GFL2 Status Effects: Difference between revisions
SpaceDrive (talk | contribs) added absolute defense |
SpaceDrive (talk | contribs) Continuous Stability Regen -> Constant Stability Regen |
||
| Line 74: | Line 74: | ||
{{DefineGF2Effect|title=Congestion|description=Cannot be healed. Considered a {{GFL2WeakIcon|hydro}}{{Color|GF2LightBlue|Hydro}} debuff.}} | {{DefineGF2Effect|title=Congestion|description=Cannot be healed. Considered a {{GFL2WeakIcon|hydro}}{{Color|GF2LightBlue|Hydro}} debuff.}} | ||
{{DefineGF2Effect|title=Constant Stability Regen I|description=Recover {{Color|GF2Orange|1 point}} of stability index at the end of the action. This is considered a buff.}} | |||
{{DefineGF2Effect|title=Constant Stability Regen II|description=Restores {{Color|GF2Orange|2 points}} of stability at the end of the action. Considered a buff.}} | |||
{{DefineGF2Effect|title=Continuous Healing I|description=Restore {{Color|GF2Orange|10%}} of maximum HP at the end of action. This is considered a buff.}} | {{DefineGF2Effect|title=Continuous Healing I|description=Restore {{Color|GF2Orange|10%}} of maximum HP at the end of action. This is considered a buff.}} | ||
{{DefineGF2Effect|title=Continuous Healing II|description=Recover {{Color|GF2Orange|20%}} of maximum HP at the end of the action. This is considered a buff.}} | {{DefineGF2Effect|title=Continuous Healing II|description=Recover {{Color|GF2Orange|20%}} of maximum HP at the end of the action. This is considered a buff.}} | ||
{{DefineGF2Effect|title=Control-type|description=Includes the effects [[GFL2 Status Effects#Taunt|{{Color|GF2Blue|Taunt}}]], [[GFL2 Status Effects#Fear|{{Color|GF2Blue|Fear}}]], {{Color|GF2Blue|Attract}}, and [[GFL2 Status Effects#Stun|{{Color|GF2Blue|Stun}}]].}} | {{DefineGF2Effect|title=Control-type|description=Includes the effects [[GFL2 Status Effects#Taunt|{{Color|GF2Blue|Taunt}}]], [[GFL2 Status Effects#Fear|{{Color|GF2Blue|Fear}}]], {{Color|GF2Blue|Attract}}, and [[GFL2 Status Effects#Stun|{{Color|GF2Blue|Stun}}]].}} | ||
