User:Somnium/Repository: Difference between revisions

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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
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| rowspan="3" style="text-align:center" | Rossum
| rowspan="3" style="text-align:center" | <small>Chapter 1</small><br>Rossum
| style="text-align:center" | Aftershock
| style="text-align:center" | Aftershock
| After the first barricade is broken, <span style="color:#ED372E">Stun</span> all enemies for (3/4/5) seconds.
| After the first barricade is broken, <span style="color:#ED372E">Stun</span> all enemies for (3/4/5) seconds.
| rowspan="4" | None
| rowspan="4" style="text-align:center" | -
|-
|-
| style="text-align:center" | Demolition Team
| style="text-align:center" | Demolition Team
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
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| rowspan="3" style="text-align:center" | Cyclopes
| rowspan="3" style="text-align:center" | <small>Chapter2</small> <br>Cyclopes
| style="text-align:center" | Aftershock
| style="text-align:center" | Aftershock
| After the first barricade is broken, <span style="color:#ED372E">Stun</span> all enemies for (3/4/5) seconds.
| After the first barricade is broken, <span style="color:#ED372E">Stun</span> all enemies for (3/4/5) seconds.
| rowspan="4" | None
| rowspan="4" style="text-align:center" | -
|-
|-
|}
|}
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
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| rowspan="2" style="text-align:center" | Helios
| rowspan="2" style="text-align:center" | <small>Chapter 3</small><br>Helios
| style="text-align:center" | Energy Grass: Strong
| style="text-align:center" | Energy Grass: Strong
| After ally absorbs the energy grass, increase self calculation power by (30/40/50%). It doesn't stack and lasts for (3/4/5) seconds.
| After ally absorbs the energy grass, increase self calculation power by (30/40/50%). It doesn't stack and lasts for (3/4/5) seconds.
| rowspan="4" | None
| rowspan="4" style="text-align:center" | -
|-
|-
| style="text-align:center" | Energy Grass: Bait
| style="text-align:center" | Energy Grass: Bait
| After enemy absorbs the energy grass, it will get <span style="color:#ED372E">Silenced</span> for 4.7 seconds, and increase damage it receives by (10/20/30%). The effect doesn't stack.
| After enemy absorbs the energy grass, it will get <span style="color:#ED372E">Silenced</span> for 4.7 seconds, and increase damage it receives by (10/20/30%). The effect doesn't stack.
|-
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|}
|-|Enigma=
|-|Enigma=
{| class="gf-table" style="text-align:left; width:100%"
{| class="gf-table" style="text-align:left; width:100%"
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! style="width: 35%" | Set Effect
! style="width: 35%" | Set Effect
|-
|-
| rowspan="2" style="text-align:center" | Enigma
| rowspan="2" style="text-align:center" | <small>Chapter 4</small><br>Enigma
| style="text-align:center" | Effectiveness Reversal
| style="text-align:center" | Effectiveness Reversal
| Nullifies the damage from neutral units to friendly units, and convert (10/30/50%) of the damage dealt into restoring hp.
| Nullifies the damage from neutral units to friendly units, and convert (10/30/50%) of the damage dealt into restoring hp.
| rowspan="4" | None
| rowspan="4" style="text-align:center" | -
|-
|-
| style="text-align:center" | Critical Overload
| style="text-align:center" | Critical Overload
| Neutral units deal (40/70/100%) more damage to enemy units.
| Neutral units deal (40/70/100%) more damage to enemy units.
|-
|}
|-|Pierides=
{| class="gf-table" style="text-align:left; width:100%"
! style="width: 15%" | Set Name
! style="width: 15%" | Card Name
! style="width: 35%" | Card Effect
! style="width: 35%" | Set Effect
|-
| rowspan="3" style="text-align:center" | <small>Chapter 5</small><br>Pierides
| style="text-align:center" | Multi-Core Computing
| Provides (2/4/6%) skill haste to friendly units who stand on corrupted tiles, stacking up to 15 times.
| rowspan="4" style="text-align:center" | -
|-
| style="text-align:center" | High-Risk node
| All allies deal (12/24/36%) increased damage to enemies who stand on corrupted tiles.
|-
| style="text-align:center" | Repair Node
| Friendly units who stand on the corrupted tiles will restore (10/15/20%) of their max hp every 5 seconds.
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|}
|-|Copley=
{| class="gf-table" style="text-align:left; width:100%"
! style="width: 15%" | Set Name
! style="width: 15%" | Card Name
! style="width: 35%" | Card Effect
! style="width: 35%" | Set Effect
|-
| rowspan="4" style="text-align:center" | <small>Chapter 6</small><br>Copley
| style="text-align:center" | Cardname
| Cardeffect
| rowspan="4" style="text-align:center" | -
|-
| style="text-align:center" | Cardname
| Cardeffect
|-
| style="text-align:center" | Cardname
| Cardeffect
|-
| style="text-align:center" | Cardname
| Cardeffect
|-
|-
</div></tabber> {{clr}}
</div></tabber> {{clr}}