name | Concussive Strike | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | KVSKShoot | |||||||||
text | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 5 stacks. When skill is used, aim for 1 second, then deal ($min_dam_value) ~ ($max_dam_value)x damage to the nearest target based on the current number of charge stacks. All stacks will be consumed on skill use; Additionally, deal 0.5x damage to enemies in a 2 unit radius behind the target and decrease their accuracy and rate of fire by ($debuff)% for ($duration) seconds. | |||||||||
initial | 4 | |||||||||
cooldown | 15 | 14.6 | 14.1 | 13.7 | 13.2 | 12.8 | 12.3 | 11.9 | 11.4 | 11 |
min_dam_value | 1.25 | 1.4 | 1.55 | 1.7 | 1.85 | 2 | 2.15 | 2.3 | 2.45 | 2.6 |
max_dam_value | 2.3 | 2.6 | 2.9 | 3.2 | 3.5 | 3.8 | 4.1 | 4.4 | 4.7 | 5 |
debuff | 10 | 11 | 12 | 13 | 14 | 16 | 17 | 18 | 19 | 20 |
duration | 3 | 3.2 | 3.4 | 3.7 | 3.9 | 4.1 | 4.3 | 4.6 | 4.8 | 5 |