GFL2 Status Effects

Revision as of 11:17, 2 January 2025 by Kortz (talk | contribs) (Added Damage Reduction I.)
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"I can't sleep yet, I still have work to do..."

This article still needs to be completed with this content:
Page needs to be renamed to something more appropriate, or certain contents need to be shifted;
Certain contents aren't really status effects like 'Counterattack' or 'Tideway'

Additionally, need to account for levels in debuff/buff.
Also, more missing debuff/buffs.
.
You can help us by contributing.


Acid Corrosion II edit

Reduce defense by 30%. This is considered a  Corrosion defense debuff.

Action Support edit

Assist attack. Performs an attack. Cannot be triggered by Assist attack.

Active Engagement edit

Attacks deal  Electric damage, increasing damage dealt by 30%, effective once. This is considered a buff and cannot be cleansed.

Additional Movement edit

Can move once, but cannot use any other commands.

Ambush edit

Return fire if an enemy within 3 tiles attempts to use a skill, dealing AoE Physical damage equal to 100% of attack. This effect cannot be cleansed.

Anesthesia edit

Immune to basic attacks and skill damage. This immunity is removed after receiving 1 basic attack or skill attack. This is considered a buff.

Angry edit

Increase mobility by 2 tiles and increase attack by 30%. Maximum of 3 stacks. Removed after attacking an enemy unit. This is considered a buff and cannot be cleansed.

Asphyxiation edit

When afflicted with Asphyxiation, if the unit does not deal damage to the unit that applied this effect, receive fixed damage equal to 40% of maximum HP at the end of an action. Asphyxiation is removed after damaging or killing the unit that applied this effect. This is considered a debuff and cannot be cleansed.

Attack Down I edit

Attack decreased by 10%. Considered a debuff.

Attack Down II edit

Attack decreased by 15%. Considered a debuff.

Attack Up I edit

Attack is increased by 10%. This is considered a buff.

Attack Up II edit

Attack is increased by 15%. This is considered a buff.

Avalanche edit

When other  Freeze debuffs are applied, gain 1 stack. Upon reaching 5 stacks, take 8 fixed stability damage. This is considered as a  Freeze debuff.

Blazing Assault II edit

Increase attack by 15%. This is considered a Burn buff.

Burn Source Code edit

Attacks apply Burning Sensation to the target for 1 turn. This effect cannot be cleansed.

Burning II edit

Upon gaining this effect and at the end of each action, the user takes fixed damage equal to 20% of the inflictor's attack. Maximum of 3 stacks. This is considered a  Burn debuff.

Burning III edit

When this effect is gained and at the end of action, self and all allies within a 1-tile radius receive fixed damage requal to 30% of the inflictor's attack. This is considered a  Burn debuff.

Burning Sensation edit

If a basic attack or skill is used during the units turn, they will take fixed damage equal to 40% of their maximum HP, capped at 200% of the inflictor's attack. This is considered a  Burn debuff.

Cloaked edit

Cannot be directly targeted by enemy skills. This is considered a buff and cannot be cleansed.

Cold Snap edit

Before moving, receive fixed damage equal to 10% of attack from the unit that applied this effect. This is considered a  Freeze movement debuff.

Command edit

Stability damage taken is reduced by 2 points, damage taken is reduced by 30%. This is considered a buff and cannot be cleansed.

Concatenation edit

When the inflictor or any other holder of this status receives stability damage, the status holder also receives an equal amount of stability damage. This is considered a debuff and cannot be cleansed.

Conductivity edit

When attacked, this effect is transformed into Paralysis. This is considered an  Electric debuff.

Congestion edit

Cannot be healed. Considered a  Hydro debuff.

Continuous Healing I edit

Restore 10% of maximum HP at the end of action. This is considered a buff.

Continuous Healing II edit

Recover 20% of maximum HP at the end of the action. This is considered a buff.

Continuous Stability Regen I edit

Recover 1 point of stability index at the end of the action. This is considered a buff.

Counterattack edit

Perform an attack; cannot be triggered by Return Fire, Counterattack or Assists.

Damage Reduction I edit

Damage dealt reduced by 10%. Considered a buff.

Damage Up I edit

Increase damage dealt by 10%. Considered a buff.

Damage Up II edit

Increase damage dealt by 20%. Considered a buff.

