Template:GFL2Doll: Difference between revisions

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|content={{SidebarHeadline|Character}}
|content={{SidebarHeadline|Character}}
{{SidebarLine|Full name|{{{fullname|{{ROOTPAGENAME}}}}}}}
{{SidebarLine|Full name|{{{fullname|{{ROOTPAGENAME}}}}}}}
{{SidebarLine|Affiliation|{{{affiliation|{{{faction|Unknown/None}}}}}}}}
{{SidebarLine|Affiliation|{{#if:{{{affiliation|}}}|{{{affiliation|}}}|''To be added''}}}}
{{SidebarLine|Body type|{{#if:{{{body|}}}|{{{body|}}}|Unknown}}}}
{{SidebarLine|Body type|{{#if:{{{body|}}}|{{{body|}}}|''To be added''}}}}
{{SidebarLine|Signature Weapon|{{#if:{{{favweapon|}}}|{{{favweapon|}}}|Unknown}}}}
{{SidebarLine|Signature Weapon|{{#if:{{{favweapon|}}}|{{{favweapon|}}}|''To be added''}}}}
{{SidebarHeadline|Gameplay}}
{{SidebarHeadline|Gameplay}}
{{SidebarLine|Rarity|{{#switch:{{{rarity|}}}|standard|4=<span style="color:#776aba">██</span> Standard|elite|5=<span style="color:#de9d01">██</span> Elite|Unknown}}}}
{{SidebarLine|Rarity|{{#switch:{{{rarity|}}}|standard|4=<span style="color:#776aba">██</span> Standard|elite|5=<span style="color:#de9d01">██</span> Elite|''To be added''}}}}
{{SidebarLine|Role|{{{role|Unknown}}}}}
{{SidebarLine|Role|{{#switch:{{lc:{{{role|}}}}}|vanguard=[[File:GFL2 Role Vanguard.png|25px]] Vanguard|sentinel=[[File:GFL2 Role Sentinel.png|25px]] Sentinel|bulwark=[[File:GFL2 Role Bulwark.png|25px]] Bulwark|support=[[File:GFL2 Role Support.png|25px]] Support|''To be added''}}}}
{{SidebarLine|Specialty|{{{specialty|Unknown}}}}}
{{SidebarLine|Specialty|{{#if:{{{specialty|}}}|{{{specialty|}}}|''To be added''}}}}
{{SidebarLine|Weapon Type|{{#if:{{{weapontype|}}}|{{{weapontype|}}}|Unknown}}}}
{{SidebarLine|Weapon Type|{{#if:{{{weapontype|}}}|{{{weapontype|}}}|''To be added''}}}}
{{SidebarLine|Imprint Boost|{{#if:{{{imprint|}}}|[[GFL2_Weapons#{{{weapontype|}}}|{{{imprint|}}}]]|None}}}}
{{SidebarLine|Imprint Boost|{{#if:{{{imprint|}}}|[[GFL2_Weapons#{{{weapontype|}}}|{{{imprint|}}}]]|None}}}}
{{SidebarLine|Affinities|{{#if:{{{weapontype|}}}|{{GFL2WeakIcon|{{{weapontype}}}}}|{{{wepaffinity|Unknown}}}}}{{#if:{{{phaseaffinity|}}}|{{GFL2WeakIcon|{{{phaseaffinity}}}}}|{{{phaseaffinity|}}}}}{{#if:{{{extraaffinity|}}}|{{GFL2WeakIcon|{{{extraaffinity}}}}}|{{{extraaffinity|}}}}}}}
{{SidebarLine|Affinities|{{#if:{{{weapontype|}}}|{{GFL2WeakIcon|{{{weapontype}}}}}|''Weapon to be added''&nbsp;}}{{#if:{{{phaseaffinity|}}}|{{GFL2WeakIcon|{{{phaseaffinity}}}}}}}{{#if:{{{extraaffinity|}}}|{{GFL2WeakIcon|{{{extraaffinity}}}}}}}}}
{{SidebarLine|Weaknesses|{{#if:{{{wepweakness|}}}|{{GFL2WeakIcon|{{{wepweakness}}}}}|{{{wepweakness|Unknown}}}}}{{#if:{{{phaseweakness|}}}|{{GFL2WeakIcon|{{{phaseweakness}}}}}|{{{phaseweakness|Unknown}}}}}{{#if:{{{extraweakness|}}}|{{GFL2WeakIcon|{{{extraweakness}}}}}|{{{extraweakness|}}}}}}}
{{SidebarLine|Weaknesses|{{#if:{{{wepweakness|}}}|{{GFL2WeakIcon|{{{wepweakness}}}}}|''Weapon to be added''&nbsp;}}{{#if:{{{phaseweakness|}}}|{{GFL2WeakIcon|{{{phaseweakness}}}}}|''Phase to be added''}}{{#if:{{{extraweakness|}}}|{{GFL2WeakIcon|{{{extraweakness}}}}}}}}}
{{SidebarLine|Personality|{{#switch:{{lc:{{{personality|}}}}}|resourceful=[[File:GF2 resourceful icon.png|25px|link=Public Area#Dispatch Room]]|friendly=[[File:GF2 friendly icon.png|25px|link=Public Area#Dispatch Room]]|eloquent=[[File:GF2 eloquent icon.png|25px|link=Public Area#Dispatch Room]]|creative=[[File:GF2 creative icon.png|25px|link=Public Area#Dispatch Room]]|courage=[[File:GF2 courage icon.png|25px|link=Public Area#Dispatch Room]]|Personality missing}}}}
{{SidebarLine|Personality|{{#switch:{{lc:{{{personality|}}}}}|resourceful=[[File:GF2 resourceful icon.png|25px|link=Public Area#Dispatch Room]] Resourceful|friendly=[[File:GF2 friendly icon.png|25px|link=Public Area#Dispatch Room]] Friendly|eloquent=[[File:GF2 eloquent icon.png|25px|link=Public Area#Dispatch Room]] Eloquent|creative=[[File:GF2 creative icon.png|25px|link=Public Area#Dispatch Room]] Creative|courage=[[File:GF2 courage icon.png|25px|link=Public Area#Dispatch Room]] Courage|''To be added''}}}}
{{SidebarLine|[[Covenant]]|{{{covenant|No}}}}}
{{SidebarLine|[[Covenant]]|{{{covenant|}}}}}
{{SidebarHeadline|Meta information}}
{{SidebarHeadline|Meta information}}
{{SidebarLine|Released on|{{#if:{{{releasedon|}}}|{{{releasedon|}}}|Not released yet}}}}
{{SidebarLine|Released on|{{#if:{{{releasedon|}}}|{{{releasedon|}}}|Not released yet}}}}
Line 30: Line 30:
|RCCB={{{RCCB|}}}
|RCCB={{{RCCB|}}}
|NET={{{NET|}}}
|NET={{{NET|}}}
|GFFC={{{GFFC|}}}
}}
}}
__TOC__
__TOC__


