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Agent/Assimilated/skilldata

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Table documentation: Template:SkillPanel#Using skill subpages (| class=gf-table ! name | colspan=10 | Bloody Gleam |- ! skilltype | colspan=10 | Combat |- ! icon | colspan=10 | Agent_1 |- ! text | colspan=10 | Create 3 decoy Dummies on a special position on the front row. The decoys inherit Agent's passive skills and also 10% of her max HP, ($dam_value)% of her damage, ($rof_value)% of her rate of fire, ($acc_value)% of her accuracy, 20% of her evasion, and they possess 10 points of armor. All other stats are the same as Agent's. They exist for a maximum duration of ($duration) seconds. Peak Value Analysis 4: Increase damage, RoF by 10% and 20% Accuracy and Duration for 1 second. (Cooldown: 24 seconds) |- ! initial | colspan=10 | 3 |- ! cooldown | 30 || 29.3 || 28.7 || 28 || 27.3 || 26.7 || 26 || 25.3 || 24.7 || 24 |- ! dam_value | 30 || 32 || 34 || 37 || 39 || 41 || 43 || 46 || 48 || 50 |- ! rof_value | 50 || 53 || 57 || 60 || 63 || 67 || 70 || 73 || 77 || 80 |- ! acc_value | 45 || 47 || 48 || 50 || 52 || 53 || 55 || 57 || 58 || 60 |- ! duration | 12 || 12.3 || 12.7 || 13 || 13.3 || 13.7 || 14 || 14.3 || 14.7 || 15 |- |)