Damp edit

Reduce healing by 40%. Upon reaching 2 stacks, it is converted to Congestion for 2 turns. Maximum of 2 stacks. This is considered a Hydro debuff.

Defense Down I edit

Reduce defense by 20%. Considered a debuff.

Defense Up II edit

Defense increased by 30%. Considered a buff.

Defense Up III edit

Defense increased by 40%. Considered a buff.

Degradation Mark edit

Receive fixed damage equal to 80% of the inflictor's attack at the end of action. Can stack up to 5 times. This is considered a debuff and cannot be cleansed.

Degradation Mark II edit

At the end of the faction's turn, receive fixed damage equal to 30^ of the inflictor's attack. This effect is stackable and cannot be cleansed. Eliminating Onyx Steles or Dark WIngs in a turn will remove stacks of Degradation Mark II before their effects are resolved: 1 elimination: 1 stack; 2 eliminations: 4 stacks; 3 or more eliminations: 7 stacks.

Delicate edit

Damage taken is increased by 30%, and an additional 2 points of fixed stability damage is received. This is considered a debuff and cannot be cleansed.

Dissolve edit

Restores 50% of attack as HP to the inflictor at the end of their action. If a unit dies while under this effect, it causes an explosion that deals 85% of the inflictor's attack as AoE  Corrosion damage to all enemy targets within a 3-tile range. This is considered a  Corrosion buff and cannot be cleansed.

Dual Defense edit

Increase defense by 200%. This effect is stackable and cannot be cleansed.

Efficiency Boost edit

Increase attack by 30%, stackable. This is considered a buff and cannot be cleansed.

Electric Shock edit

For each 1 tile moved, receive fixed damage equal to 5% of the inflictor's attack. This is considered an  Electric debuff.

Electric ShockA edit

When receiving  Electric damage, the attacker who inflicted the Electric ShockA deals an additional 50% of their attack as fixed damage. This is considered an  Electric debuff.

Energy Storage edit

Trigger the effects of the skill Focused Flameheart upon reaching 3 stacks. This effect cannot be cleansed.

Explosive Momentum edit

All Explosive damage increased by 100%. This is considered a buff and cannot be cleansed.

Extra Action edit

1 action can be taken.

Extra Command edit

Commands other than movement can be executed.

Fear edit

Uncontrollable, actively moves away from the caster. This is removed when the caster dies.

Feeling Full edit

Attack increased by 15% of the unit's own defense. Expands the passive's effect to the entire map. This is considered a buff and cannot be cleansed.

Ferocious II edit

Increase damage dealt by 80% and reduce damage taken by 40%. This is considered a buff.

Flammable edit

When taking  Burn damage, increase stability damage taken by 2 points, and the attacker recovers 2 points of stability index. Each time  Burn damage is taken, 1 stack is consumed. Maximum of 2 stacks. This is considered a  Burn debuff.

Frenzy edit

Converts enemy attacks within a 4-tile radius to  Burn damage, and applies a  Burn weakness to enemy targets within the range. This is considered a buff and cannot be cleansed.

Frost Barrier edit

When Shield or Frost Barrier is destroyed, apply Frigid for 1 turn to the unit that destroyed it. This is considered a  Freeze buff and cannot be cleansed.

Frozen edit

Movement is decreased by 1 tile. If Frozen has reached 2 stacks at the end of the action, it is converted to Frigid, which lasts for 1 turn. Maximum of 2 stacks. This is considered a  Freeze movement debuff.

Frigid edit

Unable to move and cannot be actively displaced. Considered a  Freeze movement debuff.

Hatred edit

When attacked by the Atrocity Thorn, take additional fixed damage equal to 30% of its attack and 4 points of fixed stability damage, then Hatred is removed. This is considered a debuff.

Haywire Force Field edit

At the end of the Fortress Titan's turn, all enemy targets with Haywire Force Field are teleported to random locations within a 4-tile AoE centered around the Fortress Titan. This effect cannot be cleansed.

Heat Recovery edit

Before being attacked, recovers own HP equal to 30% of the inflictor's attack, recovers 2 points of stability, and randomly cleanses 1 buff from the attacker. Triggers once. Considered a Burn buff.

Hesitation edit

Decrease mobility by 1 tile and increase damage taken by 20%. This is considered a debuff.