==How to obtain==
==How to obtain==
{{ObtainPanel|{{ObtainPanelLine|{{ObtainPanelMethod|Gacha|class=obtain-gacha|impossible{{#if:{{{gacha|}}}|NULL|}}=1}}|{{#switch:{{{gacha|}}}|standard=This Doll is available in standard gacha.|limited=This Doll can only be obtained in time-limited gacha banners.|Not obtained through gacha pulls.}}}}{{ObtainPanelLine|{{ObtainPanelMethod|Reward|class=obtain-reward|impossible{{#if:{{{reward|}}}|NULL|}}=1}}|{{{reward|Not obtained as a reward.}}}}}}}
{{ObtainPanel|{{ObtainPanelLine|{{ObtainPanelMethod|Gacha|class=obtain-gacha|impossible{{#if:{{{gacha|}}}|NULL|}}=1}}|{{#switch:{{{gacha|}}}|standard=This Doll is available in standard gacha.|limited=This Doll can only be obtained in time-limited [[GFL2 Banners|gacha banners]].|Not obtained through gacha pulls.}}}}{{ObtainPanelLine|{{ObtainPanelMethod|Reward|class=obtain-reward|impossible{{#if:{{{reward|}}}|NULL|}}=1}}|{{{reward|Not obtained as a reward.}}}}}}}


