GFL2 Status Effects: Difference between revisions

Changed Conductivity description.
Added Cryogenic Stinger
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{{DefineGF2Effect|title=Crushing Strike II|description=When dealing stability damage to enemy units with {{Color|GF2Orange|0}} stability, every additional {{Color|GF2Orange|1 point}} of stability damage deals the appropriate phase damage for this unit equal to {{Color|GF2Orange|20%}} of attack to the target and all enemies within {{Color|GF2Orange|3 tiles}} of the target. All applied stacks of {{Color|GF2Blue|Superframe Strike}} are converted to this effect. This effect can be triggered up to {{Color|GF2Orange|8 times}} per turn. Considered a buff, cannot be cleansed.}}
{{DefineGF2Effect|title=Crushing Strike II|description=When dealing stability damage to enemy units with {{Color|GF2Orange|0}} stability, every additional {{Color|GF2Orange|1 point}} of stability damage deals the appropriate phase damage for this unit equal to {{Color|GF2Orange|20%}} of attack to the target and all enemies within {{Color|GF2Orange|3 tiles}} of the target. All applied stacks of {{Color|GF2Blue|Superframe Strike}} are converted to this effect. This effect can be triggered up to {{Color|GF2Orange|8 times}} per turn. Considered a buff, cannot be cleansed.}}
{{DefineGF2Effect|title=Cryogenic Stinger|description=Applies {{Color|GF2Blue|Hypothermia}} to all enemies within a {{Color|GF2Orange|4 tile}} radius. Before enemies within range are attacked, if the enemy does not have {{Color|GF2Blue|Frostloom}}, converts a portion of its health equivalent to {{Color|GF2Orange|500%}} of [[Alva]]'s attack into {{Color|GF2Blue|Frostloom}}. This can only reduce health to a minimum of {{Color|GF2Orange|1}}, and can only trigger once per enemy per round. Only one {{Color|GF2Blue|Cyrogenic Stinger}} can exist. When an enemy within range has its {{Color|GF2Blue|Shield}} broken, if the enemy is within a {{Color|GF2Orange|8 tile}} radius of [[Alva]], Alva performs an attack, dealing {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} damage equivalent to {{Color|GF2Orange|40%}} of the {{Color|GF2Blue|Shield}} health.}}


{{DefineGF2Effect|title=Damage Reduction I|description=Damage dealt reduced by {{Color|GF2Orange|10%}}. This is considered a buff.}}
{{DefineGF2Effect|title=Damage Reduction I|description=Damage dealt reduced by {{Color|GF2Orange|10%}}. This is considered a buff.}}