Hole edit

At the start of the turn, Sneaker Crysmoles will always emerge from their caves; positioning a unit on top of a cave entrance prevents Sneaker Crysmoles from emerging through it. For ever cave that is not blocked by a unit, Sneaker Crysmoles gain 1 stack of Restless for 1 turn.

Hydro Source Code edit

Attacks apply Congestion to the target for 1 turn. This effect cannot be cleansed.

Impede edit

When a unit is afflicted with Impede, they are unable to deal stability damage. It can be removed by moving 4 or more tiles before using a skill. This is considered a debuff and cannot be cleansed.

Infatuated edit

Uncontrollable, actively moves toward the caster. This is removed when the caster dies.

Insight edit

Increases the Range of Ultimate Skills by 1 tile. This is considered a buff.

Inspired edit

Damage dealt increased by 50%. This is considered a buff and cannot be cleansed.

Intimidation edit

At the end of an action, if beyond a 7 tile range from the unit which applied this effect, remove Intimidation. Otherwise, receive 1 instance of basic attack from the unit that applied this effect.

Lava edit

Applies Burning II to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to  Burn damage and  Burn tiles.

Level Up edit

Increase attack by 5%. Maximum of 15 stacks. Removed upon Stability Break. This is considered a buff and cannot be cleansed.

Lightspike edit

Critical Rate and critical damage increased by 3%, stacking up to 8 times. This is considered a buff and cannot be cleansed.

Limited Mobility edit

Unable to act. This effect cannot be cleansed.

Low Energy edit

Attack reduced by 50%. This is considered a  Corrosion debuff.

Monoprotic Acid edit

At the end of action, take fixed damage equal to 10% of the inflictor's attack. Units with Monoprotic Acid will cause a random ally within 4 tiles without Monoprotic Acid to also be inflicted with Monoprotic Acid for 2 turns. Maximum of 3 stacks. This is considered a  Corrosion debuff.

Movement Denied edit

Unable to move. This is considered a movement debuff.

Movement Down II edit

Mobility decreased by 2 tiles. This is considered a movement debuff.

Movement Up I edit

Increase mobility by 1 tile. This is considered a movement buff.

Movement Up II edit

Increase mobility by 2 tiles. This is considered a movement buff.

Myopia I edit

Maximum range reduced to 5 tiles. This is considered a debuff.

Optical Afterimage edit

Damage taken is reduced by 80%. The clone vanishes after being attacked by an AoE skill.

Overburn edit

Upon gaining this effect and at the end of action, this unit and all allies within a 1-tile radius receive fixed damage equal to 10% of the inflictor's attack.
Considered a burn debuff.

Overheating edit

Command Prohibition, disallow the use of basic attacks and active skills. Burn debuff.

Overload edit

Cannot move, and damage dealt decreased by 50%. This is considered a debuff.

Overwhelming Momentum edit

All Overwhelming damage increased by 100%. This is considered a buff and cannot be cleansed.

Overzealous edit

When attacked by the inflictor, increases damage taken by 30%. This debuff cannot be cleansed.

Paralysis edit

Command Prohibition, disallows the use of basic attacks and active skills.   Electric debuff.

Permeating Field edit

Detonates when stacked to 2 stacks, dealing fixed damage equal to 80% of the inflictor's attack, then removes all Permeating Fields from the target. This is considered a debuff and cannot be cleansed.

Prophecy of Mourning edit

Upon receiving targeted damage, Nemesis performs Action Support and gains 2 points of Confectance Index. This effect activates once, cannot be cleansed.

Protection edit

When an allied unit (excluding self) within 5 tiles is attacked an survives, this unit counterattacks the attacker, dealing  Corrosion damage equal to 130% of attack and applying Low Energy for 2 turns. This effect cannot be cleansed.

Protective Coating edit

Expends Protective Coating's HP to neutralize an equal amount of damage. When a unit with Protective Coating is attacked, the attacker receives 1 stack of Frozen for 1 turn. Protective Coating can stack. This is considered a  Freeze buff.

Quick Barrier edit

Targeted damage taken reduced by 60%, effective once. Considered a buff.

Reciprocal Gift edit

Reduce by 1 stack for each time attacked. If the attack taken is a basic attack or active skill dealing targeted damage, counterattack using Edge Strike. This effect is stackable and cannot be cleansed.