==Skills==
==Skills==
Line 42: Line 43:
{{ROOTPAGENAME}}/skill4data;
{{ROOTPAGENAME}}/skill4data;
{{ROOTPAGENAME}}/skill5data|gfl2}}
{{ROOTPAGENAME}}/skill5data|gfl2}}
==[[Remolding Core]]==
===Slots===
{|
| style="text-align:center; width:5em;" | {{#switch:{{{role|}}}|Sentinel=[[File:GFL2 Icon Sentinel.png|x35px|alt=Sentinel|link=]]<br>Blossom|Bulwark=[[File:GFL2 Icon Bulwark.png|x35px|alt=Bulwark|link=]]<br>Root|Vanguard=[[File:GFL2 Icon Vanguard.png|x35px|alt=Vanguard|link=]]<br>Stem|Support=[[File:GFL2 Icon Support.png|x35px|alt=Support|link=]]<br>Leaf}}
| style="text-align:center; width:5em;" | {{#switch:{{{role|}}}|Sentinel=[[File:GFL2 Icon Sentinel.png|x35px|alt=Sentinel|link=]]<br>Blossom|Bulwark=[[File:GFL2 Icon Bulwark.png|x35px|alt=Bulwark|link=]]<br>Root|Vanguard=[[File:GFL2 Icon Vanguard.png|x35px|alt=Vanguard|link=]]<br>Stem|Support=[[File:GFL2 Icon Support.png|x35px|alt=Support|link=]]<br>Leaf}}
| style="text-align:center; width:5em;" | {{#switch:{{{role|}}}|Sentinel=[[File:GFL2 Icon Sentinel.png|x35px|alt=Sentinel|link=]]<br>Blossom|Bulwark=[[File:GFL2 Icon Bulwark.png|x35px|alt=Bulwark|link=]]<br>Root|Vanguard=[[File:GFL2 Icon Vanguard.png|x35px|alt=Vanguard|link=]]<br>Stem|Support=[[File:GFL2 Icon Support.png|x35px|alt=Support|link=]]<br>Leaf}}
| style="text-align:center; width:5em;" | {{#switch:{{{CoreSlot4|}}}|Sentinel=[[File:GFL2 Icon Sentinel.png|x35px|alt=Sentinel|link=]]<br>Blossom|Bulwark=[[File:GFL2 Icon Bulwark.png|x35px|alt=Bulwark|link=]]<br>Root|Vanguard=[[File:GFL2 Icon Vanguard.png|x35px|alt=Vanguard|link=]]<br>Stem|Support=[[File:GFL2 Icon Support.png|x35px|alt=Support|link=]]<br>Leaf|undefined}}
| style="text-align:center; width:5em;" | {{#switch:{{{CoreSlot5|}}}|Sentinel=[[File:GFL2 Icon Sentinel.png|x35px|alt=Sentinel|link=]]<br>Blossom|Bulwark=[[File:GFL2 Icon Bulwark.png|x35px|alt=Bulwark|link=]]<br>Root|Vanguard=[[File:GFL2 Icon Vanguard.png|x35px|alt=Vanguard|link=]]<br>Stem|Support=[[File:GFL2 Icon Support.png|x35px|alt=Support|link=]]<br>Leaf|undefined}}
| style="text-align:center; width:5em;" | {{#switch:{{{CoreSlot6|}}}|Sentinel=[[File:GFL2 Icon Sentinel.png|x35px|alt=Sentinel|link=]]<br>Blossom|Bulwark=[[File:GFL2 Icon Bulwark.png|x35px|alt=Bulwark|link=]]<br>Root|Vanguard=[[File:GFL2 Icon Vanguard.png|x35px|alt=Vanguard|link=]]<br>Stem|Support=[[File:GFL2 Icon Support.png|x35px|alt=Support|link=]]<br>Leaf|undefined}}
|}
===Imagoforms===
''Only the first trait and Imago Factors cost are unique to this Doll.''
{| class="gf-table"
!Core Level
!Imago Factors
!Trait
|-
| 1
| {{#if:{{{Imagocost1|}}}|{{{Imagocost1|}}}|''To be added''}}
| {{#if:{{{Imagofactor1|}}}|{{{Imagofactor1|}}}|''To be added''}}
|-
| 10
| {{#if:{{{Imagocost2|}}}|{{{Imagocost2|}}}|''To be added''}}
| Physical and phase damage taken is reduced by {{Color|GF2Orange|5%}}.
|-
| 20
| {{#if:{{{Imagocost3|}}}|{{{Imagocost3|}}}|''To be added''}}
| {{#switch:{{{phaseaffinity|}}}|physical=Physical|burn={{Color|GF2Orange|Burn}}|corrosion={{Color|GF2Purple|Corrosion}}|electric={{Color|GF2Yellow|Electric}}|freeze={{Color|GF2LightBlue|Freeze}}|hydro={{Color|GF2LightBlue|Hydro}}}} damage dealt is increased by {{Color|GF2Orange|5%}}.
|-
| 30
| {{#if:{{{Imagocost4|}}}|{{{Imagocost4|}}}|''To be added''}}
| {{#switch:{{{role|}}}|Sentinel=Damage dealt to enemy targets in Stability Break is increased by {{Color|GF2Orange|10%}}.|Vanguard=Damage dealt to enemy targets with {{Color|GF2Orange|50% or lower}} HP is increased by {{Color|GF2Orange|10%}}.|Support=Damage dealt by all allied units is increased by {{Color|GF2Orange|4%}}, maximum of {{Color|GF2Orange|3}} stacks. The effect's potency is progressively reduced by {{Color|GF2Orange|1%}} each time a new stack is applied.|Bulwark=When not protected by cover, damage taken is reduced by {{Color|GF2Orange|5%}}.|default=''Invalid role''}}
|-
| 45
| {{#if:{{{Imagocost5|}}}|{{{Imagocost5|}}}|''To be added''}}
| {{#switch:{{{role|}}}|Sentinel|Vanguard=Attack is increased by {{Color|GF2Orange|8%}}.|Support=Attack and max HP is increased by {{Color|GF2Orange|4%}}.|Bulwark={{#if:{{{Bulwark-HP|}}}|Max HP|Defense}} is increased by {{Color|GF2Orange|8%}}.|default=''Invalid role''}}
|-
| 60
| {{#if:{{{Imagocost6|}}}|{{{Imagocost6|}}}|''To be added''}}
| {{#if:{{{Imagofactor6|}}}|{{{Imagofactor6|}}}|''To be added''}}
|}


