Tololo: Difference between revisions

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Status Effect change.
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|Node3desc=Health +77.0<br>Attack Boost +5.0%
|Node3desc=Health +77.0<br>Attack Boost +5.0%
|Node4name1={{Color|GF2Purple|Comet Tail Transit}}
|Node4name1={{Color|GF2Purple|Comet Tail Transit}}
|Node4desc1=[[GFL2 Status Effects#Extra Action|{{Color|GF2Blue|Extra Action}}]] increases mobility by {{Color|GF2Orange|1 tile}}.
|Node4desc1={{GF2Effect|Extra Action}} increases mobility by {{Color|GF2Orange|1 tile}}.
|Node4name2={{Color|GF2Purple|Principles of Observational Astronomy}}
|Node4name2={{Color|GF2Purple|Principles of Observational Astronomy}}
|Node4desc2=When using {{Color|GF2Blue|Black Hole Inversion}}, applies [[GFL2 Status Effects#Congestion|{{Color|GF2Blue|Congestion}}]] to the target for {{Color|GF2Orange|2 turns}}.
|Node4desc2=When using {{Color|GF2Blue|Black Hole Inversion}}, applies {{GF2Effect|Congestion}} to the target for {{Color|GF2Orange|2 turns}}.
|Node5desc=Attack +47.0<br>Defense +30.0
|Node5desc=Attack +47.0<br>Defense +30.0
|Node6desc=Health +105.0<br>Crit DMG +10.0%
|Node6desc=Health +105.0<br>Crit DMG +10.0%
|Node7name1={{Color|GF2Purple|Invisible Light}}
|Node7name1={{Color|GF2Purple|Invisible Light}}
|Node7desc1=When [[GFL2 Status Effects#Extra Action|{{Color|GF2Blue|Extra Action}}]] is triggered, gains [[GFL2 Status Effects#Attack Up II|{{Color|GF2Blue|Attack Up II}}]] and [[GFL2 Status Effects#Damage Up II|{{Color|GF2Blue|Damage Up II}}]] for {{Color|GF2Orange|1 turn}}.
|Node7desc1=When {{GF2Effect|Extra Action}} is triggered, gains {{GF2Effect|Attack Up II}} and {{GF2Effect|Damage Up II}} for {{Color|GF2Orange|1 turn}}.
|Node7name2={{Color|GF2Purple|Retrograde Motion}}
|Node7name2={{Color|GF2Purple|Retrograde Motion}}
|Node7desc2=When using {{Color|GF2Blue|Supernova Impact}}, if an allied unit performs a {{Color|GF2Blue|Support Attack}} before skill activation, applies [[GFL2 Status Effects#Stun|{{Color|GF2Blue|Stun}}]] to the target for {{Color|GF2Orange|1 turn}}.
|Node7desc2=When using {{Color|GF2Blue|Supernova Impact}}, if an allied unit performs a {{Color|GF2Blue|Support Attack}} before skill activation, applies {{GF2Effect|Stun}} to the target for {{Color|GF2Orange|1 turn}}.
|Node8desc=Attack +55.0<br>Defense +40.0
|Node8desc=Attack +55.0<br>Defense +40.0
|Node9desc=Attack +64.0<br>Health +137.0
|Node9desc=Attack +64.0<br>Health +137.0