MK3A1/skilldata: Difference between revisions
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| colspan=10 | [Passive]: At the start of the battle: if own rate of fire exceeds 40 points, gain own tile buff effects. The active skill can only be used 3 times. [Active]: Builds a B-52 Improved Drone to assist in the battle. The Drones take 100% increased damage, cannot receive class-based buffs, and disappear if MK3A1 leaves battle. [1st use]: Builds a B-52 Improved Drone in front of self that inherits ($drone1)% of the users stats. This Drone cannot attack and lasts for ($duration) seconds. [2nd use]: Builds another Drone that can attack with a piercing laser that travels through enemies and does ($drone2)% damage that ignores armor and is affected by link count. This Drone lasts for ($duration) seconds. [3rd use]: Builds the last drone that attacks normally and lasts for the rest of the battle. | | colspan=10 | [Passive]: At the start of the battle: if own rate of fire exceeds 40 points, gain own tile buff effects. The active skill can only be used 3 times. [Active]: Builds a B-52 Improved Drone to assist in the battle. The Drones take 100% increased damage, cannot receive class-based buffs, and disappear if MK3A1 leaves battle. | ||
[1st use]: Builds a B-52 Improved Drone in front of self that inherits ($drone1)% of the users stats. This Drone cannot attack and lasts for ($duration) seconds.<br/> | |||
[2nd use]: Builds another Drone that can attack with a piercing laser that travels through enemies and does ($drone2)% damage that ignores armor and is affected by link count. This Drone lasts for ($duration) seconds.<br/> | |||
[3rd use]: Builds the last drone that attacks normally and lasts for the rest of the battle. | |||
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