==Neural Helix==
==Neural Helix==
Line 85: Line 129:
{{{basicgifts|}}}
{{{basicgifts|}}}


==How to use==
==Strategies==
{{{howto|}}}
{{{howto|}}}{{{strategies|}}}


{{#if:{{{weaponinfo|}}}|<nowiki></nowiki>
{{#if:{{{weaponinfo|}}}|<nowiki></nowiki>
Line 93: Line 137:
== Character Design ==
== Character Design ==
{{{design|}}}}}{{#if:{{{characterinfo|}}}|<nowiki></nowiki>
{{{design|}}}}}{{#if:{{{characterinfo|}}}|<nowiki></nowiki>
== Character Background ==
== Official Character Description ==
{{{characterinfo|}}}}}{{#if:{{{lore|}}}|<nowiki></nowiki>
{{{characterinfo|}}}}}{{#if:{{{lore|}}}|<nowiki></nowiki>
== Lore / Story involvement ==
== Lore / Story involvement ==
Line 101: Line 145:
{{{costumes|}}}}}
{{{costumes|}}}}}
{{#if:{{{gallery|}}}{{{galleryAlt|}}}|== Gallery ==
{{#if:{{{gallery|}}}{{{galleryAlt|}}}|== Gallery ==
{{#if:{{{gallery|}}}|=== Main artwork ===
{{#if:{{{gallery|}}}|=== Main artworks ===
Gallery consisting of artworks used primarily in-game.
Primary in-game artworks. For information on how to obtain certain costumes, see [[GFL2 Costumes|Costume Index]].


{{{gallery|}}}
{{{gallery|}}}
}}
}}
{{#if:{{{galleryalt|}}}|=== Alternative artwork ===
{{#if:{{{galleryalt|}}}|=== Other artworks ===
Alternate gallery consisting of artworks with slight alterations as well as miscellaneous artworks.
 
