trivia=
|trivia=
|}}
|}}