GFL2 Status Effects: Difference between revisions

WIP - Some status effects gotten copied from CTB Global in-game text.
m typo fix and formatting
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== Feeling Full ==
== Feeling Full ==
Attack increased by 15% of the unit's own defense. Expands the passive's effect to the entire map. This buff cannot be cleansed.
Attack increased by 15% of the unit's own defense. Expands the passive's effect to the entire map. This buff cannot be cleansed.


== Flammable Item ==
== Flammable Item ==
When taking Burn damage, increase stability damage taken by 2 points, and the attack recovers 2 points of stability index. Each time Burn damage is taken, 1 stack is consumed. Maximum of 2 stacks. This is considered a Burn debuff.
When taking Burn damage, increase stability damage taken by 2 points, and the attack recovers 2 points of stability index. Each time Burn damage is taken, 1 stack is consumed. Maximum of 2 stacks. This is considered a Burn debuff.


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<!--NOTE: Currently only Vepley can apply this debuff and in-game wording states 'Vepley', but I changed the wording to 'inflictor' in case future units can apply it as well.-->
<!--NOTE: Currently only Vepley can apply this debuff and in-game wording states 'Vepley', but I changed the wording to 'inflictor' in case future units can apply it as well.-->
When attack by the inflictor, increases damage taken by 30%. This debuff cannot be cleansed.
When attacked by the inflictor, increases damage taken by 30%. This debuff cannot be cleansed.


== Shelter ==
== Shelter ==
Gain Stability Protection, reducing stability damage taken by 2 points. Each instance of stability damage consumes 1 stack, stacking up to 3 times. Considered a buff.
Gain Stability Protection, reducing stability damage taken by 2 points. Each instance of stability damage consumes 1 stack, stacking up to 3 times. Considered a buff.


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== Zoom In ==
== Zoom In ==
Increase damage dealt by 15%m and increase stability damage by 2 points. This stacks up to 2 times and is effective once. This buff cannot be cleansed.
 
Increase damage dealt by 15%, and increase stability damage by 2 points. This stacks up to 2 times and is effective once. This buff cannot be cleansed.