{{{galleryalt|}}}
{{{galleryalt|}}}
}}
}}
Line 138: Line 180:
|affiliation=Refer to Character Archive menu
|affiliation=Refer to Character Archive menu
|body=Model (example: SSD-62)
|body=Model (example: SSD-62)
|weapontype=HG, SMG, AR, RF, MG, SG or Blade
|weapontype=HG, SMG, AR, RF, MG, SG or BLD
|favweapon=Model name of signature weapon (listed as “Imprint ID in Character Archive”)
|favweapon=Model name of signature weapon (listed as “Imprint ID in Character Archive”)
|phaseaffinity=burn, corrosion, electric, freeze or hydro. Indicate the Phase applied by skills.
|phaseaffinity=physical, burn, corrosion, electric, freeze or hydro. Indicate the Phase applied by skills (or no phase in the case of Physical).
|wepweakness=light, medium, heavy, shotgun or melee. Use View Details in the enhancement menu to see weaknesses.
|wepweakness=light, medium, heavy, shotgun or melee. Use View Details in the enhancement menu to see weaknesses.
|phaseweakness=burn, corrosion, electric or hydro.
|phaseweakness=burn, corrosion, electric, freeze or hydro.


Use only if needed:
Use only if needed:
Line 167: Line 209:
|gacha=standard, limited, or leave empty if never in gacha
|gacha=standard, limited, or leave empty if never in gacha
|reward=Specify conditions (level reward, starter unit...) or leave empty
|reward=Specify conditions (level reward, starter unit...) or leave empty
Remolding Core:
|CoreSlot4="Vanguard", "Sentinel", "Bulwark" or "Support". The first three slots are fixed but the last three depend on the Doll.
|CoreSlot5=
|CoreSlot6=
|Imagocost1={{GFL2WeakIcon|Bulwark}}0 {{GFL2WeakIcon|Vanguard}}0 {{GFL2WeakIcon|Support}}0 {{GFL2WeakIcon|Sentinel}}0 (keep only icons needed)
|Imagocost2=
|Imagocost3=
|Imagocost4=
|Imagocost5=
|Imagocost6=
|Imagofactor1=Copy the effect for the Doll's unique Imagofactor
|Imagofactor6=Copy the effect for the “Blossom” Imagofactor. It usually depends on Doll type and weapon but there are many exceptions.
NOTE FOR BULWARKS: Some Bulwark Dolls like Groza and Peri have a Max HP increase instead of a Defense increase like other Bulwarks as their “Bud” level effect. If a Doll has a Max HP increase instead of a Defense increase, add a new line with this to switch the effect: |Bulwark-HP=1


Neural Helix:
Neural Helix:
Line 197: Line 253:
|basicgifts=Gifts with yellow icon
|basicgifts=Gifts with yellow icon


|howto=Gameplay strategies. If too long, make a subpage.
|strategies=Gameplay strategies. If too long, make a subpage.


|design=For official artist comments.
|design=For official artist comments.
Line 217: Line 273:
|trivia=
|trivia=
}}</pre>
}}</pre>
</noinclude>
 
Clean template:
<pre>
{{GFL2Doll
|fullname=
|role=
|specialty=
|rarity=elite
|affiliation=
|body=
|weapontype=
|favweapon=
|phaseaffinity=
|wepweakness=
|phaseweakness=
 
|imprint=
|personality=
|covenant=
 
|releasedon={{GFL2_server_alias|server=|alias=|year=|month=}}
|voiceactorjp={{voice actor name|}}
|voiceactorcn={{voice actor name|}}
|voiceactorkr={{voice actor name|}}
 
|summary=
 
|gacha=
|reward=
 
|CoreSlot4=
|CoreSlot5=
|CoreSlot6=
|Imagocost1=
|Imagocost2=
|Imagocost3=
|Imagocost4=
|Imagocost5=
|Imagocost6=
|Imagofactor1=
|Imagofactor6=
 
|Node1desc=
|Node2desc=
|Node3desc=
|Node4name1=
|Node4desc1=
|Node4name2=
|Node4desc2=
|Node5desc=
|Node6desc=
|Node7name1=
|Node7desc1=
|Node7name2=
|Node7desc2=
|Node8desc=
|Node9desc=
|Node10name1=
|Node10desc1=
|Node10name2=
|Node10desc2=
|Node11name=
|Node11desc=
|Node12name=
|Node12desc=
 
|bestgifts=
|favorgifts=
|basicgifts=
 
|strategies=
 
|design=
 
|weaponinfo=
|characterinfo=
|lore=
 
|costumes=
 
|gallery=
<gallery>
File:_Whole.png
File:_3D.png
</gallery>
|galleryalt=
<gallery>
</gallery>
|trivia=
}}
</pre>
 