Recon Order edit

When normal or active attacks deal targeted damage, Scouts_SWAP inflicts AoE Physical damage equal to 30% of attack and 3 points of stability damage on the target and all enemy targets within a 3x3 radius. This effect cannot be cleansed.

Reflective Coating edit

When a unit with Reflective Coating is attacked, the attacker receives fixed damage equal to 30% of the damage dealt. This is considered a  Burn buff.

Resonance edit

When an ally with Resonance takes damage from an attack, this unit is also dealt an equal amount of fixed damage. This is considered a debuff and cannot be cleansed.

Restless edit

Mobility increased by 1 tile. Stackable. This is considered a buff and cannot be cleansed.

Retaliation edit

When an enemy attempts a basic attack or active attack in an area under Retaliation, and is within 3-11 tiles of Felaskju, they are attacked for physical damage equal to 80% of attack. This effect cannot be cleansed.

Second Strike edit

If this unit is not within 3 tiles of the applier of this effect at the end of their action, they take fixed damage equal to 40% of maximum HP. Second Strike cannot be acquired again within 2 turns. This effect is removed after the applier is killed. This is considered a debuff and cannot be cleansed.

Shelter edit

Gain Stability Protection, reducing stability damage taken by 2 points. Each instance of stability damage consumes 1 stack, stacking up to 3 times. Considered a buff.

Shield edit

Absorbs a certain amount of damage. Shields do not stack, but they can overlap. When the most recently-applied shield expires or takes more damage than the previous one(s), they overlap. Shields include Frost Barrier and other effects.

Shock edit

Applies Paralysis to target for 1 turn before attacking, effective once. This is considered an  Electric buff.

Stability Lost edit

When at 4 stacks, the affected unit takes fixed damage equal to 120% of Darture's attack, then all Stability Lost stacks on the affected unit are removed. This effect cannot be cleansed.

Stop-Hit edit

Performs an attack which ends the target's movement. Cannot trigger Action Supports, Interceptions, or Counterattacks.

Stress Response edit

Increase mobility by 2 tiles and increase attack by 100%. This is considered a buff and cannot be cleansed.

Strike edit

Mobility increased by 1 tile, attack increased by 10%, defense increased by 20%, stacking up to 6 times. This is considered a buff and cannot be cleansed.

Stun edit

Unable to act.

Support edit

Enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes Action Support 1 time, dealing Physical damage equal to 80% of attack and 3 stability damage. This effect cannot be cleansed.

Support Boost I edit

Increase damage dealt with Action Support by 15%. Damage against exposed units is increased by 10%. Activates 1 time. This is considered a buff and cannot be cleansed.

Support Boost II edit

Increase damage dealt with Action Support by 30%. Damage against exposed units is increased by 10%. Activates 1 time. This is considered a buff and cannot be cleansed.

Surveillance edit

When an enemy attempts to move in an area under Surveillance and is within 3-10 tiles of Aegis Deadeye - ELE, they are attacked for  Electric damage equal to 80% of attack and receives Paralysis for 1 turn. This effect cannot be cleansed.

Swamp edit

Deal fixed damage equal to 20% of own attack to enemy units which end their turn in this area. Apply a weakness to  Corrosion to enemy units in this area. At the start of every 2nd turn, the Swamp spreads 1 tile in each direction. This is considered a  Corrosion tile.

Taunt edit

Uncontrollable, forced to use basic attacks on the user. This is removed when the user dies.

Tideway edit

Applies Damp to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to  Hydro damage and  Hydro tiles.

Treacherous edit

Critical rate is increased by 100%, and critical damage is increased by 50%. This is considered a buff and cannot be cleansed.

United Advance edit

Increase damage dealt by 50%. This is considered a buff and cannot be cleansed.

Vulnerable I edit

Increase damage taken by 10%. This is considered a defense debuff.

Vulnerable II edit

Increase damage taken by 20%. This is considered a defense debuff.

Wintry Bastion edit

Reduce damage taken by 30%, maximum of 5 stacks. Expend 1 stack upon being attacked. This is considered a  Freeze buff and cannot be cleansed.

Wise Support edit

Performs a Support Attack.

Zoom In edit

Increase damage dealt by 15%, and increase stability damage by 2 points. This stacks up to 2 times and is effective once. This buff cannot be cleansed.