Nemertea: Difference between revisions

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Edited Nemertea sections.
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|variants=
|variants=
{{GFL2EnemyVariants
{{GFL2EnemyVariants
|name=Nemertea
|name=Nemertea (first form)
|othername=
|description=Extensible tendrils, viscous fluids, and an enormous bodyーthis "composite" entity defies conventional understanding.
|appearances=Boss of Campaign Stage 2-10.
|portrait=Nemertea S.png
|weakness1=light
|weakness2=medium
|weakness3=heavy
|weakness4=electric
|weakness5=hydro
|Stability=20
|MovePoints=4
 
|Skill1Name=Acid Expansion
|Skill1Type=Basic Attack / Targeted / AoE
|Skill1Stability=8
|Skill1Range=Self
|Skill1Area=5x5
|Skill1Description=
*{{Color|GF2Blue|Saturation}}: Deals AoE physical damage equal to {{Color|GF2Orange|120%}} of attack within a {{Color|GF2Orange|5x5 area}} centered on the user.
*{{Color|GF2Blue|Erosion}}: Selects the nearest enemy target within {{Color|GF2Orange|3 to 9 tiles}} and deals {{Color|GF2Orange|120%}} physical damage to that target.
*Prioritizes targets that are not protected by Cover.
 
|Skill2Name=Crested Split
|Skill2Type=Active / Summon
|Skill2Stability=0
|Skill2Range=Map
|Skill2Area=Target
|Skill2Description=After moving, summon {{Color|GF2Orange|1}} [[GFL2 Status Effects#Flesh Vine|{{Color|GF2Blue|Flesh Vine}}]] at this unit's previous location.
 
|Skill3Name=Membrane Hardening I
|Skill3Type=Passive / Buff / Stability Regen
|Skill3Stability=0
|Skill3Range=Self
|Skill3Area=Target
|Skill3Description=When stability index is greater than {{Color|GF2Orange|0}}, reduce damage taken by {{Color|GF2Orange|80%}}.<br>Unable to receive stability restoration effects during Stability Break, restore stability index to full {{Color|GF2Orange|2 turns}} after Stability Break.
 
|Skill4Name=Corrosive Rain
|Skill4Type=Passive / AoE / Cover Destruction / Terrain
|Skill4Stability=0
|Skill4Range=8
|Skill4Area=Target
|Skill4Description=At the start of the battle, marks the entire field. At the end of the action, detonates the marked area within {{Color|GF2Orange|8 tiles}} of self, dealing fixed damage equal to {{Color|GF2Orange|50%}} of the target's max HP to all enemy targets in the area and applying [[GFL2 Status Effects#Movement Denied|{{Color|GF2Blue|Movement Denied}}]] for {{Color|GF2Orange|1 turn}}.
 
|battletrait1=Deep Blocker
|battletrait2=Large Target
}}
{{GFL2EnemyVariants
|name=Nemertea (second form)
|description=Extensible tendrils, viscous fluids, and an enormous body–this "composite" entity defies conventional understanding.
|description=Extensible tendrils, viscous fluids, and an enormous body–this "composite" entity defies conventional understanding.
|appearances=
|appearances=Boss of Campaign Stage Hard DF-2-5.
|weakness1=
|portrait=Nemertea S.png
|weakness2=
|weakness1=light
|weakness3=
|weakness2=medium
|weakness4=
|weakness3=heavy
|weakness5=
|weakness4=electric
|Stability=
|weakness5=hydro
|MovePoints=
|Stability=21
|MovePoints=4


|Skill1Name=
|Skill1Name=Acid Expansion
|Skill1Type=
|Skill1Type={{GFL2WeakIcon|corrosion}}Basic Attack / Targeted / AoE
|Skill1Stability=
|Skill1Stability=4
|Skill1Range=
|Skill1Range=2
|Skill1Area=
|Skill1Area=3x3
|Skill1Description=
|Skill1Description=
*{{Color|GF2Blue|Saturation}}: Targets an enemy within {{Color|GF2Orange|2 tiles}}. Deals AoE {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion damage}} equal to {{Color|GF2Orange|100%}} of attack to all enemies within a {{Color|GF2Orange|3x3 area}} around them.
*{{Color|GF2Blue|Erosion}}: Targets the closest enemy within {{Color|GF2Orange|3 to 4 tiles}}, deals {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion damage}} equal to {{Color|GF2Orange|100%}} of attack to them and increases stability damage dealt by {{Color|GF2Orange|1 point}}.
*Prioritize using {{Color|GF2Blue|Saturation}} to attack the closest target.
|Skill2Name=Corrosive Rain
|Skill2Type=Active / AoE / Cover Destruction / Terrain
|Skill2Stability=4
|Skill2Range=Map
|Skill2Area=5x5
|Skill2Description=Marks the farthest enemy target. At the start of the next turn, deals AoE {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion damage}} equal to {{Color|GF2Orange|70%}} of attack that ignores Cover to all enemy targets within a {{Color|GF2Orange|5x5 area}} around the target. Applies [[GFL2 Status Effects#Movement Down II|{{Color|GF2Blue|Movement Down II}}]] and [[GFL2 Status Effects#Triacid|{{Color|GF2Blue|Triacid}}]] for {{Color|GF2Orange|2 turns}}, and generates [[GFL2 Status Effects#Swamp|{{Color|GF2Blue|Swamp}}]] tiles for {{Color|GF2Orange|4 turns}}.
|Skill3Name=Membrane Hardening I
|Skill3Type=Passive / Buff / Stability Regen
|Skill3Stability=0
|Skill3Range=Self
|Skill3Area=Target
|Skill3Description=When stability index is greater than {{Color|GF2Orange|0}}, reduce damage taken by {{Color|GF2Orange|80%}}.<br>Unable to receive stability restoration effects during Stability Break, restore stability index to full {{Color|GF2Orange|2 turns}} after Stability Break.


|battletrait1=
|Skill4Name=Crested Split
|battletrait2=
|Skill4Type=Passive / Summon
|Skill4Stability=0
|Skill4Range=Self
|Skill4Area=8
|Skill4Description=At the end of the action, if stability index is greater than {{Color|GF2Orange|0}}, summons {{Color|GF2Orange|1}} [[GFL2 Status Effects#Flesh Vine|{{Color|GF2Blue|Flesh Vine}}]] at a random position within {{Color|GF2Orange|4 to 8 tiles}}, centered on the user.
 
|battletrait1=Large Target
}}
}}
{{GFL2EnemyVariants
{{GFL2EnemyVariants
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File:Item Nemertea Specimen Slide.png|[[GFL2 Items#Nemertea Specimen Slide|Nemertea Specimen Slide]]
File:Item Nemertea Specimen Slide.png|[[GFL2 Items#Nemertea Specimen Slide|Nemertea Specimen Slide]]
</gallery>
</gallery>
|trivia=*[https://en.wikipedia.org/wiki/Nemertea Nemertea] is a category of worm-like animals.
|trivia=*[https://en.wikipedia.org/wiki/Nemertea Nemertea] is a category of worm-like animals.
}}
}}