<templatedata>
{
"params": {
"fullname": {
"label": {
"zh-cn": "人形名称"
},
"type": "unknown"
},
"affiliation": {
"label": {
"zh-cn": "小队归属"
},
"type": "string",
"autovalue": "[[Elmo]] - Combined Echelon",
"required": true
},
"body": {
"label": {
"zh-cn": "素体型号"
},
"example": {
"zh-cn": "SSD-62D"
},
"default": {
"zh-cn": "SSD-62D"
},
"required": true,
"type": "string"
},
"favweapon": {
"required": true,
"type": "string"
},
"rarity": {
"label": {
"zh-cn": "稀有度"
},
"description": {
"zh-cn": "人形的稀有度:4/Standard(标准),5/Elite(精英)"
},
"example": {
"zh-cn": "Standard"
},
"suggestedvalues": [
"Standard",
"Elite"
],
"type": "string",
"autovalue": "Standard",
"required": true
},
"role": {
"label": {
"zh-cn": "职业"
},
"type": "string",
"suggestedvalues": [
"Vanguard",
"Sentinel",
"Bulwark",
"Support"
],
"required": true
},
"specialty": {},
"weapontype": {
"label": {
"zh-cn": "武器类型"
},
"type": "string",
"required": true,
"suggestedvalues": [
"HG",
"SMG",
"AR",
"RF",
"MG",
"SG",
"BLD"
]
},
"imprint": {},
"phaseaffinity": {
"label": {
"zh-cn": "异位属性"
},
"type": "string",
"suggestedvalues": [
"Physical",
"Burn",
"Corrosion",
"Electric",
"Freeze",
"Hydro"
],
"required": true
},
"extraaffinity": {},
"wepweakness": {
"label": {
"zh-cn": "武器弱点"
},
"type": "string",
"suggestedvalues": [
"Light",
"Medium",
"Heavy",
"Shotgun",
"Melee"
],
"required": true
},
"phaseweakness": {
"label": {
"zh-cn": "异位弱点"
},
"type": "string",
"suggestedvalues": [
"Burn",
"Corrosion",
"Electric",
"Freeze",
"Hydro"
],
"required": true
},
"extraweakness": {},
"personality": {
"label": {
"zh-cn": "性格"
},
"suggestedvalues": [
"Resourceful",
"Friendly",
"Eloquent",
"Creative ",
"Courage"
],
"type": "string",
"required": true
},
"covenant": {
"label": {
"zh-cn": "铭契"
},
"description": {
"zh-cn": "该角色已在哪些服务器上开放铭契(CN, EN)"
},
"example": {
"zh-cn": "CN, EN"
},
"suggestedvalues": [
"CN",
"EN"
],
"default": {
"zh-cn": "CN"
},
"autovalue": "CN",
"type": "string"
},
"releasedon": {},
"voiceactorjp": {},
"voiceactorcn": {},
"voiceactorkr": {},
"artist": {},
"summary": {},
"GFL": {},
"PNC": {},
"RCCB": {},
"NET": {},
"GFFC": {},
"gacha": {},
"reward": {},
"CoreSlot4": {},
"CoreSlot5": {},
"CoreSlot6": {},
"Imagocost1": {},
"Imagofactor1": {},
"Imagocost2": {},
"Imagocost3": {},
"Imagocost4": {},
"Imagocost5": {},
"Imagocost6": {},
"Imagofactor6": {},
"Node12name": {},
"Node1desc": {},
"Node2desc": {},
"Node3desc": {},
"Node4name1": {},
"Node4desc1": {},
"Node5desc": {},
"Node6desc": {},
"Node7name1": {},
"Node7desc1": {},
"Node8desc": {},
"Node9desc": {},
"Node10name1": {},
"Node10desc1": {},
"Node11name": {},
"Node11desc": {},
"Node12desc": {},
"Node4name2": {},
"Node4desc2": {},
"Node7name2": {},
"Node7desc2": {},
"Node10name2": {},
"Node10desc2": {},
"bestgifts": {},
"favorgifts": {},
"basicgifts": {},
"strategies": {},
"weaponinfo": {},
"design": {},
"characterinfo": {},
"lore": {},
"costumes": {},
"gallery": {},
"galleryAlt": {},
"trivia": {},
"rejected": {}
},
"format": "block"
}
</templatedata></noinclude>