GFL2 Status Effects: Difference between revisions
WIP - Some status effects gotten copied from CTB Global in-game text. |
m typo fix and formatting |
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== Feeling Full == | == Feeling Full == | ||
Attack increased by 15% of the unit's own defense. Expands the passive's effect to the entire map. This buff cannot be cleansed. | Attack increased by 15% of the unit's own defense. Expands the passive's effect to the entire map. This buff cannot be cleansed. | ||
== Flammable Item == | == Flammable Item == | ||
When taking Burn damage, increase stability damage taken by 2 points, and the attack recovers 2 points of stability index. Each time Burn damage is taken, 1 stack is consumed. Maximum of 2 stacks. This is considered a Burn debuff. | When taking Burn damage, increase stability damage taken by 2 points, and the attack recovers 2 points of stability index. Each time Burn damage is taken, 1 stack is consumed. Maximum of 2 stacks. This is considered a Burn debuff. | ||
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<!--NOTE: Currently only Vepley can apply this debuff and in-game wording states 'Vepley', but I changed the wording to 'inflictor' in case future units can apply it as well.--> | <!--NOTE: Currently only Vepley can apply this debuff and in-game wording states 'Vepley', but I changed the wording to 'inflictor' in case future units can apply it as well.--> | ||
When | When attacked by the inflictor, increases damage taken by 30%. This debuff cannot be cleansed. | ||
== Shelter == | == Shelter == | ||
Gain Stability Protection, reducing stability damage taken by 2 points. Each instance of stability damage consumes 1 stack, stacking up to 3 times. Considered a buff. | Gain Stability Protection, reducing stability damage taken by 2 points. Each instance of stability damage consumes 1 stack, stacking up to 3 times. Considered a buff. | ||
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== Zoom In == | == Zoom In == | ||
Increase damage dealt by 15% | |||
Increase damage dealt by 15%, and increase stability damage by 2 points. This stacks up to 2 times and is effective once. This buff cannot be cleansed. | |||
