User:Somnium/Repository: Difference between revisions
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! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
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| rowspan="3" style="text-align:center" | Rossum | | rowspan="3" style="text-align:center" | <small>Chapter 1</small><br>Rossum | ||
| style="text-align:center" | Aftershock | | style="text-align:center" | Aftershock | ||
| After the first barricade is broken, <span style="color:#ED372E">Stun</span> all enemies for (3/4/5) seconds. | | After the first barricade is broken, <span style="color:#ED372E">Stun</span> all enemies for (3/4/5) seconds. | ||
| rowspan="4" | | | rowspan="4" style="text-align:center" | - | ||
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| style="text-align:center" | Demolition Team | | style="text-align:center" | Demolition Team | ||
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! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
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| rowspan="3" style="text-align:center" | Cyclopes | | rowspan="3" style="text-align:center" | <small>Chapter2</small> <br>Cyclopes | ||
| style="text-align:center" | Aftershock | | style="text-align:center" | Aftershock | ||
| After the first barricade is broken, <span style="color:#ED372E">Stun</span> all enemies for (3/4/5) seconds. | | After the first barricade is broken, <span style="color:#ED372E">Stun</span> all enemies for (3/4/5) seconds. | ||
| rowspan="4" | | | rowspan="4" style="text-align:center" | - | ||
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|} | |} | ||
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! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
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| rowspan="2" style="text-align:center" | Helios | | rowspan="2" style="text-align:center" | <small>Chapter 3</small><br>Helios | ||
| style="text-align:center" | Energy Grass: Strong | | style="text-align:center" | Energy Grass: Strong | ||
| After ally absorbs the energy grass, increase self calculation power by (30/40/50%). It doesn't stack and lasts for (3/4/5) seconds. | | After ally absorbs the energy grass, increase self calculation power by (30/40/50%). It doesn't stack and lasts for (3/4/5) seconds. | ||
| rowspan="4" | | | rowspan="4" style="text-align:center" | - | ||
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| style="text-align:center" | Energy Grass: Bait | | style="text-align:center" | Energy Grass: Bait | ||
| After enemy absorbs the energy grass, it will get <span style="color:#ED372E">Silenced</span> for 4.7 seconds, and increase damage it receives by (10/20/30%). The effect doesn't stack. | | After enemy absorbs the energy grass, it will get <span style="color:#ED372E">Silenced</span> for 4.7 seconds, and increase damage it receives by (10/20/30%). The effect doesn't stack. | ||
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|} | |||
|-|Enigma= | |-|Enigma= | ||
{| class="gf-table" style="text-align:left; width:100%" | {| class="gf-table" style="text-align:left; width:100%" | ||
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! style="width: 35%" | Set Effect | ! style="width: 35%" | Set Effect | ||
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| rowspan="2" style="text-align:center" | Enigma | | rowspan="2" style="text-align:center" | <small>Chapter 4</small><br>Enigma | ||
| style="text-align:center" | Effectiveness Reversal | | style="text-align:center" | Effectiveness Reversal | ||
| Nullifies the damage from neutral units to friendly units, and convert (10/30/50%) of the damage dealt into restoring hp. | | Nullifies the damage from neutral units to friendly units, and convert (10/30/50%) of the damage dealt into restoring hp. | ||
| rowspan="4" | | | rowspan="4" style="text-align:center" | - | ||
|- | |- | ||
| style="text-align:center" | Critical Overload | | style="text-align:center" | Critical Overload | ||
| Neutral units deal (40/70/100%) more damage to enemy units. | | Neutral units deal (40/70/100%) more damage to enemy units. | ||
|- | |||
|} | |||
|-|Pierides= | |||
{| class="gf-table" style="text-align:left; width:100%" | |||
! style="width: 15%" | Set Name | |||
! style="width: 15%" | Card Name | |||
! style="width: 35%" | Card Effect | |||
! style="width: 35%" | Set Effect | |||
|- | |||
| rowspan="3" style="text-align:center" | <small>Chapter 5</small><br>Pierides | |||
| style="text-align:center" | Multi-Core Computing | |||
| Provides (2/4/6%) skill haste to friendly units who stand on corrupted tiles, stacking up to 15 times. | |||
| rowspan="4" style="text-align:center" | - | |||
|- | |||
| style="text-align:center" | High-Risk node | |||
| All allies deal (12/24/36%) increased damage to enemies who stand on corrupted tiles. | |||
|- | |||
| style="text-align:center" | Repair Node | |||
| Friendly units who stand on the corrupted tiles will restore (10/15/20%) of their max hp every 5 seconds. | |||
|- | |||
|} | |||
|-|Copley= | |||
{| class="gf-table" style="text-align:left; width:100%" | |||
! style="width: 15%" | Set Name | |||
! style="width: 15%" | Card Name | |||
! style="width: 35%" | Card Effect | |||
! style="width: 35%" | Set Effect | |||
|- | |||
| rowspan="4" style="text-align:center" | <small>Chapter 6</small><br>Copley | |||
| style="text-align:center" | Cardname | |||
| Cardeffect | |||
| rowspan="4" style="text-align:center" | - | |||
|- | |||
| style="text-align:center" | Cardname | |||
| Cardeffect | |||
|- | |||
| style="text-align:center" | Cardname | |||
| Cardeffect | |||
|- | |||
| style="text-align:center" | Cardname | |||
| Cardeffect | |||
|- | |- | ||
</div></tabber> {{clr}} | </div></tabber> {{clr}} |